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-rw-r--r--src/game/client/animstate.cpp12
-rw-r--r--src/game/client/animstate.h20
-rw-r--r--src/game/client/components/chat.cpp136
-rw-r--r--src/game/client/components/chat.h18
-rw-r--r--src/game/client/components/console.cpp66
-rw-r--r--src/game/client/components/console.h7
-rw-r--r--src/game/client/components/controls.cpp5
-rw-r--r--src/game/client/components/countryflags.cpp95
-rw-r--r--src/game/client/components/countryflags.h15
-rw-r--r--src/game/client/components/damageind.cpp31
-rw-r--r--src/game/client/components/damageind.h2
-rw-r--r--src/game/client/components/debughud.cpp8
-rw-r--r--src/game/client/components/effects.cpp8
-rw-r--r--src/game/client/components/emoticon.cpp22
-rw-r--r--src/game/client/components/hud.cpp57
-rw-r--r--src/game/client/components/hud.h1
-rw-r--r--src/game/client/components/items.cpp66
-rw-r--r--src/game/client/components/items.h4
-rw-r--r--src/game/client/components/maplayers.cpp65
-rw-r--r--src/game/client/components/maplayers.h5
-rw-r--r--src/game/client/components/menus.cpp93
-rw-r--r--src/game/client/components/menus.h32
-rw-r--r--src/game/client/components/menus_browser.cpp217
-rw-r--r--src/game/client/components/menus_demo.cpp38
-rw-r--r--src/game/client/components/menus_ingame.cpp39
-rw-r--r--src/game/client/components/menus_settings.cpp98
-rw-r--r--src/game/client/components/particles.cpp10
-rw-r--r--src/game/client/components/players.cpp114
-rw-r--r--src/game/client/components/players.h1
-rw-r--r--src/game/client/components/scoreboard.cpp9
-rw-r--r--src/game/client/components/skins.cpp8
-rw-r--r--src/game/client/components/sounds.cpp86
-rw-r--r--src/game/client/components/sounds.h6
-rw-r--r--src/game/client/components/spectator.cpp29
-rw-r--r--src/game/client/gameclient.cpp86
-rw-r--r--src/game/client/gameclient.h5
-rw-r--r--src/game/client/lineinput.cpp2
-rw-r--r--src/game/client/render.cpp6
-rw-r--r--src/game/client/render.h7
-rw-r--r--src/game/client/render_map.cpp18
-rw-r--r--src/game/client/ui.cpp12
-rw-r--r--src/game/client/ui.h2
-rw-r--r--src/game/editor/auto_map.cpp202
-rw-r--r--src/game/editor/auto_map.h54
-rw-r--r--src/game/editor/editor.cpp (renamed from src/game/editor/ed_editor.cpp)1030
-rw-r--r--src/game/editor/editor.h (renamed from src/game/editor/ed_editor.h)94
-rw-r--r--src/game/editor/io.cpp (renamed from src/game/editor/ed_io.cpp)101
-rw-r--r--src/game/editor/layer_game.cpp (renamed from src/game/editor/ed_layer_game.cpp)4
-rw-r--r--src/game/editor/layer_quads.cpp (renamed from src/game/editor/ed_layer_quads.cpp)24
-rw-r--r--src/game/editor/layer_tiles.cpp (renamed from src/game/editor/ed_layer_tiles.cpp)61
-rw-r--r--src/game/editor/popups.cpp (renamed from src/game/editor/ed_popups.cpp)200
-rw-r--r--src/game/gamecore.cpp54
-rw-r--r--src/game/layers.cpp2
-rw-r--r--src/game/mapitems.h28
-rw-r--r--src/game/server/entities/character.cpp56
-rw-r--r--src/game/server/entities/character.h2
-rw-r--r--src/game/server/entities/flag.cpp7
-rw-r--r--src/game/server/entities/flag.h1
-rw-r--r--src/game/server/entities/laser.cpp14
-rw-r--r--src/game/server/entities/laser.h1
-rw-r--r--src/game/server/entities/pickup.cpp6
-rw-r--r--src/game/server/entities/pickup.h1
-rw-r--r--src/game/server/entities/projectile.cpp5
-rw-r--r--src/game/server/entities/projectile.h1
-rw-r--r--src/game/server/entity.h6
-rw-r--r--src/game/server/eventhandler.cpp2
-rw-r--r--src/game/server/gamecontext.cpp215
-rw-r--r--src/game/server/gamecontext.h9
-rw-r--r--src/game/server/gamecontroller.cpp179
-rw-r--r--src/game/server/gamecontroller.h5
-rw-r--r--src/game/server/gamemodes/ctf.cpp43
-rw-r--r--src/game/server/gamemodes/ctf.h1
-rw-r--r--src/game/server/gamemodes/dm.cpp1
-rw-r--r--src/game/server/gamemodes/mod.cpp2
-rw-r--r--src/game/server/gamemodes/tdm.cpp1
-rw-r--r--src/game/server/gameworld.cpp12
-rw-r--r--src/game/server/player.cpp105
-rw-r--r--src/game/server/player.h5
-rw-r--r--src/game/variables.h7
-rw-r--r--src/game/version.h3
80 files changed, 3171 insertions, 934 deletions
diff --git a/src/game/client/animstate.cpp b/src/game/client/animstate.cpp
index 1289126b..ce595359 100644
--- a/src/game/client/animstate.cpp
+++ b/src/game/client/animstate.cpp
@@ -7,7 +7,7 @@
 
 #include "animstate.h"
 
-static void AnimSeqEval(ANIM_SEQUENCE *pSeq, float Time, ANIM_KEYFRAME *pFrame)
+static void AnimSeqEval(CAnimSequence *pSeq, float Time, CAnimKeyframe *pFrame)
 {
 	if(pSeq->m_NumFrames == 0)
 	{
@@ -23,8 +23,8 @@ static void AnimSeqEval(ANIM_SEQUENCE *pSeq, float Time, ANIM_KEYFRAME *pFrame)
 	else
 	{
 		//time = max(0.0f, min(1.0f, time / duration)); // TODO: use clamp
-		ANIM_KEYFRAME *pFrame1 = 0;
-		ANIM_KEYFRAME *pFrame2 = 0;
+		CAnimKeyframe *pFrame1 = 0;
+		CAnimKeyframe *pFrame2 = 0;
 		float Blend = 0.0f;
 
 		// TODO: make this smarter.. binary search
@@ -49,7 +49,7 @@ static void AnimSeqEval(ANIM_SEQUENCE *pSeq, float Time, ANIM_KEYFRAME *pFrame)
 	}
 }
 
-static void AnimAddKeyframe(ANIM_KEYFRAME *pSeq, ANIM_KEYFRAME *pAdded, float Amount)
+static void AnimAddKeyframe(CAnimKeyframe *pSeq, CAnimKeyframe *pAdded, float Amount)
 {
 	pSeq->m_X += pAdded->m_X*Amount;
 	pSeq->m_Y += pAdded->m_Y*Amount;
@@ -65,7 +65,7 @@ static void AnimAdd(CAnimState *pState, CAnimState *pAdded, float Amount)
 }
 
 
-void CAnimState::Set(ANIMATION *pAnim, float Time)
+void CAnimState::Set(CAnimation *pAnim, float Time)
 {
 	AnimSeqEval(&pAnim->m_Body, Time, &m_Body);
 	AnimSeqEval(&pAnim->m_BackFoot, Time, &m_BackFoot);
@@ -73,7 +73,7 @@ void CAnimState::Set(ANIMATION *pAnim, float Time)
 	AnimSeqEval(&pAnim->m_Attach, Time, &m_Attach);
 }
 
-void CAnimState::Add(ANIMATION *pAnim, float Time, float Amount)
+void CAnimState::Add(CAnimation *pAnim, float Time, float Amount)
 {
 	CAnimState Add;
 	Add.Set(pAnim, Time);
diff --git a/src/game/client/animstate.h b/src/game/client/animstate.h
index 63b6a80a..fbc0a2f8 100644
--- a/src/game/client/animstate.h
+++ b/src/game/client/animstate.h
@@ -5,18 +5,18 @@
 
 class CAnimState
 {
-	ANIM_KEYFRAME m_Body;
-	ANIM_KEYFRAME m_BackFoot;
-	ANIM_KEYFRAME m_FrontFoot;
-	ANIM_KEYFRAME m_Attach;
+	CAnimKeyframe m_Body;
+	CAnimKeyframe m_BackFoot;
+	CAnimKeyframe m_FrontFoot;
+	CAnimKeyframe m_Attach;
 
 public:
-	ANIM_KEYFRAME *GetBody() { return &m_Body; };
-	ANIM_KEYFRAME *GetBackFoot() { return &m_BackFoot; };
-	ANIM_KEYFRAME *GetFrontFoot() { return &m_FrontFoot; };
-	ANIM_KEYFRAME *GetAttach() { return &m_Attach; };
-	void Set(ANIMATION *pAnim, float Time);
-	void Add(ANIMATION *pAdded, float Time, float Amount);
+	CAnimKeyframe *GetBody() { return &m_Body; };
+	CAnimKeyframe *GetBackFoot() { return &m_BackFoot; };
+	CAnimKeyframe *GetFrontFoot() { return &m_FrontFoot; };
+	CAnimKeyframe *GetAttach() { return &m_Attach; };
+	void Set(CAnimation *pAnim, float Time);
+	void Add(CAnimation *pAdded, float Time, float Amount);
 
 	static CAnimState *GetIdle();
 };
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp
index ee294dc4..340b9da1 100644
--- a/src/game/client/components/chat.cpp
+++ b/src/game/client/components/chat.cpp
@@ -41,6 +41,11 @@ void CChat::OnReset()
 	m_PlaceholderOffset = 0;
 	m_PlaceholderLength = 0;
 	m_pHistoryEntry = 0x0;
+	m_PendingChatCounter = 0;
+	m_LastChatSend = 0;
+
+	for(int i = 0; i < CHAT_NUM; ++i)
+		m_aLastSoundPlayed[i] = 0;
 }
 
 void CChat::OnRelease()
@@ -107,9 +112,13 @@ bool CChat::OnInput(IInput::CEvent Event)
 	{
 		if(m_Input.GetString()[0])
 		{
-			Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString());
-			char *pEntry = m_History.Allocate(m_Input.GetLength()+1);
-			mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength()+1);
+			if(m_LastChatSend+time_freq() < time_get())
+				Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString());
+			else
+				++m_PendingChatCounter;
+			CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength());
+			pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
+			mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1);
 		}
 		m_pHistoryEntry = 0x0;
 		m_Mode = MODE_NONE;
@@ -132,17 +141,28 @@ bool CChat::OnInput(IInput::CEvent Event)
 
 		// find next possible name
 		const char *pCompletionString = 0;
-		m_CompletionChosen = (m_CompletionChosen+1)%MAX_CLIENTS;
-		for(int i = 0; i < MAX_CLIENTS; ++i)
+		m_CompletionChosen = (m_CompletionChosen+1)%(2*MAX_CLIENTS);
+		for(int i = 0; i < 2*MAX_CLIENTS; ++i)
 		{
+			int SearchType = ((m_CompletionChosen+i)%(2*MAX_CLIENTS))/MAX_CLIENTS;
 			int Index = (m_CompletionChosen+i)%MAX_CLIENTS;
 			if(!m_pClient->m_Snap.m_paPlayerInfos[Index])
 				continue;
 
-			if(str_find_nocase(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer))
+			bool Found = false;
+			if(SearchType == 1)
+			{
+				if(str_comp_nocase_num(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer, str_length(m_aCompletionBuffer)) &&
+					str_find_nocase(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer))
+					Found = true;
+			}
+			else if(!str_comp_nocase_num(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer, str_length(m_aCompletionBuffer)))
+				Found = true;
+
+			if(Found)
 			{
 				pCompletionString = m_pClient->m_aClients[Index].m_aName;
-				m_CompletionChosen = Index;
+				m_CompletionChosen = Index+SearchType*MAX_CLIENTS;
 				break;
 			}
 		}
@@ -151,10 +171,25 @@ bool CChat::OnInput(IInput::CEvent Event)
 		if(pCompletionString)
 		{
 			char aBuf[256];
+			// add part before the name
 			str_copy(aBuf, m_Input.GetString(), min(static_cast<int>(sizeof(aBuf)), m_PlaceholderOffset+1));
+
+			// add the name
 			str_append(aBuf, pCompletionString, sizeof(aBuf));
+
+			// add seperator
+			const char *pSeparator = "";
+			if(*(m_Input.GetString()+m_PlaceholderOffset+m_PlaceholderLength) != ' ')
+				pSeparator = m_PlaceholderOffset == 0 ? ": " : " ";
+			else if(m_PlaceholderOffset == 0)
+				pSeparator = ":";
+			if(*pSeparator)
+				str_append(aBuf, pSeparator, sizeof(aBuf));
+
+			// add part after the name
 			str_append(aBuf, m_Input.GetString()+m_PlaceholderOffset+m_PlaceholderLength, sizeof(aBuf));
-			m_PlaceholderLength = str_length(pCompletionString);
+
+			m_PlaceholderLength = str_length(pSeparator)+str_length(pCompletionString);
 			m_OldChatStringLength = m_Input.GetLength();
 			m_Input.Set(aBuf);
 			m_Input.SetCursorOffset(m_PlaceholderOffset+m_PlaceholderLength);
@@ -173,34 +208,26 @@ bool CChat::OnInput(IInput::CEvent Event)
 	}
 	if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_UP)
 	{
-		if (m_pHistoryEntry)
+		if(m_pHistoryEntry)
 		{
-			char *pTest = m_History.Prev(m_pHistoryEntry);
+			CHistoryEntry *pTest = m_History.Prev(m_pHistoryEntry);
 
-			if (pTest)
+			if(pTest)
 				m_pHistoryEntry = pTest;
 		}
 		else
 			m_pHistoryEntry = m_History.Last();
 
-		if (m_pHistoryEntry)
-		{
-			unsigned int Len = str_length(m_pHistoryEntry);
-			if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-				m_Input.Set(m_pHistoryEntry);
-		}
+		if(m_pHistoryEntry)
+			m_Input.Set(m_pHistoryEntry->m_aText);
 	}
 	else if (Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN)
 	{
-		if (m_pHistoryEntry)
+		if(m_pHistoryEntry)
 			m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
 
 		if (m_pHistoryEntry)
-		{
-			unsigned int Len = str_length(m_pHistoryEntry);
-			if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-				m_Input.Set(m_pHistoryEntry);
-		}
+			m_Input.Set(m_pHistoryEntry->m_aText);
 		else
 			m_Input.Clear();
 	}
@@ -239,13 +266,15 @@ void CChat::OnMessage(int MsgType, void *pRawMsg)
 void CChat::AddLine(int ClientID, int Team, const char *pLine)
 {
 	if(ClientID != -1 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client
-		m_pClient->m_aClients[ClientID].m_ChatIgnore))
+		m_pClient->m_aClients[ClientID].m_ChatIgnore ||
+		(m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend)))
 		return;
 
 	bool Highlighted = false;
 	char *p = const_cast<char*>(pLine);
 	while(*p)
 	{
+		Highlighted = false;
 		pLine = p;
 		// find line seperator and strip multiline
 		while(*p)
@@ -264,9 +293,16 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
 		m_aLines[m_CurrentLine].m_ClientID = ClientID;
 		m_aLines[m_CurrentLine].m_Team = Team;
 		m_aLines[m_CurrentLine].m_NameColor = -2;
-		m_aLines[m_CurrentLine].m_Highlighted = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) != 0;
-		if(m_aLines[m_CurrentLine].m_Highlighted)
-			Highlighted = true;
+
+		// check for highlighted name
+		const char *pHL = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName);
+		if(pHL)
+		{
+			int Length = str_length(m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName);
+			if((pLine == pHL || pHL[-1] == ' ') && (pHL[Length] == 0 || pHL[Length] == ' ' || (pHL[Length] == ':' && pHL[Length+1] == ' ')))
+				Highlighted = true;
+		}
+		m_aLines[m_CurrentLine].m_Highlighted =  Highlighted;
 
 		if(ClientID == -1) // server message
 		{
@@ -292,20 +328,54 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
 
 		char aBuf[1024];
 		str_format(aBuf, sizeof(aBuf), "%s%s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
-		Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chat", aBuf);
+		Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, m_aLines[m_CurrentLine].m_Team?"teamchat":"chat", aBuf);
 	}
 
 	// play sound
+	int64 Now = time_get();
 	if(ClientID == -1)
-		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0));
+	{
+		if(Now-m_aLastSoundPlayed[CHAT_SERVER] >= time_freq()*3/10)
+		{
+			m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0);
+			m_aLastSoundPlayed[CHAT_SERVER] = Now;
+		}
+	}
 	else if(Highlighted)
-		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0, vec2(0.0f, 0.0f));
+	{
+		if(Now-m_aLastSoundPlayed[CHAT_HIGHLIGHT] >= time_freq()*3/10)
+		{
+			m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0);
+			m_aLastSoundPlayed[CHAT_HIGHLIGHT] = Now;
+		}
+	}
 	else
-		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0));
+	{
+		if(Now-m_aLastSoundPlayed[CHAT_CLIENT] >= time_freq()*3/10)
+		{
+			m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0);
+			m_aLastSoundPlayed[CHAT_CLIENT] = Now;
+		}
+	}
 }
 
 void CChat::OnRender()
 {
+	// send pending chat messages
+	if(m_PendingChatCounter > 0 && m_LastChatSend+time_freq() < time_get())
+	{
+		CHistoryEntry *pEntry = m_History.Last();
+		for(int i = m_PendingChatCounter-1; pEntry; --i, pEntry = m_History.Prev(pEntry))
+		{
+			if(i == 0)
+			{
+				Say(pEntry->m_Team, pEntry->m_aText);
+				break;
+			}
+		}
+		--m_PendingChatCounter;
+	}
+
 	float Width = 300.0f*Graphics()->ScreenAspect();
 	Graphics()->MapScreen(0.0f, 0.0f, Width, 300.0f);
 	float x = 5.0f;
@@ -354,7 +424,9 @@ void CChat::OnRender()
 		}
 
 		TextRender()->TextEx(&Cursor, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset);
+		static float MarkerOffset = TextRender()->TextWidth(0, 8.0f, "|", -1)/3;
 		CTextCursor Marker = Cursor;
+		Marker.m_X -= MarkerOffset;
 		TextRender()->TextEx(&Marker, "|", -1);
 		TextRender()->TextEx(&Cursor, m_Input.GetString()+m_Input.GetCursorOffset(), -1);
 	}
@@ -429,6 +501,8 @@ void CChat::OnRender()
 
 void CChat::Say(int Team, const char *pLine)
 {
+	m_LastChatSend = time_get();
+
 	// send chat message
 	CNetMsg_Cl_Say Msg;
 	Msg.m_Team = Team;
diff --git a/src/game/client/components/chat.h b/src/game/client/components/chat.h
index 60e18387..09519516 100644
--- a/src/game/client/components/chat.h
+++ b/src/game/client/components/chat.h
@@ -36,6 +36,11 @@ class CChat : public CComponent
 		MODE_NONE=0,
 		MODE_ALL,
 		MODE_TEAM,
+
+		CHAT_SERVER=0,
+		CHAT_HIGHLIGHT,
+		CHAT_CLIENT,
+		CHAT_NUM,
 	};
 
 	int m_Mode;
@@ -47,8 +52,17 @@ class CChat : public CComponent
 	char m_aCompletionBuffer[256];
 	int m_PlaceholderOffset;
 	int m_PlaceholderLength;
-	char *m_pHistoryEntry;
-	TStaticRingBuffer<char, 64*1024, CRingBufferBase::FLAG_RECYCLE> m_History;
+
+	struct CHistoryEntry
+	{
+		int m_Team;
+		char m_aText[1];
+	};
+	CHistoryEntry *m_pHistoryEntry;
+	TStaticRingBuffer<CHistoryEntry, 64*1024, CRingBufferBase::FLAG_RECYCLE> m_History;
+	int m_PendingChatCounter;
+	int64 m_LastChatSend;
+	int64 m_aLastSoundPlayed[CHAT_NUM];
 
 	static void ConSay(IConsole::IResult *pResult, void *pUserData);
 	static void ConSayTeam(IConsole::IResult *pResult, void *pUserData);
diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp
index 33c6db43..d16d56cd 100644
--- a/src/game/client/components/console.cpp
+++ b/src/game/client/components/console.cpp
@@ -51,7 +51,7 @@ CGameConsole::CInstance::CInstance(int Type)
 	m_CompletionChosen = -1;
 	m_CompletionRenderOffset = 0.0f;
 
-	m_pCommand = 0x0;
+	m_IsCommand = false;
 }
 
 void CGameConsole::CInstance::Init(CGameConsole *pGameConsole)
@@ -127,11 +127,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
 				m_pHistoryEntry = m_History.Last();
 
 			if (m_pHistoryEntry)
-			{
-				unsigned int Len = str_length(m_pHistoryEntry);
-				if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-					m_Input.Set(m_pHistoryEntry);
-			}
+				m_Input.Set(m_pHistoryEntry);
 			Handled = true;
 		}
 		else if (Event.m_Key == KEY_DOWN)
@@ -140,11 +136,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
 				m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
 
 			if (m_pHistoryEntry)
-			{
-				unsigned int Len = str_length(m_pHistoryEntry);
-				if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-					m_Input.Set(m_pHistoryEntry);
-			}
+				m_Input.Set(m_pHistoryEntry);
 			else
 				m_Input.Clear();
 			Handled = true;
@@ -155,14 +147,16 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
 			{
 				m_CompletionChosen++;
 				m_CompletionEnumerationCount = 0;
-				m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, PossibleCommandsCompleteCallback, this);
+				m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
+					m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(),	PossibleCommandsCompleteCallback, this);
 
 				// handle wrapping
 				if(m_CompletionEnumerationCount && m_CompletionChosen >= m_CompletionEnumerationCount)
 				{
 					m_CompletionChosen %= m_CompletionEnumerationCount;
 					m_CompletionEnumerationCount = 0;
-					m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, PossibleCommandsCompleteCallback, this);
+					m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
+						m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(),	PossibleCommandsCompleteCallback, this);
 				}
 			}
 		}
@@ -198,7 +192,17 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
 				aBuf[i] = *pSrc;
 			aBuf[i] = 0;
 
-			m_pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask);
+			const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask,
+				m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands());
+			if(pCommand)
+			{
+				m_IsCommand = true;
+				str_copy(m_aCommandName, pCommand->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
+				str_copy(m_aCommandHelp, pCommand->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
+				str_copy(m_aCommandParams, pCommand->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
+			}
+			else
+				m_IsCommand = false;
 		}
 	}
 }
@@ -446,7 +450,9 @@ void CGameConsole::OnRender()
 		}
 
 		TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset());
+		static float MarkerOffset = TextRender()->TextWidth(0, FontSize, "|", -1)/3;
 		CTextCursor Marker = Cursor;
+		Marker.m_X -= MarkerOffset;
 		TextRender()->TextEx(&Marker, "|", -1);
 		TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1);
 
@@ -455,19 +461,19 @@ void CGameConsole::OnRender()
 		{
 			if(pConsole->m_Input.GetString()[0] != 0)
 			{
-				m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, PossibleCommandsRenderCallback, &Info);
+				m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, m_ConsoleType != CGameConsole::CONSOLETYPE_LOCAL &&
+					Client()->RconAuthed() && Client()->UseTempRconCommands(), PossibleCommandsRenderCallback, &Info);
 				pConsole->m_CompletionRenderOffset = Info.m_Offset;
 
 				if(Info.m_EnumCount <= 0)
 				{
-					if(pConsole->m_pCommand)
+					if(pConsole->m_IsCommand)
 					{
-
 						char aBuf[512];
-						str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_pCommand->m_pHelp);
+						str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_aCommandHelp);
 						TextRender()->TextEx(&Info.m_Cursor, aBuf, -1);
 						TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1);
-						str_format(aBuf, sizeof(aBuf), "Syntax: %s %s", pConsole->m_pCommand->m_pName, pConsole->m_pCommand->m_pParams);
+						str_format(aBuf, sizeof(aBuf), "Syntax: %s %s", pConsole->m_aCommandName, pConsole->m_aCommandParams);
 						TextRender()->TextEx(&Info.m_Cursor, aBuf, -1);
 					}
 				}
@@ -606,16 +612,10 @@ void CGameConsole::Dump(int Type)
 	IOHANDLE io = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
 	if(io)
 	{
-		#if defined(CONF_FAMILY_WINDOWS)
-			static const char Newline[] = "\r\n";
-		#else
-			static const char Newline[] = "\n";
-		#endif
-
 		for(CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.First(); pEntry; pEntry = pConsole->m_Backlog.Next(pEntry))
 		{
 			io_write(io, pEntry->m_aText, str_length(pEntry->m_aText));
-			io_write(io, Newline, sizeof(Newline)-1);
+			io_write_newline(io);
 		}
 		io_close(io);
 	}
@@ -656,6 +656,16 @@ void CGameConsole::ClientConsolePrintCallback(const char *pStr, void *pUserData)
 	((CGameConsole *)pUserData)->m_LocalConsole.PrintLine(pStr);
 }
 
+void CGameConsole::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
+{
+	pfnCallback(pResult, pCallbackUserData);
+	if(pResult->NumArguments() == 1)
+	{
+		CGameConsole *pThis = static_cast<CGameConsole *>(pUserData);
+		pThis->Console()->SetPrintOutputLevel(pThis->m_PrintCBIndex, pResult->GetInteger(0));
+	}
+}
+
 void CGameConsole::PrintLine(int Type, const char *pLine)
 {
 	if(Type == CONSOLETYPE_LOCAL)
@@ -673,7 +683,7 @@ void CGameConsole::OnConsoleInit()
 	m_pConsole = Kernel()->RequestInterface<IConsole>();
 
 	//
-	Console()->RegisterPrintCallback(ClientConsolePrintCallback, this);
+	m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, ClientConsolePrintCallback, this);
 
 	Console()->Register("toggle_local_console", "", CFGFLAG_CLIENT, ConToggleLocalConsole, this, "Toggle local console");
 	Console()->Register("toggle_remote_console", "", CFGFLAG_CLIENT, ConToggleRemoteConsole, this, "Toggle remote console");
@@ -681,6 +691,8 @@ void CGameConsole::OnConsoleInit()
 	Console()->Register("clear_remote_console", "", CFGFLAG_CLIENT, ConClearRemoteConsole, this, "Clear remote console");
 	Console()->Register("dump_local_console", "", CFGFLAG_CLIENT, ConDumpLocalConsole, this, "Dump local console");
 	Console()->Register("dump_remote_console", "", CFGFLAG_CLIENT, ConDumpRemoteConsole, this, "Dump remote console");
+
+	Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
 }
 
 void CGameConsole::OnStateChange(int NewState, int OldState)
diff --git a/src/game/client/components/console.h b/src/game/client/components/console.h
index 003a9423..6bcc75a6 100644
--- a/src/game/client/components/console.h
+++ b/src/game/client/components/console.h
@@ -33,7 +33,10 @@ class CGameConsole : public CComponent
 		int m_CompletionFlagmask;
 		float m_CompletionRenderOffset;
 
-		IConsole::CCommandInfo *m_pCommand;
+		bool m_IsCommand;
+		char m_aCommandName[IConsole::TEMPCMD_NAME_LENGTH];
+		char m_aCommandHelp[IConsole::TEMPCMD_HELP_LENGTH];
+		char m_aCommandParams[IConsole::TEMPCMD_PARAMS_LENGTH];
 
 		CInstance(int t);
 		void Init(CGameConsole *pGameConsole);
@@ -57,6 +60,7 @@ class CGameConsole : public CComponent
 
 	CInstance *CurrentConsole();
 	float TimeNow();
+	int m_PrintCBIndex;
 
 	int m_ConsoleType;
 	int m_ConsoleState;
@@ -74,6 +78,7 @@ class CGameConsole : public CComponent
 	static void ConClearRemoteConsole(IConsole::IResult *pResult, void *pUserData);
 	static void ConDumpLocalConsole(IConsole::IResult *pResult, void *pUserData);
 	static void ConDumpRemoteConsole(IConsole::IResult *pResult, void *pUserData);
+	static void ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
 
 public:
 	enum
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 81c4d5ae..c0790799 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -199,7 +199,7 @@ int CControls::SnapInput(int *pData)
 void CControls::OnRender()
 {
 	// update target pos
-	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED || m_pClient->m_Snap.m_SpecInfo.m_Active))
+	if(m_pClient->m_Snap.m_pGameInfoObj && !m_pClient->m_Snap.m_SpecInfo.m_Active)
 		m_TargetPos = m_pClient->m_LocalCharacterPos + m_MousePos;
 	else if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_UsePosition)
 		m_TargetPos = m_pClient->m_Snap.m_SpecInfo.m_Position + m_MousePos;
@@ -209,7 +209,8 @@ void CControls::OnRender()
 
 bool CControls::OnMouseMove(float x, float y)
 {
-	if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+	if((m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) ||
+		(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_pChat->IsActive()))
 		return false;
 
 	m_MousePos += vec2(x, y); // TODO: ugly
diff --git a/src/game/client/components/countryflags.cpp b/src/game/client/components/countryflags.cpp
index 2429ad3f..b63b126f 100644
--- a/src/game/client/components/countryflags.cpp
+++ b/src/game/client/components/countryflags.cpp
@@ -6,6 +6,8 @@
 #include <engine/console.h>
 #include <engine/graphics.h>
 #include <engine/storage.h>
+#include <engine/textrender.h>
+#include <engine/shared/config.h>
 #include <engine/shared/linereader.h>
 
 #include "countryflags.h"
@@ -45,28 +47,68 @@ void CCountryFlags::LoadCountryflagsIndexfile()
 			continue;
 		}
 
+		int CountryCode = str_toint(pReplacement+3);
+		if(CountryCode < CODE_LB || CountryCode > CODE_UB)
+		{
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "country code '%i' not within valid code range [%i..%i]", CountryCode, CODE_LB, CODE_UB);
+			Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
+			continue;
+		}
+
 		// load the graphic file
 		char aBuf[128];
-		str_format(aBuf, sizeof(aBuf), "countryflags/%s.png", aOrigin);
 		CImageInfo Info;
-		if(!Graphics()->LoadPNG(&Info, aBuf, IStorage::TYPE_ALL))
+		if(g_Config.m_ClLoadCountryFlags)
 		{
-			char aMsg[128];
-			str_format(aMsg, sizeof(aMsg), "failed to load '%s'", aBuf);
-			Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aMsg);
-			continue;
+			str_format(aBuf, sizeof(aBuf), "countryflags/%s.png", aOrigin);
+			if(!Graphics()->LoadPNG(&Info, aBuf, IStorage::TYPE_ALL))
+			{
+				char aMsg[128];
+				str_format(aMsg, sizeof(aMsg), "failed to load '%s'", aBuf);
+				Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aMsg);
+				continue;
+			}
 		}
 
 		// add entry
 		CCountryFlag CountryFlag;
-		CountryFlag.m_CountryCode = str_toint(pReplacement+3);
-		CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
-		mem_free(Info.m_pData);
-		str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
-		Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
-		m_aCountryFlags.add(CountryFlag);
+		CountryFlag.m_CountryCode = CountryCode;
+		str_copy(CountryFlag.m_aCountryCodeString, aOrigin, sizeof(CountryFlag.m_aCountryCodeString));
+		if(g_Config.m_ClLoadCountryFlags)
+		{
+			CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
+			mem_free(Info.m_pData);
+		}
+		else
+			CountryFlag.m_Texture = -1;
+		if(g_Config.m_Debug)
+		{
+			str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
+			Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
+		}
+		m_aCountryFlags.add_unsorted(CountryFlag);
 	}
 	io_close(File);
+	m_aCountryFlags.sort_range();
+
+	// find index of default item
+	int DefaultIndex = 0, Index = 0;
+	for(sorted_array<CCountryFlag>::range r = m_aCountryFlags.all(); !r.empty(); r.pop_front(), ++Index)
+		if(r.front().m_CountryCode == -1)
+		{
+			DefaultIndex = Index;
+			break;
+		}
+	
+	// init LUT
+	if(DefaultIndex != 0)
+		for(int i = 0; i < CODE_RANGE; ++i)
+			m_CodeIndexLUT[i] = DefaultIndex;
+	else
+		mem_zero(m_CodeIndexLUT, sizeof(m_CodeIndexLUT));
+	for(int i = 0; i < m_aCountryFlags.size(); ++i)
+		m_CodeIndexLUT[max(0, (m_aCountryFlags[i].m_CountryCode-CODE_LB)%CODE_RANGE)] = i;
 }
 
 void CCountryFlags::OnInit()
@@ -80,6 +122,7 @@ void CCountryFlags::OnInit()
 		CCountryFlag DummyEntry;
 		DummyEntry.m_CountryCode = -1;
 		DummyEntry.m_Texture = -1;
+		mem_zero(DummyEntry.m_aCountryCodeString, sizeof(DummyEntry.m_aCountryCodeString));
 		m_aCountryFlags.add(DummyEntry);
 	}
 }
@@ -89,17 +132,33 @@ int CCountryFlags::Num() const
 	return m_aCountryFlags.size();
 }
 
-const CCountryFlags::CCountryFlag *CCountryFlags::Get(int Index) const
+const CCountryFlags::CCountryFlag *CCountryFlags::GetByCountryCode(int CountryCode) const
+{
+	return GetByIndex(m_CodeIndexLUT[max(0, (CountryCode-CODE_LB)%CODE_RANGE)]);
+}
+
+const CCountryFlags::CCountryFlag *CCountryFlags::GetByIndex(int Index) const
 {
 	return &m_aCountryFlags[max(0, Index%m_aCountryFlags.size())];
 }
 
-int CCountryFlags::Find(int CountryCode) const
+void CCountryFlags::Render(int CountryCode, const vec4 *pColor, float x, float y, float w, float h)
 {
-	for(int i = 0; i < m_aCountryFlags.size(); ++i)
+	const CCountryFlag *pFlag = GetByCountryCode(CountryCode);
+	if(pFlag->m_Texture != -1)
+	{
+		Graphics()->TextureSet(pFlag->m_Texture);
+		Graphics()->QuadsBegin();
+		Graphics()->SetColor(pColor->r, pColor->g, pColor->b, pColor->a);
+		IGraphics::CQuadItem QuadItem(x, y, w, h);
+		Graphics()->QuadsDrawTL(&QuadItem, 1);
+		Graphics()->QuadsEnd();
+	}
+	else
 	{
-		if(m_aCountryFlags[i].m_CountryCode == CountryCode)
-			return i;
+		CTextCursor Cursor;
+		TextRender()->SetCursor(&Cursor, x, y, 10.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
+		Cursor.m_LineWidth = w;
+		TextRender()->TextEx(&Cursor, pFlag->m_aCountryCodeString, -1);
 	}
-	return -1;
 }
diff --git a/src/game/client/components/countryflags.h b/src/game/client/components/countryflags.h
index cd629094..df934821 100644
--- a/src/game/client/components/countryflags.h
+++ b/src/game/client/components/countryflags.h
@@ -12,19 +12,28 @@ public:
 	struct CCountryFlag
 	{
 		int m_CountryCode;
+		char m_aCountryCodeString[8];
 		int m_Texture;
 
-		bool operator<(const CCountryFlag &Other) { return m_CountryCode < Other.m_CountryCode; }
+		bool operator<(const CCountryFlag &Other) { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
 	};
 
 	void OnInit();
 
 	int Num() const;
-	const CCountryFlag *Get(int Index) const;
-	int Find(int CountryCode) const;
+	const CCountryFlag *GetByCountryCode(int CountryCode) const;
+	const CCountryFlag *GetByIndex(int Index) const;
+	void Render(int CountryCode, const vec4 *pColor, float x, float y, float w, float h);
 
 private:
+	enum
+	{
+		CODE_LB=-1,
+		CODE_UB=999,
+		CODE_RANGE=CODE_UB-CODE_LB+1,
+	};
 	sorted_array<CCountryFlag> m_aCountryFlags;
+	int m_CodeIndexLUT[CODE_RANGE];
 
 	void LoadCountryflagsIndexfile();
 };
diff --git a/src/game/client/components/damageind.cpp b/src/game/client/components/damageind.cpp
index cba47666..0f521753 100644
--- a/src/game/client/components/damageind.cpp
+++ b/src/game/client/components/damageind.cpp
@@ -1,5 +1,6 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#include <engine/demo.h>
 #include <engine/graphics.h>
 #include <game/generated/protocol.h>
 #include <game/generated/client_data.h>
@@ -38,7 +39,7 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
 	if (i)
 	{
 		i->m_Pos = Pos;
-		i->m_Life = 0.75f;
+		i->m_StartTime = Client()->LocalTime();
 		i->m_Dir = Dir*-1;
 		i->m_StartAngle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
 	}
@@ -48,21 +49,39 @@ void CDamageInd::OnRender()
 {
 	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
 	Graphics()->QuadsBegin();
+	static float s_LastLocalTime = Client()->LocalTime();
 	for(int i = 0; i < m_NumItems;)
 	{
-		vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((m_aItems[i].m_Life-0.60f)/0.15f, 0.0f, 1.0f));
+		if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
+		{
+			const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
+			if(pInfo->m_Paused)
+				m_aItems[i].m_StartTime += Client()->LocalTime()-s_LastLocalTime;
+			else
+				m_aItems[i].m_StartTime += (Client()->LocalTime()-s_LastLocalTime)*(1.0f-pInfo->m_Speed);
+		}
+		else
+		{
+			if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+				m_aItems[i].m_StartTime += Client()->LocalTime()-s_LastLocalTime;
+		}
 
-		m_aItems[i].m_Life -= Client()->FrameTime();
-		if(m_aItems[i].m_Life < 0.0f)
+		float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime);
+		if(Life < 0.0f)
 			DestroyI(&m_aItems[i]);
 		else
 		{
-			Graphics()->SetColor(1.0f,1.0f,1.0f, m_aItems[i].m_Life/0.1f);
-			Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + m_aItems[i].m_Life * 2.0f);
+			vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((Life-0.60f)/0.15f, 0.0f, 1.0f));
+			Graphics()->SetColor(1.0f,1.0f,1.0f, Life/0.1f);
+			Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f);
 			RenderTools()->SelectSprite(SPRITE_STAR1);
 			RenderTools()->DrawSprite(Pos.x, Pos.y, 48.0f);
 			i++;
 		}
 	}
+	s_LastLocalTime = Client()->LocalTime();
 	Graphics()->QuadsEnd();
 }
+
+
+
diff --git a/src/game/client/components/damageind.h b/src/game/client/components/damageind.h
index 2f89e422..4a5975a8 100644
--- a/src/game/client/components/damageind.h
+++ b/src/game/client/components/damageind.h
@@ -12,7 +12,7 @@ class CDamageInd : public CComponent
 	{
 		vec2 m_Pos;
 		vec2 m_Dir;
-		float m_Life;
+		float m_StartTime;
 		float m_StartAngle;
 	};
 
diff --git a/src/game/client/components/debughud.cpp b/src/game/client/components/debughud.cpp
index 7145705c..6adc61b2 100644
--- a/src/game/client/components/debughud.cpp
+++ b/src/game/client/components/debughud.cpp
@@ -42,11 +42,11 @@ void CDebugHud::RenderNetCorrections()
 
 	x = Width-10.0f;
 	char aBuf[128];
-	str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed);
+	str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32);
 	float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
 	TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
 	y += LineHeight;
-	str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed*Ramp);
+	str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32*Ramp);
 	w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
 	TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
 	y += LineHeight;
@@ -54,11 +54,11 @@ void CDebugHud::RenderNetCorrections()
 	w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
 	TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
 	y += 2*LineHeight;
-	str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_X);
+	str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_X/32);
 	w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
 	TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
 	y += LineHeight;
-	str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Y);
+	str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Y/32);
 	w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
 	TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
 	y += 2*LineHeight;
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 573ac410..933e7fe6 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -44,7 +44,7 @@ void CEffects::AirJump(vec2 Pos)
 	p.m_Pos = Pos + vec2(6.0f, 16.0f);
 	m_pClient->m_pParticles->Add(CParticles::GROUP_GENERAL, &p);
 
-	m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, Pos);
+	m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, Pos);
 }
 
 void CEffects::DamageIndicator(vec2 Pos, vec2 Dir)
@@ -86,7 +86,7 @@ void CEffects::SmokeTrail(vec2 Pos, vec2 Vel)
 	p.m_LifeSpan = 0.5f + frandom()*0.5f;
 	p.m_StartSize = 12.0f + frandom()*8;
 	p.m_EndSize = 0;
-	p.m_Friction = 0.7;
+	p.m_Friction = 0.7f;
 	p.m_Gravity = frandom()*-500.0f;
 	m_pClient->m_pParticles->Add(CParticles::GROUP_PROJECTILE_TRAIL, &p);
 }
@@ -147,7 +147,7 @@ void CEffects::PlayerSpawn(vec2 Pos)
 		m_pClient->m_pParticles->Add(CParticles::GROUP_GENERAL, &p);
 
 	}
-	m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos);
+	m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos);
 }
 
 void CEffects::PlayerDeath(vec2 Pos, int ClientID)
@@ -242,7 +242,7 @@ void CEffects::HammerHit(vec2 Pos)
 	p.m_EndSize = 0;
 	p.m_Rot = frandom()*pi*2;
 	m_pClient->m_pParticles->Add(CParticles::GROUP_EXPLOSIONS, &p);
-	m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_HAMMER_HIT, 1.0f, Pos);
+	m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_HAMMER_HIT, 1.0f, Pos);
 }
 
 void CEffects::OnRender()
diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp
index 741a604f..9e2a80cf 100644
--- a/src/game/client/components/emoticon.cpp
+++ b/src/game/client/components/emoticon.cpp
@@ -54,6 +54,7 @@ bool CEmoticon::OnMouseMove(float x, float y)
 	if(!m_Active)
 		return false;
 
+	UI()->ConvertMouseMove(&x, &y);
 	m_SelectorMouse += vec2(x,y);
 	return true;
 }
@@ -101,16 +102,23 @@ void CEmoticon::OnRender()
 		return;
 	}
 
+	if(m_pClient->m_Snap.m_SpecInfo.m_Active)
+	{
+		m_Active = false;
+		m_WasActive = false;
+		return;
+	}
+
 	m_WasActive = true;
 
-	if (length(m_SelectorMouse) > 140)
-		m_SelectorMouse = normalize(m_SelectorMouse) * 140;
+	if (length(m_SelectorMouse) > 170.0f)
+		m_SelectorMouse = normalize(m_SelectorMouse) * 170.0f;
 
 	float SelectedAngle = GetAngle(m_SelectorMouse) + 2*pi/24;
 	if (SelectedAngle < 0)
 		SelectedAngle += 2*pi;
 
-	if (length(m_SelectorMouse) > 100)
+	if (length(m_SelectorMouse) > 110.0f)
 		m_SelectedEmote = (int)(SelectedAngle / (2*pi) * NUM_EMOTICONS);
 
 	CUIRect Screen = *UI()->Screen();
@@ -122,7 +130,7 @@ void CEmoticon::OnRender()
 	Graphics()->TextureSet(-1);
 	Graphics()->QuadsBegin();
 	Graphics()->SetColor(0,0,0,0.3f);
-	DrawCircle(Screen.w/2, Screen.h/2, 160, 64);
+	DrawCircle(Screen.w/2, Screen.h/2, 190.0f, 64);
 	Graphics()->QuadsEnd();
 
 	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
@@ -136,10 +144,10 @@ void CEmoticon::OnRender()
 
 		bool Selected = m_SelectedEmote == i;
 
-		float Size = Selected ? 80 : 32;
+		float Size = Selected ? 80.0f : 50.0f;
 
-		float NudgeX = 120 * cosf(Angle);
-		float NudgeY = 120 * sinf(Angle);
+		float NudgeX = 150.0f * cosf(Angle);
+		float NudgeY = 150.0f * sinf(Angle);
 		RenderTools()->SelectSprite(SPRITE_OOP + i);
 		IGraphics::CQuadItem QuadItem(Screen.w/2 + NudgeX, Screen.h/2 + NudgeY, Size, Size);
 		Graphics()->QuadsDraw(&QuadItem, 1);
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index 188691a1..6881728c 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -35,7 +35,7 @@ void CHud::RenderGameTimer()
 	{
 		char Buf[32];
 		int Time = 0;
-		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit)
+		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)
 		{
 			Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());
 
@@ -49,7 +49,7 @@ void CHud::RenderGameTimer()
 		float FontSize = 10.0f;
 		float w = TextRender()->TextWidth(0, FontSize, Buf, -1);
 		// last 60 sec red, last 10 sec blink
-		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60)
+		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)
 		{
 			float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f;
 			TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);
@@ -59,6 +59,18 @@ void CHud::RenderGameTimer()
 	}
 }
 
+void CHud::RenderPauseNotification()
+{
+	if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED &&
+		!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
+	{
+		const char *pText = Localize("Game paused");
+		float FontSize = 20.0f;
+		float w = TextRender()->TextWidth(0, FontSize,pText, -1);
+		TextRender()->Text(0, 150.0f*Graphics()->ScreenAspect()+-w/2.0f, 50.0f, FontSize, pText, -1);
+	}
+}
+
 void CHud::RenderSuddenDeath()
 {
 	if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH)
@@ -78,6 +90,7 @@ void CHud::RenderScoreHud()
 	{
 		int GameFlags = m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags;
 		float Whole = 300*Graphics()->ScreenAspect();
+		float StartY = 229.0f;
 
 		if(GameFlags&GAMEFLAG_TEAMS && m_pClient->m_Snap.m_pGameDataObj)
 		{
@@ -100,22 +113,24 @@ void CHud::RenderScoreHud()
 					Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
 				else
 					Graphics()->SetColor(0.0f, 0.0f, 1.0f, 0.25f);
-				RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split, 245.0f+t*20, ScoreWidthMax+ImageSize+2*Split, 18.0f, 5.0f, CUI::CORNER_L);
+				RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split, StartY+t*20, ScoreWidthMax+ImageSize+2*Split, 18.0f, 5.0f, CUI::CORNER_L);
 				Graphics()->QuadsEnd();
 
 				// draw score
-				TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreTeamWidth[t])/2-Split, 245.0f+t*20, 14.0f, aScoreTeam[t], -1);
+				TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreTeamWidth[t])/2-Split, StartY+t*20, 14.0f, aScoreTeam[t], -1);
 
 				if(GameFlags&GAMEFLAG_FLAGS)
 				{
-					if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/10)&1)))
+					int BlinkTimer = (m_pClient->m_FlagDropTick[t] != 0 &&
+										(Client()->GameTick()-m_pClient->m_FlagDropTick[t])/Client()->GameTickSpeed() >= 25) ? 10 : 20;
+					if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/BlinkTimer)&1)))
 					{
 						// draw flag
 						Graphics()->BlendNormal();
 						Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
 						Graphics()->QuadsBegin();
 						RenderTools()->SelectSprite(t==0?SPRITE_FLAG_RED:SPRITE_FLAG_BLUE);
-						IGraphics::CQuadItem QuadItem(Whole-ScoreWidthMax-ImageSize, 246.0f+t*20, ImageSize/2, ImageSize);
+						IGraphics::CQuadItem QuadItem(Whole-ScoreWidthMax-ImageSize, StartY+1.0f+t*20, ImageSize/2, ImageSize);
 						Graphics()->QuadsDrawTL(&QuadItem, 1);
 						Graphics()->QuadsEnd();
 					}
@@ -124,16 +139,17 @@ void CHud::RenderScoreHud()
 						// draw name of the flag holder
 						int ID = FlagCarrier[t]%MAX_CLIENTS;
 						const char *pName = m_pClient->m_aClients[ID].m_aName;
-						float w = TextRender()->TextWidth(0, 10.0f, pName, -1);
-						TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-3*Split-w, 247.0f+t*20, 10.0f, pName, -1);
+						float w = TextRender()->TextWidth(0, 8.0f, pName, -1);
+						TextRender()->Text(0, min(Whole-w-1.0f, Whole-ScoreWidthMax-ImageSize-2*Split), StartY+(t+1)*20.0f-3.0f, 8.0f, pName, -1);
 
 						// draw tee of the flag holder
 						CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo;
 						Info.m_Size = 18.0f;
 						RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
-							vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
+							vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, StartY+1.0f+Info.m_Size/2+t*20));
 					}
 				}
+				StartY += 8.0f;
 			}
 		}
 		else
@@ -189,25 +205,33 @@ void CHud::RenderScoreHud()
 					Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
 				else
 					Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.25f);
-				RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split-PosSize, 245.0f+t*20, ScoreWidthMax+ImageSize+2*Split+PosSize, 18.0f, 5.0f, CUI::CORNER_L);
+				RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split-PosSize, StartY+t*20, ScoreWidthMax+ImageSize+2*Split+PosSize, 18.0f, 5.0f, CUI::CORNER_L);
 				Graphics()->QuadsEnd();
 
 				// draw score
-				TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreWidth[t])/2-Split, 245.0f+t*20, 14.0f, aScore[t], -1);
+				TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreWidth[t])/2-Split, StartY+t*20, 14.0f, aScore[t], -1);
 
-				// draw tee
 				if(apPlayerInfo[t])
  				{
-					CTeeRenderInfo Info = m_pClient->m_aClients[apPlayerInfo[t]->m_ClientID].m_RenderInfo;
+					// draw name
+					int ID = apPlayerInfo[t]->m_ClientID;
+					const char *pName = m_pClient->m_aClients[ID].m_aName;
+					float w = TextRender()->TextWidth(0, 8.0f, pName, -1);
+					TextRender()->Text(0, min(Whole-w-1.0f, Whole-ScoreWidthMax-ImageSize-2*Split-PosSize), StartY+(t+1)*20.0f-3.0f, 8.0f, pName, -1);
+
+					// draw tee
+					CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo;
  					Info.m_Size = 18.0f;
  					RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
- 						vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
+ 						vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, StartY+1.0f+Info.m_Size/2+t*20));
 				}
 
 				// draw position
 				char aBuf[32];
 				str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]);
-				TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-Split-PosSize, 247.0f+t*20, 10.0f, aBuf, -1);
+				TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-Split-PosSize, StartY+2.0f+t*20, 10.0f, aBuf, -1);
+
+				StartY += 8.0f;
 			}
 		}
 	}
@@ -246,7 +270,7 @@ void CHud::RenderFps()
 	if(g_Config.m_ClShowfps)
 	{
 		// calculate avg. fps
-		float FPS = 1.0f / Client()->FrameTime();
+		float FPS = 1.0f / Client()->RenderFrameTime();
 		m_AverageFPS = (m_AverageFPS*(1.0f-(1.0f/m_AverageFPS))) + (FPS*(1.0f/m_AverageFPS));
 		char Buf[512];
 		str_format(Buf, sizeof(Buf), "%d", (int)m_AverageFPS);
@@ -438,6 +462,7 @@ void CHud::OnRender()
 		}
 
 		RenderGameTimer();
+		RenderPauseNotification();
 		RenderSuddenDeath();
 		RenderScoreHud();
 		RenderWarmupTimer();
diff --git a/src/game/client/components/hud.h b/src/game/client/components/hud.h
index f0250c7b..34720854 100644
--- a/src/game/client/components/hud.h
+++ b/src/game/client/components/hud.h
@@ -17,6 +17,7 @@ class CHud : public CComponent
 	void RenderVoting();
 	void RenderHealthAndAmmo(const CNetObj_Character *pCharacter);
 	void RenderGameTimer();
+	void RenderPauseNotification();
 	void RenderSuddenDeath();
 	void RenderScoreHud();
 	void RenderSpectatorHud();
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 827b28a7..e1032a51 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -17,12 +17,11 @@
 
 void CItems::OnReset()
 {
-	ExtraProjectilesNum = 0;
+	m_NumExtraProjectiles = 0;
 }
 
 void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 {
-
 	// get positions
 	float Curvature = 0;
 	float Speed = 0;
@@ -42,7 +41,10 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 		Speed = m_pClient->m_Tuning.m_GunSpeed;
 	}
 
-	float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
+	static float s_LastGameTickTime = Client()->GameTickTime();
+	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+		s_LastGameTickTime = Client()->GameTickTime();
+	float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
 	if(Ct < 0)
 		return; // projectile havn't been shot yet
 
@@ -64,28 +66,27 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 	if(pCurrent->m_Type == WEAPON_GRENADE)
 	{
 		m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1);
-		m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
+		static float s_Time = 0.0f;
+		static float s_LastLocalTime = Client()->LocalTime();
 
 		if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 		{
 			const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
-			static float Time = 0;
-			static float LastLocalTime = Client()->LocalTime();
-
 			if(!pInfo->m_Paused)
-				Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
-
-			Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID);
-
-			LastLocalTime = Client()->LocalTime();
+				s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed;
 		}
 		else
-			Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID);
+		{
+			if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+				s_Time += Client()->LocalTime()-s_LastLocalTime;
+		}
+
+		Graphics()->QuadsSetRotation(s_Time*pi*2*2 + ItemID);
+		s_LastLocalTime = Client()->LocalTime();
 	}
 	else
 	{
 		m_pClient->m_pEffects->BulletTrail(Pos);
-		m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
 
 		if(length(Vel) > 0.00001f)
 			Graphics()->QuadsSetRotation(GetAngle(Vel));
@@ -133,26 +134,23 @@ void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCu
 
 	Graphics()->QuadsSetRotation(Angle);
 
+	static float s_Time = 0.0f;
+	static float s_LastLocalTime = Client()->LocalTime();
 	float Offset = Pos.y/32.0f + Pos.x/32.0f;
 	if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 	{
 		const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
-		static float Time = 0;
-		static float LastLocalTime = Client()->LocalTime();
-
 		if(!pInfo->m_Paused)
-			Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
-
-		Pos.x += cosf(Time*2.0f+Offset)*2.5f;
-		Pos.y += sinf(Time*2.0f+Offset)*2.5f;
-
-		LastLocalTime = Client()->LocalTime();
+			s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed;
 	}
 	else
 	{
-		Pos.x += cosf(Client()->LocalTime()*2.0f+Offset)*2.5f;
-		Pos.y += sinf(Client()->LocalTime()*2.0f+Offset)*2.5f;
-	}
+		if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+			s_Time += Client()->LocalTime()-s_LastLocalTime;
+ 	}
+	Pos.x += cosf(s_Time*2.0f+Offset)*2.5f;
+	Pos.y += sinf(s_Time*2.0f+Offset)*2.5f;
+	s_LastLocalTime = Client()->LocalTime();
 	RenderTools()->DrawSprite(Pos.x, Pos.y, Size);
 	Graphics()->QuadsEnd();
 }
@@ -310,23 +308,23 @@ void CItems::OnRender()
 	}
 
 	// render extra projectiles
-	for(int i = 0; i < ExtraProjectilesNum; i++)
+	for(int i = 0; i < m_NumExtraProjectiles; i++)
 	{
-		if(aExtraProjectiles[i].m_StartTick < Client()->GameTick())
+		if(m_aExtraProjectiles[i].m_StartTick < Client()->GameTick())
 		{
-			aExtraProjectiles[i] = aExtraProjectiles[ExtraProjectilesNum-1];
-			ExtraProjectilesNum--;
+			m_aExtraProjectiles[i] = m_aExtraProjectiles[m_NumExtraProjectiles-1];
+			m_NumExtraProjectiles--;
 		}
 		else
-			RenderProjectile(&aExtraProjectiles[i], 0);
+			RenderProjectile(&m_aExtraProjectiles[i], 0);
 	}
 }
 
 void CItems::AddExtraProjectile(CNetObj_Projectile *pProj)
 {
-	if(ExtraProjectilesNum != MAX_EXTRA_PROJECTILES)
+	if(m_NumExtraProjectiles != MAX_EXTRA_PROJECTILES)
 	{
-		aExtraProjectiles[ExtraProjectilesNum] = *pProj;
-		ExtraProjectilesNum++;
+		m_aExtraProjectiles[m_NumExtraProjectiles] = *pProj;
+		m_NumExtraProjectiles++;
 	}
 }
diff --git a/src/game/client/components/items.h b/src/game/client/components/items.h
index 604c1b1c..caf6176b 100644
--- a/src/game/client/components/items.h
+++ b/src/game/client/components/items.h
@@ -11,8 +11,8 @@ class CItems : public CComponent
 		MAX_EXTRA_PROJECTILES=32,
 	};
 
-	CNetObj_Projectile aExtraProjectiles[MAX_EXTRA_PROJECTILES];
-	int ExtraProjectilesNum;
+	CNetObj_Projectile m_aExtraProjectiles[MAX_EXTRA_PROJECTILES];
+	int m_NumExtraProjectiles;
 
 	void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID);
 	void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent);
diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp
index 848651ca..db74b165 100644
--- a/src/game/client/components/maplayers.cpp
+++ b/src/game/client/components/maplayers.cpp
@@ -22,6 +22,9 @@ CMapLayers::CMapLayers(int t)
 {
 	m_Type = t;
 	m_pLayers = 0;
+	m_CurrentLocalTick = 0;
+	m_LastLocalTick = 0;
+	m_EnvelopeUpdate = false;
 }
 
 void CMapLayers::OnInit()
@@ -29,6 +32,17 @@ void CMapLayers::OnInit()
 	m_pLayers = Layers();
 }
 
+void CMapLayers::EnvelopeUpdate()
+{
+	if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
+	{
+		const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
+		m_CurrentLocalTick = pInfo->m_CurrentTick;
+		m_LastLocalTick = pInfo->m_CurrentTick;
+		m_EnvelopeUpdate = true;
+	}
+}
+
 
 void CMapLayers::MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup)
 {
@@ -63,21 +77,43 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
 
 	CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);
 
+	static float s_Time = 0.0f;
+	static float s_LastLocalTime = pThis->Client()->LocalTime();
 	if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
 	{
 		const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
-		static float Time = 0;
-		static float LastLocalTime = pThis->Client()->LocalTime();
-
-		if(!pInfo->m_Paused)
-			Time += (pThis->Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
+		
+		if(!pInfo->m_Paused || pThis->m_EnvelopeUpdate)
+		{
+			if(pThis->m_CurrentLocalTick != pInfo->m_CurrentTick)
+			{
+				pThis->m_LastLocalTick = pThis->m_CurrentLocalTick;
+				pThis->m_CurrentLocalTick = pInfo->m_CurrentTick;
+			}
 
-		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
+			s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
+						pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
+						pThis->Client()->IntraGameTick());
+		}
 
-		LastLocalTime = pThis->Client()->LocalTime();
+		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
 	}
 	else
-		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, pThis->Client()->LocalTime()+TimeOffset, pChannels);
+	{
+		if(pThis->m_pClient->m_Snap.m_pGameInfoObj && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+		{
+			if(pItem->m_Version < 2 || pItem->m_Synchronized)
+			{
+				s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
+							(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
+							pThis->Client()->IntraGameTick());
+			}
+			else
+				s_Time += pThis->Client()->LocalTime()-s_LastLocalTime;
+		}
+		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
+		s_LastLocalTime = pThis->Client()->LocalTime();
+	}
 }
 
 void CMapLayers::OnRender()
@@ -156,16 +192,11 @@ void CMapLayers::OnRender()
 				IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
 				if(File)
 				{
-					#if defined(CONF_FAMILY_WINDOWS)
-						static const char Newline[] = "\r\n";
-					#else
-						static const char Newline[] = "\n";
-					#endif
 					for(int y = 0; y < pTMap->m_Height; y++)
 					{
 						for(int x = 0; x < pTMap->m_Width; x++)
 							io_write(File, &(pTiles[y*pTMap->m_Width + x].m_Index), sizeof(pTiles[y*pTMap->m_Width + x].m_Index));
-						io_write(File, Newline, sizeof(Newline)-1);
+						io_write_newline(File);
 					}
 					io_close(File);
 				}
@@ -186,9 +217,11 @@ void CMapLayers::OnRender()
 					CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
 					Graphics()->BlendNone();
 					vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
-					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
+					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE,
+													EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
 					Graphics()->BlendNormal();
-					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
+					RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
+													EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
 				}
 				else if(pLayer->m_Type == LAYERTYPE_QUADS)
 				{
diff --git a/src/game/client/components/maplayers.h b/src/game/client/components/maplayers.h
index 694633ee..d0efcfc7 100644
--- a/src/game/client/components/maplayers.h
+++ b/src/game/client/components/maplayers.h
@@ -8,6 +8,9 @@ class CMapLayers : public CComponent
 {
 	CLayers *m_pLayers;	// todo refactor: maybe remove it and access it through client*
 	int m_Type;
+	int m_CurrentLocalTick;
+	int m_LastLocalTick;
+	bool m_EnvelopeUpdate;
 
 	void MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup);
 	static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
@@ -21,6 +24,8 @@ public:
 	CMapLayers(int Type);
 	virtual void OnInit();
 	virtual void OnRender();
+
+	void EnvelopeUpdate();
 };
 
 #endif
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 53192714..d27307f4 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -27,6 +27,7 @@
 #include <game/localization.h>
 #include <mastersrv/mastersrv.h>
 
+#include "countryflags.h"
 #include "menus.h"
 #include "skins.h"
 
@@ -34,11 +35,10 @@ vec4 CMenus::ms_GuiColor;
 vec4 CMenus::ms_ColorTabbarInactiveOutgame;
 vec4 CMenus::ms_ColorTabbarActiveOutgame;
 vec4 CMenus::ms_ColorTabbarInactive;
-vec4 CMenus::ms_ColorTabbarActive;
+vec4 CMenus::ms_ColorTabbarActive = vec4(0,0,0,0.5f);
 vec4 CMenus::ms_ColorTabbarInactiveIngame;
 vec4 CMenus::ms_ColorTabbarActiveIngame;
 
-
 float CMenus::ms_ButtonHeight = 25.0f;
 float CMenus::ms_ListheaderHeight = 17.0f;
 float CMenus::ms_FontmodHeight = 0.8f;
@@ -94,14 +94,16 @@ int CMenus::DoButton_Icon(int ImageId, int SpriteId, const CUIRect *pRect)
 	return 0;
 }
 
-int CMenus::DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect)
+int CMenus::DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect, bool Active)
 {
 	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIBUTTONS].m_Id);
 	Graphics()->QuadsBegin();
+	if(!Active)
+		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
 	RenderTools()->SelectSprite(Checked?SPRITE_GUIBUTTON_ON:SPRITE_GUIBUTTON_OFF);
 	IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
 	Graphics()->QuadsDrawTL(&QuadItem, 1);
-	if((UI()->HotItem() == pID))
+	if(UI()->HotItem() == pID && Active)
 	{
 		RenderTools()->SelectSprite(SPRITE_GUIBUTTON_HOVER);
 		IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
@@ -109,7 +111,7 @@ int CMenus::DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect)
 	}
 	Graphics()->QuadsEnd();
 
-	return UI()->DoButtonLogic(pID, "", Checked, pRect);
+	return Active ? UI()->DoButtonLogic(pID, "", Checked, pRect) : 0;
 }
 
 int CMenus::DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
@@ -209,7 +211,7 @@ int CMenus::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrS
 
 			for(int i = 1; i <= Len; i++)
 			{
-				if(TextRender()->TextWidth(0, FontSize, pStr, i) - *Offset + 10 > MxRel)
+				if(TextRender()->TextWidth(0, FontSize, pStr, i) - *Offset > MxRel)
 				{
 					s_AtIndex = i - 1;
 					break;
@@ -251,6 +253,7 @@ int CMenus::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrS
 	{
 		if(!UI()->MouseButton(0))
 		{
+			s_AtIndex = min(s_AtIndex, str_length(pStr));
 			s_DoScroll = false;
 			UI()->SetActiveItem(0);
 		}
@@ -626,6 +629,8 @@ int CMenus::RenderMenubar(CUIRect r)
 
 void CMenus::RenderLoading()
 {
+	// TODO: not supported right now due to separate render thread
+
 	static int64 LastLoadRender = 0;
 	float Percent = m_LoadCurrent++/(float)m_LoadTotal;
 
@@ -645,8 +650,6 @@ void CMenus::RenderLoading()
 
 	RenderBackground();
 
-	float tw;
-
 	float w = 700;
 	float h = 200;
 	float x = Screen.w/2-w/2;
@@ -663,7 +666,6 @@ void CMenus::RenderLoading()
 
 	const char *pCaption = Localize("Loading");
 
-	tw = TextRender()->TextWidth(0, 48.0f, pCaption, -1);
 	CUIRect r;
 	r.x = x;
 	r.y = y+20;
@@ -737,6 +739,8 @@ void CMenus::OnInit()
 
 	Console()->Chain("add_favorite", ConchainServerbrowserUpdate, this);
 	Console()->Chain("remove_favorite", ConchainServerbrowserUpdate, this);
+	Console()->Chain("add_friend", ConchainFriendlistUpdate, this);
+	Console()->Chain("remove_friend", ConchainFriendlistUpdate, this);
 
 	// setup load amount
 	m_LoadCurrent = 0;
@@ -960,7 +964,7 @@ int CMenus::Render()
 			Box.VMargin(20.f/UI()->Scale(), &Box);
 			if(m_pClient->Editor()->HasUnsavedData())
 			{
-				char aBuf[128];
+				char aBuf[256];
 				str_format(aBuf, sizeof(aBuf), "%s\n%s", Localize("There's an unsaved map in the editor, you might want to save it before you quit the game."), Localize("Quit anyway?"));
 				UI()->DoLabelScaled(&Box, aBuf, 20.f, -1, Part.w-20.0f);
 			}
@@ -1058,7 +1062,7 @@ int CMenus::Render()
 
 				// time left
 				const char *pTimeLeftString;
-				int TimeLeft = m_DownloadSpeed > 0.0f ? (Client()->MapDownloadTotalsize()-Client()->MapDownloadAmount())/m_DownloadSpeed : 0.0f;
+				int TimeLeft = max(1, m_DownloadSpeed > 0.0f ? static_cast<int>((Client()->MapDownloadTotalsize()-Client()->MapDownloadAmount())/m_DownloadSpeed) : 1);
 				if(TimeLeft >= 60)
 				{
 					TimeLeft /= 60;
@@ -1097,6 +1101,65 @@ int CMenus::Render()
 			if(DoButton_Menu(&s_Button, Localize("Ok"), 0, &Part) || m_EscapePressed || m_EnterPressed)
 				m_Popup = POPUP_FIRST_LAUNCH;
 		}
+		else if(m_Popup == POPUP_COUNTRY)
+		{
+			Box = Screen;
+			Box.VMargin(150.0f, &Box);
+			Box.HMargin(150.0f, &Box);
+			Box.HSplitTop(20.f, &Part, &Box);
+			Box.HSplitBottom(20.f, &Box, &Part);
+			Box.HSplitBottom(24.f, &Box, &Part);
+			Box.HSplitBottom(20.f, &Box, 0);
+			Box.VMargin(20.0f, &Box);
+
+			static int ActSelection = -2;
+			if(ActSelection == -2)
+				ActSelection = g_Config.m_BrFilterCountryIndex;
+			static float s_ScrollValue = 0.0f;
+			int OldSelected = -1;
+			UiDoListboxStart(&s_ScrollValue, &Box, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
+
+			for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
+			{
+				const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i);
+				if(pEntry->m_CountryCode == ActSelection)
+					OldSelected = i;
+
+				CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i);
+				if(Item.m_Visible)
+				{
+					CUIRect Label;
+					Item.m_Rect.Margin(5.0f, &Item.m_Rect);
+					Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
+					float OldWidth = Item.m_Rect.w;
+					Item.m_Rect.w = Item.m_Rect.h*2;
+					Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f;
+					vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
+					m_pClient->m_pCountryFlags->Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
+					UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0);
+				}
+			}
+
+			const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
+			if(OldSelected != NewSelected)
+				ActSelection = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode;
+
+			Part.VMargin(120.0f, &Part);
+
+			static int s_Button = 0;
+			if(DoButton_Menu(&s_Button, Localize("Ok"), 0, &Part) || m_EnterPressed)
+			{
+				g_Config.m_BrFilterCountryIndex = ActSelection;
+				Client()->ServerBrowserUpdate();
+				m_Popup = POPUP_NONE;
+			}
+
+			if(m_EscapePressed)
+			{
+				ActSelection = g_Config.m_BrFilterCountryIndex;
+				m_Popup = POPUP_NONE;
+			}
+		}
 		else if(m_Popup == POPUP_DELETE_DEMO)
 		{
 			CUIRect Yes, No;
@@ -1208,7 +1271,9 @@ int CMenus::Render()
 				// remove friend
 				if(m_FriendlistSelectedIndex >= 0)
 				{
-					m_pClient->Friends()->RemoveFriend(m_FriendlistSelectedIndex);
+					m_pClient->Friends()->RemoveFriend(m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_aName,
+						m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_aClan);
+					FriendlistOnUpdate();
 					Client()->ServerBrowserUpdate();
 				}
 			}
@@ -1285,6 +1350,7 @@ bool CMenus::OnMouseMove(float x, float y)
 	if(!m_MenuActive)
 		return false;
 
+	UI()->ConvertMouseMove(&x, &y);
 	m_MousePos.x += x;
 	m_MousePos.y += y;
 	if(m_MousePos.x < 0) m_MousePos.x = 0;
@@ -1335,7 +1401,8 @@ void CMenus::OnStateChange(int NewState, int OldState)
 
 	if(NewState == IClient::STATE_OFFLINE)
 	{
-		m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
+		if(OldState >= IClient::STATE_ONLINE && NewState < IClient::STATE_QUITING)
+			m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
 		m_Popup = POPUP_NONE;
 		if(Client()->ErrorString() && Client()->ErrorString()[0] != 0)
 		{
diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h
index 51b8a1f8..0125278c 100644
--- a/src/game/client/components/menus.h
+++ b/src/game/client/components/menus.h
@@ -7,6 +7,7 @@
 #include <base/tl/sorted_array.h>
 
 #include <engine/demo.h>
+#include <engine/friends.h>
 
 #include <game/voting.h>
 #include <game/client/component.h>
@@ -39,7 +40,7 @@ class CMenus : public CComponent
 
 	int DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
 	int DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect, int Corners);
-	int DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect);
+	int DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect, bool Active);
 	int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
 	int DoButton_MenuTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Corners);
 
@@ -100,6 +101,7 @@ class CMenus : public CComponent
 		POPUP_DISCONNECTED,
 		POPUP_PURE,
 		POPUP_LANGUAGE,
+		POPUP_COUNTRY,
 		POPUP_DELETE_DEMO,
 		POPUP_RENAME_DEMO,
 		POPUP_REMOVE_FRIEND,
@@ -202,8 +204,34 @@ class CMenus : public CComponent
 	void DemolistPopulate();
 	static int DemolistFetchCallback(const char *pName, int IsDir, int StorageType, void *pUser);
 
+	// friends
+	struct CFriendItem
+	{
+		const CFriendInfo *m_pFriendInfo;
+		int m_NumFound;
+
+		bool operator<(const CFriendItem &Other)
+		{
+			if(m_NumFound && !Other.m_NumFound)
+				return true;
+			else if(!m_NumFound && Other.m_NumFound)
+				return false;
+			else
+			{
+				int Result = str_comp(m_pFriendInfo->m_aName, Other.m_pFriendInfo->m_aName);
+				if(Result)
+					return Result < 0;
+				else
+					return str_comp(m_pFriendInfo->m_aClan, Other.m_pFriendInfo->m_aClan) < 0;
+			}
+		}
+	};
+
+	sorted_array<CFriendItem> m_lFriends;
 	int m_FriendlistSelectedIndex;
 
+	void FriendlistOnUpdate();
+
 	// found in menus.cpp
 	int Render();
 	//void render_background();
@@ -225,11 +253,13 @@ class CMenus : public CComponent
 
 	// found in menus_browser.cpp
 	int m_SelectedIndex;
+	int m_ScrollOffset;
 	void RenderServerbrowserServerList(CUIRect View);
 	void RenderServerbrowserServerDetail(CUIRect View);
 	void RenderServerbrowserFilters(CUIRect View);
 	void RenderServerbrowserFriends(CUIRect View);
 	void RenderServerbrowser(CUIRect MainView);
+	static void ConchainFriendlistUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
 	static void ConchainServerbrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
 
 	// found in menus_settings.cpp
diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp
index 3ab02db8..a9c434b3 100644
--- a/src/game/client/components/menus_browser.cpp
+++ b/src/game/client/components/menus_browser.cpp
@@ -154,9 +154,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 	int ScrollNum = NumServers-Num+1;
 	if(ScrollNum > 0)
 	{
-		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP))
+		if(m_ScrollOffset)
+		{
+			s_ScrollValue = (float)(m_ScrollOffset)/ScrollNum;
+			m_ScrollOffset = 0;
+		}
+		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP) && UI()->MouseInside(&View))
 			s_ScrollValue -= 3.0f/ScrollNum;
-		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
+		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN) && UI()->MouseInside(&View))
 			s_ScrollValue += 3.0f/ScrollNum;
 	}
 	else
@@ -213,16 +218,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 
 	m_SelectedIndex = -1;
 
-	for (int i = 0; i < NumServers; i++)
-	{
-		const CServerInfo *pItem = ServerBrowser()->SortedGet(i);
-		NumPlayers += pItem->m_NumPlayers;
-	}
+	// reset friend counter
+	for(int i = 0; i < m_lFriends.size(); m_lFriends[i++].m_NumFound = 0);
 
 	for (int i = 0; i < NumServers; i++)
 	{
 		int ItemIndex = i;
 		const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex);
+		NumPlayers += pItem->m_NumPlayers;
 		CUIRect Row;
 		CUIRect SelectHitBox;
 
@@ -234,6 +237,29 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 		if(Selected)
 			m_SelectedIndex = i;
 
+		// update friend counter
+		if(pItem->m_FriendState != IFriends::FRIEND_NO)
+		{
+			for(int j = 0; j < pItem->m_NumClients; ++j)
+			{
+				if(pItem->m_aClients[j].m_FriendState != IFriends::FRIEND_NO)
+				{
+					unsigned NameHash = str_quickhash(pItem->m_aClients[j].m_aName);
+					unsigned ClanHash = str_quickhash(pItem->m_aClients[j].m_aClan);
+					for(int f = 0; f < m_lFriends.size(); ++f)
+					{
+						if(ClanHash == m_lFriends[f].m_pFriendInfo->m_ClanHash &&
+							(!m_lFriends[f].m_pFriendInfo->m_aName[0] || NameHash == m_lFriends[f].m_pFriendInfo->m_NameHash))
+						{
+							m_lFriends[f].m_NumFound++;
+							if(m_lFriends[f].m_pFriendInfo->m_aName[0])
+								break;
+						}
+					}
+				}
+			}
+		}
+
 		// make sure that only those in view can be selected
 		if(Row.y+Row.h > OriginalView.y && Row.y < OriginalView.y+OriginalView.h)
 		{
@@ -353,6 +379,15 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
 			}
 			else if(ID == COL_PLAYERS)
 			{
+				CUIRect Icon;
+				Button.VMargin(4.0f, &Button);
+				if(pItem->m_FriendState != IFriends::FRIEND_NO)
+				{
+					Button.VSplitLeft(Button.h, &Icon, &Button);
+					Icon.Margin(2.0f, &Icon);
+					DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_HEART, &Icon);
+				}
+
 				if(g_Config.m_BrFilterSpectators)
 					str_format(aTemp, sizeof(aTemp), "%i/%i", pItem->m_NumPlayers, pItem->m_MaxPlayers);
 				else
@@ -463,7 +498,7 @@ void CMenus::RenderServerbrowserFilters(CUIRect View)
 		g_Config.m_BrFilterFull ^= 1;
 
 	ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
-	if (DoButton_CheckBox(&g_Config.m_BrFilterFriends, Localize("Show friends"), g_Config.m_BrFilterFriends, &Button))
+	if (DoButton_CheckBox(&g_Config.m_BrFilterFriends, Localize("Show friends only"), g_Config.m_BrFilterFriends, &Button))
 		g_Config.m_BrFilterFriends ^= 1;
 
 	ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
@@ -482,6 +517,10 @@ void CMenus::RenderServerbrowserFilters(CUIRect View)
 	if (DoButton_CheckBox((char *)&g_Config.m_BrFilterPureMap, Localize("Standard map"), g_Config.m_BrFilterPureMap, &Button))
 		g_Config.m_BrFilterPureMap ^= 1;
 
+	ServerFilter.HSplitTop(20.0f, &Button, &ServerFilter);
+	if (DoButton_CheckBox((char *)&g_Config.m_BrFilterGametypeStrict, Localize("Strict gametype filter"), g_Config.m_BrFilterGametypeStrict, &Button))
+		g_Config.m_BrFilterGametypeStrict ^= 1;
+
 	ServerFilter.HSplitTop(5.0f, 0, &ServerFilter);
 
 	ServerFilter.HSplitTop(19.0f, &Button, &ServerFilter);
@@ -515,21 +554,46 @@ void CMenus::RenderServerbrowserFilters(CUIRect View)
 	if(DoEditBox(&g_Config.m_BrFilterServerAddress, &Button, g_Config.m_BrFilterServerAddress, sizeof(g_Config.m_BrFilterServerAddress), FontSize, &OffsetAddr))
 		Client()->ServerBrowserUpdate();
 
+	// player country
+	{
+		CUIRect Rect;
+		ServerFilter.HSplitTop(3.0f, 0, &ServerFilter);
+		ServerFilter.HSplitTop(26.0f, &Button, &ServerFilter);
+		Button.VSplitRight(60.0f, &Button, &Rect);
+		Button.HMargin(3.0f, &Button);
+		if(DoButton_CheckBox(&g_Config.m_BrFilterCountry, Localize("Player country:"), g_Config.m_BrFilterCountry, &Button))
+			g_Config.m_BrFilterCountry ^= 1;
+
+		float OldWidth = Rect.w;
+		Rect.w = Rect.h*2;
+		Rect.x += (OldWidth-Rect.w)/2.0f;
+		vec4 Color(1.0f, 1.0f, 1.0f, g_Config.m_BrFilterCountry?1.0f: 0.5f);
+		m_pClient->m_pCountryFlags->Render(g_Config.m_BrFilterCountryIndex, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
+
+		if(g_Config.m_BrFilterCountry && UI()->DoButtonLogic(&g_Config.m_BrFilterCountryIndex, "", 0, &Rect))
+			m_Popup = POPUP_COUNTRY;
+	}
+
 	ServerFilter.HSplitBottom(5.0f, &ServerFilter, 0);
 	ServerFilter.HSplitBottom(ms_ButtonHeight-2.0f, &ServerFilter, &Button);
 	static int s_ClearButton = 0;
 	if(DoButton_Menu(&s_ClearButton, Localize("Reset filter"), 0, &Button))
 	{
+		g_Config.m_BrFilterString[0] = 0;
 		g_Config.m_BrFilterFull = 0;
 		g_Config.m_BrFilterEmpty = 0;
+		g_Config.m_BrFilterSpectators = 0;
+		g_Config.m_BrFilterFriends = 0;
+		g_Config.m_BrFilterCountry = 0;
+		g_Config.m_BrFilterCountryIndex = -1;
 		g_Config.m_BrFilterPw = 0;
 		g_Config.m_BrFilterPing = 999;
 		g_Config.m_BrFilterGametype[0] = 0;
+		g_Config.m_BrFilterGametypeStrict = 0;
 		g_Config.m_BrFilterServerAddress[0] = 0;
-		g_Config.m_BrFilterCompatversion = 1;
-		g_Config.m_BrFilterString[0] = 0;
 		g_Config.m_BrFilterPure = 1;
 		g_Config.m_BrFilterPureMap = 1;
+		g_Config.m_BrFilterCompatversion = 1;
 		Client()->ServerBrowserUpdate();
 	}
 }
@@ -617,25 +681,38 @@ void CMenus::RenderServerbrowserServerDetail(CUIRect View)
 	RenderTools()->DrawUIRect(&ServerScoreBoard, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f);
 	UI()->DoLabelScaled(&ServerHeader, Localize("Scoreboard"), FontSize+2.0f, 0);
 
-	if (pSelectedServer)
+	if(pSelectedServer)
 	{
-		ServerScoreBoard.VSplitLeft(5.0f, 0, &ServerScoreBoard);
 		ServerScoreBoard.Margin(3.0f, &ServerScoreBoard);
 		for (int i = 0; i < pSelectedServer->m_NumClients; i++)
 		{
 			CUIRect Name, Clan, Score, Flag;
 			ServerScoreBoard.HSplitTop(25.0f, &Name, &ServerScoreBoard);
+			if(UI()->DoButtonLogic(&pSelectedServer->m_aClients[i], "", 0, &Name))
+			{
+				if(pSelectedServer->m_aClients[i].m_FriendState == IFriends::FRIEND_PLAYER)
+					m_pClient->Friends()->RemoveFriend(pSelectedServer->m_aClients[i].m_aName, pSelectedServer->m_aClients[i].m_aClan);
+				else
+					m_pClient->Friends()->AddFriend(pSelectedServer->m_aClients[i].m_aName, pSelectedServer->m_aClients[i].m_aClan);
+				FriendlistOnUpdate();
+				Client()->ServerBrowserUpdate();
+			}
+
+			vec4 Colour = pSelectedServer->m_aClients[i].m_FriendState == IFriends::FRIEND_NO ? vec4(1.0f, 1.0f, 1.0f, (i%2+1)*0.05f) :
+																								vec4(0.5f, 1.0f, 0.5f, 0.15f+(i%2+1)*0.05f);
+			RenderTools()->DrawUIRect(&Name, Colour, CUI::CORNER_ALL, 4.0f);
+			Name.VSplitLeft(5.0f, 0, &Name);
 			Name.VSplitLeft(30.0f, &Score, &Name);
 			Name.VSplitRight(34.0f, &Name, &Flag);
 			Flag.HMargin(4.0f, &Flag);
-			Name.HSplitTop(12.0f, &Name, &Clan);
+			Name.HSplitTop(11.0f, &Name, &Clan);
 
 			// score
 			if(pSelectedServer->m_aClients[i].m_Player)
 			{
 				char aTemp[16];
 				str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_aClients[i].m_Score);
-				TextRender()->SetCursor(&Cursor, Score.x, Score.y+(Score.h-FontSize)/2.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
+				TextRender()->SetCursor(&Cursor, Score.x, Score.y+(Score.h-FontSize)/4.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
 				Cursor.m_LineWidth = Score.w;
 				TextRender()->TextEx(&Cursor, aTemp, -1);
 			}
@@ -685,55 +762,108 @@ void CMenus::RenderServerbrowserServerDetail(CUIRect View)
 				TextRender()->TextEx(&Cursor, pClan, -1);
 
 			// flag
-			Graphics()->TextureSet(m_pClient->m_pCountryFlags->Get(pSelectedServer->m_aClients[i].m_Country)->m_Texture);
-			Graphics()->QuadsBegin();
-			Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
-			IGraphics::CQuadItem QuadItem(Flag.x, Flag.y, Flag.w, Flag.h);
-			Graphics()->QuadsDrawTL(&QuadItem, 1);
-			Graphics()->QuadsEnd();
+			vec4 Color(1.0f, 1.0f, 1.0f, 0.5f);
+			m_pClient->m_pCountryFlags->Render(pSelectedServer->m_aClients[i].m_Country, &Color, Flag.x, Flag.y, Flag.w, Flag.h);
 		}
 	}
 }
 
+void CMenus::FriendlistOnUpdate()
+{
+	m_lFriends.clear();
+	for(int i = 0; i < m_pClient->Friends()->NumFriends(); ++i)
+	{
+		CFriendItem Item;
+		Item.m_pFriendInfo = m_pClient->Friends()->GetFriend(i);
+		Item.m_NumFound = 0;
+		m_lFriends.add_unsorted(Item);
+	}
+	m_lFriends.sort_range();
+}
+
 void CMenus::RenderServerbrowserFriends(CUIRect View)
 {
+	static int s_Inited = 0;
+	if(!s_Inited)
+	{
+		FriendlistOnUpdate();
+		s_Inited = 1;
+	}
+
 	CUIRect ServerFriends = View, FilterHeader;
-	const float FontSize = 12.0f;
+	const float FontSize = 10.0f;
 
 	// header
 	ServerFriends.HSplitTop(ms_ListheaderHeight, &FilterHeader, &ServerFriends);
 	RenderTools()->DrawUIRect(&FilterHeader, vec4(1,1,1,0.25f), CUI::CORNER_T, 4.0f);
 	RenderTools()->DrawUIRect(&ServerFriends, vec4(0,0,0,0.15f), 0, 4.0f);
-	UI()->DoLabelScaled(&FilterHeader, Localize("Friends"), FontSize+2.0f, 0);
+	UI()->DoLabelScaled(&FilterHeader, Localize("Friends"), FontSize+4.0f, 0);
 	CUIRect Button, List;
 
-	ServerFriends.VSplitLeft(5.0f, 0, &ServerFriends);
 	ServerFriends.Margin(3.0f, &ServerFriends);
-	ServerFriends.VMargin(5.0f, &ServerFriends);
+	ServerFriends.VMargin(3.0f, &ServerFriends);
 	ServerFriends.HSplitBottom(100.0f, &List, &ServerFriends);
 
 	// friends list(remove friend)
-	static int s_FriendList = 0;
 	static float s_ScrollValue = 0;
-	UiDoListboxStart(&s_FriendList, &List, 40.0f, "", "", m_pClient->Friends()->NumFriends(), 1, m_FriendlistSelectedIndex, s_ScrollValue);
+	UiDoListboxStart(&m_lFriends, &List, 30.0f, "", "", m_lFriends.size(), 1, m_FriendlistSelectedIndex, s_ScrollValue);
 
-	for(int i = 0; i < m_pClient->Friends()->NumFriends(); ++i)
+	m_lFriends.sort_range();
+	for(int i = 0; i < m_lFriends.size(); ++i)
 	{
-		const CFriendInfo *pFriend = m_pClient->Friends()->GetFriend(i);
-		CListboxItem Item = UiDoListboxNextItem(pFriend);
+		CListboxItem Item = UiDoListboxNextItem(&m_lFriends[i]);
 
 		if(Item.m_Visible)
 		{
-			Item.m_Rect.Margin(2.5f, &Item.m_Rect);
-			RenderTools()->DrawUIRect(&Item.m_Rect, vec4(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_ALL, 4.0f);
-			Item.m_Rect.Margin(2.5f, &Item.m_Rect);
-			Item.m_Rect.HSplitTop(14.0f, &Item.m_Rect, &Button);
-			UI()->DoLabelScaled(&Item.m_Rect, pFriend->m_aName, FontSize, -1);
-			UI()->DoLabelScaled(&Button, pFriend->m_aClan, FontSize, -1);
+			Item.m_Rect.Margin(1.5f, &Item.m_Rect);
+			CUIRect OnState;
+			Item.m_Rect.VSplitRight(30.0f, &Item.m_Rect, &OnState);
+			RenderTools()->DrawUIRect(&Item.m_Rect, vec4(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_L, 4.0f);
+
+			Item.m_Rect.VMargin(2.5f, &Item.m_Rect);
+			Item.m_Rect.HSplitTop(12.0f, &Item.m_Rect, &Button);
+			UI()->DoLabelScaled(&Item.m_Rect, m_lFriends[i].m_pFriendInfo->m_aName, FontSize, -1);
+			UI()->DoLabelScaled(&Button, m_lFriends[i].m_pFriendInfo->m_aClan, FontSize, -1);
+
+			RenderTools()->DrawUIRect(&OnState, m_lFriends[i].m_NumFound ? vec4(0.0f, 1.0f, 0.0f, 0.25f) : vec4(1.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_R, 4.0f);
+			OnState.HMargin((OnState.h-FontSize)/3, &OnState);
+			OnState.VMargin(5.0f, &OnState);
+			char aBuf[64];
+			str_format(aBuf, sizeof(aBuf), "%i", m_lFriends[i].m_NumFound);
+			UI()->DoLabelScaled(&OnState, aBuf, FontSize+2, 1);
 		}
 	}
 
-	m_FriendlistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, 0);
+	bool Activated = false;
+	m_FriendlistSelectedIndex = UiDoListboxEnd(&s_ScrollValue, &Activated);
+
+	// activate found server with friend
+	if(Activated && !m_EnterPressed && m_lFriends[m_FriendlistSelectedIndex].m_NumFound)
+	{
+		bool Found = false;
+		int NumServers = ServerBrowser()->NumSortedServers();
+		for (int i = 0; i < NumServers && !Found; i++)
+		{
+			int ItemIndex = m_SelectedIndex != -1 ? (m_SelectedIndex+i+1)%NumServers : i;
+			const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex);
+			if(pItem->m_FriendState != IFriends::FRIEND_NO)
+			{
+				for(int j = 0; j < pItem->m_NumClients && !Found; ++j)
+				{
+					if(pItem->m_aClients[j].m_FriendState != IFriends::FRIEND_NO &&
+						str_quickhash(pItem->m_aClients[j].m_aClan) == m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_ClanHash &&
+						(!m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_aName[0] ||
+						str_quickhash(pItem->m_aClients[j].m_aName) == m_lFriends[m_FriendlistSelectedIndex].m_pFriendInfo->m_NameHash))
+					{
+						str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress));
+						m_ScrollOffset = ItemIndex;
+						m_SelectedIndex = ItemIndex;
+						Found = true;
+					}
+				}
+			}
+		}
+	}
 
 	ServerFriends.HSplitTop(2.5f, 0, &ServerFriends);
 	ServerFriends.HSplitTop(20.0f, &Button, &ServerFriends);
@@ -768,10 +898,11 @@ void CMenus::RenderServerbrowserFriends(CUIRect View)
 
 		ServerFriends.HSplitTop(3.0f, 0, &ServerFriends);
 		ServerFriends.HSplitTop(20.0f, &Button, &ServerFriends);
-		static int s_RemoveButton = 0;
-		if(DoButton_Menu(&s_RemoveButton, Localize("Add Friend"), 0, &Button))
+		static int s_AddButton = 0;
+		if(DoButton_Menu(&s_AddButton, Localize("Add Friend"), 0, &Button))
 		{
 			m_pClient->Friends()->AddFriend(s_aName, s_aClan);
+			FriendlistOnUpdate();
 			Client()->ServerBrowserUpdate();
 		}
 	}
@@ -910,6 +1041,16 @@ void CMenus::RenderServerbrowser(CUIRect MainView)
 	}
 }
 
+void CMenus::ConchainFriendlistUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
+{
+	pfnCallback(pResult, pCallbackUserData);
+	if(pResult->NumArguments() == 2 && ((CMenus *)pUserData)->Client()->State() == IClient::STATE_OFFLINE)
+	{
+		((CMenus *)pUserData)->FriendlistOnUpdate();
+		((CMenus *)pUserData)->Client()->ServerBrowserUpdate();
+	}
+}
+
 void CMenus::ConchainServerbrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
 {
 	pfnCallback(pResult, pCallbackUserData);
diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp
index 7fcfab99..40a9e5b5 100644
--- a/src/game/client/components/menus_demo.cpp
+++ b/src/game/client/components/menus_demo.cpp
@@ -17,6 +17,7 @@
 
 #include <game/generated/client_data.h>
 
+#include "maplayers.h"
 #include "menus.h"
 
 int CMenus::DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
@@ -85,15 +86,28 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 		void *id = &s_SeekBarID;
 		char aBuffer[128];
 
+		// draw seek bar
 		RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f);
 
+		// draw filled bar
 		float Amount = CurrentTick/(float)TotalTicks;
-
 		CUIRect FilledBar = SeekBar;
 		FilledBar.w = 10.0f + (FilledBar.w-10.0f)*Amount;
-
 		RenderTools()->DrawUIRect(&FilledBar, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 5.0f);
 
+		// draw markers
+		for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++)
+		{
+			float Ratio = (pInfo->m_aTimelineMarkers[i]-pInfo->m_FirstTick) / (float)TotalTicks;
+			Graphics()->TextureSet(-1);
+			Graphics()->QuadsBegin();
+			Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+			IGraphics::CQuadItem QuadItem(SeekBar.x + (SeekBar.w-10.0f)*Ratio, SeekBar.y, UI()->PixelSize(), SeekBar.h);
+			Graphics()->QuadsDrawTL(&QuadItem, 1);
+			Graphics()->QuadsEnd();
+		}
+
+		// draw time
 		str_format(aBuffer, sizeof(aBuffer), "%d:%02d / %d:%02d",
 			CurrentTick/SERVER_TICK_SPEED/60, (CurrentTick/SERVER_TICK_SPEED)%60,
 			TotalTicks/SERVER_TICK_SPEED/60, (TotalTicks/SERVER_TICK_SPEED)%60);
@@ -117,6 +131,8 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 					m_pClient->m_SuppressEvents = true;
 					DemoPlayer()->SetPos(Amount);
 					m_pClient->m_SuppressEvents = false;
+					m_pClient->m_pMapLayersBackGround->EnvelopeUpdate();
+					m_pClient->m_pMapLayersForeGround->EnvelopeUpdate();
 				}
 			}
 		}
@@ -200,8 +216,10 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 			Client()->Disconnect();
 
 		// demo name
+		char aDemoName[64] = {0};
+		DemoPlayer()->GetDemoName(aDemoName, sizeof(aDemoName));
 		char aBuf[128];
-		str_format(aBuf, sizeof(aBuf), "Demofile: %s", DemoPlayer()->GetDemoName());
+		str_format(aBuf, sizeof(aBuf), Localize("Demofile: %s"), aDemoName);
 		CTextCursor Cursor;
 		TextRender()->SetCursor(&Cursor, NameBar.x, NameBar.y, Button.h*0.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
 		Cursor.m_LineWidth = MainView.w;
@@ -289,9 +307,9 @@ void CMenus::UiDoListboxStart(const void *pID, const CUIRect *pRect, float RowHe
 		Num = 0;
 	if(Num > 0)
 	{
-		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP))
+		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP) && UI()->MouseInside(&View))
 			gs_ListBoxScrollValue -= 3.0f/Num;
-		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
+		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN) && UI()->MouseInside(&View))
 			gs_ListBoxScrollValue += 3.0f/Num;
 
 		if(gs_ListBoxScrollValue < 0.0f) gs_ListBoxScrollValue = 0.0f;
@@ -371,7 +389,7 @@ CMenus::CListboxItem CMenus::UiDoListboxNextItem(const void *pId, bool Selected)
 		{
 			gs_ListBoxDoneEvents = 1;
 
-			if(m_EnterPressed || (Input()->MouseDoubleClick() && UI()->ActiveItem() == pId))
+			if(m_EnterPressed || (UI()->ActiveItem() == pId && Input()->MouseDoubleClick()))
 			{
 				gs_ListBoxItemActivated = true;
 				UI()->SetActiveItem(0);
@@ -553,8 +571,8 @@ void CMenus::RenderDemoList(CUIRect MainView)
 		Labels.HSplitTop(20.0f, &Left, &Labels);
 		Left.VSplitLeft(150.0f, &Left, &Right);
 		UI()->DoLabelScaled(&Left, Localize("Length:"), 14.0f, -1);
-		int Length = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[1]<<16) |
-					(m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[3]);
+		int Length = ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[0]<<24)&0xFF000000) | ((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[1]<<16)&0xFF0000) |
+					((m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[2]<<8)&0xFF00) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aLength[3]&0xFF);
 		char aBuf[64];
 		str_format(aBuf, sizeof(aBuf), "%d:%02d", Length/60, Length%60);
 		UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1);
@@ -576,9 +594,9 @@ void CMenus::RenderDemoList(CUIRect MainView)
 		Left.VSplitLeft(20.0f, 0, &Left);
 		Left.VSplitLeft(130.0f, &Left, &Right);
 		UI()->DoLabelScaled(&Left, Localize("Size:"), 14.0f, -1);
-		Length = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[1]<<16) |
+		unsigned Size = (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[0]<<24) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[1]<<16) |
 					(m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[2]<<8) | (m_lDemos[m_DemolistSelectedIndex].m_Info.m_aMapSize[3]);
-		str_format(aBuf, sizeof(aBuf), Localize("%d Bytes"), Length);
+		str_format(aBuf, sizeof(aBuf), Localize("%d Bytes"), Size);
 		UI()->DoLabelScaled(&Right, aBuf, 14.0f, -1);
 		Labels.HSplitTop(5.0f, 0, &Labels);
 		Labels.HSplitTop(20.0f, &Left, &Labels);
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp
index 33aaa14f..a9cf35e9 100644
--- a/src/game/client/components/menus_ingame.cpp
+++ b/src/game/client/components/menus_ingame.cpp
@@ -149,7 +149,11 @@ void CMenus::RenderPlayers(CUIRect MainView)
 	static int s_aPlayerIDs[MAX_CLIENTS][2] = {{0}};
 	for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i)
 	{
-		if(!m_pClient->m_Snap.m_paPlayerInfos[i] || i == m_pClient->m_Snap.m_LocalClientID)
+		if(!m_pClient->m_Snap.m_paInfoByTeam[i])
+			continue;
+
+		int Index = m_pClient->m_Snap.m_paInfoByTeam[i]->m_ClientID;
+		if(Index == m_pClient->m_Snap.m_LocalClientID)
 			continue;
 
 		Options.HSplitTop(28.0f, &ButtonBar, &Options);
@@ -159,7 +163,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
 
 		// player info
 		Player.VSplitLeft(28.0f, &Button, &Player);
-		CTeeRenderInfo Info = m_pClient->m_aClients[i].m_RenderInfo;
+		CTeeRenderInfo Info = m_pClient->m_aClients[Index].m_RenderInfo;
 		Info.m_Size = Button.h;
 		RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Button.x+Button.h/2, Button.y+Button.h/2));
 
@@ -168,30 +172,35 @@ void CMenus::RenderPlayers(CUIRect MainView)
 		CTextCursor Cursor;
 		TextRender()->SetCursor(&Cursor, Player.x, Player.y, 14.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
 		Cursor.m_LineWidth = Player.w;
-		TextRender()->TextEx(&Cursor, m_pClient->m_aClients[i].m_aName, -1);
+		TextRender()->TextEx(&Cursor, m_pClient->m_aClients[Index].m_aName, -1);
 
 		TextRender()->SetCursor(&Cursor, Button.x,Button.y, 14.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
 		Cursor.m_LineWidth = Button.w;
-		TextRender()->TextEx(&Cursor, m_pClient->m_aClients[i].m_aClan, -1);
+		TextRender()->TextEx(&Cursor, m_pClient->m_aClients[Index].m_aClan, -1);
 
 		// ignore button
 		ButtonBar.HMargin(2.0f, &ButtonBar);
 		ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
 		Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
 		Button.VSplitLeft(Button.h, &Button, 0);
-		if(DoButton_Toggle(&s_aPlayerIDs[i][0], m_pClient->m_aClients[i].m_ChatIgnore, &Button))
-			m_pClient->m_aClients[i].m_ChatIgnore ^= 1;
+		if(&g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend)
+			DoButton_Toggle(&s_aPlayerIDs[Index][0], 1, &Button, false);
+		else
+			if(DoButton_Toggle(&s_aPlayerIDs[Index][0], m_pClient->m_aClients[Index].m_ChatIgnore, &Button, true))
+				m_pClient->m_aClients[Index].m_ChatIgnore ^= 1;
 
 		// friend button
 		ButtonBar.VSplitLeft(20.0f, &Button, &ButtonBar);
 		ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
 		Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
 		Button.VSplitLeft(Button.h, &Button, 0);
-		if(DoButton_Toggle(&s_aPlayerIDs[i][1], m_pClient->m_aClients[i].m_Friend, &Button))
-			if(m_pClient->m_aClients[i].m_Friend)
-				m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
+		if(DoButton_Toggle(&s_aPlayerIDs[Index][1], m_pClient->m_aClients[Index].m_Friend, &Button, true))
+		{
+			if(m_pClient->m_aClients[Index].m_Friend)
+				m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[Index].m_aName, m_pClient->m_aClients[Index].m_aClan);
 			else
-				m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
+				m_pClient->Friends()->AddFriend(m_pClient->m_aClients[Index].m_aName, m_pClient->m_aClients[Index].m_aClan);
+		}
 	}
 
 	/*
@@ -383,13 +392,15 @@ void CMenus::RenderServerControlKick(CUIRect MainView, bool FilterSpectators)
 	static int aPlayerIDs[MAX_CLIENTS];
 	for(int i = 0; i < MAX_CLIENTS; i++)
 	{
-		if(!m_pClient->m_Snap.m_paPlayerInfos[i] || i == m_pClient->m_Snap.m_LocalClientID)
+		if(!m_pClient->m_Snap.m_paInfoByTeam[i])
 			continue;
-		if(FilterSpectators && m_pClient->m_Snap.m_paPlayerInfos[i]->m_Team == TEAM_SPECTATORS)
+
+		int Index = m_pClient->m_Snap.m_paInfoByTeam[i]->m_ClientID;
+		if(Index == m_pClient->m_Snap.m_LocalClientID || (FilterSpectators && m_pClient->m_Snap.m_paInfoByTeam[i]->m_Team == TEAM_SPECTATORS))
 			continue;
-		if(m_CallvoteSelectedPlayer == i)
+		if(m_CallvoteSelectedPlayer == Index)
 			Selected = NumOptions;
-		aPlayerIDs[NumOptions++] = i;
+		aPlayerIDs[NumOptions++] = Index;
 	}
 
 	static int s_VoteList = 0;
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
index 28f3559d..553195b1 100644
--- a/src/game/client/components/menus_settings.cpp
+++ b/src/game/client/components/menus_settings.cpp
@@ -96,6 +96,12 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
 		if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
 			g_Config.m_ClShowhud ^= 1;
 
+		// chat messages
+		Left.HSplitTop(5.0f, 0, &Left);
+		Left.HSplitTop(20.0f, &Button, &Left);
+		if(DoButton_CheckBox(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), g_Config.m_ClShowChatFriends, &Button))
+			g_Config.m_ClShowChatFriends ^= 1;
+
 		// name plates
 		Right.HSplitTop(20.0f, &Button, &Right);
 		if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
@@ -208,33 +214,30 @@ void CMenus::RenderSettingsPlayer(CUIRect MainView)
 
 	for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
 	{
-		const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->Get(i);
-		if(pEntry == 0)
-			continue;
-
+		const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i);
 		if(pEntry->m_CountryCode == g_Config.m_PlayerCountry)
 			OldSelected = i;
 
 		CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i);
 		if(Item.m_Visible)
 		{
-			Item.m_Rect.Margin(10.0f, &Item.m_Rect);
+			CUIRect Label;
+			Item.m_Rect.Margin(5.0f, &Item.m_Rect);
+			Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
 			float OldWidth = Item.m_Rect.w;
 			Item.m_Rect.w = Item.m_Rect.h*2;
 			Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f;
-			Graphics()->TextureSet(pEntry->m_Texture);
-			Graphics()->QuadsBegin();
-			Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
-			IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
-			Graphics()->QuadsDrawTL(&QuadItem, 1);
-			Graphics()->QuadsEnd();
+			vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
+			m_pClient->m_pCountryFlags->Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
+			if(pEntry->m_Texture != -1)
+				UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0);
 		}
 	}
 
 	const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
 	if(OldSelected != NewSelected)
 	{
-		g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->Get(NewSelected)->m_CountryCode;
+		g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode;
 		m_NeedSendinfo = true;
 	}
 }
@@ -446,13 +449,14 @@ static CKeyInfo gs_aKeys[] =
 	{ "Remote console", "toggle_remote_console", 0 },
 	{ "Screenshot", "screenshot", 0 },
 	{ "Scoreboard", "+scoreboard", 0 },
+	{ "Respawn", "kill", 0 },
 };
 
 /*	This is for scripts/update_localization.py to work, don't remove!
 	Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
 	Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
 	Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
-	Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
+	Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Respawn");
 */
 
 const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
@@ -504,10 +508,11 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
 	}
 
 	CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
-	MainView.VSplitLeft(MainView.w/2-5.0f, &MovementSettings, &VotingSettings);
+	MainView.VSplitMid(&MovementSettings, &VotingSettings);
 
 	// movement settings
 	{
+		MovementSettings.VMargin(5.0f, &MovementSettings);
 		MovementSettings.HSplitTop(MainView.h/3+60.0f, &MovementSettings, &WeaponSettings);
 		RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
 		MovementSettings.Margin(10.0f, &MovementSettings);
@@ -543,21 +548,22 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
 		WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings);
 		UiDoGetButtons(5, 12, WeaponSettings);
 	}
-	
+
 	// defaults
 	{
 		ResetButton.HSplitTop(10.0f, 0, &ResetButton);
 		RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
 		ResetButton.HMargin(10.0f, &ResetButton);
 		ResetButton.VMargin(30.0f, &ResetButton);
+		ResetButton.HSplitTop(20.0f, &ResetButton, 0);
 		static int s_DefaultButton = 0;
 		if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
 			m_pClient->m_pBinds->SetDefaults();
 	}
-	
+
 	// voting settings
 	{
-		VotingSettings.VSplitLeft(10.0f, 0, &VotingSettings);
+		VotingSettings.VMargin(5.0f, &VotingSettings);
 		VotingSettings.HSplitTop(MainView.h/3-75.0f, &VotingSettings, &ChatSettings);
 		RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
 		VotingSettings.Margin(10.0f, &VotingSettings);
@@ -590,7 +596,7 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
 		TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1);
 
 		MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
-		UiDoGetButtons(17, 25, MiscSettings);
+		UiDoGetButtons(17, 26, MiscSettings);
 	}
 
 }
@@ -627,7 +633,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
 	// display mode list
 	static float s_ScrollValue = 0;
 	int OldSelected = -1;
-	str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth);
+	int G = gcd(s_GfxScreenWidth, s_GfxScreenHeight);
+	str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit (%d:%d)", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth, s_GfxScreenWidth/G, s_GfxScreenHeight/G);
 	UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
 
 	for(int i = 0; i < s_NumNodes; ++i)
@@ -643,7 +650,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
 		CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
 		if(Item.m_Visible)
 		{
-			str_format(aBuf, sizeof(aBuf), " %dx%d %d bit", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth);
+			int G = gcd(s_aModes[i].m_Width, s_aModes[i].m_Height);
+			str_format(aBuf, sizeof(aBuf), " %dx%d %d bit (%d:%d)", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth, s_aModes[i].m_Width/G, s_aModes[i].m_Height/G);
 			UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1);
 		}
 	}
@@ -757,7 +765,10 @@ void CMenus::RenderSettingsSound(CUIRect MainView)
 	{
 		g_Config.m_SndEnable ^= 1;
 		if(g_Config.m_SndEnable)
-			m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
+		{
+			if(g_Config.m_SndMusic)
+				m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
+		}
 		else
 			m_pClient->m_pSounds->Stop(SOUND_MENU);
 		m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate);
@@ -771,7 +782,7 @@ void CMenus::RenderSettingsSound(CUIRect MainView)
 	{
 		g_Config.m_SndMusic ^= 1;
 		if(g_Config.m_SndMusic)
-			m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
+			m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
 		else
 			m_pClient->m_pSounds->Stop(SOUND_MENU);
 	}
@@ -810,10 +821,11 @@ class CLanguage
 {
 public:
 	CLanguage() {}
-	CLanguage(const char *n, const char *f) : m_Name(n), m_FileName(f) {}
+	CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {}
 
 	string m_Name;
 	string m_FileName;
+	int m_CountryCode;
 
 	bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; }
 };
@@ -828,6 +840,7 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array<
 	}
 
 	char aOrigin[128];
+	char aReplacement[128];
 	CLineReader LineReader;
 	LineReader.Init(File);
 	char *pLine;
@@ -837,14 +850,32 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array<
 			continue;
 
 		str_copy(aOrigin, pLine, sizeof(aOrigin));
-		char *pReplacement = LineReader.Get();
-		if(!pReplacement)
+
+		pLine = LineReader.Get();
+		if(!pLine)
+		{
+			pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
+			break;
+		}
+
+		if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
+		{
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
+			pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
+			(void)LineReader.Get();
+			continue;
+		}
+		str_copy(aReplacement, pLine+3, sizeof(aReplacement));
+
+		pLine = LineReader.Get();
+		if(!pLine)
 		{
 			pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
 			break;
 		}
 
-		if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ')
+		if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
 		{
 			char aBuf[128];
 			str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
@@ -854,7 +885,7 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array<
 
 		char aFileName[128];
 		str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
-		pLanguages->add(CLanguage(pReplacement+3, aFileName));
+		pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine+3)));
 	}
 	io_close(File);
 }
@@ -868,7 +899,7 @@ void CMenus::RenderLanguageSelection(CUIRect MainView)
 
 	if(s_Languages.size() == 0)
 	{
-		s_Languages.add(CLanguage("English", ""));
+		s_Languages.add(CLanguage("English", "", 826));
 		LoadLanguageIndexfile(Storage(), Console(), &s_Languages);
 		for(int i = 0; i < s_Languages.size(); i++)
 			if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
@@ -887,7 +918,16 @@ void CMenus::RenderLanguageSelection(CUIRect MainView)
 		CListboxItem Item = UiDoListboxNextItem(&r.front());
 
 		if(Item.m_Visible)
-			UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
+		{
+			CUIRect Rect;
+			Item.m_Rect.VSplitLeft(Item.m_Rect.h*2.0f, &Rect, &Item.m_Rect);
+			Rect.VMargin(6.0f, &Rect);
+			Rect.HMargin(3.0f, &Rect);
+			vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
+			m_pClient->m_pCountryFlags->Render(r.front().m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
+			Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect);
+ 			UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
+		}
 	}
 
 	s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
diff --git a/src/game/client/components/particles.cpp b/src/game/client/components/particles.cpp
index c4583cb1..66a62f1c 100644
--- a/src/game/client/components/particles.cpp
+++ b/src/game/client/components/particles.cpp
@@ -43,6 +43,11 @@ void CParticles::Add(int Group, CParticle *pPart)
 		if(pInfo->m_Paused)
 			return;
 	}
+	else
+	{
+		if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+			return;
+	}
 
 	if (m_FirstFree == -1)
 		return;
@@ -142,7 +147,10 @@ void CParticles::OnRender()
 			Update((float)((t-LastTime)/(double)time_freq())*pInfo->m_Speed);
 	}
 	else
-		Update((float)((t-LastTime)/(double)time_freq()));
+	{
+		if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+			Update((float)((t-LastTime)/(double)time_freq()));
+	}
 
 	LastTime = t;
 }
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp
index 6811c2ad..2eddd8a9 100644
--- a/src/game/client/components/players.cpp
+++ b/src/game/client/components/players.cpp
@@ -95,30 +95,7 @@ void CPlayers::RenderHook(
 	Player = *pPlayerChar;
 
 	CNetObj_PlayerInfo pInfo = *pPlayerInfo;
-	CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientID].m_RenderInfo;
-
-	// check for teamplay modes
-	bool IsTeamplay = false;
-	if(m_pClient->m_Snap.m_pGameInfoObj)
-		IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) != 0;
-
-	// check for ninja
-	if (Player.m_Weapon == WEAPON_NINJA)
-	{
-		// change the skin for the player to the ninja
-		int Skin = m_pClient->m_pSkins->Find("x_ninja");
-		if(Skin != -1)
-		{
-			if(IsTeamplay)
-				RenderInfo.m_Texture = m_pClient->m_pSkins->Get(Skin)->m_ColorTexture;
-			else
-			{
-				RenderInfo.m_Texture = m_pClient->m_pSkins->Get(Skin)->m_OrgTexture;
-				RenderInfo.m_ColorBody = vec4(1,1,1,1);
-				RenderInfo.m_ColorFeet = vec4(1,1,1,1);
-			}
-		}
-	}
+	CTeeRenderInfo RenderInfo = m_aRenderInfo[pInfo.m_ClientID];
 
 	float IntraTick = Client()->IntraGameTick();
 
@@ -218,31 +195,9 @@ void CPlayers::RenderPlayer(
 	Player = *pPlayerChar;
 
 	CNetObj_PlayerInfo pInfo = *pPlayerInfo;
-	CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientID].m_RenderInfo;
+	CTeeRenderInfo RenderInfo = m_aRenderInfo[pInfo.m_ClientID];
 
-	// check for teamplay modes
-	bool IsTeamplay = false;
 	bool NewTick = m_pClient->m_NewTick;
-	if(m_pClient->m_Snap.m_pGameInfoObj)
-		IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) != 0;
-
-	// check for ninja
-	if (Player.m_Weapon == WEAPON_NINJA)
-	{
-		// change the skin for the player to the ninja
-		int Skin = m_pClient->m_pSkins->Find("x_ninja");
-		if(Skin != -1)
-		{
-			if(IsTeamplay)
-				RenderInfo.m_Texture = m_pClient->m_pSkins->Get(Skin)->m_ColorTexture;
-			else
-			{
-				RenderInfo.m_Texture = m_pClient->m_pSkins->Get(Skin)->m_OrgTexture;
-				RenderInfo.m_ColorBody = vec4(1,1,1,1);
-				RenderInfo.m_ColorFeet = vec4(1,1,1,1);
-			}
-		}
-	}
 
 	// set size
 	RenderInfo.m_Size = 64.0f;
@@ -330,14 +285,17 @@ void CPlayers::RenderPlayer(
 	else if(!WantOtherDir)
 		State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f);
 
+	static float s_LastGameTickTime = Client()->GameTickTime();
+	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+		s_LastGameTickTime = Client()->GameTickTime();
 	if (Player.m_Weapon == WEAPON_HAMMER)
 	{
-		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
+		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
 		State.Add(&g_pData->m_aAnimations[ANIM_HAMMER_SWING], clamp(ct*5.0f,0.0f,1.0f), 1.0f);
 	}
 	if (Player.m_Weapon == WEAPON_NINJA)
 	{
-		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
+		float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
 		State.Add(&g_pData->m_aAnimations[ANIM_NINJA_SWING], clamp(ct*2.0f,0.0f,1.0f), 1.0f);
 	}
 
@@ -347,7 +305,7 @@ void CPlayers::RenderPlayer(
 		static int64 SkidSoundTime = 0;
 		if(time_get()-SkidSoundTime > time_freq()/10)
 		{
-			m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SKID, 0.25f, Position);
+			m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_SKID, 0.25f, Position);
 			SkidSoundTime = time_get();
 		}
 
@@ -409,15 +367,22 @@ void CPlayers::RenderPlayer(
 			if ((Client()->GameTick()-Player.m_AttackTick) <= (SERVER_TICK_SPEED / 6) && g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles)
 			{
 				int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles;
+				static int s_LastIteX = IteX;
 				if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 				{
-					static int s_LastIteX = IteX;
 					const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
 					if(pInfo->m_Paused)
 						IteX = s_LastIteX;
 					else
 						s_LastIteX = IteX;
 				}
+				else
+				{
+					if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+						IteX = s_LastIteX;
+					else
+						s_LastIteX = IteX;
+				}
 				if(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX])
 				{
 					vec2 Dir = vec2(pPlayerChar->m_X,pPlayerChar->m_Y) - vec2(pPrevChar->m_X, pPrevChar->m_Y);
@@ -438,7 +403,11 @@ void CPlayers::RenderPlayer(
 		{
 			// TODO: should be an animation
 			Recoil = 0;
-			float a = (Client()->GameTick()-Player.m_AttackTick+IntraTick)/5.0f;
+			static float s_LastIntraTick = IntraTick;
+			if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
+				s_LastIntraTick = IntraTick;
+
+			float a = (Client()->GameTick()-Player.m_AttackTick+s_LastIntraTick)/5.0f;
 			if(a < 1)
 				Recoil = sinf(a*pi);
 			p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Dir*Recoil*10.0f;
@@ -460,6 +429,22 @@ void CPlayers::RenderPlayer(
 				}
 
 				int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles;
+				static int s_LastIteX = IteX;
+				if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
+				{
+					const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
+					if(pInfo->m_Paused)
+						IteX = s_LastIteX;
+					else
+						s_LastIteX = IteX;
+				}
+				else
+				{
+					if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+						IteX = s_LastIteX;
+					else
+						s_LastIteX = IteX;
+				}
 				if (Alpha > 0.0f && g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX])
 				{
 					float OffsetY = -g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsety;
@@ -546,6 +531,31 @@ void CPlayers::RenderPlayer(
 
 void CPlayers::OnRender()
 {
+	// update RenderInfo for ninja
+	bool IsTeamplay = false;
+	if(m_pClient->m_Snap.m_pGameInfoObj)
+		IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) != 0;
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		m_aRenderInfo[i] = m_pClient->m_aClients[i].m_RenderInfo;
+		if(m_pClient->m_Snap.m_aCharacters[i].m_Cur.m_Weapon == WEAPON_NINJA)
+		{
+			// change the skin for the player to the ninja
+			int Skin = m_pClient->m_pSkins->Find("x_ninja");
+			if(Skin != -1)
+			{
+				if(IsTeamplay)
+					m_aRenderInfo[i].m_Texture = m_pClient->m_pSkins->Get(Skin)->m_ColorTexture;
+				else
+				{
+					m_aRenderInfo[i].m_Texture = m_pClient->m_pSkins->Get(Skin)->m_OrgTexture;
+					m_aRenderInfo[i].m_ColorBody = vec4(1,1,1,1);
+					m_aRenderInfo[i].m_ColorFeet = vec4(1,1,1,1);
+				}
+			}
+		}
+	}
+
 	// render other players in two passes, first pass we render the other, second pass we render our self
 	for(int p = 0; p < 4; p++)
 	{
diff --git a/src/game/client/components/players.h b/src/game/client/components/players.h
index cedad0ff..9f23a0e6 100644
--- a/src/game/client/components/players.h
+++ b/src/game/client/components/players.h
@@ -6,6 +6,7 @@
 
 class CPlayers : public CComponent
 {
+	CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
 	void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
 	void RenderPlayer(
 		const CNetObj_Character *pPrevChar,
diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp
index 2cec5e62..935f7bad 100644
--- a/src/game/client/components/scoreboard.cpp
+++ b/src/game/client/components/scoreboard.cpp
@@ -273,12 +273,9 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
 		TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1);
 
 		// country flag
-		Graphics()->TextureSet(m_pClient->m_pCountryFlags->Get(m_pClient->m_aClients[pInfo->m_ClientID].m_Country)->m_Texture);
-		Graphics()->QuadsBegin();
-		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
-		IGraphics::CQuadItem QuadItem(CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f);
-		Graphics()->QuadsDrawTL(&QuadItem, 1);
-		Graphics()->QuadsEnd();
+		vec4 Color(1.0f, 1.0f, 1.0f, 0.5f);
+		m_pClient->m_pCountryFlags->Render(m_pClient->m_aClients[pInfo->m_ClientID].m_Country, &Color,
+											CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f);
 
 		// ping
 		str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 1000));
diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp
index dd38e9ea..babf49bb 100644
--- a/src/game/client/components/skins.cpp
+++ b/src/game/client/components/skins.cpp
@@ -7,6 +7,7 @@
 
 #include <engine/graphics.h>
 #include <engine/storage.h>
+#include <engine/shared/config.h>
 
 #include "skins.h"
 
@@ -103,8 +104,11 @@ int CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 
 	// set skin data
 	str_copy(Skin.m_aName, pName, min((int)sizeof(Skin.m_aName),l-3));
-	str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
-	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
+	if(g_Config.m_Debug)
+	{
+		str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
+		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
+	}
 	pSelf->m_aSkins.add(Skin);
 
 	return 0;
diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp
index ffafa128..be63415c 100644
--- a/src/game/client/components/sounds.cpp
+++ b/src/game/client/components/sounds.cpp
@@ -34,6 +34,30 @@ static int LoadSoundsThread(void *pUser)
 
 	return 0;
 }
+
+int CSounds::GetSampleId(int SetId)
+{
+	if(!g_Config.m_SndEnable || !Sound()->IsSoundEnabled() || m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds)
+		return -1;
+	
+	CDataSoundset *pSet = &g_pData->m_aSounds[SetId];
+	if(!pSet->m_NumSounds)
+		return -1;
+
+	if(pSet->m_NumSounds == 1)
+		return pSet->m_aSounds[0].m_Id;
+
+	// return random one
+	int Id;
+	do
+	{
+		Id = rand() % pSet->m_NumSounds;
+	}
+	while(Id == pSet->m_Last);
+	pSet->m_Last = Id;
+	return pSet->m_aSounds[Id].m_Id;
+}
+
 void CSounds::OnInit()
 {
 	// setup sound channels
@@ -65,8 +89,17 @@ void CSounds::OnInit()
 
 void CSounds::OnReset()
 {
-	Sound()->StopAll();
-	ClearQueue();
+	if(Client()->State() >= IClient::STATE_ONLINE)
+	{
+		Sound()->StopAll();
+		ClearQueue();
+	}
+}
+
+void CSounds::OnStateChange(int NewState, int OldState)
+{
+	if(NewState == IClient::STATE_ONLINE || NewState == IClient::STATE_DEMOPLAYBACK)
+		OnReset();
 }
 
 void CSounds::OnRender()
@@ -89,7 +122,7 @@ void CSounds::OnRender()
 		int64 Now = time_get();
 		if(m_QueueWaitTime <= Now)
 		{
-			Play(m_aQueue[0].m_Channel, m_aQueue[0].m_SetId, 1.0f, vec2(0,0));
+			Play(m_aQueue[0].m_Channel, m_aQueue[0].m_SetId, 1.0f);
 			m_QueueWaitTime = Now+time_freq()*3/10; // wait 300ms before playing the next one
 			if(--m_QueuePos > 0)
 				mem_move(m_aQueue, m_aQueue+1, m_QueuePos*sizeof(QueueEntry));
@@ -123,47 +156,48 @@ void CSounds::PlayAndRecord(int Chn, int SetId, float Vol, vec2 Pos)
 	Msg.m_SoundID = SetId;
 	Client()->SendPackMsg(&Msg, MSGFLAG_NOSEND|MSGFLAG_RECORD);
 
-	Play(Chn, SetId, Vol, Pos);
+	Play(Chn, SetId, Vol);
 }
 
-void CSounds::Play(int Chn, int SetId, float Vol, vec2 Pos)
+void CSounds::Play(int Chn, int SetId, float Vol)
 {
-	if(!g_Config.m_SndEnable || (Chn == CHN_MUSIC && !g_Config.m_SndMusic) || m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds)
+	if(Chn == CHN_MUSIC && !g_Config.m_SndMusic)
 		return;
 
-	SOUNDSET *pSet = &g_pData->m_aSounds[SetId];
-
-	if(!pSet->m_NumSounds)
+	int SampleId = GetSampleId(SetId);
+	if(SampleId == -1)
 		return;
-	
+
 	int Flags = 0;
 	if(Chn == CHN_MUSIC)
 		Flags = ISound::FLAG_LOOP;
 
-	if(pSet->m_NumSounds == 1)
-	{
-		Sound()->PlayAt(Chn, pSet->m_aSounds[0].m_Id, Flags, Pos.x, Pos.y);
+	Sound()->Play(Chn, SampleId, Flags);
+}
+
+void CSounds::PlayAt(int Chn, int SetId, float Vol, vec2 Pos)
+{
+	if(Chn == CHN_MUSIC && !g_Config.m_SndMusic)
+		return;
+	
+	int SampleId = GetSampleId(SetId);
+	if(SampleId == -1)
 		return;
-	}
 
-	// play a random one
-	int Id;
-	do
-	{
-		Id = rand() % pSet->m_NumSounds;
-	}
-	while(Id == pSet->m_Last);
-	Sound()->PlayAt(Chn, pSet->m_aSounds[Id].m_Id, Flags, Pos.x, Pos.y);
-	pSet->m_Last = Id;
+	int Flags = 0;
+	if(Chn == CHN_MUSIC)
+		Flags = ISound::FLAG_LOOP;
+
+	Sound()->PlayAt(Chn, SampleId, Flags, Pos.x, Pos.y);
 }
 
 void CSounds::Stop(int SetId)
 {
 	if(m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds)
 		return;
-	
-	SOUNDSET *pSet = &g_pData->m_aSounds[SetId];
-	
+
+	CDataSoundset *pSet = &g_pData->m_aSounds[SetId];
+
 	for(int i = 0; i < pSet->m_NumSounds; i++)
 		Sound()->Stop(pSet->m_aSounds[i].m_Id);
 }
diff --git a/src/game/client/components/sounds.h b/src/game/client/components/sounds.h
index 2670f793..9d647398 100644
--- a/src/game/client/components/sounds.h
+++ b/src/game/client/components/sounds.h
@@ -19,6 +19,8 @@ class CSounds : public CComponent
 	int64 m_QueueWaitTime;
 	class CJob m_SoundJob;
 	bool m_WaitForSoundJob;
+	
+	int GetSampleId(int SetId);
 
 public:
 	// sound channels
@@ -32,11 +34,13 @@ public:
 
 	virtual void OnInit();
 	virtual void OnReset();
+	virtual void OnStateChange(int NewState, int OldState);
 	virtual void OnRender();
 
 	void ClearQueue();
 	void Enqueue(int Channel, int SetId);
-	void Play(int Channel, int SetId, float Vol, vec2 Pos);
+	void Play(int Channel, int SetId, float Vol);
+	void PlayAt(int Channel, int SetId, float Vol, vec2 Pos);
 	void PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos);
 	void Stop(int SetId);
 };
diff --git a/src/game/client/components/spectator.cpp b/src/game/client/components/spectator.cpp
index 41c7b48f..c09b2ee2 100644
--- a/src/game/client/components/spectator.cpp
+++ b/src/game/client/components/spectator.cpp
@@ -64,8 +64,8 @@ void CSpectator::ConSpectateNext(IConsole::IResult *pResult, void *pUserData)
 				if(!pSelf->m_pClient->m_Snap.m_paPlayerInfos[i] || pSelf->m_pClient->m_Snap.m_paPlayerInfos[i]->m_Team == TEAM_SPECTATORS)
 					continue;
 
-			NewSpectatorID = i;
-			GotNewSpectatorID = true;
+				NewSpectatorID = i;
+				GotNewSpectatorID = true;
 				break;
 			}
 		}
@@ -139,6 +139,7 @@ bool CSpectator::OnMouseMove(float x, float y)
 	if(!m_Active)
 		return false;
 
+	UI()->ConvertMouseMove(&x, &y);
 	m_SelectorMouse += vec2(x,y);
 	return true;
 }
@@ -161,6 +162,13 @@ void CSpectator::OnRender()
 		return;
 	}
 
+	if(!m_pClient->m_Snap.m_SpecInfo.m_Active)
+	{
+		m_Active = false;
+		m_WasActive = false;
+		return;
+	}
+
 	m_WasActive = true;
 	m_SelectedSpectatorID = NO_SELECTION;
 
@@ -236,6 +244,23 @@ void CSpectator::OnRender()
 		TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f);
 		TextRender()->Text(0, Width/2.0f+x+50.0f, Height/2.0f+y+5.0f, FontSize, m_pClient->m_aClients[i].m_aName, 220.0f);
 
+		// flag
+		if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS &&
+			m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == m_pClient->m_Snap.m_paPlayerInfos[i]->m_ClientID ||
+			m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == m_pClient->m_Snap.m_paPlayerInfos[i]->m_ClientID))
+		{
+			Graphics()->BlendNormal();
+			Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
+			Graphics()->QuadsBegin();
+
+			RenderTools()->SelectSprite(m_pClient->m_Snap.m_paPlayerInfos[i]->m_Team==TEAM_RED ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
+
+			float Size = LineHeight;
+			IGraphics::CQuadItem QuadItem(Width/2.0f+x-LineHeight/5.0f, Height/2.0f+y-LineHeight/3.0f, Size/2.0f, Size);
+			Graphics()->QuadsDrawTL(&QuadItem, 1);
+			Graphics()->QuadsEnd();
+		}
+
 		CTeeRenderInfo TeeInfo = m_pClient->m_aClients[i].m_RenderInfo;
 		RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Width/2.0f+x+20.0f, Height/2.0f+y+20.0f));
 
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 511cf894..86fb5ad0 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -90,23 +90,11 @@ void CGameClient::CStack::Add(class CComponent *pComponent) { m_paComponents[m_N
 const char *CGameClient::Version() { return GAME_VERSION; }
 const char *CGameClient::NetVersion() { return GAME_NETVERSION; }
 const char *CGameClient::GetItemName(int Type) { return m_NetObjHandler.GetObjName(Type); }
-int CGameClient::GetCountryIndex(int Code)
-{
-	int Index = g_GameClient.m_pCountryFlags->Find(Code);
-	if(Index < 0)
-	{
-		Index = g_GameClient.m_pCountryFlags->Find(-1);
-		if(Index < 0)
-			Index = 0;
-	}
-	return Index;
-}
 
 void CGameClient::OnConsoleInit()
 {
 	m_pEngine = Kernel()->RequestInterface<IEngine>();
 	m_pClient = Kernel()->RequestInterface<IClient>();
-	m_pGraphics = Kernel()->RequestInterface<IGraphics>();
 	m_pTextRender = Kernel()->RequestInterface<ITextRender>();
 	m_pSound = Kernel()->RequestInterface<ISound>();
 	m_pInput = Kernel()->RequestInterface<IInput>();
@@ -137,6 +125,8 @@ void CGameClient::OnConsoleInit()
 	m_pVoting = &::gs_Voting;
 	m_pScoreboard = &::gs_Scoreboard;
 	m_pItems = &::gs_Items;
+	m_pMapLayersBackGround = &::gs_MapLayersBackGround;
+	m_pMapLayersForeGround = &::gs_MapLayersForeGround;
 
 	// make a list of all the systems, make sure to add them in the corrent render order
 	m_All.Add(m_pSkins);
@@ -196,19 +186,17 @@ void CGameClient::OnConsoleInit()
 	Console()->Register("restart", "?i", CFGFLAG_SERVER, 0, 0, "Restart in x seconds");
 	Console()->Register("broadcast", "r", CFGFLAG_SERVER, 0, 0, "Broadcast message");
 	Console()->Register("say", "r", CFGFLAG_SERVER, 0, 0, "Say in chat");
-	Console()->Register("set_team", "ii", CFGFLAG_SERVER, 0, 0, "Set team of player to team");
+	Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, 0, 0, "Set team of player to team");
 	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, 0, 0, "Set team of all players to team");
 	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, 0, 0, "Add a voting option");
 	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, 0, 0, "remove a voting option");
 	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, 0, 0, "Force a voting option");
 	Console()->Register("clear_votes", "", CFGFLAG_SERVER, 0, 0, "Clears the voting options");
 	Console()->Register("vote", "r", CFGFLAG_SERVER, 0, 0, "Force a vote to yes/no");
+	Console()->Register("swap_teams", "", CFGFLAG_SERVER, 0, 0, "Swap the current teams");
+	Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, 0, 0, "Shuffle the current teams");
 
 
-	// propagate pointers
-	m_UI.SetGraphics(Graphics(), TextRender());
-	m_RenderTools.m_pGraphics = Graphics();
-	m_RenderTools.m_pUI = UI();
 	for(int i = 0; i < m_All.m_Num; i++)
 		m_All.m_paComponents[i]->m_pClient = this;
 
@@ -232,6 +220,13 @@ void CGameClient::OnConsoleInit()
 
 void CGameClient::OnInit()
 {
+	m_pGraphics = Kernel()->RequestInterface<IGraphics>();
+
+	// propagate pointers
+	m_UI.SetGraphics(Graphics(), TextRender());
+	m_RenderTools.m_pGraphics = Graphics();
+	m_RenderTools.m_pUI = UI();
+	
 	int64 Start = time_get();
 
 	// set the language
@@ -352,6 +347,9 @@ void CGameClient::OnReset()
 		m_All.m_paComponents[i]->OnReset();
 
 	m_DemoSpecID = SPEC_FREEVIEW;
+	m_FlagDropTick[TEAM_RED] = 0;
+	m_FlagDropTick[TEAM_BLUE] = 0;
+	m_Tuning = CTuningParams();
 }
 
 
@@ -451,7 +449,7 @@ void CGameClient::OnRender()
 	m_NewPredictedTick = false;
 
 	// check if client info has to be resent
-	if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get())
+	if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && m_Snap.m_LocalClientID >= 0 && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get())
 	{
 		// resend if client info differs
 		if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) ||
@@ -553,7 +551,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
 			pMsg->m_SoundID == SOUND_CTF_GRAB_PL)
 			g_GameClient.m_pSounds->Enqueue(CSounds::CHN_GLOBAL, pMsg->m_SoundID);
 		else
-			g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f, vec2(0,0));
+			g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f);
 	}
 }
 
@@ -602,33 +600,33 @@ void CGameClient::ProcessEvents()
 
 		if(Item.m_Type == NETEVENTTYPE_DAMAGEIND)
 		{
-			NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)pData;
+			CNetEvent_DamageInd *ev = (CNetEvent_DamageInd *)pData;
 			g_GameClient.m_pEffects->DamageIndicator(vec2(ev->m_X, ev->m_Y), GetDirection(ev->m_Angle));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_EXPLOSION)
 		{
-			NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)pData;
+			CNetEvent_Explosion *ev = (CNetEvent_Explosion *)pData;
 			g_GameClient.m_pEffects->Explosion(vec2(ev->m_X, ev->m_Y));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_HAMMERHIT)
 		{
-			NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)pData;
+			CNetEvent_HammerHit *ev = (CNetEvent_HammerHit *)pData;
 			g_GameClient.m_pEffects->HammerHit(vec2(ev->m_X, ev->m_Y));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_SPAWN)
 		{
-			NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)pData;
+			CNetEvent_Spawn *ev = (CNetEvent_Spawn *)pData;
 			g_GameClient.m_pEffects->PlayerSpawn(vec2(ev->m_X, ev->m_Y));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_DEATH)
 		{
-			NETEVENT_DEATH *ev = (NETEVENT_DEATH *)pData;
+			CNetEvent_Death *ev = (CNetEvent_Death *)pData;
 			g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientID);
 		}
 		else if(Item.m_Type == NETEVENTTYPE_SOUNDWORLD)
 		{
-			NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)pData;
-			g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y));
+			CNetEvent_SoundWorld *ev = (CNetEvent_SoundWorld *)pData;
+			g_GameClient.m_pSounds->PlayAt(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y));
 		}
 	}
 }
@@ -696,7 +694,7 @@ void CGameClient::OnNewSnapshot()
 				int ClientID = Item.m_ID;
 				IntsToStr(&pInfo->m_Name0, 4, m_aClients[ClientID].m_aName);
 				IntsToStr(&pInfo->m_Clan0, 3, m_aClients[ClientID].m_aClan);
-				m_aClients[ClientID].m_Country = GetCountryIndex(pInfo->m_Country);
+				m_aClients[ClientID].m_Country = pInfo->m_Country;
 				IntsToStr(&pInfo->m_Skin0, 6, m_aClients[ClientID].m_aSkinName);
 
 				m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor;
@@ -794,6 +792,20 @@ void CGameClient::OnNewSnapshot()
 			{
 				m_Snap.m_pGameDataObj = (const CNetObj_GameData *)pData;
 				m_Snap.m_GameDataSnapID = Item.m_ID;
+				if(m_Snap.m_pGameDataObj->m_FlagCarrierRed == FLAG_TAKEN)
+				{
+					if(m_FlagDropTick[TEAM_RED] == 0)
+						m_FlagDropTick[TEAM_RED] = Client()->GameTick();
+				}
+				else if(m_FlagDropTick[TEAM_RED] != 0)
+						m_FlagDropTick[TEAM_RED] = 0;
+				if(m_Snap.m_pGameDataObj->m_FlagCarrierBlue == FLAG_TAKEN)
+				{
+					if(m_FlagDropTick[TEAM_BLUE] == 0)
+						m_FlagDropTick[TEAM_BLUE] = Client()->GameTick();
+				}
+				else if(m_FlagDropTick[TEAM_BLUE] != 0)
+						m_FlagDropTick[TEAM_BLUE] = 0;
 			}
 			else if(Item.m_Type == NETOBJTYPE_FLAG)
 				m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData;
@@ -856,6 +868,17 @@ void CGameClient::OnNewSnapshot()
 			}
 		}
 	}
+	// sort player infos by team
+	int Teams[3] = { TEAM_RED, TEAM_BLUE, TEAM_SPECTATORS };
+	int Index = 0;
+	for(int Team = 0; Team < 3; ++Team)
+	{
+		for(int i = 0; i < MAX_CLIENTS && Index < MAX_CLIENTS; ++i)
+		{
+			if(m_Snap.m_paPlayerInfos[i] && m_Snap.m_paPlayerInfos[i]->m_Team == Teams[Team])
+				m_Snap.m_paInfoByTeam[Index++] = m_Snap.m_paPlayerInfos[i];
+		}
+	}
 
 	CTuningParams StandardTuning;
 	CServerInfo CurrentServerInfo;
@@ -870,6 +893,15 @@ void CGameClient::OnNewSnapshot()
 			m_ServerMode = SERVERMODE_PUREMOD;
 	}
 
+	// add tuning to demo
+	if(DemoRecorder()->IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
+	{
+		CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
+		int *pParams = (int *)&m_Tuning;
+		for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
+			Msg.AddInt(pParams[i]);
+		Client()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND);
+	}
 }
 
 void CGameClient::OnPredict()
diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h
index a89f4e86..e8c7e7bd 100644
--- a/src/game/client/gameclient.h
+++ b/src/game/client/gameclient.h
@@ -89,6 +89,7 @@ public:
 	bool m_SuppressEvents;
 	bool m_NewTick;
 	bool m_NewPredictedTick;
+	int m_FlagDropTick[2];
 
 	// TODO: move this
 	CTuningParams m_Tuning;
@@ -124,6 +125,7 @@ public:
 
 		const CNetObj_PlayerInfo *m_paPlayerInfos[MAX_CLIENTS];
 		const CNetObj_PlayerInfo *m_paInfoByScore[MAX_CLIENTS];
+		const CNetObj_PlayerInfo *m_paInfoByTeam[MAX_CLIENTS];
 
 		int m_LocalClientID;
 		int m_NumPlayers;
@@ -211,7 +213,6 @@ public:
 	virtual void OnStartGame();
 
 	virtual const char *GetItemName(int Type);
-	virtual int GetCountryIndex(int Code);
 	virtual const char *Version();
 	virtual const char *NetVersion();
 
@@ -241,6 +242,8 @@ public:
 	class CVoting *m_pVoting;
 	class CScoreboard *m_pScoreboard;
 	class CItems *m_pItems;
+	class CMapLayers *m_pMapLayersBackGround;
+	class CMapLayers *m_pMapLayersForeGround;
 };
 
 
diff --git a/src/game/client/lineinput.cpp b/src/game/client/lineinput.cpp
index 29b891c2..2de85d66 100644
--- a/src/game/client/lineinput.cpp
+++ b/src/game/client/lineinput.cpp
@@ -42,7 +42,7 @@ bool CLineInput::Manipulate(IInput::CEvent e, char *pStr, int StrMaxSize, int *p
 
 		if (Len < StrMaxSize - CharSize && CursorPos < StrMaxSize - CharSize)
 		{
-			mem_move(pStr + CursorPos + CharSize, pStr + CursorPos, Len - CursorPos + CharSize);
+			mem_move(pStr + CursorPos + CharSize, pStr + CursorPos, Len-CursorPos+1); // +1 == null term
 			for(int i = 0; i < CharSize; i++)
 				pStr[CursorPos+i] = Tmp[i];
 			CursorPos += CharSize;
diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp
index 5dbc3842..278ed51a 100644
--- a/src/game/client/render.cpp
+++ b/src/game/client/render.cpp
@@ -37,7 +37,7 @@ static void layershot_end()
 	config.cl_layershot++;
 }*/
 
-void CRenderTools::SelectSprite(SPRITE *pSpr, int Flags, int sx, int sy)
+void CRenderTools::SelectSprite(CDataSprite *pSpr, int Flags, int sx, int sy)
 {
 	int x = pSpr->m_X+sx;
 	int y = pSpr->m_Y+sy;
@@ -75,7 +75,7 @@ void CRenderTools::SelectSprite(SPRITE *pSpr, int Flags, int sx, int sy)
 
 void CRenderTools::SelectSprite(int Id, int Flags, int sx, int sy)
 {
-	if(Id < 0 || Id > g_pData->m_NumSprites)
+	if(Id < 0 || Id >= g_pData->m_NumSprites)
 		return;
 	SelectSprite(&g_pData->m_aSprites[Id], Flags, sx, sy);
 }
@@ -232,7 +232,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote
 			}
 
 			// draw feet
-			ANIM_KEYFRAME *pFoot = f ? pAnim->GetFrontFoot() : pAnim->GetBackFoot();
+			CAnimKeyframe *pFoot = f ? pAnim->GetFrontFoot() : pAnim->GetBackFoot();
 
 			float w = BaseSize;
 			float h = BaseSize/2;
diff --git a/src/game/client/render.h b/src/game/client/render.h
index 10705e56..d3d7fc40 100644
--- a/src/game/client/render.h
+++ b/src/game/client/render.h
@@ -39,6 +39,7 @@ enum
 	TILERENDERFLAG_EXTEND=4,
 };
 
+typedef void (*ENVELOPE_EVAL)(float TimeOffset, int Env, float *pChannels, void *pUser);
 
 class CRenderTools
 {
@@ -51,7 +52,7 @@ public:
 
 	//typedef struct SPRITE;
 
-	void SelectSprite(struct SPRITE *pSprite, int Flags=0, int sx=0, int sy=0);
+	void SelectSprite(struct CDataSprite *pSprite, int Flags=0, int sx=0, int sy=0);
 	void SelectSprite(int id, int Flags=0, int sx=0, int sy=0);
 
 	void DrawSprite(float x, float y, float size);
@@ -70,8 +71,8 @@ public:
 
 	// map render methods (gc_render_map.cpp)
 	static void RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult);
-	void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, void (*pfnEval)(float TimeOffset, int Env, float *pChannels, void *pUser), void *pUser);
-	void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int Flags);
+	void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser);
+	void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
 
 	// helpers
 	void MapscreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY,
diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp
index 33cc1c7d..23fa42e0 100644
--- a/src/game/client/render_map.cpp
+++ b/src/game/client/render_map.cpp
@@ -78,7 +78,7 @@ static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation)
 	pPoint->y = (int)(x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y);
 }
 
-void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, void (*pfnEval)(float TimeOffset, int Env, float *pChannels, void *pUser), void *pUser)
+void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser)
 {
 	Graphics()->QuadsBegin();
 	float Conv = 1/255.0f;
@@ -162,7 +162,8 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, voi
 	Graphics()->QuadsEnd();
 }
 
-void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags)
+void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags,
+									ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset)
 {
 	//Graphics()->TextureSet(img_get(tmap->image));
 	float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
@@ -174,8 +175,19 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
 	float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth();
 	float FinalTilesetScale = FinalTileSize/TilePixelSize;
 
+	float r=1, g=1, b=1, a=1;
+	if(ColorEnv >= 0)
+	{
+		float aChannels[4];
+		pfnEval(ColorEnvOffset/1000.0f, ColorEnv, aChannels, pUser);
+		r = aChannels[0];
+		g = aChannels[1];
+		b = aChannels[2];
+		a = aChannels[3];
+	}
+
 	Graphics()->QuadsBegin();
-	Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a);
+	Graphics()->SetColor(Color.r*r, Color.g*g, Color.b*b, Color.a*a);
 
 	int StartY = (int)(ScreenY0/Scale)-1;
 	int StartX = (int)(ScreenX0/Scale)-1;
diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp
index 2161bc77..c5219575 100644
--- a/src/game/client/ui.cpp
+++ b/src/game/client/ui.cpp
@@ -53,6 +53,13 @@ int CUI::MouseInside(const CUIRect *r)
 	return 0;
 }
 
+void CUI::ConvertMouseMove(float *x, float *y)
+{
+	float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens;
+	*x = *x*Fac;
+	*y = *y*Fac;
+}
+
 CUIRect *CUI::Screen()
 {
 	float Aspect = Graphics()->ScreenAspect();
@@ -67,6 +74,11 @@ CUIRect *CUI::Screen()
 	return &m_Screen;
 }
 
+float CUI::PixelSize()
+{
+	return Screen()->w/Graphics()->ScreenWidth();
+}
+
 void CUI::SetScale(float s)
 {
 	g_Config.m_UiScale = (int)(s*100.0f);
diff --git a/src/game/client/ui.h b/src/game/client/ui.h
index 017abf7c..daba5d51 100644
--- a/src/game/client/ui.h
+++ b/src/game/client/ui.h
@@ -79,8 +79,10 @@ public:
 	const void *LastActiveItem() const { return m_pLastActiveItem; }
 
 	int MouseInside(const CUIRect *pRect);
+	void ConvertMouseMove(float *x, float *y);
 
 	CUIRect *Screen();
+	float PixelSize();
 	void ClipEnable(const CUIRect *pRect);
 	void ClipDisable();
 
diff --git a/src/game/editor/auto_map.cpp b/src/game/editor/auto_map.cpp
new file mode 100644
index 00000000..3abcf0f4
--- /dev/null
+++ b/src/game/editor/auto_map.cpp
@@ -0,0 +1,202 @@
+#include <stdio.h>	// sscanf
+
+#include <engine/console.h>
+#include <engine/storage.h>
+#include <engine/shared/linereader.h>
+
+#include "auto_map.h"
+#include "editor.h"
+
+CAutoMapper::CAutoMapper(CEditor *pEditor)
+{
+	m_pEditor = pEditor;
+	m_FileLoaded = false;
+}
+
+void CAutoMapper::Load(const char* pTileName)
+{
+	char aPath[256];
+	str_format(aPath, sizeof(aPath), "editor/%s.rules", pTileName);
+	IOHANDLE RulesFile = m_pEditor->Storage()->OpenFile(aPath, IOFLAG_READ, IStorage::TYPE_ALL);
+	if(!RulesFile)
+		return;
+
+	CLineReader LineReader;
+	LineReader.Init(RulesFile);
+
+	CConfiguration *pCurrentConf = 0;
+	CIndexRule *pCurrentIndex = 0;
+
+	char aBuf[256];
+
+	// read each line
+	while(char *pLine = LineReader.Get())
+	{
+		// skip blank/empty lines as well as comments
+		if(str_length(pLine) > 0 && pLine[0] != '#' && pLine[0] != '\n' && pLine[0] != '\r'
+			&& pLine[0] != '\t' && pLine[0] != '\v' && pLine[0] != ' ')
+		{
+			if(pLine[0]== '[')
+			{
+				// new configuration, get the name
+				pLine++;
+
+				CConfiguration NewConf;
+				int ID = m_lConfigs.add(NewConf);
+				pCurrentConf = &m_lConfigs[ID];
+
+				str_copy(pCurrentConf->m_aName, pLine, str_length(pLine));
+			}
+			else
+			{
+				if(!str_comp_num(pLine, "Index", 5))
+				{
+					// new index
+					int ID = 0;
+					char aFlip[128] = "";
+
+					sscanf(pLine, "Index %d %127s", &ID, aFlip);
+
+					CIndexRule NewIndexRule;
+					NewIndexRule.m_ID = ID;
+					NewIndexRule.m_Flag = 0;
+					NewIndexRule.m_RandomValue = 0;
+					NewIndexRule.m_BaseTile = false;
+
+					if(str_length(aFlip) > 0)
+					{
+						if(!str_comp(aFlip, "XFLIP"))
+							NewIndexRule.m_Flag = TILEFLAG_VFLIP;
+						else if(!str_comp(aFlip, "YFLIP"))
+							NewIndexRule.m_Flag = TILEFLAG_HFLIP;
+					}
+
+					// add the index rule object and make it current
+					int ArrayID = pCurrentConf->m_aIndexRules.add(NewIndexRule);
+					pCurrentIndex = &pCurrentConf->m_aIndexRules[ArrayID];
+				}
+				else if(!str_comp_num(pLine, "BaseTile", 8) && pCurrentIndex)
+				{
+					pCurrentIndex->m_BaseTile = true;
+				}
+				else if(!str_comp_num(pLine, "Pos", 3) && pCurrentIndex)
+				{
+					int x = 0, y = 0;
+					char aValue[128];
+					int Value = CPosRule::EMPTY;
+					bool IndexValue = false;
+
+					sscanf(pLine, "Pos %d %d %127s", &x, &y, aValue);
+
+					if(!str_comp(aValue, "FULL"))
+						Value = CPosRule::FULL;
+					else if(!str_comp_num(aValue, "INDEX", 5))
+					{
+						sscanf(pLine, "Pos %*d %*d INDEX %d", &Value);
+						IndexValue = true;
+					}
+
+					CPosRule NewPosRule = {x, y, Value, IndexValue};
+					pCurrentIndex->m_aRules.add(NewPosRule);
+				}
+				else if(!str_comp_num(pLine, "Random", 6) && pCurrentIndex)
+				{
+					sscanf(pLine, "Random %d", &pCurrentIndex->m_RandomValue);
+				}
+			}
+		}
+	}
+
+	io_close(RulesFile);
+
+	str_format(aBuf, sizeof(aBuf),"loaded %s", aPath);
+	m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", aBuf);
+
+	m_FileLoaded = true;
+}
+
+const char* CAutoMapper::GetConfigName(int Index)
+{
+	if(Index < 0 || Index >= m_lConfigs.size())
+		return "";
+
+	return m_lConfigs[Index].m_aName;
+}
+
+void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigID)
+{
+	if(!m_FileLoaded || pLayer->m_Readonly || ConfigID < 0 || ConfigID >= m_lConfigs.size())
+		return;
+
+	CConfiguration *pConf = &m_lConfigs[ConfigID];
+
+	if(!pConf->m_aIndexRules.size())
+		return;
+
+	int BaseTile = 1;
+
+	// find base tile if there is one
+	for(int i = 0; i < pConf->m_aIndexRules.size(); ++i)
+	{
+		if(pConf->m_aIndexRules[i].m_BaseTile)
+		{
+			BaseTile = pConf->m_aIndexRules[i].m_ID;
+			break;
+		}
+	}
+
+	// auto map !
+	int MaxIndex = pLayer->m_Width*pLayer->m_Height;
+	for(int y = 0; y < pLayer->m_Height; y++)
+		for(int x = 0; x < pLayer->m_Width; x++)
+		{
+			CTile *pTile = &(pLayer->m_pTiles[y*pLayer->m_Width+x]);
+			if(pTile->m_Index == 0)
+				continue;
+
+			pTile->m_Index = BaseTile;
+			m_pEditor->m_Map.m_Modified = true;
+
+			if(y == 0 || y == pLayer->m_Height-1 || x == 0 || x == pLayer->m_Width-1)
+				continue;
+
+			for(int i = 0; i < pConf->m_aIndexRules.size(); ++i)
+			{
+				if(pConf->m_aIndexRules[i].m_BaseTile)
+					continue;
+
+				bool RespectRules = true;
+				for(int j = 0; j < pConf->m_aIndexRules[i].m_aRules.size() && RespectRules; ++j)
+				{
+					CPosRule *pRule = &pConf->m_aIndexRules[i].m_aRules[j];
+					int CheckIndex = (y+pRule->m_Y)*pLayer->m_Width+(x+pRule->m_X);
+
+					if(CheckIndex < 0 || CheckIndex >= MaxIndex)
+						RespectRules = false;
+					else
+					{
+ 						if(pRule->m_IndexValue)
+						{
+							if(pLayer->m_pTiles[CheckIndex].m_Index != pRule->m_Value)
+								RespectRules = false;
+						}
+						else
+						{
+							if(pLayer->m_pTiles[CheckIndex].m_Index > 0 && pRule->m_Value == CPosRule::EMPTY)
+								RespectRules = false;
+
+							if(pLayer->m_pTiles[CheckIndex].m_Index == 0 && pRule->m_Value == CPosRule::FULL)
+								RespectRules = false;
+						}
+					}
+				}
+
+				if(RespectRules &&
+					(pConf->m_aIndexRules[i].m_RandomValue <= 1 || (int)((float)rand() / ((float)RAND_MAX + 1) * pConf->m_aIndexRules[i].m_RandomValue) == 1))
+				{
+					pTile->m_Index = pConf->m_aIndexRules[i].m_ID;
+					pTile->m_Flags = pConf->m_aIndexRules[i].m_Flag;
+				}
+			}
+		}
+}
diff --git a/src/game/editor/auto_map.h b/src/game/editor/auto_map.h
new file mode 100644
index 00000000..c5537d4f
--- /dev/null
+++ b/src/game/editor/auto_map.h
@@ -0,0 +1,54 @@
+#ifndef GAME_EDITOR_AUTO_MAP_H
+#define GAME_EDITOR_AUTO_MAP_H
+
+#include <base/tl/array.h>
+
+class CAutoMapper
+{
+	struct CPosRule
+	{
+		int m_X;
+		int m_Y;
+		int m_Value;
+		bool m_IndexValue;
+
+		enum
+		{
+			EMPTY=0,
+			FULL
+		};
+	};
+
+	struct CIndexRule
+	{
+		int m_ID;
+		array<CPosRule> m_aRules;
+		int m_Flag;
+		int m_RandomValue;
+		bool m_BaseTile;
+	};
+
+	struct CConfiguration
+	{
+		array<CIndexRule> m_aIndexRules;
+		char m_aName[128];
+	};
+
+public:
+	CAutoMapper(class CEditor *pEditor);
+
+	void Load(const char* pTileName);
+	void Proceed(class CLayerTiles *pLayer, int ConfigID);
+
+	int ConfigNamesNum() { return m_lConfigs.size(); }
+	const char* GetConfigName(int Index);
+
+	const bool IsLoaded() { return m_FileLoaded; }
+private:
+	array<CConfiguration> m_lConfigs;
+	class CEditor *m_pEditor;
+	bool m_FileLoaded;
+};
+
+
+#endif
diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/editor.cpp
index 1163dc4a..fa1024e0 100644
--- a/src/game/editor/ed_editor.cpp
+++ b/src/game/editor/editor.cpp
@@ -8,20 +8,20 @@
 #include <engine/client.h>
 #include <engine/console.h>
 #include <engine/graphics.h>
-#include <engine/textrender.h>
 #include <engine/input.h>
 #include <engine/keys.h>
 #include <engine/storage.h>
+#include <engine/textrender.h>
 
-#include <game/client/ui.h>
 #include <game/gamecore.h>
+#include <game/localization.h>
+#include <game/client/lineinput.h>
 #include <game/client/render.h>
+#include <game/client/ui.h>
 #include <game/generated/client_data.h>
 
-#include "ed_editor.h"
-#include <game/client/lineinput.h>
-
-#include <game/localization.h>
+#include "auto_map.h"
+#include "editor.h"
 
 int CEditor::ms_CheckerTexture;
 int CEditor::ms_BackgroundTexture;
@@ -41,9 +41,10 @@ CEditorImage::~CEditorImage()
 
 CLayerGroup::CLayerGroup()
 {
-	m_pName = "";
+	m_aName[0] = 0;
 	m_Visible = true;
 	m_SaveToMap = true;
+	m_Collapse = false;
 	m_GameGroup = false;
 	m_OffsetX = 0;
 	m_OffsetY = 0;
@@ -163,7 +164,7 @@ void CEditorImage::AnalyseTileFlags()
 	int tw = m_Width/16; // tilesizes
 	int th = m_Height/16;
 	if ( tw == th )
-    {
+	{
 		unsigned char *pPixelData = (unsigned char *)m_pData;
 
 		int TileID = 0;
@@ -189,39 +190,84 @@ void CEditorImage::AnalyseTileFlags()
 
 }
 
+void CEditor::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
+{
+	CEditor *pThis = (CEditor *)pUser;
+	if(Env < 0 || Env >= pThis->m_Map.m_lEnvelopes.size())
+	{
+		pChannels[0] = 0;
+		pChannels[1] = 0;
+		pChannels[2] = 0;
+		pChannels[3] = 0;
+		return;
+	}
+
+	CEnvelope *e = pThis->m_Map.m_lEnvelopes[Env];
+	float t = pThis->m_AnimateTime+TimeOffset;
+	t *= pThis->m_AnimateSpeed;
+	e->Eval(t, pChannels);
+}
+
 /********************************************************
  OTHER
 *********************************************************/
 
 // copied from gc_menu.cpp, should be more generalized
 //extern int ui_do_edit_box(void *id, const CUIRect *rect, char *str, int str_size, float font_size, bool hidden=false);
-
-int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, bool Hidden)
+int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden, int Corners)
 {
-    int Inside = UI()->MouseInside(pRect);
+	int Inside = UI()->MouseInside(pRect);
 	bool ReturnValue = false;
+	bool UpdateOffset = false;
 	static int s_AtIndex = 0;
+	static bool s_DoScroll = false;
+	static float s_ScrollStart = 0.0f;
+
+	FontSize *= UI()->Scale();
 
 	if(UI()->LastActiveItem() == pID)
 	{
+		m_EditBoxActive = 2;
 		int Len = str_length(pStr);
+		if(Len == 0)
+			s_AtIndex = 0;
 
 		if(Inside && UI()->MouseButton(0))
 		{
+			s_DoScroll = true;
+			s_ScrollStart = UI()->MouseX();
 			int MxRel = (int)(UI()->MouseX() - pRect->x);
 
-			for (int i = 1; i <= Len; i++)
+			for(int i = 1; i <= Len; i++)
 			{
-				if (TextRender()->TextWidth(0, FontSize, pStr, i) + 10 > MxRel)
+				if(TextRender()->TextWidth(0, FontSize, pStr, i) - *Offset > MxRel)
 				{
 					s_AtIndex = i - 1;
 					break;
 				}
 
-				if (i == Len)
+				if(i == Len)
 					s_AtIndex = Len;
 			}
 		}
+		else if(!UI()->MouseButton(0))
+			s_DoScroll = false;
+		else if(s_DoScroll)
+		{
+			// do scrolling
+			if(UI()->MouseX() < pRect->x && s_ScrollStart-UI()->MouseX() > 10.0f)
+			{
+				s_AtIndex = max(0, s_AtIndex-1);
+				s_ScrollStart = UI()->MouseX();
+				UpdateOffset = true;
+			}
+			else if(UI()->MouseX() > pRect->x+pRect->w && UI()->MouseX()-s_ScrollStart > 10.0f)
+			{
+				s_AtIndex = min(Len, s_AtIndex+1);
+				s_ScrollStart = UI()->MouseX();
+				UpdateOffset = true;
+			}
+		}
 
 		for(int i = 0; i < Input()->NumEvents(); i++)
 		{
@@ -235,7 +281,11 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str
 	if(UI()->ActiveItem() == pID)
 	{
 		if(!UI()->MouseButton(0))
+		{
+			s_AtIndex = min(s_AtIndex, str_length(pStr));
+			s_DoScroll = false;
 			UI()->SetActiveItem(0);
+		}
 	}
 	else if(UI()->HotItem() == pID)
 	{
@@ -251,8 +301,8 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str
 		UI()->SetHotItem(pID);
 
 	CUIRect Textbox = *pRect;
-	RenderTools()->DrawUIRect(&Textbox, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 3.0f);
-	Textbox.VMargin(3.0f, &Textbox);
+	RenderTools()->DrawUIRect(&Textbox, vec4(1, 1, 1, 0.5f), Corners, 3.0f);
+	Textbox.VMargin(2.0f, &Textbox);
 
 	const char *pDisplayStr = pStr;
 	char aStars[128];
@@ -268,19 +318,47 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str
 		pDisplayStr = aStars;
 	}
 
+	// check if the text has to be moved
+	if(UI()->LastActiveItem() == pID && !JustGotActive && (UpdateOffset || Input()->NumEvents()))
+	{
+		float w = TextRender()->TextWidth(0, FontSize, pDisplayStr, s_AtIndex);
+		if(w-*Offset > Textbox.w)
+		{
+			// move to the left
+			float wt = TextRender()->TextWidth(0, FontSize, pDisplayStr, -1);
+			do
+			{
+				*Offset += min(wt-*Offset-Textbox.w, Textbox.w/3);
+			}
+			while(w-*Offset > Textbox.w);
+		}
+		else if(w-*Offset < 0.0f)
+		{
+			// move to the right
+			do
+			{
+				*Offset = max(0.0f, *Offset-Textbox.w/3);
+			}
+			while(w-*Offset < 0.0f);
+		}
+	}
+	UI()->ClipEnable(pRect);
+	Textbox.x -= *Offset;
+
 	UI()->DoLabel(&Textbox, pDisplayStr, FontSize, -1);
-	
-	//TODO: make it blink
+
+	// render the cursor
 	if(UI()->LastActiveItem() == pID && !JustGotActive)
 	{
 		float w = TextRender()->TextWidth(0, FontSize, pDisplayStr, s_AtIndex);
 		Textbox = *pRect;
 		Textbox.VSplitLeft(2.0f, 0, &Textbox);
-		Textbox.x += w*UI()->Scale();
-		Textbox.y -= FontSize/10.f;
-		
-		UI()->DoLabel(&Textbox, "|", FontSize*1.1f, -1);
+		Textbox.x += (w-*Offset-TextRender()->TextWidth(0, FontSize, "|", -1)/2);
+
+		if((2*time_get()/time_freq()) % 2)	// make it blink
+			UI()->DoLabel(&Textbox, "|", FontSize, -1);
 	}
+	UI()->ClipDisable();
 
 	return ReturnValue;
 }
@@ -303,8 +381,8 @@ float CEditor::UiDoScrollbarV(const void *pID, const CUIRect *pRect, float Curre
 	Handle.y += (pRect->h-Handle.h)*Current;
 
 	// logic
-    float Ret = Current;
-    int Inside = UI()->MouseInside(&Handle);
+	float Ret = Current;
+	int Inside = UI()->MouseInside(&Handle);
 
 	if(UI()->ActiveItem() == pID)
 	{
@@ -345,7 +423,7 @@ float CEditor::UiDoScrollbarV(const void *pID, const CUIRect *pRect, float Curre
 	Slider.Margin(5.0f, &Slider);
 	RenderTools()->DrawUIRect(&Slider, vec4(1,1,1,0.25f)*ButtonColorMul(pID), CUI::CORNER_ALL, 2.5f);
 
-    return Ret;
+	return Ret;
 }
 
 vec4 CEditor::GetButtonColor(const void *pID, int Checked)
@@ -412,7 +490,7 @@ int CEditor::DoButton_File(const void *pID, const char *pText, int Checked, cons
 int CEditor::DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip)
 {
 	CUIRect r = *pRect;
-    RenderTools()->DrawUIRect(&r, vec4(0.5f, 0.5f, 0.5f, 1.0f), CUI::CORNER_T, 3.0f);
+	RenderTools()->DrawUIRect(&r, vec4(0.5f, 0.5f, 0.5f, 1.0f), CUI::CORNER_T, 3.0f);
 
 	r = *pRect;
 	r.VMargin(5.0f, &r);
@@ -437,18 +515,18 @@ int CEditor::DoButton_MenuItem(const void *pID, const char *pText, int Checked,
 int CEditor::DoButton_Tab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip)
 {
 	RenderTools()->DrawUIRect(pRect, GetButtonColor(pID, Checked), CUI::CORNER_T, 5.0f);
-    CUIRect NewRect = *pRect;
-    NewRect.y += NewRect.h/2.0f-7.0f;
-    UI()->DoLabel(&NewRect, pText, 10, 0, -1);
+	CUIRect NewRect = *pRect;
+	NewRect.y += NewRect.h/2.0f-7.0f;
+	UI()->DoLabel(&NewRect, pText, 10, 0, -1);
 	return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip);
 }
 
-int CEditor::DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners)
+int CEditor::DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners, float FontSize)
 {
 	RenderTools()->DrawUIRect(pRect, GetButtonColor(pID, Checked), Corners, 3.0f);
-    CUIRect NewRect = *pRect;
-    NewRect.y += NewRect.h/2.0f-7.0f;
-    UI()->DoLabel(&NewRect, pText, 10, 0, -1);
+	CUIRect NewRect = *pRect;
+	NewRect.HMargin(NewRect.h/2.0f-FontSize/2.0f-1.0f, &NewRect);
+	UI()->DoLabel(&NewRect, pText, FontSize, 0, -1);
 	return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip);
 }
 
@@ -466,6 +544,49 @@ int CEditor::DoButton_ButtonDec(const void *pID, const char *pText, int Checked,
 	return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip);
 }
 
+void CEditor::RenderGrid(CLayerGroup *pGroup)
+{
+	if(!m_GridActive)
+		return;
+
+	float aGroupPoints[4];
+	pGroup->Mapping(aGroupPoints);
+
+	float w = UI()->Screen()->w;
+	float h = UI()->Screen()->h;
+
+	int LineDistance = GetLineDistance();
+
+	int XOffset = aGroupPoints[0]/LineDistance;
+	int YOffset = aGroupPoints[1]/LineDistance;
+	int XGridOffset = XOffset % m_GridFactor;
+	int YGridOffset = YOffset % m_GridFactor;
+
+	Graphics()->TextureSet(-1);
+	Graphics()->LinesBegin();
+
+	for(int i = 0; i < (int)w; i++)
+	{
+		if((i+YGridOffset) % m_GridFactor == 0)
+			Graphics()->SetColor(1.0f, 0.3f, 0.3f, 0.3f);
+		else
+			Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.15f);
+
+		IGraphics::CLineItem Line = IGraphics::CLineItem(LineDistance*XOffset, LineDistance*i+LineDistance*YOffset, w+aGroupPoints[2], LineDistance*i+LineDistance*YOffset);
+		Graphics()->LinesDraw(&Line, 1);
+
+		if((i+XGridOffset) % m_GridFactor == 0)
+			Graphics()->SetColor(1.0f, 0.3f, 0.3f, 0.3f);
+		else
+			Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.15f);
+
+		Line = IGraphics::CLineItem(LineDistance*i+LineDistance*XOffset, LineDistance*YOffset, LineDistance*i+LineDistance*XOffset, h+aGroupPoints[3]);
+		Graphics()->LinesDraw(&Line, 1);
+	}
+	Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+	Graphics()->LinesEnd();
+}
+
 void CEditor::RenderBackground(CUIRect View, int Texture, float Size, float Brightness)
 {
 	Graphics()->TextureSet(Texture);
@@ -480,17 +601,14 @@ void CEditor::RenderBackground(CUIRect View, int Texture, float Size, float Brig
 
 int CEditor::UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip)
 {
-    // logic
-    static float s_Value;
-    int Ret = 0;
-    int Inside = UI()->MouseInside(pRect);
+	// logic
+	static float s_Value;
+	int Inside = UI()->MouseInside(pRect);
 
 	if(UI()->ActiveItem() == pID)
 	{
 		if(!UI()->MouseButton(0))
 		{
-			if(Inside)
-				Ret = 1;
 			m_LockMouse = false;
 			UI()->SetActiveItem(0);
 		}
@@ -534,9 +652,9 @@ int CEditor::UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, in
 	char aBuf[128];
 	str_format(aBuf, sizeof(aBuf),"%s %d", pLabel, Current);
 	RenderTools()->DrawUIRect(pRect, GetButtonColor(pID, 0), CUI::CORNER_ALL, 5.0f);
-    pRect->y += pRect->h/2.0f-7.0f;
-    UI()->DoLabel(pRect, aBuf, 10, 0, -1);
-    
+	pRect->y += pRect->h/2.0f-7.0f;
+	UI()->DoLabel(pRect, aBuf, 10, 0, -1);
+
 	return Current;
 }
 
@@ -595,7 +713,7 @@ void CEditor::CallbackAppendMap(const char *pFileName, int StorageType, void *pU
 		pEditor->m_aFileName[0] = 0;
 	else
 		pEditor->SortImages();
-	
+
 	pEditor->m_Dialog = DIALOG_NONE;
 }
 void CEditor::CallbackSaveMap(const char *pFileName, int StorageType, void *pUser)
@@ -616,7 +734,7 @@ void CEditor::CallbackSaveMap(const char *pFileName, int StorageType, void *pUse
 		pEditor->m_ValidSaveFilename = StorageType == IStorage::TYPE_SAVE && pEditor->m_pFileDialogPath == pEditor->m_aFileDialogCurrentFolder;
 		pEditor->m_Map.m_Modified = false;
 	}
-	
+
 	pEditor->m_Dialog = DIALOG_NONE;
 }
 
@@ -624,32 +742,38 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 {
 	CUIRect TB_Top, TB_Bottom;
 	CUIRect Button;
-	
+
 	ToolBar.HSplitTop(ToolBar.h/2.0f, &TB_Top, &TB_Bottom);
-	
-    TB_Top.HSplitBottom(2.5f, &TB_Top, 0);
-    TB_Bottom.HSplitTop(2.5f, 0, &TB_Bottom);
+
+	TB_Top.HSplitBottom(2.5f, &TB_Top, 0);
+	TB_Bottom.HSplitTop(2.5f, 0, &TB_Bottom);
 
 	// ctrl+o to open
-	if(Input()->KeyDown('o') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)))
+	if(Input()->KeyDown('o') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)) && m_Dialog == DIALOG_NONE)
 	{
 		if(HasUnsavedData())
 		{
-			m_PopupEventType = POPEVENT_LOAD;
-			m_PopupEventActivated = true;
+			if(!m_PopupEventWasActivated)
+			{
+				m_PopupEventType = POPEVENT_LOAD;
+				m_PopupEventActivated = true;
+			}
 		}
 		else
 			InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", CallbackOpenMap, this);
 	}
 
 	// ctrl+s to save
-	if(Input()->KeyDown('s') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)))
+	if(Input()->KeyDown('s') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)) && m_Dialog == DIALOG_NONE)
 	{
-		if(m_aFileName[0] && m_ValidSaveFilename)	
+		if(m_aFileName[0] && m_ValidSaveFilename)
 		{
-			str_copy(m_aFileSaveName, m_aFileName, sizeof(m_aFileSaveName));
-			m_PopupEventType = POPEVENT_SAVE;
-			m_PopupEventActivated = true;
+			if(!m_PopupEventWasActivated)
+			{
+				str_copy(m_aFileSaveName, m_aFileName, sizeof(m_aFileSaveName));
+				m_PopupEventType = POPEVENT_SAVE;
+				m_PopupEventActivated = true;
+			}
 		}
 		else
 			InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, this);
@@ -696,6 +820,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 		(Input()->KeyDown('i') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL))))
 	{
 		m_ShowTileInfo = !m_ShowTileInfo;
+		m_ShowEnvelopePreview = 0;
 	}
 
 	TB_Top.VSplitLeft(15.0f, 0, &TB_Top);
@@ -703,12 +828,12 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 	// zoom group
 	TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
 	static int s_ZoomOutButton = 0;
-	if(DoButton_Ex(&s_ZoomOutButton, "ZO", 0, &Button, 0, "[NumPad-] Zoom out", CUI::CORNER_L) || Input()->KeyDown(KEY_KP_MINUS))
+	if(DoButton_Ex(&s_ZoomOutButton, "ZO", 0, &Button, 0, "[NumPad-] Zoom out", CUI::CORNER_L))
 		m_ZoomLevel += 50;
 
 	TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
 	static int s_ZoomNormalButton = 0;
-	if(DoButton_Ex(&s_ZoomNormalButton, "1:1", 0, &Button, 0, "[NumPad*] Zoom to normal and remove editor offset", 0) || Input()->KeyDown(KEY_KP_MULTIPLY))
+	if(DoButton_Ex(&s_ZoomNormalButton, "1:1", 0, &Button, 0, "[NumPad*] Zoom to normal and remove editor offset", 0))
 	{
 		m_EditorOffsetX = 0;
 		m_EditorOffsetY = 0;
@@ -717,7 +842,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 
 	TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
 	static int s_ZoomInButton = 0;
-	if(DoButton_Ex(&s_ZoomInButton, "ZI", 0, &Button, 0, "[NumPad+] Zoom in", CUI::CORNER_R) || Input()->KeyDown(KEY_KP_PLUS))
+	if(DoButton_Ex(&s_ZoomInButton, "ZI", 0, &Button, 0, "[NumPad+] Zoom in", CUI::CORNER_R))
 		m_ZoomLevel -= 50;
 
 	TB_Top.VSplitLeft(10.0f, 0, &TB_Top);
@@ -741,16 +866,6 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 			m_AnimateSpeed -= 0.5f;
 	}
 
-	if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP) && m_Dialog == DIALOG_NONE)
-		m_ZoomLevel -= 20;
-
-	if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN) && m_Dialog == DIALOG_NONE)
-		m_ZoomLevel += 20;
-
-	if(m_ZoomLevel < 50)
-		m_ZoomLevel = 50;
-	m_WorldZoom = m_ZoomLevel/100.0f;
-
 	TB_Top.VSplitLeft(10.0f, &Button, &TB_Top);
 
 
@@ -837,17 +952,17 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 			}
 		}
 	}
-    
+
 	// tile manipulation
 	{
 		TB_Bottom.VSplitLeft(40.0f, &Button, &TB_Bottom);
 		static int s_BorderBut = 0;
 		CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
-		
+
 		if(DoButton_Editor(&s_BorderBut, "Border", pT?0:-1, &Button, 0, "Adds border tiles"))
 		{
 			if(pT)
-                DoMapBorder();
+				DoMapBorder();
 		}
 	}
 
@@ -856,11 +971,46 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 	// refocus button
 	TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom);
 	static int s_RefocusButton = 0;
-	if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY?0:-1, &Button, 0, "[HOME] Restore map focus") || Input()->KeyDown(KEY_HOME))
+	if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY?0:-1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyDown(KEY_HOME)))
 	{
 		m_WorldOffsetX = 0;
 		m_WorldOffsetY = 0;
 	}
+
+	TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
+
+	// grid button
+	TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom);
+	static int s_GridButton = 0;
+	if(DoButton_Editor(&s_GridButton, "Grid", m_GridActive, &Button, 0, "Toggle Grid"))
+	{
+		m_GridActive = !m_GridActive;
+	}
+
+	TB_Bottom.VSplitLeft(30.0f, 0, &TB_Bottom);
+
+	// grid zoom
+	TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
+	static int s_GridIncreaseButton = 0;
+	if(DoButton_Ex(&s_GridIncreaseButton, "G-", 0, &Button, 0, "Decrease grid", CUI::CORNER_L))
+	{
+		if(m_GridFactor > 1)
+			m_GridFactor--;
+	}
+
+	TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
+	static int s_GridNormalButton = 0;
+	if(DoButton_Ex(&s_GridNormalButton, "1", 0, &Button, 0, "Normal grid", 0))
+		m_GridFactor = 1;
+
+	TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
+
+	static int s_GridDecreaseButton = 0;
+	if(DoButton_Ex(&s_GridDecreaseButton, "G+", 0, &Button, 0, "Increase grid", CUI::CORNER_R))
+	{
+		if(m_GridFactor < 15)
+			m_GridFactor++;
+	}
 }
 
 static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation)
@@ -901,6 +1051,12 @@ void CEditor::DoQuad(CQuad *q, int Index)
 	if(dx*dx+dy*dy < 50)
 		UI()->SetHotItem(pID);
 
+	bool IgnoreGrid;
+	if(Input()->KeyPressed(KEY_LALT) || Input()->KeyPressed(KEY_RALT))
+		IgnoreGrid = true;
+	else
+		IgnoreGrid = false;
+
 	// draw selection background
 	if(m_SelectedQuad == Index)
 	{
@@ -911,27 +1067,82 @@ void CEditor::DoQuad(CQuad *q, int Index)
 
 	if(UI()->ActiveItem() == pID)
 	{
-		// check if we only should move pivot
-		if(s_Operation == OP_MOVE_PIVOT)
-		{
-			q->m_aPoints[4].x += f2fx(wx-s_LastWx);
-			q->m_aPoints[4].y += f2fx(wy-s_LastWy);
-		}
-		else if(s_Operation == OP_MOVE_ALL)
+		if(m_MouseDeltaWx*m_MouseDeltaWx+m_MouseDeltaWy*m_MouseDeltaWy > 0.5f)
 		{
-			// move all points including pivot
-			for(int v = 0; v < 5; v++)
+			// check if we only should move pivot
+			if(s_Operation == OP_MOVE_PIVOT)
 			{
-				q->m_aPoints[v].x += f2fx(wx-s_LastWx);
-				q->m_aPoints[v].y += f2fx(wy-s_LastWy);
+				if(m_GridActive && !IgnoreGrid)
+				{
+					int LineDistance = GetLineDistance();
+
+					float x = 0.0f;
+					float y = 0.0f;
+					if(wx >= 0)
+						x = (int)((wx+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+					else
+						x = (int)((wx-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+					if(wy >= 0)
+						y = (int)((wy+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+					else
+						y = (int)((wy-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+
+					q->m_aPoints[4].x = f2fx(x);
+					q->m_aPoints[4].y = f2fx(y);
+				}
+				else
+				{
+					q->m_aPoints[4].x += f2fx(wx-s_LastWx);
+					q->m_aPoints[4].y += f2fx(wy-s_LastWy);
+				}
 			}
-		}
-		else if(s_Operation == OP_ROTATE)
-		{
-			for(int v = 0; v < 4; v++)
+			else if(s_Operation == OP_MOVE_ALL)
+			{
+				// move all points including pivot
+				if(m_GridActive && !IgnoreGrid)
+				{
+					int LineDistance = GetLineDistance();
+
+					float x = 0.0f;
+					float y = 0.0f;
+					if(wx >= 0)
+						x = (int)((wx+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+					else
+						x = (int)((wx-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+					if(wy >= 0)
+						y = (int)((wy+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+					else
+						y = (int)((wy-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+
+					int OldX = q->m_aPoints[4].x;
+					int OldY = q->m_aPoints[4].y;
+					q->m_aPoints[4].x = f2fx(x);
+					q->m_aPoints[4].y = f2fx(y);
+					int DiffX = q->m_aPoints[4].x - OldX;
+					int DiffY = q->m_aPoints[4].y - OldY;
+
+					for(int v = 0; v < 4; v++)
+					{
+						q->m_aPoints[v].x += DiffX;
+						q->m_aPoints[v].y += DiffY;
+					}
+				}
+				else
+				{
+					for(int v = 0; v < 5; v++)
+					{
+							q->m_aPoints[v].x += f2fx(wx-s_LastWx);
+							q->m_aPoints[v].y += f2fx(wy-s_LastWy);
+					}
+				}
+			}
+			else if(s_Operation == OP_ROTATE)
 			{
-				q->m_aPoints[v] = s_RotatePoints[v];
-				Rotate(&q->m_aPoints[4], &q->m_aPoints[v], s_RotateAngle);
+				for(int v = 0; v < 4; v++)
+				{
+					q->m_aPoints[v] = s_RotatePoints[v];
+					Rotate(&q->m_aPoints[4], &q->m_aPoints[v], s_RotateAngle);
+				}
 			}
 		}
 
@@ -967,7 +1178,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
 		ms_pUiGotContext = pID;
 
 		Graphics()->SetColor(1,1,1,1);
-		m_pTooltip = "Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.";
+		m_pTooltip = "Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Hold alt to ignore grid.";
 
 		if(UI()->MouseButton(0))
 		{
@@ -987,6 +1198,8 @@ void CEditor::DoQuad(CQuad *q, int Index)
 				s_Operation = OP_MOVE_ALL;
 
 			UI()->SetActiveItem(pID);
+			if(m_SelectedQuad != Index)
+				m_SelectedPoints = 0;
 			m_SelectedQuad = Index;
 			s_LastWx = wx;
 			s_LastWy = wy;
@@ -994,6 +1207,8 @@ void CEditor::DoQuad(CQuad *q, int Index)
 
 		if(UI()->MouseButton(1))
 		{
+			if(m_SelectedQuad != Index)
+				m_SelectedPoints = 0;
 			m_SelectedQuad = Index;
 			s_Operation = OP_CONTEXT_MENU;
 			UI()->SetActiveItem(pID);
@@ -1040,6 +1255,12 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V)
 	static bool s_Moved;
 	static int s_Operation = OP_NONE;
 
+	bool IgnoreGrid;
+	if(Input()->KeyPressed(KEY_LALT) || Input()->KeyPressed(KEY_RALT))
+		IgnoreGrid = true;
+	else
+		IgnoreGrid = false;
+
 	if(UI()->ActiveItem() == pID)
 	{
 		float dx = m_MouseDeltaWx;
@@ -1054,24 +1275,49 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V)
 		{
 			if(s_Operation == OP_MOVEPOINT)
 			{
-				for(int m = 0; m < 4; m++)
-					if(m_SelectedPoints&(1<<m))
-					{
-						pQuad->m_aPoints[m].x += f2fx(dx);
-						pQuad->m_aPoints[m].y += f2fx(dy);
-					}
+				if(m_GridActive && !IgnoreGrid)
+				{
+					for(int m = 0; m < 4; m++)
+						if(m_SelectedPoints&(1<<m))
+						{
+							int LineDistance = GetLineDistance();
+
+							float x = 0.0f;
+							float y = 0.0f;
+							if(wx >= 0)
+								x = (int)((wx+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+							else
+								x = (int)((wx-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+							if(wy >= 0)
+								y = (int)((wy+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+							else
+								y = (int)((wy-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+
+							pQuad->m_aPoints[m].x = f2fx(x);
+							pQuad->m_aPoints[m].y = f2fx(y);
+						}
+				}
+				else
+				{
+					for(int m = 0; m < 4; m++)
+						if(m_SelectedPoints&(1<<m))
+						{
+							pQuad->m_aPoints[m].x += f2fx(dx);
+							pQuad->m_aPoints[m].y += f2fx(dy);
+						}
+				}
 			}
 			else if(s_Operation == OP_MOVEUV)
 			{
 				for(int m = 0; m < 4; m++)
 					if(m_SelectedPoints&(1<<m))
 					{
-						// 0,2;1,3 - line x 
+						// 0,2;1,3 - line x
 						// 0,1;2,3 - line y
 
 						pQuad->m_aTexcoords[m].x += f2fx(dx*0.001f);
 						pQuad->m_aTexcoords[(m+2)%4].x += f2fx(dx*0.001f);
-						
+
 						pQuad->m_aTexcoords[m].y += f2fx(dy*0.001f);
 						pQuad->m_aTexcoords[m^1].y += f2fx(dy*0.001f);
 					}
@@ -1110,7 +1356,7 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V)
 		ms_pUiGotContext = pID;
 
 		Graphics()->SetColor(1,1,1,1);
-		m_pTooltip = "Left mouse button to move. Hold shift to move the texture.";
+		m_pTooltip = "Left mouse button to move. Hold shift to move the texture. Hold alt to ignore grid.";
 
 		if(UI()->MouseButton(0))
 		{
@@ -1157,14 +1403,222 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V)
 	Graphics()->QuadsDraw(&QuadItem, 1);
 }
 
-void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
+void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID)
 {
-	//UI()->ClipEnable(&view);
+	CEnvelope *pEnvelope = 0x0;
+	if(pQuad->m_PosEnv >= 0 && pQuad->m_PosEnv < m_Map.m_lEnvelopes.size())
+		pEnvelope = m_Map.m_lEnvelopes[pQuad->m_PosEnv];
+	if (!pEnvelope)
+		return;
+
+	//QuadParams
+	CPoint *pPoints = pQuad->m_aPoints;
+
+	//Draw Lines
+	Graphics()->TextureSet(-1);
+	Graphics()->LinesBegin();
+		Graphics()->SetColor(80.0f/255, 150.0f/255, 230.f/255, 0.5f);
+		for(int i = 0; i < pEnvelope->m_lPoints.size()-1; i++)
+		{
+			float OffsetX =  fx2f(pEnvelope->m_lPoints[i].m_aValues[0]);
+			float OffsetY = fx2f(pEnvelope->m_lPoints[i].m_aValues[1]);
+			vec2 Pos0 = vec2(fx2f(pPoints[4].x)+OffsetX, fx2f(pPoints[4].y)+OffsetY);
 
-	bool ShowPicker = Input()->KeyPressed(KEY_SPACE) != 0 && m_Dialog == DIALOG_NONE;
+			OffsetX = fx2f(pEnvelope->m_lPoints[i+1].m_aValues[0]);
+			OffsetY = fx2f(pEnvelope->m_lPoints[i+1].m_aValues[1]);
+			vec2 Pos1 = vec2(fx2f(pPoints[4].x)+OffsetX, fx2f(pPoints[4].y)+OffsetY);
+
+			IGraphics::CLineItem Line = IGraphics::CLineItem(Pos0.x, Pos0.y, Pos1.x, Pos1.y);
+			Graphics()->LinesDraw(&Line, 1);
+		}
+		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+	Graphics()->LinesEnd();
+
+	//Draw Quads
+	for(int i = 0; i < pEnvelope->m_lPoints.size(); i++)
+	{
+		Graphics()->TextureSet(TexID);
+		Graphics()->QuadsBegin();
+		
+		//Calc Env Position
+		float OffsetX =  fx2f(pEnvelope->m_lPoints[i].m_aValues[0]);
+		float OffsetY = fx2f(pEnvelope->m_lPoints[i].m_aValues[1]);
+		float Rot = fx2f(pEnvelope->m_lPoints[i].m_aValues[2])/360.0f*pi*2;
+
+		//Set Colours
+		float Alpha = (m_SelectedQuadEnvelope == pQuad->m_PosEnv && m_SelectedEnvelopePoint == i) ? 0.65f : 0.35f;
+		IGraphics::CColorVertex aArray[4] = {
+			IGraphics::CColorVertex(0, pQuad->m_aColors[0].r, pQuad->m_aColors[0].g, pQuad->m_aColors[0].b, Alpha),
+			IGraphics::CColorVertex(1, pQuad->m_aColors[1].r, pQuad->m_aColors[1].g, pQuad->m_aColors[1].b, Alpha),
+			IGraphics::CColorVertex(2, pQuad->m_aColors[2].r, pQuad->m_aColors[2].g, pQuad->m_aColors[2].b, Alpha),
+			IGraphics::CColorVertex(3, pQuad->m_aColors[3].r, pQuad->m_aColors[3].g, pQuad->m_aColors[3].b, Alpha)};
+		Graphics()->SetColorVertex(aArray, 4);
+
+		//Rotation
+		if(Rot != 0)
+		{
+			static CPoint aRotated[4];
+			aRotated[0] = pQuad->m_aPoints[0];
+			aRotated[1] = pQuad->m_aPoints[1];
+			aRotated[2] = pQuad->m_aPoints[2];
+			aRotated[3] = pQuad->m_aPoints[3];
+			pPoints = aRotated;
+
+			Rotate(&pQuad->m_aPoints[4], &aRotated[0], Rot);
+			Rotate(&pQuad->m_aPoints[4], &aRotated[1], Rot);
+			Rotate(&pQuad->m_aPoints[4], &aRotated[2], Rot);
+			Rotate(&pQuad->m_aPoints[4], &aRotated[3], Rot);
+		}
+
+		//Set Texture Coords
+		Graphics()->QuadsSetSubsetFree(
+			fx2f(pQuad->m_aTexcoords[0].x), fx2f(pQuad->m_aTexcoords[0].y),
+			fx2f(pQuad->m_aTexcoords[1].x), fx2f(pQuad->m_aTexcoords[1].y),
+			fx2f(pQuad->m_aTexcoords[2].x), fx2f(pQuad->m_aTexcoords[2].y),
+			fx2f(pQuad->m_aTexcoords[3].x), fx2f(pQuad->m_aTexcoords[3].y)
+		);
+
+		//Set Quad Coords & Draw
+		IGraphics::CFreeformItem Freeform(
+			fx2f(pPoints[0].x)+OffsetX, fx2f(pPoints[0].y)+OffsetY,
+			fx2f(pPoints[1].x)+OffsetX, fx2f(pPoints[1].y)+OffsetY,
+			fx2f(pPoints[2].x)+OffsetX, fx2f(pPoints[2].y)+OffsetY,
+			fx2f(pPoints[3].x)+OffsetX, fx2f(pPoints[3].y)+OffsetY);
+		Graphics()->QuadsDrawFreeform(&Freeform, 1);
+
+		Graphics()->QuadsEnd();
+		
+		Graphics()->TextureSet(-1);
+		Graphics()->QuadsBegin();
+		DoQuadEnvPoint(pQuad, Index, i);
+		Graphics()->QuadsEnd();
+	}
+}
+
+void CEditor::DoQuadEnvPoint(CQuad *pQuad, int QIndex, int PIndex)
+{
+	enum
+	{
+		OP_NONE=0,
+		OP_MOVE,
+		OP_ROTATE,
+	};
 
+	// some basic values
+	static float s_LastWx;
+	static float s_LastWy;
+	static int s_Operation = OP_NONE;
+	float wx = UI()->MouseWorldX();
+	float wy = UI()->MouseWorldY();
+	CEnvelope *pEnvelope = m_Map.m_lEnvelopes[pQuad->m_PosEnv];
+	void *pID = &pEnvelope->m_lPoints[PIndex];
+	static int s_ActQIndex = -1;
+
+	// get pivot
+	float CenterX = fx2f(pQuad->m_aPoints[4].x)+fx2f(pEnvelope->m_lPoints[PIndex].m_aValues[0]);
+	float CenterY = fx2f(pQuad->m_aPoints[4].y)+fx2f(pEnvelope->m_lPoints[PIndex].m_aValues[1]);
+
+	float dx = (CenterX - wx)/m_WorldZoom;
+	float dy = (CenterY - wy)/m_WorldZoom;
+	if(dx*dx+dy*dy < 50.0f && UI()->ActiveItem() == 0)
+	{
+		UI()->SetHotItem(pID);
+		s_ActQIndex = QIndex;
+	}
+
+	bool IgnoreGrid;
+	if(Input()->KeyPressed(KEY_LALT) || Input()->KeyPressed(KEY_RALT))
+		IgnoreGrid = true;
+	else
+		IgnoreGrid = false;
+
+	if(UI()->ActiveItem() == pID && s_ActQIndex == QIndex)
+	{
+		if(s_Operation == OP_MOVE)
+		{
+			if(m_GridActive && !IgnoreGrid)
+			{
+				int LineDistance = GetLineDistance();
+
+				float x = 0.0f;
+				float y = 0.0f;
+				if(wx >= 0)
+					x = (int)((wx+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+				else
+					x = (int)((wx-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+				if(wy >= 0)
+					y = (int)((wy+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+				else
+					y = (int)((wy-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor);
+
+				pEnvelope->m_lPoints[PIndex].m_aValues[0] = f2fx(x);
+				pEnvelope->m_lPoints[PIndex].m_aValues[1] = f2fx(y);
+			}
+			else
+			{
+				pEnvelope->m_lPoints[PIndex].m_aValues[0] += f2fx(wx-s_LastWx);
+				pEnvelope->m_lPoints[PIndex].m_aValues[1] += f2fx(wy-s_LastWy);
+			}
+		}
+		else if(s_Operation == OP_ROTATE)
+			pEnvelope->m_lPoints[PIndex].m_aValues[2] += 10*m_MouseDeltaX;
+
+		s_LastWx = wx;
+		s_LastWy = wy;
+
+		if(!UI()->MouseButton(0))
+		{
+			m_LockMouse = false;
+			s_Operation = OP_NONE;
+			UI()->SetActiveItem(0);
+		}
+
+		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+	}
+	else if(UI()->HotItem() == pID && s_ActQIndex == QIndex)
+	{
+		ms_pUiGotContext = pID;
+
+		Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+		m_pTooltip = "Left mouse button to move. Hold ctrl to rotate. Hold alt to ignore grid.";
+
+		if(UI()->MouseButton(0))
+		{
+			if(Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL))
+			{
+				m_LockMouse = true;
+				s_Operation = OP_ROTATE;
+			}
+			else
+				s_Operation = OP_MOVE;
+
+			m_SelectedEnvelopePoint = PIndex;
+			m_SelectedQuadEnvelope = pQuad->m_PosEnv;
+
+			UI()->SetActiveItem(pID);
+			if(m_SelectedQuad != QIndex)
+				m_SelectedPoints = 0;
+			m_SelectedQuad = QIndex;
+			s_LastWx = wx;
+			s_LastWy = wy;
+		}
+		else
+		{
+			m_SelectedEnvelopePoint = -1;
+			m_SelectedQuadEnvelope = -1;
+		}
+	}
+	else
+		Graphics()->SetColor(0.0f, 1.0f, 0.0f, 1.0f);
+
+	IGraphics::CQuadItem QuadItem(CenterX, CenterY, 5.0f*m_WorldZoom, 5.0f*m_WorldZoom);
+	Graphics()->QuadsDraw(&QuadItem, 1);
+}
+
+void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
+{
 	// render all good stuff
-	if(!ShowPicker)
+	if(!m_ShowPicker)
 	{
 		for(int g = 0; g < m_Map.m_lGroups.size(); g++)
 		{
@@ -1182,7 +1636,16 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 
 		CLayerTiles *pT = static_cast<CLayerTiles *>(GetSelectedLayerType(0, LAYERTYPE_TILES));
 		if(m_ShowTileInfo && pT && pT->m_Visible && m_ZoomLevel <= 300)
+		{
+			GetSelectedGroup()->MapScreen();
 			pT->ShowInfo();
+		}
+	}
+	else
+	{
+		// fix aspect ratio of the image in the picker
+		float Max = min(View.w, View.h);
+		View.w = View.h = Max;
 	}
 
 	static void *s_pEditorID = (void *)&s_pEditorID;
@@ -1196,8 +1659,6 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 
 	static float s_StartWx = 0;
 	static float s_StartWy = 0;
-	static float s_StartMx = 0;
-	static float s_StartMy = 0;
 
 	enum
 	{
@@ -1210,7 +1671,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 	};
 
 	// remap the screen so it can display the whole tileset
-	if(ShowPicker)
+	if(m_ShowPicker)
 	{
 		CUIRect Screen = *UI()->Screen();
 		float Size = 32.0*16.0f;
@@ -1239,7 +1700,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 	int NumEditLayers = 0;
 	NumEditLayers = 0;
 
-	if(ShowPicker)
+	if(m_ShowPicker)
 	{
 		pEditLayers[0] = &m_TilesetPicker;
 		NumEditLayers++;
@@ -1255,6 +1716,8 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 		{
 			g->MapScreen();
 
+			RenderGrid(g);
+
 			for(int i = 0; i < NumEditLayers; i++)
 			{
 				if(pEditLayers[i]->m_Type != LAYERTYPE_TILES)
@@ -1285,8 +1748,6 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 		{
 			s_StartWx = wx;
 			s_StartWy = wy;
-			s_StartMx = mx;
-			s_StartMy = my;
 
 			if(Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL) || UI()->MouseButton(2))
 			{
@@ -1365,8 +1826,8 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 				{
 					if(!UI()->MouseButton(0))
 					{
-                        for(int k = 0; k < NumEditLayers; k++)
-                            pEditLayers[k]->FillSelection(m_Brush.IsEmpty(), m_Brush.m_lLayers[0], r);
+						for(int k = 0; k < NumEditLayers; k++)
+							pEditLayers[k]->FillSelection(m_Brush.IsEmpty(), m_Brush.m_lLayers[0], r);
 					}
 					else
 					{
@@ -1398,10 +1859,10 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 						}
 
 					}
-					
+
 					CLayerTiles *pLayer = (CLayerTiles*)GetSelectedLayerType(0, LAYERTYPE_TILES);
 					if((Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT)) && pLayer)
-                        s_Operation = OP_BRUSH_PAINT;
+						s_Operation = OP_BRUSH_PAINT;
 				}
 
 				if(!m_Brush.IsEmpty())
@@ -1445,7 +1906,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 
 		// quad editing
 		{
-			if(!ShowPicker && m_Brush.IsEmpty())
+			if(!m_ShowPicker && m_Brush.IsEmpty())
 			{
 				// fetch layers
 				CLayerGroup *g = GetSelectedGroup();
@@ -1458,6 +1919,9 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 					{
 						CLayerQuads *pLayer = (CLayerQuads *)pEditLayers[k];
 
+						if(!m_ShowEnvelopePreview)
+							m_ShowEnvelopePreview = 2;
+
 						Graphics()->TextureSet(-1);
 						Graphics()->QuadsBegin();
 						for(int i = 0; i < pLayer->m_lQuads.size(); i++)
@@ -1507,11 +1971,11 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 		}
 	}
 
-	if(GetSelectedGroup() && GetSelectedGroup()->m_UseClipping)
+	if(!m_ShowPicker && GetSelectedGroup() && GetSelectedGroup()->m_UseClipping)
 	{
 		CLayerGroup *g = m_Map.m_pGameGroup;
 		g->MapScreen();
-	
+
 		Graphics()->TextureSet(-1);
 		Graphics()->LinesBegin();
 
@@ -1615,6 +2079,24 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
 		Graphics()->LinesEnd();
 	}
 
+	if (!m_ShowPicker && m_ShowTileInfo && m_ShowEnvelopePreview != 0 && GetSelectedLayer(0) && GetSelectedLayer(0)->m_Type == LAYERTYPE_QUADS)
+	{
+		GetSelectedGroup()->MapScreen();
+
+		CLayerQuads *pLayer = (CLayerQuads*)GetSelectedLayer(0);
+		int TexID = -1;
+		if(pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size())
+			TexID = m_Map.m_lImages[pLayer->m_Image]->m_TexID;
+
+		for(int i = 0; i < pLayer->m_lQuads.size(); i++)
+		{
+			if((m_ShowEnvelopePreview == 1 && pLayer->m_lQuads[i].m_PosEnv == m_SelectedEnvelope) || m_ShowEnvelopePreview == 2)
+				DoQuadEnvelopes(&pLayer->m_lQuads[i], i, TexID);
+		}
+
+		m_ShowEnvelopePreview = 0;
+    }
+
 	Graphics()->MapScreen(UI()->Screen()->x, UI()->Screen()->y, UI()->Screen()->w, UI()->Screen()->h);
 	//UI()->ClipDisable();
 }
@@ -1710,7 +2192,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
 			if(pProps[i].m_Value < 0)
 				str_copy(aBuf, "None", sizeof(aBuf));
 			else
-				str_format(aBuf, sizeof(aBuf),"%s",  m_Map.m_lImages[pProps[i].m_Value]->m_aName);
+				str_format(aBuf, sizeof(aBuf),"%s", m_Map.m_lImages[pProps[i].m_Value]->m_aName);
 
 			if(DoButton_Editor(&pIDs[i], aBuf, 0, &Shifter, 0, 0))
 				PopupSelectImageInvoke(pProps[i].m_Value, UI()->MouseX(), UI()->MouseY());
@@ -1772,22 +2254,18 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 	CUIRect Slot, Button;
 	char aBuf[64];
 
-	int ValidGroup = 0;
-	int ValidLayer = 0;
-	if(m_SelectedGroup >= 0 && m_SelectedGroup < m_Map.m_lGroups.size())
-		ValidGroup = 1;
-
-	if(ValidGroup && m_SelectedLayer >= 0 && m_SelectedLayer < m_Map.m_lGroups[m_SelectedGroup]->m_lLayers.size())
-		ValidLayer = 1;
-
 	float LayersHeight = 12.0f;	 // Height of AddGroup button
 	static int s_ScrollBar = 0;
 	static float s_ScrollValue = 0;
 
 	for(int g = 0; g < m_Map.m_lGroups.size(); g++)
+	{
 		// Each group is 19.0f
 		// Each layer is 14.0f
-		LayersHeight += 19.0f + m_Map.m_lGroups[g]->m_lLayers.size() * 14.0f;
+		LayersHeight += 19.0f;
+		if(!m_Map.m_lGroups[g]->m_Collapse)
+			LayersHeight += m_Map.m_lGroups[g]->m_lLayers.size() * 14.0f;
+	}
 
 	float ScrollDifference = LayersHeight - LayersBox.h;
 
@@ -1798,6 +2276,20 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 		LayersBox.VSplitRight(3.0f, &LayersBox, 0);	// extra spacing
 		Scroll.HMargin(5.0f, &Scroll);
 		s_ScrollValue = UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
+
+		if(UI()->MouseInside(&Scroll) || UI()->MouseInside(&LayersBox))
+		{
+			int ScrollNum = (int)((LayersHeight-LayersBox.h)/15.0f)+1;
+			if(ScrollNum > 0)
+			{
+				if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP))
+					s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f);
+				if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
+					s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f);
+			}
+			else
+				ScrollNum = 0;
+		}
 	}
 
 	float LayerStartAt = ScrollDifference * s_ScrollValue;
@@ -1824,7 +2316,7 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 			{
 				LayersBox.HSplitTop(12.0f, &Slot, &LayersBox);
 				Slot.VSplitLeft(12, &VisibleToggle, &Slot);
-				if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", 0, &VisibleToggle, 0, "Toggle group visibility", CUI::CORNER_L))
+				if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", m_Map.m_lGroups[g]->m_Collapse ? 1 : 0, &VisibleToggle, 0, "Toggle group visibility", CUI::CORNER_L))
 					m_Map.m_lGroups[g]->m_Visible = !m_Map.m_lGroups[g]->m_Visible;
 
 				Slot.VSplitRight(12.0f, &Slot, &SaveCheck);
@@ -1832,16 +2324,22 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 					if(!m_Map.m_lGroups[g]->m_GameGroup)
 						m_Map.m_lGroups[g]->m_SaveToMap = !m_Map.m_lGroups[g]->m_SaveToMap;
 
-				str_format(aBuf, sizeof(aBuf),"#%d %s", g, m_Map.m_lGroups[g]->m_pName);
+				str_format(aBuf, sizeof(aBuf),"#%d %s", g, m_Map.m_lGroups[g]->m_aName);
+				float FontSize = 10.0f;
+				while(TextRender()->TextWidth(0, FontSize, aBuf, -1) > Slot.w)
+					FontSize--;
 				if(int Result = DoButton_Ex(&m_Map.m_lGroups[g], aBuf, g==m_SelectedGroup, &Slot,
-					BUTTON_CONTEXT, "Select group. Right click for properties.", 0))
+					BUTTON_CONTEXT, m_Map.m_lGroups[g]->m_Collapse ? "Select group. Double click to expand." : "Select group. Double click to collapse.", 0, FontSize))
 				{
 					m_SelectedGroup = g;
 					m_SelectedLayer = 0;
 
 					static int s_GroupPopupId = 0;
 					if(Result == 2)
-						UiInvokePopupMenu(&s_GroupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 200, PopupGroup);
+						UiInvokePopupMenu(&s_GroupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 145, 220, PopupGroup);
+
+					if(m_Map.m_lGroups[g]->m_lLayers.size() && Input()->MouseDoubleClick())
+						m_Map.m_lGroups[g]->m_Collapse ^= 1;
 				}
 				LayersBox.HSplitTop(2.0f, &Slot, &LayersBox);
 			}
@@ -1857,6 +2355,9 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 					continue;
 				}
 
+				if(m_Map.m_lGroups[g]->m_Collapse)
+					continue;
+
 				//visible
 				LayersBox.HSplitTop(12.0f, &Slot, &LayersBox);
 				Slot.VSplitLeft(12.0f, 0, &Button);
@@ -1870,15 +2371,24 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 					if(m_Map.m_lGroups[g]->m_lLayers[i] != m_Map.m_pGameLayer)
 						m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap = !m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap;
 
-				str_format(aBuf, sizeof(aBuf),"#%d %s ", i, m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName);
+				if(m_Map.m_lGroups[g]->m_lLayers[i]->m_aName[0])
+					str_format(aBuf, sizeof(aBuf), "%s", m_Map.m_lGroups[g]->m_lLayers[i]->m_aName);
+				else if(m_Map.m_lGroups[g]->m_lLayers[i]->m_Type == LAYERTYPE_TILES)
+					str_copy(aBuf, "Tiles", sizeof(aBuf));
+				else
+					str_copy(aBuf, "Quads", sizeof(aBuf));
+
+				float FontSize = 10.0f;
+				while(TextRender()->TextWidth(0, FontSize, aBuf, -1) > Button.w)
+					FontSize--;
 				if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, g==m_SelectedGroup&&i==m_SelectedLayer, &Button,
-					BUTTON_CONTEXT, "Select layer. Right click for properties.", 0))
+					BUTTON_CONTEXT, "Select layer.", 0, FontSize))
 				{
 					m_SelectedLayer = i;
 					m_SelectedGroup = g;
 					static int s_LayerPopupID = 0;
 					if(Result == 2)
-						UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupLayer);
+						UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 245, PopupLayer);
 				}
 
 				LayerCur += 14.0f;
@@ -1916,12 +2426,13 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser)
 	*pImg = ImgInfo;
 	pImg->m_External = External;
 	pEditor->ExtractName(pFileName, pImg->m_aName, sizeof(pImg->m_aName));
+	pImg->m_AutoMapper.Load(pImg->m_aName);
 	pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
 	pEditor->SortImages();
 	for(int i = 0; i < pEditor->m_Map.m_lImages.size(); ++i)
 	{
-	    if(!str_comp(pEditor->m_Map.m_lImages[i]->m_aName, pImg->m_aName))
-           pEditor->m_SelectedImage = i;
+		if(!str_comp(pEditor->m_Map.m_lImages[i]->m_aName, pImg->m_aName))
+			pEditor->m_SelectedImage = i;
 	}
 	pEditor->m_Dialog = DIALOG_NONE;
 }
@@ -1938,8 +2449,8 @@ void CEditor::AddImage(const char *pFileName, int StorageType, void *pUser)
 	ExtractName(pFileName, aBuf, sizeof(aBuf));
 	for(int i = 0; i < pEditor->m_Map.m_lImages.size(); ++i)
 	{
-	    if(!str_comp(pEditor->m_Map.m_lImages[i]->m_aName, aBuf))
-            return;
+		if(!str_comp(pEditor->m_Map.m_lImages[i]->m_aName, aBuf))
+			return;
 	}
 
 	CEditorImage *pImg = new CEditorImage(pEditor);
@@ -1947,6 +2458,7 @@ void CEditor::AddImage(const char *pFileName, int StorageType, void *pUser)
 	pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0);
 	pImg->m_External = 1;	// external by default
 	str_copy(pImg->m_aName, aBuf, sizeof(pImg->m_aName));
+	pImg->m_AutoMapper.Load(pImg->m_aName);
 	pEditor->m_Map.m_lImages.add(pImg);
 	pEditor->SortImages();
 	if(pEditor->m_SelectedImage > -1 && pEditor->m_SelectedImage < pEditor->m_Map.m_lImages.size())
@@ -2064,7 +2576,7 @@ void CEditor::SortImages()
 		gs_pSortedIndex = 0;
 	}
 }
-	
+
 
 void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 {
@@ -2080,6 +2592,20 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 		ToolBox.VSplitRight(3.0f, &ToolBox, 0);	// extra spacing
 		Scroll.HMargin(5.0f, &Scroll);
 		s_ScrollValue = UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
+
+		if(UI()->MouseInside(&Scroll) || UI()->MouseInside(&ToolBox))
+		{
+			int ScrollNum = (int)((ImagesHeight-ToolBox.h)/14.0f)+1;
+			if(ScrollNum > 0)
+			{
+				if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP))
+					s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f);
+				if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
+					s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f);
+			}
+			else
+				ScrollNum = 0;
+		}
 	}
 
 	float ImageStartAt = ScrollDifference * s_ScrollValue;
@@ -2148,15 +2674,28 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 					r.w = r.h;
 				else
 					r.h = r.w;
+				float Max = (float)(max(m_Map.m_lImages[i]->m_Width, m_Map.m_lImages[i]->m_Height));
+				r.w *= m_Map.m_lImages[i]->m_Width/Max;
+				r.h *= m_Map.m_lImages[i]->m_Height/Max;
 				Graphics()->TextureSet(m_Map.m_lImages[i]->m_TexID);
 				Graphics()->BlendNormal();
+				Graphics()->WrapClamp();
 				Graphics()->QuadsBegin();
 				IGraphics::CQuadItem QuadItem(r.x, r.y, r.w, r.h);
 				Graphics()->QuadsDrawTL(&QuadItem, 1);
 				Graphics()->QuadsEnd();
-
+				Graphics()->WrapNormal();
 			}
 		}
+
+		// separator
+		ToolBox.HSplitTop(5.0f, &Slot, &ToolBox);
+		ImageCur += 5.0f;
+		IGraphics::CLineItem LineItem(Slot.x, Slot.y+Slot.h/2, Slot.x+Slot.w, Slot.y+Slot.h/2);
+		Graphics()->TextureSet(-1);
+		Graphics()->LinesBegin();
+		Graphics()->LinesDraw(&LineItem, 1);
+		Graphics()->LinesEnd();
 	}
 
 	if(ImageCur + 27.0f > ImageStopAt)
@@ -2167,7 +2706,6 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
 
 	// new image
 	static int s_NewImageButton = 0;
-	ToolBox.HSplitTop(10.0f, &Slot, &ToolBox);
 	ToolBox.HSplitTop(12.0f, &Slot, &ToolBox);
 	if(DoButton_Editor(&s_NewImageButton, "Add", 0, &Slot, 0, "Load a new image to use in the map"))
 		InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, "Add Image", "Add", "mapres", "", AddImage, this);
@@ -2217,7 +2755,7 @@ void CEditor::AddFileDialogEntry(int Index, CUIRect *pView)
 	Graphics()->QuadsDrawTL(&QuadItem, 1);
 	Graphics()->QuadsEnd();
 
-	if(DoButton_File((void*)(10+(int)Button.y), m_FileList[Index].m_aName, m_FilesSelectedIndex == Index, &Button, 0, 0))
+	if(DoButton_File(&m_FileList[Index], m_FileList[Index].m_aName, m_FilesSelectedIndex == Index, &Button, 0, 0))
 	{
 		if(!m_FileList[Index].m_IsDir)
 			str_copy(m_aFileDialogFileName, m_FileList[Index].m_aFilename, sizeof(m_aFileDialogFileName));
@@ -2243,11 +2781,13 @@ void CEditor::RenderFileDialog()
 	RenderTools()->DrawUIRect(&View, vec4(0,0,0,0.75f), CUI::CORNER_ALL, 5.0f);
 	View.Margin(10.0f, &View);
 
-	CUIRect Title, FileBox, FileBoxLabel, ButtonBar, Scroll;
+	CUIRect Title, FileBox, FileBoxLabel, ButtonBar, Scroll, PathBox;
 	View.HSplitTop(18.0f, &Title, &View);
 	View.HSplitTop(5.0f, 0, &View); // some spacing
 	View.HSplitBottom(14.0f, &View, &ButtonBar);
 	View.HSplitBottom(10.0f, &View, 0); // some spacing
+	View.HSplitBottom(14.0f, &View, &PathBox);
+	View.HSplitBottom(5.0f, &View, 0); // some spacing
 	View.HSplitBottom(14.0f, &View, &FileBox);
 	FileBox.VSplitLeft(55.0f, &FileBoxLabel, &FileBox);
 	View.HSplitBottom(10.0f, &View, 0); // some spacing
@@ -2258,12 +2798,21 @@ void CEditor::RenderFileDialog()
 	Title.VMargin(10.0f, &Title);
 	UI()->DoLabel(&Title, m_pFileDialogTitle, 12.0f, -1, -1);
 
+	// pathbox
+	char aPath[128], aBuf[128];
+	if(m_FilesSelectedIndex != -1)
+		Storage()->GetCompletePath(m_FileList[m_FilesSelectedIndex].m_StorageType, m_pFileDialogPath, aPath, sizeof(aPath));
+	else
+		aPath[0] = 0;
+	str_format(aBuf, sizeof(aBuf), "Current path: %s", aPath);
+	UI()->DoLabel(&PathBox, aBuf, 10.0f, -1, -1);
+
 	// filebox
 	if(m_FileDialogStorageType == IStorage::TYPE_SAVE)
 	{
-		static int s_FileBoxID = 0;
+		static float s_FileBoxID = 0;
 		UI()->DoLabel(&FileBoxLabel, "Filename:", 10.0f, -1, -1);
-		if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f))
+		if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f, &s_FileBoxID))
 		{
 			// remove '/' and '\'
 			for(int i = 0; m_aFileDialogFileName[i]; ++i)
@@ -2354,6 +2903,7 @@ void CEditor::RenderFileDialog()
 	static int s_OkButton = 0;
 	static int s_CancelButton = 0;
 	static int s_NewFolderButton = 0;
+	static int s_MapInfoButton = 0;
 
 	CUIRect Button;
 	ButtonBar.VSplitRight(50.0f, &ButtonBar, &Button);
@@ -2429,6 +2979,22 @@ void CEditor::RenderFileDialog()
 			UI()->SetActiveItem(0);
 		}
 	}
+
+	if(m_FileDialogStorageType == IStorage::TYPE_SAVE)
+	{
+		ButtonBar.VSplitLeft(40.0f, 0, &ButtonBar);
+		ButtonBar.VSplitLeft(70.0f, &Button, &ButtonBar);
+		if(DoButton_Editor(&s_MapInfoButton, "Map details", 0, &Button, 0, 0))
+		{
+			str_copy(m_Map.m_MapInfo.m_aAuthorTmp, m_Map.m_MapInfo.m_aAuthor, sizeof(m_Map.m_MapInfo.m_aAuthorTmp));
+			str_copy(m_Map.m_MapInfo.m_aVersionTmp, m_Map.m_MapInfo.m_aVersion, sizeof(m_Map.m_MapInfo.m_aVersionTmp));
+			str_copy(m_Map.m_MapInfo.m_aCreditsTmp, m_Map.m_MapInfo.m_aCredits, sizeof(m_Map.m_MapInfo.m_aCreditsTmp));
+			str_copy(m_Map.m_MapInfo.m_aLicenseTmp, m_Map.m_MapInfo.m_aLicense, sizeof(m_Map.m_MapInfo.m_aLicenseTmp));
+			static int s_MapInfoPopupID = 0;
+			UiInvokePopupMenu(&s_MapInfoPopupID, 0, Width/2.0f-200.0f, Height/2.0f-100.0f, 400.0f, 200.0f, PopupMapInfo);
+			UI()->SetActiveItem(0);
+		}
+	}
 }
 
 void CEditor::FilelistPopulate(int StorageType)
@@ -2469,7 +3035,7 @@ void CEditor::InvokeFileDialog(int StorageType, int FileType, const char *pTitle
 		str_copy(m_aFileDialogFileName, pDefaultName, sizeof(m_aFileDialogFileName));
 	if(pBasePath)
 		str_copy(m_aFileDialogCurrentFolder, pBasePath, sizeof(m_aFileDialogCurrentFolder));
-	
+
 	FilelistPopulate(m_FileDialogStorageType);
 
 	m_Dialog = DIALOG_FILE;
@@ -2489,10 +3055,10 @@ void CEditor::RenderModebar(CUIRect View)
 		const char *pButName = m_Mode == MODE_LAYERS ? "Layers" : "Images";
 		if(DoButton_Tab(&s_Button, pButName, 0, &Button, 0, "Switch between images and layers managment."))
 		{
-		    if(m_Mode == MODE_LAYERS)
-                m_Mode = MODE_IMAGES;
-            else
-                m_Mode = MODE_LAYERS;
+			if(m_Mode == MODE_LAYERS)
+				m_Mode = MODE_IMAGES;
+			else
+				m_Mode = MODE_LAYERS;
 		}
 	}
 
@@ -2612,8 +3178,8 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 
 			ToolBar.VSplitLeft(80.0f, &Button, &ToolBar);
 
-			static int s_NameBox = 0;
-			if(DoEditBox(&s_NameBox, &Button, pEnvelope->m_aName, sizeof(pEnvelope->m_aName), 10.0f))
+			static float s_NameBox = 0;
+			if(DoEditBox(&s_NameBox, &Button, pEnvelope->m_aName, sizeof(pEnvelope->m_aName), 10.0f, &s_NameBox))
 				m_Map.m_Modified = true;
 		}
 	}
@@ -2666,6 +3232,17 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 				if(DoButton_Editor(&s_aChannelButtons[i], s_paNames[pEnvelope->m_Channels-3][i], s_ActiveChannels&Bit, &Button, 0, paDescriptions[pEnvelope->m_Channels-3][i]))
 					s_ActiveChannels ^= Bit;
 			}
+
+			// sync checkbox
+			ToolBar.VSplitLeft(15.0f, &Button, &ToolBar);
+			ToolBar.VSplitLeft(12.0f, &Button, &ToolBar);
+			static int s_SyncButton;
+			if(DoButton_Editor(&s_SyncButton, pEnvelope->m_Synchronized?"X":"", 0, &Button, 0, "Enable envelope synchronization between clients"))
+				pEnvelope->m_Synchronized = !pEnvelope->m_Synchronized;
+
+			ToolBar.VSplitLeft(4.0f, &Button, &ToolBar);
+			ToolBar.VSplitLeft(80.0f, &Button, &ToolBar);
+			UI()->DoLabel(&Button, "Synchronized", 10.0f, -1, -1);
 		}
 
 		float EndTime = pEnvelope->EndTime();
@@ -2705,6 +3282,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 					m_Map.m_Modified = true;
 				}
 
+				m_ShowEnvelopePreview = 1;
 				m_pTooltip = "Press right mouse button to create a new point";
 			}
 		}
@@ -2811,8 +3389,6 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 
 		// render handles
 		{
-			static bool s_Move = false;
-
 			int CurrentValue = 0, CurrentTime = 0;
 
 			Graphics()->TextureSet(-1);
@@ -2845,11 +3421,13 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 					{
 						if(!UI()->MouseButton(0))
 						{
+							m_SelectedQuadEnvelope = -1;
+							m_SelectedEnvelopePoint = -1;
+
 							UI()->SetActiveItem(0);
-							s_Move = false;
 						}
 						else
-						{							
+						{
 							if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT))
 							{
 								if(i != 0)
@@ -2871,6 +3449,10 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 								else
 									pEnvelope->m_lPoints[i].m_aValues[c] -= f2fx(m_MouseDeltaY*ValueScale);
 							}
+
+							m_SelectedQuadEnvelope = m_SelectedEnvelope;
+							m_ShowEnvelopePreview = 1;
+							m_SelectedEnvelopePoint = i;
 							m_Map.m_Modified = true;
 						}
 
@@ -2893,6 +3475,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 							m_Map.m_Modified = true;
 						}
 
+						m_ShowEnvelopePreview = 1;
 						ColorMod = 100.0f;
 						Graphics()->SetColor(1,0.75f,0.75f,1);
 						m_pTooltip = "Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.";
@@ -2904,7 +3487,10 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
 						CurrentValue = pEnvelope->m_lPoints[i].m_aValues[c];
 					}
 
-					Graphics()->SetColor(aColors[c].r*ColorMod, aColors[c].g*ColorMod, aColors[c].b*ColorMod, 1.0f);
+					if (m_SelectedQuadEnvelope == m_SelectedEnvelope && m_SelectedEnvelopePoint == i)
+						Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+					else
+						Graphics()->SetColor(aColors[c].r*ColorMod, aColors[c].g*ColorMod, aColors[c].b*ColorMod, 1.0f);
 					IGraphics::CQuadItem QuadItem(Final.x, Final.y, Final.w, Final.h);
 					Graphics()->QuadsDrawTL(&QuadItem, 1);
 				}
@@ -3027,10 +3613,15 @@ void CEditor::RenderMenubar(CUIRect MenuBar)
 		(void)0;
 		*/
 
+	CUIRect Info;
 	MenuBar.VSplitLeft(40.0f, 0, &MenuBar);
+	MenuBar.VSplitLeft(MenuBar.w*0.75f, &MenuBar, &Info);
 	char aBuf[128];
 	str_format(aBuf, sizeof(aBuf), "File: %s", m_aFileName);
 	UI()->DoLabel(&MenuBar, aBuf, 10.0f, -1, -1);
+
+	str_format(aBuf, sizeof(aBuf), "Z: %i, A: %.1f, G: %i", m_ZoomLevel, m_AnimateSpeed, m_GridFactor);
+	UI()->DoLabel(&Info, aBuf, 10.0f, 1, -1);
 }
 
 void CEditor::Render()
@@ -3046,10 +3637,14 @@ void CEditor::Render()
 	// reset tip
 	m_pTooltip = 0;
 
+	if(m_EditBoxActive)
+		--m_EditBoxActive;
+
 	// render checker
 	RenderBackground(View, ms_CheckerTexture, 32.0f, 1.0f);
 
 	CUIRect MenuBar, CModeBar, ToolBar, StatusBar, EnvelopeEditor, ToolBox;
+	m_ShowPicker = Input()->KeyPressed(KEY_SPACE) != 0 && m_Dialog == DIALOG_NONE;
 
 	if(m_GuiActive)
 	{
@@ -3059,7 +3654,7 @@ void CEditor::Render()
 		View.VSplitLeft(100.0f, &ToolBox, &View);
 		View.HSplitBottom(16.0f, &View, &StatusBar);
 
-		if(m_ShowEnvelopeEditor)
+		if(m_ShowEnvelopeEditor && !m_ShowPicker)
 		{
 			float size = 125.0f;
 			if(m_ShowEnvelopeEditor == 2)
@@ -3074,6 +3669,28 @@ void CEditor::Render()
 	if(m_Mode == MODE_LAYERS)
 		DoMapEditor(View, ToolBar);
 
+	// do zooming
+	if(Input()->KeyDown(KEY_KP_MINUS))
+		m_ZoomLevel += 50;
+	if(Input()->KeyDown(KEY_KP_PLUS))
+		m_ZoomLevel -= 50;
+	if(Input()->KeyDown(KEY_KP_MULTIPLY))
+	{
+		m_EditorOffsetX = 0;
+		m_EditorOffsetY = 0;
+		m_ZoomLevel = 100;
+	}
+	if(m_Dialog == DIALOG_NONE && UI()->MouseInside(&View))
+	{
+		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP))
+			m_ZoomLevel -= 20;
+
+		if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
+			m_ZoomLevel += 20;
+	}
+	m_ZoomLevel = clamp(m_ZoomLevel, 50, 2000);
+	m_WorldZoom = m_ZoomLevel/100.0f;
+
 	if(m_GuiActive)
 	{
 		float Brightness = 0.25f;
@@ -3130,6 +3747,7 @@ void CEditor::Render()
 		static int s_PopupID = 0;
 		UiInvokePopupMenu(&s_PopupID, 0, Width/2.0f-200.0f, Height/2.0f-100.0f, 400.0f, 200.0f, PopupEvent);
 		m_PopupEventActivated = false;
+		m_PopupEventWasActivated = true;
 	}
 
 
@@ -3171,7 +3789,6 @@ void CEditor::Render()
 		Graphics()->QuadsDrawTL(&QuadItem, 1);
 		Graphics()->QuadsEnd();
 	}
-
 }
 
 void CEditor::Reset(bool CreateDefault)
@@ -3192,12 +3809,12 @@ void CEditor::Reset(bool CreateDefault)
 	m_SelectedPoints = 0;
 	m_SelectedEnvelope = 0;
 	m_SelectedImage = 0;
-	
+
 	m_WorldOffsetX = 0;
 	m_WorldOffsetY = 0;
 	m_EditorOffsetX = 0.0f;
 	m_EditorOffsetY = 0.0f;
-	
+
 	m_WorldZoom = 1.0f;
 	m_ZoomLevel = 200;
 
@@ -3207,6 +3824,26 @@ void CEditor::Reset(bool CreateDefault)
 	m_MouseDeltaWy = 0;
 
 	m_Map.m_Modified = false;
+
+	m_ShowEnvelopePreview = 0;
+}
+
+int CEditor::GetLineDistance()
+{
+	int LineDistance = 512;
+
+	if(m_ZoomLevel <= 100)
+		LineDistance = 16;
+	else if(m_ZoomLevel <= 250)
+		LineDistance = 32;
+	else if(m_ZoomLevel <= 450)
+		LineDistance = 64;
+	else if(m_ZoomLevel <= 850)
+		LineDistance = 128;
+	else if(m_ZoomLevel <= 1550)
+		LineDistance = 256;
+
+	return LineDistance;
 }
 
 void CEditorMap::DeleteEnvelope(int Index)
@@ -3221,19 +3858,27 @@ void CEditorMap::DeleteEnvelope(int Index)
 		for(int j = 0; j < m_lGroups[i]->m_lLayers.size(); ++j)
 			if(m_lGroups[i]->m_lLayers[j]->m_Type == LAYERTYPE_QUADS)
 			{
-				CLayerQuads *Layer = static_cast<CLayerQuads *>(m_lGroups[i]->m_lLayers[j]);
-				for(int k = 0; k < Layer->m_lQuads.size(); ++k)
+				CLayerQuads *pLayer = static_cast<CLayerQuads *>(m_lGroups[i]->m_lLayers[j]);
+				for(int k = 0; k < pLayer->m_lQuads.size(); ++k)
 				{
-					if(Layer->m_lQuads[k].m_PosEnv == Index)
-						Layer->m_lQuads[k].m_PosEnv = -1;
-					else if(Layer->m_lQuads[k].m_PosEnv > Index)
-						Layer->m_lQuads[k].m_PosEnv--;
-					if(Layer->m_lQuads[k].m_ColorEnv == Index)
-						Layer->m_lQuads[k].m_ColorEnv = -1;
-					else if(Layer->m_lQuads[k].m_ColorEnv > Index)
-						Layer->m_lQuads[k].m_ColorEnv--;
+					if(pLayer->m_lQuads[k].m_PosEnv == Index)
+						pLayer->m_lQuads[k].m_PosEnv = -1;
+					else if(pLayer->m_lQuads[k].m_PosEnv > Index)
+						pLayer->m_lQuads[k].m_PosEnv--;
+					if(pLayer->m_lQuads[k].m_ColorEnv == Index)
+						pLayer->m_lQuads[k].m_ColorEnv = -1;
+					else if(pLayer->m_lQuads[k].m_ColorEnv > Index)
+						pLayer->m_lQuads[k].m_ColorEnv--;
 				}
 			}
+			else if(m_lGroups[i]->m_lLayers[j]->m_Type == LAYERTYPE_TILES)
+			{
+				CLayerTiles *pLayer = static_cast<CLayerTiles *>(m_lGroups[i]->m_lLayers[j]);
+				if(pLayer->m_ColorEnv == Index)
+					pLayer->m_ColorEnv = -1;
+				if(pLayer->m_ColorEnv > Index)
+					pLayer->m_ColorEnv--;
+			}
 
 	m_lEnvelopes.remove_index(Index);
 }
@@ -3249,7 +3894,7 @@ void CEditorMap::MakeGameGroup(CLayerGroup *pGroup)
 {
 	m_pGameGroup = pGroup;
 	m_pGameGroup->m_GameGroup = true;
-	m_pGameGroup->m_pName = "Game";
+	str_copy(m_pGameGroup->m_aName, "Game", sizeof(m_pGameGroup->m_aName));
 }
 
 
@@ -3260,6 +3905,8 @@ void CEditorMap::Clean()
 	m_lEnvelopes.delete_all();
 	m_lImages.delete_all();
 
+	m_MapInfo.Reset();
+
 	m_pGameLayer = 0x0;
 	m_pGameGroup = 0x0;
 
@@ -3325,19 +3972,19 @@ void CEditor::Init()
 
 void CEditor::DoMapBorder()
 {
-    CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
-    
-    for(int i = 0; i < pT->m_Width*2; ++i)
-        pT->m_pTiles[i].m_Index = 1;
-        
-    for(int i = 0; i < pT->m_Width*pT->m_Height; ++i)
-    {
-        if(i%pT->m_Width < 2 || i%pT->m_Width > pT->m_Width-3)
-            pT->m_pTiles[i].m_Index = 1;
-    }
-    
-    for(int i = (pT->m_Width*(pT->m_Height-2)); i < pT->m_Width*pT->m_Height; ++i)
-        pT->m_pTiles[i].m_Index = 1;
+	CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
+
+	for(int i = 0; i < pT->m_Width*2; ++i)
+		pT->m_pTiles[i].m_Index = 1;
+
+	for(int i = 0; i < pT->m_Width*pT->m_Height; ++i)
+	{
+		if(i%pT->m_Width < 2 || i%pT->m_Width > pT->m_Width-3)
+			pT->m_pTiles[i].m_Index = 1;
+	}
+
+	for(int i = (pT->m_Width*(pT->m_Height-2)); i < pT->m_Width*pT->m_Height; ++i)
+		pT->m_pTiles[i].m_Index = 1;
 }
 
 void CEditor::UpdateAndRender()
@@ -3356,6 +4003,7 @@ void CEditor::UpdateAndRender()
 	float rx, ry;
 	{
 		Input()->MouseRelative(&rx, &ry);
+		UI()->ConvertMouseMove(&rx, &ry);
 		m_MouseDeltaX = rx;
 		m_MouseDeltaY = ry;
 
@@ -3402,18 +4050,6 @@ void CEditor::UpdateAndRender()
 	if(Input()->KeyDown(KEY_TAB))
 		m_GuiActive = !m_GuiActive;
 
-	if(Input()->KeyDown(KEY_F5))
-		Save("maps/debug_test2.map");
-
-	if(Input()->KeyDown(KEY_F6))
-		Load("maps/debug_test2.map", IStorage::TYPE_ALL);
-	
-	if(Input()->KeyDown(KEY_F8))
-		Load("maps/debug_test.map", IStorage::TYPE_ALL);
-	
-	if(Input()->KeyDown(KEY_F7))
-		Save("maps/quicksave.map");
-
 	if(Input()->KeyDown(KEY_F10))
 		m_ShowMousePointer = false;
 
diff --git a/src/game/editor/ed_editor.h b/src/game/editor/editor.h
index aab757e1..a81474d9 100644
--- a/src/game/editor/ed_editor.h
+++ b/src/game/editor/editor.h
@@ -1,25 +1,28 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
-#ifndef GAME_EDITOR_ED_EDITOR_H
-#define GAME_EDITOR_ED_EDITOR_H
+#ifndef GAME_EDITOR_EDITOR_H
+#define GAME_EDITOR_EDITOR_H
+
+#include <math.h>
 
-#include <base/system.h>
 #include <base/math.h>
-#include <base/tl/array.h>
+#include <base/system.h>
+
 #include <base/tl/algorithm.h>
+#include <base/tl/array.h>
 #include <base/tl/sorted_array.h>
 #include <base/tl/string.h>
 
-#include <math.h>
+#include <game/client/ui.h>
 #include <game/mapitems.h>
 #include <game/client/render.h>
 
-#include <engine/shared/datafile.h>
 #include <engine/shared/config.h>
+#include <engine/shared/datafile.h>
 #include <engine/editor.h>
 #include <engine/graphics.h>
 
-#include <game/client/ui.h>
+#include "auto_map.h"
 
 typedef void (*INDEX_MODIFY_FUNC)(int *pIndex);
 
@@ -48,6 +51,7 @@ public:
 	array<CEnvPoint> m_lPoints;
 	char m_aName[32];
 	float m_Bottom, m_Top;
+	bool m_Synchronized;
 
 	CEnvelope(int Chan)
 	{
@@ -55,6 +59,7 @@ public:
 		m_aName[0] = 0;
 		m_Bottom = 0;
 		m_Top = 0;
+		m_Synchronized = true;
 	}
 
 	void Resort()
@@ -123,7 +128,7 @@ public:
 	CLayer()
 	{
 		m_Type = LAYERTYPE_INVALID;
-		m_pTypeName = "(invalid)";
+		str_copy(m_aName, "(invalid)", sizeof(m_aName));
 		m_Visible = true;
 		m_Readonly = false;
 		m_SaveToMap = true;
@@ -153,7 +158,7 @@ public:
 
 	virtual void GetSize(float *w, float *h) { *w = 0; *h = 0;}
 
-	const char *m_pTypeName;
+	char m_aName[12];
 	int m_Type;
 	int m_Flags;
 
@@ -181,10 +186,11 @@ public:
 	int m_ClipW;
 	int m_ClipH;
 
-	const char *m_pName;
+	char m_aName[12];
 	bool m_GameGroup;
 	bool m_Visible;
 	bool m_SaveToMap;
+	bool m_Collapse;
 
 	CLayerGroup();
 	~CLayerGroup();
@@ -230,6 +236,7 @@ public:
 	CEditor *m_pEditor;
 
 	CEditorImage(CEditor *pEditor)
+	: m_AutoMapper(pEditor)
 	{
 		m_pEditor = pEditor;
 		m_TexID = -1;
@@ -249,6 +256,7 @@ public:
 	int m_External;
 	char m_aName[128];
 	unsigned char m_aTileFlags[256];
+	class CAutoMapper m_AutoMapper;
 };
 
 class CEditorMap
@@ -268,6 +276,34 @@ public:
 	array<CEditorImage*> m_lImages;
 	array<CEnvelope*> m_lEnvelopes;
 
+	class CMapInfo
+	{
+	public:
+		char m_aAuthorTmp[32];
+		char m_aVersionTmp[16];
+		char m_aCreditsTmp[128];
+		char m_aLicenseTmp[32];
+
+		char m_aAuthor[32];
+		char m_aVersion[16];
+		char m_aCredits[128];
+		char m_aLicense[32];
+
+		void Reset()
+		{
+			m_aAuthorTmp[0] = 0;
+			m_aVersionTmp[0] = 0;
+			m_aCreditsTmp[0] = 0;
+			m_aLicenseTmp[0] = 0;
+
+			m_aAuthor[0] = 0;
+			m_aVersion[0] = 0;
+			m_aCredits[0] = 0;
+			m_aLicense[0] = 0;
+		}
+	};
+	CMapInfo m_MapInfo;
+
 	class CLayerGame *m_pGameLayer;
 	CLayerGroup *m_pGameGroup;
 
@@ -400,6 +436,8 @@ public:
 	int m_Width;
 	int m_Height;
 	CColor m_Color;
+	int m_ColorEnv;
+	int m_ColorEnvOffset;
 	CTile *m_pTiles;
 };
 
@@ -468,13 +506,18 @@ public:
 
 		m_Mode = MODE_LAYERS;
 		m_Dialog = 0;
+		m_EditBoxActive = 0;
 		m_pTooltip = 0;
 
+		m_GridActive = false;
+		m_GridFactor = 1;
+
 		m_aFileName[0] = 0;
 		m_aFileSaveName[0] = 0;
 		m_ValidSaveFilename = false;
 
 		m_PopupEventActivated = false;
+		m_PopupEventWasActivated = false;
 
 		m_FileDialogStorageType = 0;
 		m_pFileDialogTitle = 0;
@@ -517,6 +560,10 @@ public:
 
 		m_ShowEnvelopeEditor = 0;
 
+		m_ShowEnvelopePreview = 0;
+		m_SelectedQuadEnvelope = -1;
+		m_SelectedEnvelopePoint = -1;
+
 		ms_CheckerTexture = 0;
 		ms_BackgroundTexture = 0;
 		ms_CursorTexture = 0;
@@ -549,8 +596,12 @@ public:
 
 	int m_Mode;
 	int m_Dialog;
+	int m_EditBoxActive;
 	const char *m_pTooltip;
 
+	bool m_GridActive;
+	int m_GridFactor;
+
 	char m_aFileName[512];
 	char m_aFileSaveName[512];
 	bool m_ValidSaveFilename;
@@ -565,6 +616,7 @@ public:
 
 	int m_PopupEventType;
 	int m_PopupEventActivated;
+	int m_PopupEventWasActivated;
 
 	enum
 	{
@@ -630,12 +682,16 @@ public:
 	float m_AnimateSpeed;
 
 	int m_ShowEnvelopeEditor;
+	int m_ShowEnvelopePreview; //Values: 0-Off|1-Selected Envelope|2-All
+	bool m_ShowPicker;
 
 	int m_SelectedLayer;
 	int m_SelectedGroup;
 	int m_SelectedQuad;
 	int m_SelectedPoints;
 	int m_SelectedEnvelope;
+	int m_SelectedEnvelopePoint;
+    int m_SelectedQuadEnvelope;
 	int m_SelectedImage;
 
 	static int ms_CheckerTexture;
@@ -650,12 +706,14 @@ public:
 
 	CEditorMap m_Map;
 
+	static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
+
 	void DoMapBorder();
 	int DoButton_Editor_Common(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
 	int DoButton_Editor(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
 
 	int DoButton_Tab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
-	int DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners);
+	int DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners, float FontSize=10.0f);
 	int DoButton_ButtonDec(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
 	int DoButton_ButtonInc(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
 
@@ -664,10 +722,12 @@ public:
 	int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
 	int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0);
 
-	int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, bool Hidden=false);
+	int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL);
 
 	void RenderBackground(CUIRect View, int Texture, float Size, float Brightness);
 
+	void RenderGrid(CLayerGroup *pGroup);
+
 	void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0);
 	void UiDoPopupMenu();
 
@@ -678,11 +738,13 @@ public:
 	static int PopupQuad(CEditor *pEditor, CUIRect View);
 	static int PopupPoint(CEditor *pEditor, CUIRect View);
 	static int PopupNewFolder(CEditor *pEditor, CUIRect View);
+	static int PopupMapInfo(CEditor *pEditor, CUIRect View);
 	static int PopupEvent(CEditor *pEditor, CUIRect View);
 	static int PopupSelectImage(CEditor *pEditor, CUIRect View);
 	static int PopupSelectGametileOp(CEditor *pEditor, CUIRect View);
 	static int PopupImage(CEditor *pEditor, CUIRect View);
 	static int PopupMenuFile(CEditor *pEditor, CUIRect View);
+	static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View);
 
 	static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
 	static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
@@ -694,9 +756,15 @@ public:
 	void PopupSelectGametileOpInvoke(float x, float y);
 	int PopupSelectGameTileOpResult();
 
+	void PopupSelectConfigAutoMapInvoke(float x, float y);
+	int PopupSelectConfigAutoMapResult();
+
 	vec4 ButtonColorMul(const void *pID);
 
+	void DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID = -1);
+	void DoQuadEnvPoint(CQuad *pQuad, int QIndex, int pIndex);
 	void DoQuadPoint(CQuad *pQuad, int QuadIndex, int v);
+
 	void DoMapEditor(CUIRect View, CUIRect Toolbar);
 	void DoToolbar(CUIRect Toolbar);
 	void DoQuad(CQuad *pQuad, int Index);
@@ -732,6 +800,8 @@ public:
 		int Length = pEnd > pExtractedName ? min(BufferSize, (int)(pEnd-pExtractedName+1)) : BufferSize;
 		str_copy(pName, pExtractedName, Length);
 	}
+
+	int GetLineDistance();
 };
 
 // make sure to inline this function
diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/io.cpp
index a5ead97a..463147e1 100644
--- a/src/game/editor/ed_io.cpp
+++ b/src/game/editor/io.cpp
@@ -6,7 +6,7 @@
 #include <engine/serverbrowser.h>
 #include <engine/storage.h>
 #include <game/gamecore.h>
-#include "ed_editor.h"
+#include "editor.h"
 
 template<typename T>
 static int MakeVersion(int i, const T &v)
@@ -220,6 +220,31 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 		df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item);
 	}
 
+	// save map info
+	{
+		CMapItemInfo Item;
+		Item.m_Version = 1;
+
+		if(m_MapInfo.m_aAuthor[0])
+			Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor)+1, m_MapInfo.m_aAuthor);
+		else
+			Item.m_Author = -1;
+		if(m_MapInfo.m_aVersion[0])
+			Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion)+1, m_MapInfo.m_aVersion);
+		else
+			Item.m_MapVersion = -1;
+		if(m_MapInfo.m_aCredits[0])
+			Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits)+1, m_MapInfo.m_aCredits);
+		else
+			Item.m_Credits = -1;
+		if(m_MapInfo.m_aLicense[0])
+			Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense)+1, m_MapInfo.m_aLicense);
+		else
+			Item.m_License = -1;
+
+		df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item);
+	}
+
 	// save images
 	for(int i = 0; i < m_lImages.size(); i++)
 	{
@@ -266,6 +291,9 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 		GItem.m_StartLayer = LayerCount;
 		GItem.m_NumLayers = 0;
 
+		// save group name
+		StrToInts(GItem.m_aName, sizeof(GItem.m_aName)/sizeof(int), pGroup->m_aName);
+
 		for(int l = 0; l < pGroup->m_lLayers.size(); l++)
 		{
 			if(!pGroup->m_lLayers[l]->m_SaveToMap)
@@ -278,23 +306,24 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 				pLayer->PrepareForSave();
 
 				CMapItemLayerTilemap Item;
-				Item.m_Version = 2;
+				Item.m_Version = 3;
 
 				Item.m_Layer.m_Flags = pLayer->m_Flags;
 				Item.m_Layer.m_Type = pLayer->m_Type;
 
-				Item.m_Color.r = pLayer->m_Color.r;
-				Item.m_Color.g = pLayer->m_Color.g;
-				Item.m_Color.b = pLayer->m_Color.b;
-				Item.m_Color.a = pLayer->m_Color.a;
-				Item.m_ColorEnv = -1; // not in use right now
-				Item.m_ColorEnvOffset = 0;
+				Item.m_Color = pLayer->m_Color;
+				Item.m_ColorEnv = pLayer->m_ColorEnv;
+				Item.m_ColorEnvOffset = pLayer->m_ColorEnvOffset;
 
 				Item.m_Width = pLayer->m_Width;
 				Item.m_Height = pLayer->m_Height;
-				Item.m_Flags = pLayer->m_Game;
+				Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0;
 				Item.m_Image = pLayer->m_Image;
 				Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles);
+
+				// save layer name
+				StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), pLayer->m_aName);
+
 				df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
 
 				GItem.m_NumLayers++;
@@ -307,7 +336,7 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 				if(pLayer->m_lQuads.size())
 				{
 					CMapItemLayerQuads Item;
-					Item.m_Version = 1;
+					Item.m_Version = 2;
 					Item.m_Layer.m_Flags = pLayer->m_Flags;
 					Item.m_Layer.m_Type = pLayer->m_Type;
 					Item.m_Image = pLayer->m_Image;
@@ -315,6 +344,10 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 					// add the data
 					Item.m_NumQuads = pLayer->m_lQuads.size();
 					Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size()*sizeof(CQuad), pLayer->m_lQuads.base_ptr());
+
+					// save layer name
+					StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), pLayer->m_aName);
+
 					df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
 
 					// clean up
@@ -334,10 +367,11 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
 	for(int e = 0; e < m_lEnvelopes.size(); e++)
 	{
 		CMapItemEnvelope Item;
-		Item.m_Version = 1;
+		Item.m_Version = CMapItemEnvelope::CURRENT_VERSION;
 		Item.m_Channels = m_lEnvelopes[e]->m_Channels;
 		Item.m_StartPoint = PointCount;
 		Item.m_NumPoints = m_lEnvelopes[e]->m_lPoints.size();
+		Item.m_Synchronized = m_lEnvelopes[e]->m_Synchronized;
 		StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), m_lEnvelopes[e]->m_aName);
 
 		df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
@@ -405,6 +439,22 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 	{
 		//editor.reset(false);
 
+		// load map info
+		{
+			CMapItemInfo *pItem = (CMapItemInfo *)DataFile.FindItem(MAPITEMTYPE_INFO, 0);
+			if(pItem && pItem->m_Version == 1)
+			{
+				if(pItem->m_Author > -1)
+					str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author), sizeof(m_MapInfo.m_aAuthor));
+				if(pItem->m_MapVersion > -1)
+					str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion), sizeof(m_MapInfo.m_aVersion));
+				if(pItem->m_Credits > -1)
+					str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits), sizeof(m_MapInfo.m_aCredits));
+				if(pItem->m_License > -1)
+					str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License), sizeof(m_MapInfo.m_aLicense));
+			}
+		}
+
 		// load images
 		{
 			int Start, Num;
@@ -449,6 +499,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 				if(pName)
 					str_copy(pImg->m_aName, pName, 128);
 
+				// load auto mapper file
+				pImg->m_AutoMapper.Load(pImg->m_aName);
+
 				m_lImages.add(pImg);
 
 				// unload image
@@ -486,6 +539,10 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 					pGroup->m_ClipH = pGItem->m_ClipH;
 				}
 
+				// load group name
+				if(pGItem->m_Version >= 3)
+					IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName)/sizeof(int), pGroup->m_aName);
+
 				for(int l = 0; l < pGItem->m_NumLayers; l++)
 				{
 					CLayer *pLayer = 0;
@@ -498,7 +555,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 						CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
 						CLayerTiles *pTiles = 0;
 
-						if(pTilemapItem->m_Flags&1)
+						if(pTilemapItem->m_Flags&TILESLAYERFLAG_GAME)
 						{
 							pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
 							MakeGameLayer(pTiles);
@@ -508,10 +565,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 						{
 							pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
 							pTiles->m_pEditor = m_pEditor;
-							pTiles->m_Color.r = pTilemapItem->m_Color.r;
-							pTiles->m_Color.g = pTilemapItem->m_Color.g;
-							pTiles->m_Color.b = pTilemapItem->m_Color.b;
-							pTiles->m_Color.a = pTilemapItem->m_Color.a;
+							pTiles->m_Color = pTilemapItem->m_Color;
+							pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv;
+							pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset;
 						}
 
 						pLayer = pTiles;
@@ -519,7 +575,11 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 						pGroup->AddLayer(pTiles);
 						void *pData = DataFile.GetData(pTilemapItem->m_Data);
 						pTiles->m_Image = pTilemapItem->m_Image;
-						pTiles->m_Game = pTilemapItem->m_Flags&1;
+						pTiles->m_Game = pTilemapItem->m_Flags&TILESLAYERFLAG_GAME;
+
+						// load layer name
+						if(pTilemapItem->m_Version >= 3)
+							IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName)/sizeof(int), pTiles->m_aName);
 
 						mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile));
 
@@ -543,6 +603,11 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 						pQuads->m_Image = pQuadsItem->m_Image;
 						if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size())
 							pQuads->m_Image = -1;
+
+						// load layer name
+						if(pQuadsItem->m_Version >= 2)
+							IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName)/sizeof(int), pQuads->m_aName);
+
 						void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
 						pGroup->AddLayer(pQuads);
 						pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads);
@@ -578,6 +643,8 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
 				if(pItem->m_aName[0] != -1)	// compatibility with old maps
 					IntsToStr(pItem->m_aName, sizeof(pItem->m_aName)/sizeof(int), pEnv->m_aName);
 				m_lEnvelopes.add(pEnv);
+				if(pItem->m_Version >= 2)
+					pEnv->m_Synchronized = pItem->m_Synchronized;
 			}
 		}
 	}
diff --git a/src/game/editor/ed_layer_game.cpp b/src/game/editor/layer_game.cpp
index cf48845e..7e879c3e 100644
--- a/src/game/editor/ed_layer_game.cpp
+++ b/src/game/editor/layer_game.cpp
@@ -1,12 +1,12 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
-#include "ed_editor.h"
+#include "editor.h"
 
 
 CLayerGame::CLayerGame(int w, int h)
 : CLayerTiles(w, h)
 {
-	m_pTypeName = "Game";
+	str_copy(m_aName, "Game", sizeof(m_aName));
 	m_Game = 1;
 }
 
diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/layer_quads.cpp
index 680a54cd..d0b66405 100644
--- a/src/game/editor/ed_layer_quads.cpp
+++ b/src/game/editor/layer_quads.cpp
@@ -5,7 +5,7 @@
 #include <engine/console.h>
 #include <engine/graphics.h>
 
-#include "ed_editor.h"
+#include "editor.h"
 #include <game/generated/client_data.h>
 #include <game/client/render.h>
 #include <game/localization.h>
@@ -13,7 +13,7 @@
 CLayerQuads::CLayerQuads()
 {
 	m_Type = LAYERTYPE_QUADS;
-	m_pTypeName = "Quads";
+	str_copy(m_aName, "Quads", sizeof(m_aName));
 	m_Image = -1;
 }
 
@@ -21,31 +21,13 @@ CLayerQuads::~CLayerQuads()
 {
 }
 
-static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
-{
-	CEditor *pEditor = (CEditor *)pUser;
-	if(Env < 0 || Env > pEditor->m_Map.m_lEnvelopes.size())
-	{
-		pChannels[0] = 0;
-		pChannels[1] = 0;
-		pChannels[2] = 0;
-		pChannels[3] = 0;
-		return;
-	}
-
-	CEnvelope *e = pEditor->m_Map.m_lEnvelopes[Env];
-	float t = pEditor->m_AnimateTime+TimeOffset;
-	t *= pEditor->m_AnimateSpeed;
-	e->Eval(t, pChannels);
-}
-
 void CLayerQuads::Render()
 {
 	Graphics()->TextureSet(-1);
 	if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
 		Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
 
-	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, m_pEditor);
+	m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
 }
 
 CQuad *CLayerQuads::NewQuad()
diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/layer_tiles.cpp
index d0c9041c..9a21e5ce 100644
--- a/src/game/editor/ed_layer_tiles.cpp
+++ b/src/game/editor/layer_tiles.cpp
@@ -8,14 +8,14 @@
 
 #include <game/generated/client_data.h>
 #include <game/client/render.h>
-#include "ed_editor.h"
+#include "editor.h"
 
 #include <game/localization.h>
 
 CLayerTiles::CLayerTiles(int w, int h)
 {
 	m_Type = LAYERTYPE_TILES;
-	m_pTypeName = "Tiles";
+	str_copy(m_aName, "Tiles", sizeof(m_aName));
 	m_Width = w;
 	m_Height = h;
 	m_Image = -1;
@@ -25,6 +25,8 @@ CLayerTiles::CLayerTiles(int w, int h)
 	m_Color.g = 255;
 	m_Color.b = 255;
 	m_Color.a = 255;
+	m_ColorEnv = -1;
+	m_ColorEnvOffset = 0;
 
 	m_pTiles = new CTile[m_Width*m_Height];
 	mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile));
@@ -62,7 +64,8 @@ void CLayerTiles::Render()
 		m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
 	Graphics()->TextureSet(m_TexID);
 	vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
-	m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT);
+	m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT,
+												m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
 }
 
 int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
@@ -123,7 +126,7 @@ void CLayerTiles::BrushSelecting(CUIRect Rect)
 	m_pEditor->Graphics()->QuadsEnd();
 	char aBuf[16];
 	str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h));
-	TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, 15.0f*m_pEditor->m_WorldZoom, aBuf, -1);
+	TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, m_pEditor->m_ShowPicker?15.0f:15.0f*m_pEditor->m_WorldZoom, aBuf, -1);
 }
 
 int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
@@ -156,6 +159,8 @@ void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
 	if(m_Readonly)
 		return;
 
+	Snap(&Rect);
+
 	int sx = ConvertX(Rect.x);
 	int sy = ConvertY(Rect.y);
 	int w = ConvertX(Rect.w);
@@ -163,9 +168,9 @@ void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
 
 	CLayerTiles *pLt = static_cast<CLayerTiles*>(pBrush);
 
-	for(int y = 0; y <= h; y++)
+	for(int y = 0; y < h; y++)
 	{
-		for(int x = 0; x <= w; x++)
+		for(int x = 0; x < w; x++)
 		{
 			int fx = x+sx;
 			int fy = y+sy;
@@ -353,19 +358,39 @@ void CLayerTiles::ShowInfo()
 			}
 			x += m_pTiles[c].m_Skip;
 		}
+
+	Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
 }
 
 int CLayerTiles::RenderProperties(CUIRect *pToolBox)
 {
 	CUIRect Button;
-	pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
 
 	bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
-	if(m_pEditor->m_Map.m_pGameLayer == this)
+	if(m_pEditor->m_Map.m_pGameLayer != this)
+	{
+		if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size() && m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.IsLoaded())
+		{
+			static int s_AutoMapperButton = 0;
+			pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
+			if(m_pEditor->DoButton_Editor(&s_AutoMapperButton, "Auto map", 0, &Button, 0, ""))
+				m_pEditor->PopupSelectConfigAutoMapInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
+
+			int Result = m_pEditor->PopupSelectConfigAutoMapResult();
+			if(Result > -1)
+			{
+				m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.Proceed(this, Result);
+				return 1;
+			}
+		}
+	}
+	else
 		InGameGroup = false;
 
 	if(InGameGroup)
 	{
+		pToolBox->HSplitBottom(2.0f, pToolBox, 0);
+		pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
 		static int s_ColclButton = 0;
 		if(m_pEditor->DoButton_Editor(&s_ColclButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer"))
 			m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
@@ -392,6 +417,8 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
 		PROP_SHIFT,
 		PROP_IMAGE,
 		PROP_COLOR,
+		PROP_COLOR_ENV,
+		PROP_COLOR_ENV_OFFSET,
 		NUM_PROPS,
 	};
 
@@ -407,6 +434,8 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
 		{"Shift", 0, PROPTYPE_SHIFT, 0, 0},
 		{"Image", m_Image, PROPTYPE_IMAGE, 0, 0},
 		{"Color", Color, PROPTYPE_COLOR, 0, 0},
+		{"Color Env", m_ColorEnv+1, PROPTYPE_INT_STEP, 0, m_pEditor->m_Map.m_lEnvelopes.size()+1},
+		{"Color TO", m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
 		{0},
 	};
 
@@ -445,6 +474,22 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
 		m_Color.b = (NewVal>>8)&0xff;
 		m_Color.a = NewVal&0xff;
 	}
+	if(Prop == PROP_COLOR_ENV)
+	{
+		int Index = clamp(NewVal-1, -1, m_pEditor->m_Map.m_lEnvelopes.size()-1);
+		int Step = (Index-m_ColorEnv)%2;
+		if(Step != 0)
+		{
+			for(; Index >= -1 && Index < m_pEditor->m_Map.m_lEnvelopes.size(); Index += Step)
+				if(Index == -1 || m_pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 4)
+				{
+					m_ColorEnv = Index;
+					break;
+				}
+		}
+	}
+	if(Prop == PROP_COLOR_ENV_OFFSET)
+		m_ColorEnvOffset = NewVal;
 
 	return 0;
 }
diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/popups.cpp
index f572e43c..2382823d 100644
--- a/src/game/editor/ed_popups.cpp
+++ b/src/game/editor/popups.cpp
@@ -1,11 +1,15 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
+
+#include <base/tl/array.h>
+
 #include <engine/console.h>
 #include <engine/graphics.h>
 #include <engine/input.h>
 #include <engine/keys.h>
 #include <engine/storage.h>
-#include "ed_editor.h"
+
+#include "editor.h"
 
 
 // popup menu handling
@@ -147,6 +151,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
 		l->m_pEditor = pEditor;
 		pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
 		pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
+		pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false;
 		return 1;
 	}
 
@@ -160,9 +165,22 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
 		l->m_pEditor = pEditor;
 		pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l);
 		pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1;
+		pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false;
 		return 1;
 	}
 
+	// group name
+	if(!pEditor->GetSelectedGroup()->m_GameGroup)
+	{
+		View.HSplitBottom(5.0f, &View, &Button);
+		View.HSplitBottom(12.0f, &View, &Button);
+		static float s_Name = 0;
+		pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1);
+		Button.VSplitLeft(40.0f, 0, &Button);
+		if(pEditor->DoEditBox(&s_Name, &Button, pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName, sizeof(pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName), 10.0f, &s_Name))
+			pEditor->m_Map.m_Modified = true;
+	}
+
 	enum
 	{
 		PROP_ORDER=0,
@@ -239,6 +257,18 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
 		return 1;
 	}
 
+	// layer name
+	if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0))
+	{
+		View.HSplitBottom(5.0f, &View, &Button);
+		View.HSplitBottom(12.0f, &View, &Button);
+		static float s_Name = 0;
+		pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1);
+		Button.VSplitLeft(40.0f, 0, &Button);
+		if(pEditor->DoEditBox(&s_Name, &Button, pEditor->GetSelectedLayer(0)->m_aName, sizeof(pEditor->GetSelectedLayer(0)->m_aName), 10.0f, &s_Name))
+			pEditor->m_Map.m_Modified = true;
+	}
+
 	View.HSplitBottom(10.0f, &View, 0);
 
 	CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup];
@@ -428,9 +458,35 @@ int CEditor::PopupQuad(CEditor *pEditor, CUIRect View)
 		for(int k = 0; k < 5; ++k)
 			pQuad->m_aPoints[k].y += Offset;
 	}
-	if(Prop == PROP_POS_ENV) pQuad->m_PosEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
+	if(Prop == PROP_POS_ENV)
+	{
+		int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
+		int Step = (Index-pQuad->m_PosEnv)%2;
+		if(Step != 0)
+		{
+			for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step)
+				if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 3)
+				{
+					pQuad->m_PosEnv = Index;
+					break;
+				}
+		}
+	}
 	if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal;
-	if(Prop == PROP_COLOR_ENV) pQuad->m_ColorEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
+	if(Prop == PROP_COLOR_ENV)
+	{
+		int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
+		int Step = (Index-pQuad->m_ColorEnv)%2;
+		if(Step != 0)
+		{
+			for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step)
+				if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 4)
+				{
+					pQuad->m_ColorEnv = Index;
+					break;
+				}
+		}
+	}
 	if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal;
 
 	return 0;
@@ -528,8 +584,8 @@ int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View)
 		View.HSplitBottom(40.0f, &View, 0);
 		View.VMargin(40.0f, &View);
 		View.HSplitBottom(20.0f, &View, &Label);
-		static int s_FolderBox = 0;
-		pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f);
+		static float s_FolderBox = 0;
+		pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f, &s_FolderBox);
 		View.HSplitBottom(20.0f, &View, &Label);
 		pEditor->UI()->DoLabel(&Label, "Name:", 10.0f, -1);
 
@@ -579,6 +635,74 @@ int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View)
 	return 0;
 }
 
+int CEditor::PopupMapInfo(CEditor *pEditor, CUIRect View)
+{
+	CUIRect Label, ButtonBar, Button;
+
+	// title
+	View.HSplitTop(10.0f, 0, &View);
+	View.HSplitTop(30.0f, &Label, &View);
+	pEditor->UI()->DoLabel(&Label, "Map details", 20.0f, 0);
+
+	View.HSplitBottom(10.0f, &View, 0);
+	View.HSplitBottom(20.0f, &View, &ButtonBar);
+
+	View.VMargin(40.0f, &View);
+
+	// author box
+	View.HSplitTop(20.0f, &Label, &View);
+	pEditor->UI()->DoLabel(&Label, "Author:", 10.0f, -1);
+	Label.VSplitLeft(40.0f, 0, &Button);
+	Button.HSplitTop(12.0f, &Button, 0);
+	static float s_AuthorBox = 0;
+	pEditor->DoEditBox(&s_AuthorBox, &Button, pEditor->m_Map.m_MapInfo.m_aAuthorTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aAuthorTmp), 10.0f, &s_AuthorBox);
+
+	// version box
+	View.HSplitTop(20.0f, &Label, &View);
+	pEditor->UI()->DoLabel(&Label, "Version:", 10.0f, -1);
+	Label.VSplitLeft(40.0f, 0, &Button);
+	Button.HSplitTop(12.0f, &Button, 0);
+	static float s_VersionBox = 0;
+	pEditor->DoEditBox(&s_VersionBox, &Button, pEditor->m_Map.m_MapInfo.m_aVersionTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aVersionTmp), 10.0f, &s_VersionBox);
+
+	// credits box
+	View.HSplitTop(20.0f, &Label, &View);
+	pEditor->UI()->DoLabel(&Label, "Credits:", 10.0f, -1);
+	Label.VSplitLeft(40.0f, 0, &Button);
+	Button.HSplitTop(12.0f, &Button, 0);
+	static float s_CreditsBox = 0;
+	pEditor->DoEditBox(&s_CreditsBox, &Button, pEditor->m_Map.m_MapInfo.m_aCreditsTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aCreditsTmp), 10.0f, &s_CreditsBox);
+
+	// license box
+	View.HSplitTop(20.0f, &Label, &View);
+	pEditor->UI()->DoLabel(&Label, "License:", 10.0f, -1);
+	Label.VSplitLeft(40.0f, 0, &Button);
+	Button.HSplitTop(12.0f, &Button, 0);
+	static float s_LicenseBox = 0;
+	pEditor->DoEditBox(&s_LicenseBox, &Button, pEditor->m_Map.m_MapInfo.m_aLicenseTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aLicenseTmp), 10.0f, &s_LicenseBox);
+
+	// button bar
+	ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar);
+	ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar);
+	static int s_CreateButton = 0;
+	if(pEditor->DoButton_Editor(&s_CreateButton, "Save", 0, &Label, 0, 0))
+	{
+		str_copy(pEditor->m_Map.m_MapInfo.m_aAuthor, pEditor->m_Map.m_MapInfo.m_aAuthorTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aAuthor));
+		str_copy(pEditor->m_Map.m_MapInfo.m_aVersion, pEditor->m_Map.m_MapInfo.m_aVersionTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aVersion));
+		str_copy(pEditor->m_Map.m_MapInfo.m_aCredits, pEditor->m_Map.m_MapInfo.m_aCreditsTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aCredits));
+		str_copy(pEditor->m_Map.m_MapInfo.m_aLicense, pEditor->m_Map.m_MapInfo.m_aLicenseTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aLicense));
+		return 1;
+	}
+
+	ButtonBar.VSplitRight(30.0f, &ButtonBar, 0);
+	ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label);
+	static int s_AbortButton = 0;
+	if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0))
+		return 1;
+
+	return 0;
+}
+
 int CEditor::PopupEvent(CEditor *pEditor, CUIRect View)
 {
 	CUIRect Label, ButtonBar;
@@ -628,13 +752,17 @@ int CEditor::PopupEvent(CEditor *pEditor, CUIRect View)
 		}
 		else if(pEditor->m_PopupEventType == POPEVENT_SAVE)
 			pEditor->CallbackSaveMap(pEditor->m_aFileSaveName, IStorage::TYPE_SAVE, pEditor);
+		pEditor->m_PopupEventWasActivated = false;
 		return 1;
 	}
 	ButtonBar.VSplitRight(30.0f, &ButtonBar, 0);
 	ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label);
 	static int s_AbortButton = 0;
 	if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0))
+	{
+		pEditor->m_PopupEventWasActivated = false;
 		return 1;
+	}
 
 	return 0;
 }
@@ -673,13 +801,23 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
 	}
 
 	if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size())
+	{
+		if(ImageView.h < ImageView.w)
+			ImageView.w = ImageView.h;
+		else
+			ImageView.h = ImageView.w;
+		float Max = (float)(max(pEditor->m_Map.m_lImages[ShowImage]->m_Width, pEditor->m_Map.m_lImages[ShowImage]->m_Height));
+		ImageView.w *= pEditor->m_Map.m_lImages[ShowImage]->m_Width/Max;
+		ImageView.h *= pEditor->m_Map.m_lImages[ShowImage]->m_Height/Max;
 		pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID);
-	else
-		pEditor->Graphics()->TextureSet(-1);
-	pEditor->Graphics()->QuadsBegin();
-	IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h);
-	pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
-	pEditor->Graphics()->QuadsEnd();
+		pEditor->Graphics()->BlendNormal();
+		pEditor->Graphics()->WrapClamp();
+		pEditor->Graphics()->QuadsBegin();
+		IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h);
+		pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
+		pEditor->Graphics()->QuadsEnd();
+		pEditor->Graphics()->WrapNormal();
+	}
 
 	return 0;
 }
@@ -737,3 +875,43 @@ int CEditor::PopupSelectGameTileOpResult()
 	s_GametileOpSelected = -1;
 	return Result;
 }
+
+static int s_AutoMapConfigSelected = -1;
+
+int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View)
+{
+	CLayerTiles *pLayer = static_cast<CLayerTiles*>(pEditor->GetSelectedLayer(0));
+	CUIRect Button;
+	static int s_AutoMapperConfigButtons[256];
+	CAutoMapper *pAutoMapper = &pEditor->m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper;
+
+	for(int i = 0; i < pAutoMapper->ConfigNamesNum(); ++i)
+	{
+		View.HSplitTop(2.0f, 0, &View);
+		View.HSplitTop(12.0f, &Button, &View);
+		if(pEditor->DoButton_Editor(&s_AutoMapperConfigButtons[i], pAutoMapper->GetConfigName(i), 0, &Button, 0, 0))
+			s_AutoMapConfigSelected = i;
+	}
+
+	return 0;
+}
+
+void CEditor::PopupSelectConfigAutoMapInvoke(float x, float y)
+{
+	static int s_AutoMapConfigSelectID = 0;
+	s_AutoMapConfigSelected = -1;
+	CLayerTiles *pLayer = static_cast<CLayerTiles*>(GetSelectedLayer(0));
+	if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size() &&
+		m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum())
+		UiInvokePopupMenu(&s_AutoMapConfigSelectID, 0, x, y, 120.0f, 12.0f+14.0f*m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum(), PopupSelectConfigAutoMap);
+}
+
+int CEditor::PopupSelectConfigAutoMapResult()
+{
+	if(s_AutoMapConfigSelected < 0)
+		return -1;
+
+	int Result = s_AutoMapConfigSelected;
+	s_AutoMapConfigSelected = -1;
+	return Result;
+}
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp
index d2a1652c..d43492ac 100644
--- a/src/game/gamecore.cpp
+++ b/src/game/gamecore.cpp
@@ -302,7 +302,7 @@ void CCharacterCore::Tick(bool UseInput)
 		}
 	}
 
-	if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision)
+	if(m_pWorld)
 	{
 		for(int i = 0; i < MAX_CLIENTS; i++)
 		{
@@ -317,7 +317,7 @@ void CCharacterCore::Tick(bool UseInput)
 			// handle player <-> player collision
 			float Distance = distance(m_Pos, pCharCore->m_Pos);
 			vec2 Dir = normalize(m_Pos - pCharCore->m_Pos);
-			if(Distance < PhysSize*1.25f && Distance > 0.0f)
+			if(m_pWorld->m_Tuning.m_PlayerCollision && Distance < PhysSize*1.25f && Distance > 0.0f)
 			{
 				float a = (PhysSize*1.45f - Distance);
 				float Velocity = 0.5f;
@@ -332,7 +332,7 @@ void CCharacterCore::Tick(bool UseInput)
 			}
 
 			// handle hook influence
-			if(m_HookedPlayer == i)
+			if(m_HookedPlayer == i && m_pWorld->m_Tuning.m_PlayerHooking)
 			{
 				if(Distance > PhysSize*1.50f) // TODO: fix tweakable variable
 				{
@@ -362,35 +362,37 @@ void CCharacterCore::Move()
 
 	m_Vel.x = m_Vel.x*RampValue;
 
-	vec2 NewPos = m_Pos;

+	vec2 NewPos = m_Pos;
 	m_pCollision->MoveBox(&NewPos, &m_Vel, vec2(28.0f, 28.0f), 0);
 
 	m_Vel.x = m_Vel.x*(1.0f/RampValue);
 
 	if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision)
 	{
-		// check player collision

-		float Distance = distance(m_Pos, NewPos);

-		int End = Distance+1;

-		for(int i = 0; i < End; i++)

-		{

-			float a = i/Distance;

-			vec2 Pos = mix(m_Pos, NewPos, a);

-			for(int p = 0; p < MAX_CLIENTS; p++)

-			{

-				CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p];

-				if(!pCharCore || pCharCore == this)

-					continue;

-				float D = distance(Pos, pCharCore->m_Pos);

-				if(D < 28.0f*1.25f && D > 0.0f)

-				{

-					if(a > 0.0f)

-						m_Pos = Pos;

-					else

-						m_Pos = NewPos;

-					return;

-				}

-			}

+		// check player collision
+		float Distance = distance(m_Pos, NewPos);
+		int End = Distance+1;
+		vec2 LastPos = m_Pos;
+		for(int i = 0; i < End; i++)
+		{
+			float a = i/Distance;
+			vec2 Pos = mix(m_Pos, NewPos, a);
+			for(int p = 0; p < MAX_CLIENTS; p++)
+			{
+				CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p];
+				if(!pCharCore || pCharCore == this)
+					continue;
+				float D = distance(Pos, pCharCore->m_Pos);
+				if(D < 28.0f && D > 0.0f)
+				{
+					if(a > 0.0f)
+						m_Pos = LastPos;
+					else if(distance(NewPos, pCharCore->m_Pos) > D)
+						m_Pos = NewPos;
+					return;
+				}
+			}
+			LastPos = Pos;
 		}
 	}
 
diff --git a/src/game/layers.cpp b/src/game/layers.cpp
index 82c0a61b..6deb0829 100644
--- a/src/game/layers.cpp
+++ b/src/game/layers.cpp
@@ -29,7 +29,7 @@ void CLayers::Init(class IKernel *pKernel)
 			if(pLayer->m_Type == LAYERTYPE_TILES)
 			{
 				CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer);
-				if(pTilemap->m_Flags&1)
+				if(pTilemap->m_Flags&TILESLAYERFLAG_GAME)
 				{
 					m_pGameLayer = pTilemap;
 					m_pGameGroup = pGroup;
diff --git a/src/game/mapitems.h b/src/game/mapitems.h
index d99d6724..e1dda4ee 100644
--- a/src/game/mapitems.h
+++ b/src/game/mapitems.h
@@ -7,7 +7,7 @@
 enum
 {
 	LAYERTYPE_INVALID=0,
-	LAYERTYPE_GAME, // not used
+	LAYERTYPE_GAME,
 	LAYERTYPE_TILES,
 	LAYERTYPE_QUADS,
 
@@ -53,6 +53,7 @@ enum
 	TILEFLAG_ROTATE=8,
 
 	LAYERFLAG_DETAIL=1,
+	TILESLAYERFLAG_GAME=1,
 
 	ENTITY_OFFSET=255-16*4,
 };
@@ -89,6 +90,15 @@ public:
 	unsigned char m_Reserved;
 };
 
+struct CMapItemInfo
+{
+	int m_Version;
+	int m_Author;
+	int m_MapVersion;
+	int m_Credits;
+	int m_License;
+} ;
+
 struct CMapItemImage
 {
 	int m_Version;
@@ -114,13 +124,15 @@ struct CMapItemGroup_v1
 
 struct CMapItemGroup : public CMapItemGroup_v1
 {
-	enum { CURRENT_VERSION=2 };
+	enum { CURRENT_VERSION=3 };
 
 	int m_UseClipping;
 	int m_ClipX;
 	int m_ClipY;
 	int m_ClipW;
 	int m_ClipH;
+
+	int m_aName[3];
 } ;
 
 struct CMapItemLayer
@@ -145,6 +157,8 @@ struct CMapItemLayerTilemap
 
 	int m_Image;
 	int m_Data;
+
+	int m_aName[3];
 } ;
 
 struct CMapItemLayerQuads
@@ -155,6 +169,8 @@ struct CMapItemLayerQuads
 	int m_NumQuads;
 	int m_Data;
 	int m_Image;
+
+	int m_aName[3];
 } ;
 
 struct CMapItemVersion
@@ -171,7 +187,7 @@ struct CEnvPoint
 	bool operator<(const CEnvPoint &Other) { return m_Time < Other.m_Time; }
 } ;
 
-struct CMapItemEnvelope
+struct CMapItemEnvelope_v1
 {
 	int m_Version;
 	int m_Channels;
@@ -180,4 +196,10 @@ struct CMapItemEnvelope
 	int m_aName[8];
 } ;
 
+struct CMapItemEnvelope : public CMapItemEnvelope_v1
+{
+	enum { CURRENT_VERSION=2 };
+	int m_Synchronized;
+};
+
 #endif
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 821aade5..1c76f655 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -115,15 +115,11 @@ void CCharacter::HandleNinja()
 	if(m_ActiveWeapon != WEAPON_NINJA)
 		return;
 
-	vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY));
-
 	if ((Server()->Tick() - m_Ninja.m_ActivationTick) > (g_pData->m_Weapons.m_Ninja.m_Duration * Server()->TickSpeed() / 1000))
 	{
 		// time's up, return
 		m_aWeapons[WEAPON_NINJA].m_Got = false;
 		m_ActiveWeapon = m_LastWeapon;
-		if(m_ActiveWeapon == WEAPON_NINJA)
-			m_ActiveWeapon = WEAPON_GUN;
 
 		SetWeapon(m_ActiveWeapon);
 		return;
@@ -183,7 +179,7 @@ void CCharacter::HandleNinja()
 				if(m_NumObjectsHit < 10)
 					m_apHitObjects[m_NumObjectsHit++] = aEnts[i];
 
-				aEnts[i]->TakeDamage(vec2(0, 10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
+				aEnts[i]->TakeDamage(vec2(0, -10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
 			}
 		}
 
@@ -436,8 +432,6 @@ void CCharacter::HandleWeapons()
 	//ninja
 	HandleNinja();
 
-	vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY));
-
 	// check reload timer
 	if(m_ReloadTimer)
 	{
@@ -490,7 +484,8 @@ void CCharacter::GiveNinja()
 	m_Ninja.m_ActivationTick = Server()->Tick();
 	m_aWeapons[WEAPON_NINJA].m_Got = true;
 	m_aWeapons[WEAPON_NINJA].m_Ammo = -1;
-	m_LastWeapon = m_ActiveWeapon;
+	if (m_ActiveWeapon != WEAPON_NINJA)
+		m_LastWeapon = m_ActiveWeapon;
 	m_ActiveWeapon = WEAPON_NINJA;
 
 	GameServer()->CreateSound(m_Pos, SOUND_PICKUP_NINJA);
@@ -512,7 +507,7 @@ void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_Input, pNewInput, sizeof(m_Input));
 	m_NumInputs++;
 
-	// or are not allowed to aim in the center
+	// it is not allowed to aim in the center
 	if(m_Input.m_TargetX == 0 && m_Input.m_TargetY == 0)
 		m_Input.m_TargetY = -1;
 }
@@ -522,6 +517,10 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
 	mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput));
 
+	// it is not allowed to aim in the center
+	if(m_LatestInput.m_TargetX == 0 && m_LatestInput.m_TargetY == 0)
+		m_LatestInput.m_TargetY = -1;
+
 	if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS)
 	{
 		HandleWeaponSwitch();
@@ -531,6 +530,18 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
 }
 
+void CCharacter::ResetInput()
+{
+	m_Input.m_Direction = 0;
+	m_Input.m_Hook = 0;
+	// simulate releasing the fire button
+	if((m_Input.m_Fire&1) != 0)
+		m_Input.m_Fire++;
+	m_Input.m_Fire &= INPUT_STATE_MASK;
+	m_Input.m_Jump = 0;
+	m_LatestPrevInput = m_LatestInput = m_Input;
+}
+
 void CCharacter::Tick()
 {
 	if(m_pPlayer->m_ForceBalanced)
@@ -646,6 +657,20 @@ void CCharacter::TickDefered()
 	}
 }
 
+void CCharacter::TickPaused()
+{
+	++m_AttackTick;
+	++m_DamageTakenTick;
+	++m_Ninja.m_ActivationTick;
+	++m_ReckoningTick;
+	if(m_LastAction != -1)
+		++m_LastAction;
+	if(m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart > -1)
+		++m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart;
+	if(m_EmoteStop > -1)
+		++m_EmoteStop;
+}
+
 bool CCharacter::IncreaseHealth(int Amount)
 {
 	if(m_Health >= 10)
@@ -748,7 +773,15 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
 
 	// do damage Hit sound
 	if(From >= 0 && From != m_pPlayer->GetCID() && GameServer()->m_apPlayers[From])
-		GameServer()->CreateSound(GameServer()->m_apPlayers[From]->m_ViewPos, SOUND_HIT, CmaskOne(From));
+	{
+		int Mask = CmaskOne(From);
+		for(int i = 0; i < MAX_CLIENTS; i++)
+		{
+			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS && GameServer()->m_apPlayers[i]->m_SpectatorID == From)
+				Mask |= CmaskOne(i);
+		}
+		GameServer()->CreateSound(GameServer()->m_apPlayers[From]->m_ViewPos, SOUND_HIT, Mask);
+	}
 
 	// check for death
 	if(m_Health <= 0)
@@ -821,7 +854,8 @@ void CCharacter::Snap(int SnappingClient)
 
 	pCharacter->m_Direction = m_Input.m_Direction;
 
-	if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID)
+	if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 ||
+		(!g_Config.m_SvStrictSpectateMode && m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID))
 	{
 		pCharacter->m_Health = m_Health;
 		pCharacter->m_Armor = m_Armor;
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 611dc427..aa127979 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -30,6 +30,7 @@ public:
 	virtual void Destroy();
 	virtual void Tick();
 	virtual void TickDefered();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 	bool IsGrounded();
@@ -43,6 +44,7 @@ public:
 
 	void OnPredictedInput(CNetObj_PlayerInput *pNewInput);
 	void OnDirectInput(CNetObj_PlayerInput *pNewInput);
+	void ResetInput();
 	void FireWeapon();
 
 	void Die(int Killer, int Weapon);
diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp
index d279e4df..558ee154 100644
--- a/src/game/server/entities/flag.cpp
+++ b/src/game/server/entities/flag.cpp
@@ -23,6 +23,13 @@ void CFlag::Reset()
 	m_GrabTick = 0;
 }
 
+void CFlag::TickPaused()
+{
+	++m_DropTick;
+	if(m_GrabTick)
+		++m_GrabTick;
+}
+
 void CFlag::Snap(int SnappingClient)
 {
 	if(NetworkClipped(SnappingClient))
diff --git a/src/game/server/entities/flag.h b/src/game/server/entities/flag.h
index 2f91bc02..be22d32b 100644
--- a/src/game/server/entities/flag.h
+++ b/src/game/server/entities/flag.h
@@ -21,6 +21,7 @@ public:
 	CFlag(CGameWorld *pGameWorld, int Team);
 
 	virtual void Reset();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 };
 
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index 30ed0a9b..eb40c4e1 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -21,15 +21,15 @@ CLaser::CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEner
 bool CLaser::HitCharacter(vec2 From, vec2 To)
 {
 	vec2 At;
-	CCharacter *OwnerChar = GameServer()->GetPlayerChar(m_Owner);
-	CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, OwnerChar);
-	if(!Hit)
+	CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
+	CCharacter *pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pOwnerChar);
+	if(!pHit)
 		return false;
 
 	m_From = From;
 	m_Pos = At;
 	m_Energy = -1;
-	Hit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE);
+	pHit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE);
 	return true;
 }
 
@@ -44,7 +44,6 @@ void CLaser::DoBounce()
 	}
 
 	vec2 To = m_Pos + m_Dir * m_Energy;
-	vec2 OrgTo = To;
 
 	if(GameServer()->Collision()->IntersectLine(m_Pos, To, 0x0, &To))
 	{
@@ -92,6 +91,11 @@ void CLaser::Tick()
 		DoBounce();
 }
 
+void CLaser::TickPaused()
+{
+	++m_EvalTick;
+}
+
 void CLaser::Snap(int SnappingClient)
 {
 	if(NetworkClipped(SnappingClient))
diff --git a/src/game/server/entities/laser.h b/src/game/server/entities/laser.h
index 1d7fa227..8ae6f792 100644
--- a/src/game/server/entities/laser.h
+++ b/src/game/server/entities/laser.h
@@ -12,6 +12,7 @@ public:
 
 	virtual void Reset();
 	virtual void Tick();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 protected:
diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp
index ba26d85b..1aff5750 100644
--- a/src/game/server/entities/pickup.cpp
+++ b/src/game/server/entities/pickup.cpp
@@ -117,6 +117,12 @@ void CPickup::Tick()
 	}
 }
 
+void CPickup::TickPaused()
+{
+	if(m_SpawnTick != -1)
+		++m_SpawnTick;
+}
+
 void CPickup::Snap(int SnappingClient)
 {
 	if(m_SpawnTick != -1 || NetworkClipped(SnappingClient))
diff --git a/src/game/server/entities/pickup.h b/src/game/server/entities/pickup.h
index 77347de2..fe45b5ae 100644
--- a/src/game/server/entities/pickup.h
+++ b/src/game/server/entities/pickup.h
@@ -14,6 +14,7 @@ public:
 
 	virtual void Reset();
 	virtual void Tick();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 private:
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index 2baa24b1..e89e0e6f 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -82,6 +82,11 @@ void CProjectile::Tick()
 	}
 }
 
+void CProjectile::TickPaused()
+{
+	++m_StartTick;
+}
+
 void CProjectile::FillInfo(CNetObj_Projectile *pProj)
 {
 	pProj->m_X = (int)m_Pos.x;
diff --git a/src/game/server/entities/projectile.h b/src/game/server/entities/projectile.h
index 5df04bcd..7b5c5e0e 100644
--- a/src/game/server/entities/projectile.h
+++ b/src/game/server/entities/projectile.h
@@ -14,6 +14,7 @@ public:
 
 	virtual void Reset();
 	virtual void Tick();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 private:
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index b9b33eb7..0f838730 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -106,6 +106,12 @@ public:
 	virtual void TickDefered() {}
 
 	/*
+		Function: TickPaused
+			Called when the game is paused, to freeze the state and position of the entity.
+	*/
+	virtual void TickPaused() {}
+
+	/*
 		Function: snap
 			Called when a new snapshot is being generated for a specific
 			client.
diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp
index deb1ca4e..354bd4ab 100644
--- a/src/game/server/eventhandler.cpp
+++ b/src/game/server/eventhandler.cpp
@@ -46,7 +46,7 @@ void CEventHandler::Snap(int SnappingClient)
 	{
 		if(SnappingClient == -1 || CmaskIsSet(m_aClientMasks[i], SnappingClient))
 		{
-			NETEVENT_COMMON *ev = (NETEVENT_COMMON *)&m_aData[m_aOffsets[i]];
+			CNetEvent_Common *ev = (CNetEvent_Common *)&m_aData[m_aOffsets[i]];
 			if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f)
 			{
 				void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]);
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 82adcbef..5d2f22b8 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -33,6 +33,7 @@ void CGameContext::Construct(int Resetting)
 	m_pVoteOptionFirst = 0;
 	m_pVoteOptionLast = 0;
 	m_NumVoteOptions = 0;
+	m_LockTeams = 0;
 
 	if(Resetting==NO_RESET)
 		m_pVoteOptionHeap = new CHeap();
@@ -93,7 +94,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 	for(int i = 0; i < Amount; i++)
 	{
 		float f = mix(s, e, float(i+1)/float(Amount+2));
-		NETEVENT_DAMAGEIND *pEvent = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
+		CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd));
 		if(pEvent)
 		{
 			pEvent->m_X = (int)Pos.x;
@@ -106,7 +107,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 void CGameContext::CreateHammerHit(vec2 Pos)
 {
 	// create the event
-	NETEVENT_HAMMERHIT *pEvent = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -118,7 +119,7 @@ void CGameContext::CreateHammerHit(vec2 Pos)
 void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage)
 {
 	// create the event
-	NETEVENT_EXPLOSION *pEvent = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
+	CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -162,7 +163,7 @@ void create_smoke(vec2 Pos)
 void CGameContext::CreatePlayerSpawn(vec2 Pos)
 {
 	// create the event
-	NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN));
+	CNetEvent_Spawn *ev = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn));
 	if(ev)
 	{
 		ev->m_X = (int)Pos.x;
@@ -173,7 +174,7 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos)
 void CGameContext::CreateDeath(vec2 Pos, int ClientID)
 {
 	// create the event
-	NETEVENT_DEATH *pEvent = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
+	CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -188,7 +189,7 @@ void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
 		return;
 
 	// create a sound
-	NETEVENT_SOUNDWORLD *pEvent = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
+	CNetEvent_SoundWorld *pEvent = (CNetEvent_SoundWorld *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(CNetEvent_SoundWorld), Mask);
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -204,7 +205,15 @@ void CGameContext::CreateSoundGlobal(int Sound, int Target)
 
 	CNetMsg_Sv_SoundGlobal Msg;
 	Msg.m_SoundID = Sound;
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target);
+	if(Target == -2)
+		Server()->SendPackMsg(&Msg, MSGFLAG_NOSEND, -1);
+	else
+	{
+		int Flag = MSGFLAG_VITAL;
+		if(Target != -1)
+			Flag |= MSGFLAG_NORECORD;
+		Server()->SendPackMsg(&Msg, Flag, Target);
+	}
 }
 
 
@@ -225,7 +234,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText)
 		str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
 	else
 		str_format(aBuf, sizeof(aBuf), "*** %s", pText);
-	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
+	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
 
 	if(Team == CHAT_ALL)
 	{
@@ -343,7 +352,8 @@ void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
 
 void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
 {
-	if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID)
+	if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
+		(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID)))
 		m_VoteCloseTime = -1;
 }
 
@@ -378,6 +388,22 @@ void CGameContext::SendTuningParams(int ClientID)
 	Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
+void CGameContext::SwapTeams()
+{
+	if(!m_pController->IsTeamplay())
+		return;
+	
+	SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false);
+	}
+
+	(void)m_pController->CheckTeamBalance();
+}
+
 void CGameContext::OnTick()
 {
 	// check tuning
@@ -456,7 +482,9 @@ void CGameContext::OnTick()
 
 			if(m_VoteEnforce == VOTE_ENFORCE_YES)
 			{
+				Server()->SetRconCID(IServer::RCON_CID_VOTE);
 				Console()->ExecuteLine(m_aVoteCommand);
+				Server()->SetRconCID(IServer::RCON_CID_SERV);
 				EndVote();
 				SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
 
@@ -691,12 +719,12 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			}
 			if(KickID == ClientID)
 			{
-				SendChatTarget(ClientID, "You cant kick yourself");
+				SendChatTarget(ClientID, "You can't kick yourself");
 				return;
 			}
 			if(Server()->IsAuthed(KickID))
 			{
-				SendChatTarget(ClientID, "You cant kick admins");
+				SendChatTarget(ClientID, "You can't kick admins");
 				char aBufKick[128];
 				str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
 				SendChatTarget(KickID, aBufKick);
@@ -712,7 +740,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 				char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
 				Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
 				str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aAddrStr, g_Config.m_SvVoteKickBantime);
-				Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aCmd);
 			}
 		}
 		else if(str_comp_nocase(pMsg->m_Type, "spectate") == 0)
@@ -731,13 +758,13 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			}
 			if(SpectateID == ClientID)
 			{
-				SendChatTarget(ClientID, "You cant move yourself");
+				SendChatTarget(ClientID, "You can't move yourself");
 				return;
 			}
 
 			str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
 			str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
-			str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID);
+			str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
 		}
 
 		if(aCmd[0])
@@ -773,6 +800,23 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
 			return;
 
+		if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams)
+		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
+			SendBroadcast("Teams are locked", ClientID);
+			return;
+		}
+
+		if(pPlayer->m_TeamChangeTick > Server()->Tick())
+		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
+			int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);
+			SendBroadcast(aBuf, ClientID);
+			return;
+		}
+
 		// Switch team on given client and kill/respawn him
 		if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
 		{
@@ -783,6 +827,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 					m_VoteUpdate = true;
 				pPlayer->SetTeam(pMsg->m_Team);
 				(void)m_pController->CheckTeamBalance();
+				pPlayer->m_TeamChangeTick = Server()->Tick();
 			}
 			else
 				SendBroadcast("Teams must be balanced, please join other team", ClientID);
@@ -790,7 +835,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		else
 		{
 			char aBuf[128];
-			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
+			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots);
 			SendBroadcast(aBuf, ClientID);
 		}
 	}
@@ -992,6 +1037,16 @@ void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData)
 	}
 }
 
+void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+
+	if(pSelf->m_pController->IsGameOver())
+		return;
+
+	pSelf->m_World.m_Paused ^= 1;
+}
+
 void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1024,14 +1079,15 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
 	CGameContext *pSelf = (CGameContext *)pUserData;
 	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
 	int Team = clamp(pResult->GetInteger(1), -1, 1);
+	int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
+	if(!pSelf->m_apPlayers[ClientID])
+		return;
 
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 
-	if(!pSelf->m_apPlayers[ClientID])
-		return;
-
+	pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
 	pSelf->m_apPlayers[ClientID]->SetTeam(Team);
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
@@ -1042,16 +1098,75 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
 	int Team = clamp(pResult->GetInteger(0), -1, 1);
 
 	char aBuf[256];
-	str_format(aBuf, sizeof(aBuf), "moved all clients to team %d", Team);
-	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
+	str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team));
+	pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
 
 	for(int i = 0; i < MAX_CLIENTS; ++i)
 		if(pSelf->m_apPlayers[i])
-			pSelf->m_apPlayers[i]->SetTeam(Team);
+			pSelf->m_apPlayers[i]->SetTeam(Team, false);
+
+	(void)pSelf->m_pController->CheckTeamBalance();
+}
+
+void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	pSelf->SwapTeams();
+}
+
+void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	if(!pSelf->m_pController->IsTeamplay())
+		return;
+
+	int CounterRed = 0;
+	int CounterBlue = 0;
+	int PlayerTeam = 0;
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			++PlayerTeam;
+	PlayerTeam = (PlayerTeam+1)/2;
+	
+	pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+		{
+			if(CounterRed == PlayerTeam)
+				pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
+			else if(CounterBlue == PlayerTeam)
+				pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
+			else
+			{	
+				if(rand() % 2)
+				{
+					pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
+					++CounterBlue;
+				}
+				else
+				{
+					pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
+					++CounterRed;
+				}
+			}
+		}
+	}
 
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
 
+void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	pSelf->m_LockTeams ^= 1;
+	if(pSelf->m_LockTeams)
+		pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were locked");
+	else
+		pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were unlocked");
+}
+
 void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1248,7 +1363,9 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
 			return;
 		}
 
-		str_format(aBuf, sizeof(aBuf), "set_team %d -1", SpectateID);
+		str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason);
+		pSelf->SendChatTarget(-1, aBuf);
+		str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
 		pSelf->Console()->ExecuteLine(aBuf);
 	}
 }
@@ -1269,11 +1386,18 @@ void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData)
 void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
+
+	// check if there is a vote running
+	if(!pSelf->m_VoteCloseTime)
+		return;
+
 	if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
 		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
 	else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
 		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
 	char aBuf[256];
+	str_format(aBuf, sizeof(aBuf), "admin forced vote %s", pResult->GetString(0));
+	pSelf->SendChatTarget(-1, aBuf);
 	str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 }
@@ -1297,22 +1421,26 @@ void CGameContext::OnConsoleInit()
 	m_pServer = Kernel()->RequestInterface<IServer>();
 	m_pConsole = Kernel()->RequestInterface<IConsole>();
 
-	Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "");
-	Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "");
-	Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "");
-
-	Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "");
-	Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "");
-	Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "");
-	Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "");
-	Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "");
-	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "");
-
-	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "");
-	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "");
-	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "");
-	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "");
-	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "");
+	Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Tune variable to value");
+	Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning");
+	Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning");
+
+	Console()->Register("pause", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
+	Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
+	Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
+	Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message");
+	Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat");
+	Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
+	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
+	Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
+	Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, ConShuffleTeams, this, "Shuffle the current teams");
+	Console()->Register("lock_teams", "", CFGFLAG_SERVER, ConLockTeams, this, "Lock/unlock teams");
+
+	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
+	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
+	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option");
+	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
+	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
 
 	Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
 }
@@ -1400,6 +1528,17 @@ void CGameContext::OnShutdown()
 
 void CGameContext::OnSnap(int ClientID)
 {
+	// add tuning to demo
+	CTuningParams StandardTuning;
+	if(ClientID == -1 && Server()->DemoRecorder_IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
+	{
+		CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
+		int *pParams = (int *)&m_Tuning;
+		for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
+			Msg.AddInt(pParams[i]);
+		Server()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND, ClientID);
+	}
+
 	m_World.Snap(ClientID);
 	m_pController->Snap(ClientID);
 	m_Events.Snap(ClientID);
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index 6288850d..2ffb0ab4 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -48,12 +48,16 @@ class CGameContext : public IGameServer
 	static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
 	static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
 	static void ConTuneDump(IConsole::IResult *pResult, void *pUserData);
+	static void ConPause(IConsole::IResult *pResult, void *pUserData);
 	static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
 	static void ConRestart(IConsole::IResult *pResult, void *pUserData);
 	static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
 	static void ConSay(IConsole::IResult *pResult, void *pUserData);
 	static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
 	static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
+	static void ConSwapTeams(IConsole::IResult *pResult, void *pUserData);
+	static void ConShuffleTeams(IConsole::IResult *pResult, void *pUserData);
+	static void ConLockTeams(IConsole::IResult *pResult, void *pUserData);
 	static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
@@ -85,6 +89,8 @@ public:
 	// helper functions
 	class CCharacter *GetPlayerChar(int ClientID);
 
+	int m_LockTeams;
+
 	// voting
 	void StartVote(const char *pDesc, const char *pCommand, const char *pReason);
 	void EndVote();
@@ -141,6 +147,9 @@ public:
 	void CheckPureTuning();
 	void SendTuningParams(int ClientID);
 
+	//
+	void SwapTeams();
+
 	// engine events
 	virtual void OnInit();
 	virtual void OnConsoleInit();
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 6685bba3..7001ca32 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -63,10 +63,25 @@ void IGameController::EvaluateSpawnType(CSpawnEval *pEval, int Type)
 	for(int i = 0; i < m_aNumSpawnPoints[Type]; i++)
 	{
 		// check if the position is occupado
-		if(GameServer()->m_World.FindEntities(m_aaSpawnPoints[Type][i], 64, 0, 1, CGameWorld::ENTTYPE_CHARACTER))
-			continue;
+		CCharacter *aEnts[MAX_CLIENTS];
+		int Num = GameServer()->m_World.FindEntities(m_aaSpawnPoints[Type][i], 64, (CEntity**)aEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
+		vec2 Positions[5] = { vec2(0.0f, 0.0f), vec2(-32.0f, 0.0f), vec2(0.0f, -32.0f), vec2(32.0f, 0.0f), vec2(0.0f, 32.0f) };	// start, left, up, right, down
+		int Result = -1;
+		for(int Index = 0; Index < 5 && Result == -1; ++Index)
+		{
+			Result = Index;
+			for(int c = 0; c < Num; ++c)
+				if(GameServer()->Collision()->CheckPoint(m_aaSpawnPoints[Type][i]+Positions[Index]) ||
+					distance(aEnts[c]->m_Pos, m_aaSpawnPoints[Type][i]+Positions[Index]) <= aEnts[c]->m_ProximityRadius)
+				{
+					Result = -1;
+					break;
+				}
+		}
+		if(Result == -1)
+			continue;	// try next spawn point
 
-		vec2 P = m_aaSpawnPoints[Type][i];
+		vec2 P = m_aaSpawnPoints[Type][i]+Positions[Result];
 		float S = EvaluateSpawnPos(pEval, P);
 		if(!pEval->m_Got || pEval->m_Score > S)
 		{
@@ -77,47 +92,6 @@ void IGameController::EvaluateSpawnType(CSpawnEval *pEval, int Type)
 	}
 }
 
-void IGameController::FindFreeSpawn(CSpawnEval *pEval, int Type)
-{
-	// pick the spawn point that is least occupied and has free space for spawning around it
-	for(int i = 0; i < m_aNumSpawnPoints[Type]; i++)
-	{
-
-		CCharacter *aEnts[MAX_CLIENTS];
-		int Num = GameServer()->m_World.FindEntities(m_aaSpawnPoints[Type][i], 64, (CEntity**)aEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
-		float Score = 0.0f;
-		for(int c = 0; c < Num; ++c)
-			Score += 96.0f - distance(aEnts[c]->m_Pos, m_aaSpawnPoints[Type][i]);
-
-		if(!pEval->m_Got || pEval->m_Score > Score)
-		{
-			// start, left, up, right, down
-			vec2 Positions[5] = { vec2(0.0f, 0.0f), vec2(-32.0f, 0.0f), vec2(0.0f, -32.0f), vec2(32.0f, 0.0f), vec2(0.0f, 32.0f) };
-
-			// check for free space
-			int Result = -1;
-			for(int Index = 0; Index < 5 && Result == -1; ++Index)
-			{
-				Result = Index;
-				for(int c = 0; c < Num; ++c)
-					if(GameServer()->Collision()->CheckPoint(m_aaSpawnPoints[Type][i]+Positions[Index]) ||
-						distance(aEnts[c]->m_Pos, m_aaSpawnPoints[Type][i]+Positions[Index]) <= aEnts[c]->m_ProximityRadius)
-					{
-						Result = -1;
-						break;
-					}
-			}
-
-			if(Result == -1)
-				continue;	// try next spawn point
-
-			pEval->m_Got = true;
-			pEval->m_Score = Score;
-			pEval->m_Pos = m_aaSpawnPoints[Type][i]+Positions[Result];
-		}
-	}
-}
-
 bool IGameController::CanSpawn(int Team, vec2 *pOutPos)
 {
 	CSpawnEval Eval;
@@ -146,28 +120,6 @@ bool IGameController::CanSpawn(int Team, vec2 *pOutPos)
 		EvaluateSpawnType(&Eval, 2);
 	}
 
-	// handle crappy maps
-	if(!Eval.m_Got)
-	{
-		if(IsTeamplay())
-		{
-			// first try own team spawn, then normal spawn and then enemy
-			FindFreeSpawn(&Eval, 1+(Team&1));
-			if(!Eval.m_Got)
-			{
-				FindFreeSpawn(&Eval, 0);
-				if(!Eval.m_Got)
-					FindFreeSpawn(&Eval, 1+((Team+1)&1));
-			}
-		}
-		else
-		{
-			FindFreeSpawn(&Eval, 0);
-			FindFreeSpawn(&Eval, 1);
-			FindFreeSpawn(&Eval, 2);
-		}
-	}
-
 	*pOutPos = Eval.m_Pos;
 	return Eval.m_Got;
 }
@@ -265,6 +217,7 @@ void IGameController::StartRound()
 	m_aTeamscore[TEAM_RED] = 0;
 	m_aTeamscore[TEAM_BLUE] = 0;
 	m_ForceBalanced = false;
+	Server()->DemoRecorder_HandleAutoStart();
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS);
 	GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
@@ -292,7 +245,11 @@ void IGameController::CycleMap()
 		return;
 
 	if(m_RoundCount < g_Config.m_SvRoundsPerMap-1)
+	{
+		if(g_Config.m_SvRoundSwap)
+			GameServer()->SwapTeams();
 		return;
+	}
 
 	// handle maprotation
 	const char *pMapRotation = g_Config.m_SvMaprotation;
@@ -473,8 +430,12 @@ void IGameController::Tick()
 		}
 	}
 
+	// game is Paused
+	if(GameServer()->m_World.m_Paused)
+		++m_RoundStartTick;
+
 	// do team-balancing
-	if (IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60)
+	if(IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60)
 	{
 		GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "Balancing teams");
 
@@ -533,6 +494,13 @@ void IGameController::Tick()
 	{
 		for(int i = 0; i < MAX_CLIENTS; ++i)
 		{
+		#ifdef CONF_DEBUG
+			if(g_Config.m_DbgDummies)
+			{
+				if(i >= MAX_CLIENTS-g_Config.m_DbgDummies)
+					break;
+			}
+		#endif
 			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS && !Server()->IsAuthed(i))
 			{
 				if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60)
@@ -568,6 +536,8 @@ void IGameController::Tick()
 			}
 		}
 	}
+
+	DoWincheck();
 }
 
 
@@ -640,7 +610,7 @@ bool IGameController::CanJoinTeam(int Team, int NotThisID)
 		}
 	}
 
-	return (aNumplayers[0] + aNumplayers[1]) < g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots;
+	return (aNumplayers[0] + aNumplayers[1]) < Server()->MaxClients()-g_Config.m_SvSpectatorSlots;
 }
 
 bool IGameController::CheckTeamBalance()
@@ -706,51 +676,50 @@ bool IGameController::CanChangeTeam(CPlayer *pPlayer, int JoinTeam)
 		return true;
 }
 
-void IGameController::DoPlayerScoreWincheck()
+void IGameController::DoWincheck()
 {
-	if(m_GameOverTick == -1 && !m_Warmup)
+	if(m_GameOverTick == -1 && !m_Warmup && !GameServer()->m_World.m_ResetRequested)
 	{
-		// gather some stats
-		int Topscore = 0;
-		int TopscoreCount = 0;
-		for(int i = 0; i < MAX_CLIENTS; i++)
+		if(IsTeamplay())
 		{
-			if(GameServer()->m_apPlayers[i])
+			// check score win condition
+			if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) ||
+				(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
 			{
-				if(GameServer()->m_apPlayers[i]->m_Score > Topscore)
-				{
-					Topscore = GameServer()->m_apPlayers[i]->m_Score;
-					TopscoreCount = 1;
-				}
-				else if(GameServer()->m_apPlayers[i]->m_Score == Topscore)
-					TopscoreCount++;
+				if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE])
+					EndRound();
+				else
+					m_SuddenDeath = 1;
 			}
 		}
-
-		// check score win condition
-		if((g_Config.m_SvScorelimit > 0 && Topscore >= g_Config.m_SvScorelimit) ||
-			(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
+		else
 		{
-			if(TopscoreCount == 1)
-				EndRound();
-			else
-				m_SuddenDeath = 1;
-		}
-	}
-}
+			// gather some stats
+			int Topscore = 0;
+			int TopscoreCount = 0;
+			for(int i = 0; i < MAX_CLIENTS; i++)
+			{
+				if(GameServer()->m_apPlayers[i])
+				{
+					if(GameServer()->m_apPlayers[i]->m_Score > Topscore)
+					{
+						Topscore = GameServer()->m_apPlayers[i]->m_Score;
+						TopscoreCount = 1;
+					}
+					else if(GameServer()->m_apPlayers[i]->m_Score == Topscore)
+						TopscoreCount++;
+				}
+			}
 
-void IGameController::DoTeamScoreWincheck()
-{
-	if(m_GameOverTick == -1 && !m_Warmup)
-	{
-		// check score win condition
-		if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) ||
-			(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
-		{
-			if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE])
-				EndRound();
-			else
-				m_SuddenDeath = 1;
+			// check score win condition
+			if((g_Config.m_SvScorelimit > 0 && Topscore >= g_Config.m_SvScorelimit) ||
+				(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
+			{
+				if(TopscoreCount == 1)
+					EndRound();
+				else
+					m_SuddenDeath = 1;
+			}
 		}
 	}
 }
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 6ccfe977..1675fe35 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -39,7 +39,6 @@ protected:
 
 	float EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos);
 	void EvaluateSpawnType(CSpawnEval *pEval, int Type);
-	void FindFreeSpawn(CSpawnEval *pEval, int Type);
 	bool EvaluateSpawn(class CPlayer *pP, vec2 *pPos);
 
 	void CycleMap();
@@ -65,12 +64,12 @@ public:
 	const char *m_pGameType;
 
 	bool IsTeamplay() const;
+	bool IsGameOver() const { return m_GameOverTick != -1; }
 
 	IGameController(class CGameContext *pGameServer);
 	virtual ~IGameController();
 
-	void DoTeamScoreWincheck();
-	void DoPlayerScoreWincheck();
+	virtual void DoWincheck();
 
 	void DoWarmup(int Seconds);
 
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index b1d3d2fa..9e45c1fe 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -1,6 +1,9 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#include <engine/shared/config.h>
+
 #include <game/mapitems.h>
+
 #include <game/server/entities/character.h>
 #include <game/server/entities/flag.h>
 #include <game/server/player.h>
@@ -63,6 +66,30 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye
 	return HadFlag;
 }
 
+void CGameControllerCTF::DoWincheck()
+{
+	if(m_GameOverTick == -1 && !m_Warmup)
+	{
+		// check score win condition
+		if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) ||
+			(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
+		{
+			if(m_SuddenDeath)
+			{
+				if(m_aTeamscore[TEAM_RED]/100 != m_aTeamscore[TEAM_BLUE]/100)
+					EndRound();
+			}
+			else
+			{
+				if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE])
+					EndRound();
+				else
+					m_SuddenDeath = 1;
+			}
+		}
+	}
+}
+
 bool CGameControllerCTF::CanBeMovedOnBalance(int ClientID)
 {
 	CCharacter* Character = GameServer()->m_apPlayers[ClientID]->GetCharacter();
@@ -117,7 +144,8 @@ void CGameControllerCTF::Tick()
 {
 	IGameController::Tick();
 
-	DoTeamScoreWincheck();
+	if(GameServer()->m_World.m_ResetRequested || GameServer()->m_World.m_Paused)
+		return;
 
 	for(int fi = 0; fi < 2; fi++)
 	{
@@ -220,14 +248,19 @@ void CGameControllerCTF::Tick()
 
 					for(int c = 0; c < MAX_CLIENTS; c++)
 					{
-						if(!GameServer()->m_apPlayers[c])
+						CPlayer *pPlayer = GameServer()->m_apPlayers[c];
+						if(!pPlayer)
 							continue;
 
-						if(GameServer()->m_apPlayers[c]->GetTeam() == fi)
-							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, GameServer()->m_apPlayers[c]->GetCID());
+						if(pPlayer->GetTeam() == TEAM_SPECTATORS && pPlayer->m_SpectatorID != SPEC_FREEVIEW && GameServer()->m_apPlayers[pPlayer->m_SpectatorID] && GameServer()->m_apPlayers[pPlayer->m_SpectatorID]->GetTeam() == fi)
+							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, c);
+						else if(pPlayer->GetTeam() == fi)
+							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, c);
 						else
-							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_PL, GameServer()->m_apPlayers[c]->GetCID());
+							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_PL, c);
 					}
+					// demo record entry
+					GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, -2);
 					break;
 				}
 			}
diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h
index 44bd9e8e..72747ed7 100644
--- a/src/game/server/gamemodes/ctf.h
+++ b/src/game/server/gamemodes/ctf.h
@@ -11,6 +11,7 @@ public:
 	class CFlag *m_apFlags[2];
 
 	CGameControllerCTF(class CGameContext *pGameServer);
+	virtual void DoWincheck();
 	virtual bool CanBeMovedOnBalance(int ClientID);
 	virtual void Snap(int SnappingClient);
 	virtual void Tick();
diff --git a/src/game/server/gamemodes/dm.cpp b/src/game/server/gamemodes/dm.cpp
index d2b69b43..bdca4c9a 100644
--- a/src/game/server/gamemodes/dm.cpp
+++ b/src/game/server/gamemodes/dm.cpp
@@ -11,6 +11,5 @@ CGameControllerDM::CGameControllerDM(class CGameContext *pGameServer)
 
 void CGameControllerDM::Tick()
 {
-	DoPlayerScoreWincheck();
 	IGameController::Tick();
 }
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp
index 127be2bc..eb8fd7c8 100644
--- a/src/game/server/gamemodes/mod.cpp
+++ b/src/game/server/gamemodes/mod.cpp
@@ -15,8 +15,6 @@ CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
 void CGameControllerMOD::Tick()
 {
 	// this is the main part of the gamemode, this function is run every tick
-	DoPlayerScoreWincheck(); // checks for winners, no teams version
-	//DoTeamScoreWincheck(); // checks for winners, two teams version
 
 	IGameController::Tick();
 }
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp
index 54e645b3..50ecd93e 100644
--- a/src/game/server/gamemodes/tdm.cpp
+++ b/src/game/server/gamemodes/tdm.cpp
@@ -48,6 +48,5 @@ void CGameControllerTDM::Snap(int SnappingClient)
 
 void CGameControllerTDM::Tick()
 {
-	DoTeamScoreWincheck();
 	IGameController::Tick();
 }
diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp
index 6444cce5..d803ae67 100644
--- a/src/game/server/gameworld.cpp
+++ b/src/game/server/gameworld.cpp
@@ -173,6 +173,17 @@ void CGameWorld::Tick()
 				pEnt = m_pNextTraverseEntity;
 			}
 	}
+	else
+	{
+		// update all objects
+		for(int i = 0; i < NUM_ENTTYPES; i++)
+			for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
+			{
+				m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
+				pEnt->TickPaused();
+				pEnt = m_pNextTraverseEntity;
+			}
+	}
 
 	RemoveEntities();
 }
@@ -183,7 +194,6 @@ CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, v
 {
 	// Find other players
 	float ClosestLen = distance(Pos0, Pos1) * 100.0f;
-	vec2 LineDir = normalize(Pos1-Pos0);
 	CCharacter *pClosest = 0;
 
 	CCharacter *p = (CCharacter *)FindFirst(ENTTYPE_CHARACTER);
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index aeafe3a4..75c2c1c6 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -15,17 +15,18 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	m_RespawnTick = Server()->Tick();
 	m_DieTick = Server()->Tick();
 	m_ScoreStartTick = Server()->Tick();
-	Character = 0;
-	this->m_ClientID = ClientID;
+	m_pCharacter = 0;
+	m_ClientID = ClientID;
 	m_Team = GameServer()->m_pController->ClampTeam(Team);
 	m_SpectatorID = SPEC_FREEVIEW;
 	m_LastActionTick = Server()->Tick();
+	m_TeamChangeTick = Server()->Tick();
 }
 
 CPlayer::~CPlayer()
 {
-	delete Character;
-	Character = 0;
+	delete m_pCharacter;
+	m_pCharacter = 0;
 }
 
 void CPlayer::Tick()
@@ -59,23 +60,37 @@ void CPlayer::Tick()
 		}
 	}
 
-	if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
-		m_Spawning = true;
-
-	if(Character)
+	if(!GameServer()->m_World.m_Paused)
 	{
-		if(Character->IsAlive())
-		{
-			m_ViewPos = Character->m_Pos;
-		}
-		else
+		if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
+			m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
+
+		if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
+			m_Spawning = true;
+
+		if(m_pCharacter)
 		{
-			delete Character;
-			Character = 0;
+			if(m_pCharacter->IsAlive())
+			{
+				m_ViewPos = m_pCharacter->m_Pos;
+			}
+			else
+			{
+				delete m_pCharacter;
+				m_pCharacter = 0;
+			}
 		}
+		else if(m_Spawning && m_RespawnTick <= Server()->Tick())
+			TryRespawn();
 	}
-	else if(m_Spawning && m_RespawnTick <= Server()->Tick())
-		TryRespawn();
+	else
+	{
+		++m_RespawnTick;
+		++m_DieTick;
+		++m_ScoreStartTick;
+		++m_LastActionTick;
+		++m_TeamChangeTick;
+ 	}
 }
 
 void CPlayer::PostTick()
@@ -160,23 +175,38 @@ void CPlayer::OnDisconnect(const char *pReason)
 
 void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)
 {
-	if(Character)
-		Character->OnPredictedInput(NewInput);
+	// skip the input if chat is active
+	if((m_PlayerFlags&PLAYERFLAG_CHATTING) && (NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING))
+		return;
+
+	if(m_pCharacter)
+		m_pCharacter->OnPredictedInput(NewInput);
 }
 
 void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 {
+	if(NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING)
+	{
+		// skip the input if chat is active
+		if(m_PlayerFlags&PLAYERFLAG_CHATTING)
+			return;
+
+		// reset input
+		if(m_pCharacter)
+			m_pCharacter->ResetInput();
+
+		m_PlayerFlags = NewInput->m_PlayerFlags;
+ 		return;
+	}
+
 	m_PlayerFlags = NewInput->m_PlayerFlags;
 
-	if(Character)
-		Character->OnDirectInput(NewInput);
+	if(m_pCharacter)
+		m_pCharacter->OnDirectInput(NewInput);
 
-	if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
+	if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
 
-	if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
-		m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);
-
 	// check for activity
 	if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX ||
 		m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump ||
@@ -190,18 +220,18 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 
 CCharacter *CPlayer::GetCharacter()
 {
-	if(Character && Character->IsAlive())
-		return Character;
+	if(m_pCharacter && m_pCharacter->IsAlive())
+		return m_pCharacter;
 	return 0;
 }
 
 void CPlayer::KillCharacter(int Weapon)
 {
-	if(Character)
+	if(m_pCharacter)
 	{
-		Character->Die(m_ClientID, Weapon);
-		delete Character;
-		Character = 0;
+		m_pCharacter->Die(m_ClientID, Weapon);
+		delete m_pCharacter;
+		m_pCharacter = 0;
 	}
 }
 
@@ -211,7 +241,7 @@ void CPlayer::Respawn()
 		m_Spawning = true;
 }
 
-void CPlayer::SetTeam(int Team)
+void CPlayer::SetTeam(int Team, bool DoChatMsg)
 {
 	// clamp the team
 	Team = GameServer()->m_pController->ClampTeam(Team);
@@ -219,8 +249,11 @@ void CPlayer::SetTeam(int Team)
 		return;
 
 	char aBuf[512];
-	str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
-	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	if(DoChatMsg)
+	{
+		str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
+		GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	}
 
 	KillCharacter();
 
@@ -252,7 +285,7 @@ void CPlayer::TryRespawn()
 		return;
 
 	m_Spawning = false;
-	Character = new(m_ClientID) CCharacter(&GameServer()->m_World);
-	Character->Spawn(this, SpawnPos);
+	m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World);
+	m_pCharacter->Spawn(this, SpawnPos);
 	GameServer()->CreatePlayerSpawn(SpawnPos);
 }
diff --git a/src/game/server/player.h b/src/game/server/player.h
index 9d5e462c..dd804a95 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -20,7 +20,7 @@ public:
 
 	void TryRespawn();
 	void Respawn();
-	void SetTeam(int Team);
+	void SetTeam(int Team, bool DoChatMsg=true);
 	int GetTeam() const { return m_Team; };
 	int GetCID() const { return m_ClientID; };
 
@@ -78,6 +78,7 @@ public:
 	int m_ScoreStartTick;
 	bool m_ForceBalanced;
 	int m_LastActionTick;
+	int m_TeamChangeTick;
 	struct
 	{
 		int m_TargetX;
@@ -96,7 +97,7 @@ public:
 	} m_Latency;
 
 private:
-	CCharacter *Character;
+	CCharacter *m_pCharacter;
 	CGameContext *m_pGameServer;
 
 	CGameContext *GameServer() const { return m_pGameServer; }
diff --git a/src/game/variables.h b/src/game/variables.h
index ee8cb74a..e57a0954 100644
--- a/src/game/variables.h
+++ b/src/game/variables.h
@@ -14,6 +14,7 @@ MACRO_CONFIG_INT(ClNameplatesSize, cl_nameplates_size, 50, 0, 100, CFGFLAG_CLIEN
 MACRO_CONFIG_INT(ClAutoswitchWeapons, cl_autoswitch_weapons, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Auto switch weapon on pickup")
 
 MACRO_CONFIG_INT(ClShowhud, cl_showhud, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ingame HUD")
+MACRO_CONFIG_INT(ClShowChatFriends, cl_show_chat_friends, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show only chat messages from friends")
 MACRO_CONFIG_INT(ClShowfps, cl_showfps, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ingame FPS counter")
 
 MACRO_CONFIG_INT(ClAirjumpindicator, cl_airjumpindicator, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "")
@@ -41,10 +42,11 @@ MACRO_CONFIG_INT(PlayerColorBody, player_color_body, 65408, 0, 0xFFFFFF, CFGFLAG
 MACRO_CONFIG_INT(PlayerColorFeet, player_color_feet, 65408, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player feet color")
 MACRO_CONFIG_STR(PlayerSkin, player_skin, 24, "default", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin")
 
-MACRO_CONFIG_INT(UiPage, ui_page, 5, 0, 10, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface page")
+MACRO_CONFIG_INT(UiPage, ui_page, 6, 0, 10, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface page")
 MACRO_CONFIG_INT(UiToolboxPage, ui_toolbox_page, 0, 0, 2, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toolbox page")
 MACRO_CONFIG_STR(UiServerAddress, ui_server_address, 64, "localhost:8303", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface server address")
 MACRO_CONFIG_INT(UiScale, ui_scale, 100, 50, 150, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface scale")
+MACRO_CONFIG_INT(UiMousesens, ui_mousesens, 100, 5, 100000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Mouse sensitivity for menus/editor")
 
 MACRO_CONFIG_INT(UiColorHue, ui_color_hue, 160, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface color hue")
 MACRO_CONFIG_INT(UiColorSat, ui_color_sat, 70, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface color saturation")
@@ -59,6 +61,7 @@ MACRO_CONFIG_STR(SvMotd, sv_motd, 900, "", CFGFLAG_SERVER, "Message of the day t
 MACRO_CONFIG_INT(SvTeamdamage, sv_teamdamage, 0, 0, 1, CFGFLAG_SERVER, "Team damage")
 MACRO_CONFIG_STR(SvMaprotation, sv_maprotation, 768, "", CFGFLAG_SERVER, "Maps to rotate between")
 MACRO_CONFIG_INT(SvRoundsPerMap, sv_rounds_per_map, 1, 1, 100, CFGFLAG_SERVER, "Number of rounds on each map before rotating")
+MACRO_CONFIG_INT(SvRoundSwap, sv_round_swap, 1, 0, 1, CFGFLAG_SERVER, "Swap teams between rounds")
 MACRO_CONFIG_INT(SvPowerups, sv_powerups, 1, 0, 1, CFGFLAG_SERVER, "Allow powerups like ninja")
 MACRO_CONFIG_INT(SvScorelimit, sv_scorelimit, 20, 0, 1000, CFGFLAG_SERVER, "Score limit (0 disables)")
 MACRO_CONFIG_INT(SvTimelimit, sv_timelimit, 0, 0, 1000, CFGFLAG_SERVER, "Time limit in minutes (0 disables)")
@@ -73,7 +76,9 @@ MACRO_CONFIG_INT(SvTeambalanceTime, sv_teambalance_time, 1, 0, 1000, CFGFLAG_SER
 MACRO_CONFIG_INT(SvInactiveKickTime, sv_inactivekick_time, 3, 0, 1000, CFGFLAG_SERVER, "How many minutes to wait before taking care of inactive players")
 MACRO_CONFIG_INT(SvInactiveKick, sv_inactivekick, 1, 0, 2, CFGFLAG_SERVER, "How to deal with inactive players (0=move to spectator, 1=move to free spectator slot/kick, 2=kick)")
 
+MACRO_CONFIG_INT(SvStrictSpectateMode, sv_strict_spectate_mode, 0, 0, 1, CFGFLAG_SERVER, "Restricts information in spectator mode")
 MACRO_CONFIG_INT(SvVoteSpectate, sv_vote_spectate, 1, 0, 1, CFGFLAG_SERVER, "Allow voting to move players to spectators")
+MACRO_CONFIG_INT(SvVoteSpectateRejoindelay, sv_vote_spectate_rejoindelay, 3, 0, 1000, CFGFLAG_SERVER, "How many minutes to wait before a player can rejoin after being moved to spectators by vote")
 MACRO_CONFIG_INT(SvVoteKick, sv_vote_kick, 1, 0, 1, CFGFLAG_SERVER, "Allow voting to kick players")
 MACRO_CONFIG_INT(SvVoteKickMin, sv_vote_kick_min, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "Minimum number of players required to start a kick vote")
 MACRO_CONFIG_INT(SvVoteKickBantime, sv_vote_kick_bantime, 5, 0, 1440, CFGFLAG_SERVER, "The time to ban a player if kicked by vote. 0 makes it just use kick")
diff --git a/src/game/version.h b/src/game/version.h
index 8cf1a7c0..3d909e36 100644
--- a/src/game/version.h
+++ b/src/game/version.h
@@ -2,7 +2,8 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
 #ifndef GAME_VERSION_H
 #define GAME_VERSION_H
-#include "generated/nethash.c"
+#include "generated/nethash.cpp"
 #define GAME_VERSION "0.6 trunk"
 #define GAME_NETVERSION "0.6 " GAME_NETVERSION_HASH
+static const char GAME_RELEASE_VERSION[8] = {'0', '.', '6', '1', 0};
 #endif