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-rw-r--r--src/game/client/game_client.cpp4
-rw-r--r--src/game/client/mapres_tilemap.cpp2
2 files changed, 2 insertions, 4 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index c500cb70..45bd2ad2 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -951,7 +951,7 @@ static void render_player(obj_player *prev, obj_player *player)
 					if (dir.x < 0.0f)
 						hadokenangle += pi;
 					gfx_quads_setrotation(hadokenangle);
-					float offsety = -data->weapons[iw].muzzleoffsety;
+					//float offsety = -data->weapons[iw].muzzleoffsety;
 					select_sprite(data->weapons[iw].sprite_muzzle[itex].psprite, 0);
 					vec2 diry(-dir.y,dir.x);
 					p = position;
@@ -1707,7 +1707,7 @@ void modc_render()
 						render_tee(&idlestate, skin, vec2(1,0), vec2(offsetx + x+90, offsets[player->team]+24));
 
 						sprintf(buf, "%4d", player->latency);
-						float tw = gfx_pretty_text_width(48.0f, buf);
+						//float tw = gfx_pretty_text_width(48.0f, buf);
 						gfx_pretty_text(offsetx + x + 240, offsets[player->team], 48, buf);
 
 						offsets[player->team] += 58.0f;
diff --git a/src/game/client/mapres_tilemap.cpp b/src/game/client/mapres_tilemap.cpp
index 357e8870..bc7cbe6d 100644
--- a/src/game/client/mapres_tilemap.cpp
+++ b/src/game/client/mapres_tilemap.cpp
@@ -40,8 +40,6 @@ void tilemap_render(float scale, int fg)
 		{
 			gfx_texture_set(img_get(tmap->image));
 			
-			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-			
 			if(!batches[t])
 			{
 				gfx_quads_begin();