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-rw-r--r--src/game/game.h8
-rw-r--r--src/game/server/game_server.cpp4
2 files changed, 4 insertions, 8 deletions
diff --git a/src/game/game.h b/src/game/game.h
index 9f5aeda3..917abab1 100644
--- a/src/game/game.h
+++ b/src/game/game.h
@@ -181,11 +181,7 @@ enum
 	ITEM_WEAPON_ROCKET=0x00010003,
 	ITEM_WEAPON_SNIPER=0x00010004,
 	ITEM_WEAPON_HAMMER=0x00010005,
-	ITEM_HEALTH_1 =0x00020001,
-	ITEM_HEALTH_5 =0x00020005,
-	ITEM_HEALTH_10=0x00020010,
-	ITEM_ARMOR_1=0x00030001,
-	ITEM_ARMOR_5=0x00030005,
-	ITEM_ARMOR_10=0x00030010,
+	ITEM_HEALTH =0x00020001,
+	ITEM_ARMOR=0x00030001,
 	ITEM_NINJA=0x00040001,
 };
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 8cd36f77..c1f7b3c5 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -1261,11 +1261,11 @@ void mods_init()
 			subtype = WEAPON_TYPE_MELEE;
 			break;
 		
-		case ITEM_HEALTH_1:
+		case ITEM_HEALTH:
 			type = POWERUP_TYPE_HEALTH;
 			break;
 		
-		case ITEM_ARMOR_1:
+		case ITEM_ARMOR:
 			type = POWERUP_TYPE_ARMOR;
 			break;
 		};