diff options
Diffstat (limited to 'src/game')
115 files changed, 230 insertions, 14 deletions
diff --git a/src/game/client/animstate.cpp b/src/game/client/animstate.cpp index cb706774..096ff63c 100644 --- a/src/game/client/animstate.cpp +++ b/src/game/client/animstate.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> #include <game/generated/protocol.h> diff --git a/src/game/client/animstate.h b/src/game/client/animstate.h index e7fce9a1..cb3b0e18 100644 --- a/src/game/client/animstate.h +++ b/src/game/client/animstate.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_ANIMSTATE_H #define GAME_CLIENT_ANIMSTATE_H diff --git a/src/game/client/component.h b/src/game/client/component.h index 64e0588d..244f5daf 100644 --- a/src/game/client/component.h +++ b/src/game/client/component.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENT_H #define GAME_CLIENT_COMPONENT_H diff --git a/src/game/client/components/binds.cpp b/src/game/client/components/binds.cpp index 4b0db425..f2cdd85f 100644 --- a/src/game/client/components/binds.cpp +++ b/src/game/client/components/binds.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/config.h> #include <engine/shared/config.h> #include "binds.h" diff --git a/src/game/client/components/binds.h b/src/game/client/components/binds.h index e8393979..1f73016e 100644 --- a/src/game/client/components/binds.h +++ b/src/game/client/components/binds.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BINDS_H #define GAME_CLIENT_COMPONENTS_BINDS_H #include <game/client/component.h> diff --git a/src/game/client/components/broadcast.cpp b/src/game/client/components/broadcast.cpp index c3eb3b56..7908c2db 100644 --- a/src/game/client/components/broadcast.cpp +++ b/src/game/client/components/broadcast.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/shared/config.h> #include <engine/graphics.h> #include <engine/textrender.h> diff --git a/src/game/client/components/broadcast.h b/src/game/client/components/broadcast.h index ed281a2f..c580ce28 100644 --- a/src/game/client/components/broadcast.h +++ b/src/game/client/components/broadcast.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H #define GAME_CLIENT_COMPONENTS_BROADCAST_H #include <game/client/component.h> diff --git a/src/game/client/components/camera.cpp b/src/game/client/components/camera.cpp index e6806114..f1ca6a1b 100644 --- a/src/game/client/components/camera.cpp +++ b/src/game/client/components/camera.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/shared/config.h> #include <base/math.h> diff --git a/src/game/client/components/camera.h b/src/game/client/components/camera.h index 9b865885..ba433285 100644 --- a/src/game/client/components/camera.h +++ b/src/game/client/components/camera.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CAMERA_H #define GAME_CLIENT_COMPONENTS_CAMERA_H #include <base/vmath.h> diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 4ce570c4..0d3efa1c 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/textrender.h> diff --git a/src/game/client/components/chat.h b/src/game/client/components/chat.h index 1e5ba657..8289bb9e 100644 --- a/src/game/client/components/chat.h +++ b/src/game/client/components/chat.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CHAT_H #define GAME_CLIENT_COMPONENTS_CHAT_H #include <game/client/component.h> diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp index 420b7884..4d421970 100644 --- a/src/game/client/components/console.cpp +++ b/src/game/client/components/console.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <math.h> #include <time.h> diff --git a/src/game/client/components/console.h b/src/game/client/components/console.h index 40ee082f..2739724b 100644 --- a/src/game/client/components/console.h +++ b/src/game/client/components/console.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CONSOLE_H #define GAME_CLIENT_COMPONENTS_CONSOLE_H #include <engine/shared/ringbuffer.h> diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 1863e97c..44758d3f 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> #include <engine/shared/config.h> diff --git a/src/game/client/components/controls.h b/src/game/client/components/controls.h index 666d2915..38b3c8ba 100644 --- a/src/game/client/components/controls.h +++ b/src/game/client/components/controls.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H #define GAME_CLIENT_COMPONENTS_CONTROLS_H #include <base/vmath.h> diff --git a/src/game/client/components/damageind.cpp b/src/game/client/components/damageind.cpp index 8dfbf022..cba47666 100644 --- a/src/game/client/components/damageind.cpp +++ b/src/game/client/components/damageind.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <game/generated/protocol.h> #include <game/generated/client_data.h> diff --git a/src/game/client/components/damageind.h b/src/game/client/components/damageind.h index b6e0bb47..0515f646 100644 --- a/src/game/client/components/damageind.h +++ b/src/game/client/components/damageind.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H #define GAME_CLIENT_COMPONENTS_DAMAGEIND_H #include <base/vmath.h> diff --git a/src/game/client/components/debughud.cpp b/src/game/client/components/debughud.cpp index dace2c6e..b904f60a 100644 --- a/src/game/client/components/debughud.cpp +++ b/src/game/client/components/debughud.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/shared/config.h> #include <engine/graphics.h> #include <engine/textrender.h> diff --git a/src/game/client/components/debughud.h b/src/game/client/components/debughud.h index ae1c17ef..ad378dc8 100644 --- a/src/game/client/components/debughud.h +++ b/src/game/client/components/debughud.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H #define GAME_CLIENT_COMPONENTS_DEBUGHUD_H #include <game/client/component.h> diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index b95d66e0..79117d30 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/demo.h> #include <game/generated/client_data.h> diff --git a/src/game/client/components/effects.h b/src/game/client/components/effects.h index e8345500..494c5137 100644 --- a/src/game/client/components/effects.h +++ b/src/game/client/components/effects.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H #define GAME_CLIENT_COMPONENTS_EFFECTS_H #include <game/client/component.h> diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp index 0f59001d..4500f418 100644 --- a/src/game/client/components/emoticon.cpp +++ b/src/game/client/components/emoticon.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/shared/config.h> #include <game/generated/protocol.h> diff --git a/src/game/client/components/emoticon.h b/src/game/client/components/emoticon.h index 580c8736..add6c9b9 100644 --- a/src/game/client/components/emoticon.h +++ b/src/game/client/components/emoticon.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H #define GAME_CLIENT_COMPONENTS_EMOTICON_H #include <base/vmath.h> diff --git a/src/game/client/components/flow.cpp b/src/game/client/components/flow.cpp index d2ba704c..824687c0 100644 --- a/src/game/client/components/flow.cpp +++ b/src/game/client/components/flow.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <game/mapitems.h> #include <game/layers.h> diff --git a/src/game/client/components/flow.h b/src/game/client/components/flow.h index e8134797..3785ab56 100644 --- a/src/game/client/components/flow.h +++ b/src/game/client/components/flow.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_FLOW_H #define GAME_CLIENT_COMPONENTS_FLOW_H #include <base/vmath.h> diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index 662a7124..239bcd17 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/textrender.h> #include <engine/shared/config.h> diff --git a/src/game/client/components/hud.h b/src/game/client/components/hud.h index 50f6b3b1..f1f3dc0a 100644 --- a/src/game/client/components/hud.h +++ b/src/game/client/components/hud.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_HUD_H #define GAME_CLIENT_COMPONENTS_HUD_H #include <game/client/component.h> diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index a039717e..9d2d27c0 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/demo.h> #include <game/generated/protocol.h> diff --git a/src/game/client/components/items.h b/src/game/client/components/items.h index e4525546..444d0209 100644 --- a/src/game/client/components/items.h +++ b/src/game/client/components/items.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_ITEMS_H #define GAME_CLIENT_COMPONENTS_ITEMS_H #include <game/client/component.h> diff --git a/src/game/client/components/killmessages.cpp b/src/game/client/components/killmessages.cpp index a3dc3b9c..5ca40405 100644 --- a/src/game/client/components/killmessages.cpp +++ b/src/game/client/components/killmessages.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/textrender.h> #include <game/generated/protocol.h> diff --git a/src/game/client/components/killmessages.h b/src/game/client/components/killmessages.h index b4954e22..8bf93758 100644 --- a/src/game/client/components/killmessages.h +++ b/src/game/client/components/killmessages.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_KILLMESSAGES_H #define GAME_CLIENT_COMPONENTS_KILLMESSAGES_H #include <game/client/component.h> diff --git a/src/game/client/components/mapimages.cpp b/src/game/client/components/mapimages.cpp index 8870c5c6..2a9cecd4 100644 --- a/src/game/client/components/mapimages.cpp +++ b/src/game/client/components/mapimages.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/map.h> #include <engine/storage.h> diff --git a/src/game/client/components/mapimages.h b/src/game/client/components/mapimages.h index 2ef5fc32..2aaa51fc 100644 --- a/src/game/client/components/mapimages.h +++ b/src/game/client/components/mapimages.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H #define GAME_CLIENT_COMPONENTS_MAPIMAGES_H #include <game/client/component.h> diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index 5d2e85bd..b882726d 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/keys.h> #include <engine/demo.h> diff --git a/src/game/client/components/maplayers.h b/src/game/client/components/maplayers.h index 9f70d9cb..ac78bebf 100644 --- a/src/game/client/components/maplayers.h +++ b/src/game/client/components/maplayers.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H #define GAME_CLIENT_COMPONENTS_MAPLAYERS_H #include <game/client/component.h> diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 67010c91..46fdeee7 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <math.h> #include <base/system.h> diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h index 9b7647b1..0c6686cd 100644 --- a/src/game/client/components/menus.h +++ b/src/game/client/components/menus.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MENUS_H #define GAME_CLIENT_COMPONENTS_MENUS_H diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 32f16daf..8b8adeba 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/serverbrowser.h> #include <engine/textrender.h> #include <engine/keys.h> diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index 25ab0240..4918fcfe 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp index fcec7e5b..eacabeba 100644 --- a/src/game/client/components/menus_ingame.cpp +++ b/src/game/client/components/menus_ingame.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <time.h> #include <base/math.h> diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index fc5f01f1..3c134cce 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> diff --git a/src/game/client/components/motd.cpp b/src/game/client/components/motd.cpp index 5905d52e..96347933 100644 --- a/src/game/client/components/motd.cpp +++ b/src/game/client/components/motd.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/shared/config.h> #include <engine/graphics.h> #include <engine/textrender.h> diff --git a/src/game/client/components/motd.h b/src/game/client/components/motd.h index 41e15b8c..e2240fa2 100644 --- a/src/game/client/components/motd.h +++ b/src/game/client/components/motd.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MOTD_H #define GAME_CLIENT_COMPONENTS_MOTD_H #include <game/client/component.h> diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp index da114bbb..1efd8702 100644 --- a/src/game/client/components/nameplates.cpp +++ b/src/game/client/components/nameplates.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/textrender.h> #include <engine/shared/config.h> #include <game/generated/protocol.h> diff --git a/src/game/client/components/nameplates.h b/src/game/client/components/nameplates.h index 2c4ae6a7..a3516a0c 100644 --- a/src/game/client/components/nameplates.h +++ b/src/game/client/components/nameplates.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_NAMEPLATES_H #define GAME_CLIENT_COMPONENTS_NAMEPLATES_H #include <game/client/component.h> diff --git a/src/game/client/components/particles.cpp b/src/game/client/components/particles.cpp index 479ac7ba..7aa8771c 100644 --- a/src/game/client/components/particles.cpp +++ b/src/game/client/components/particles.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> #include <engine/graphics.h> #include <engine/demo.h> diff --git a/src/game/client/components/particles.h b/src/game/client/components/particles.h index af9a9203..641ec261 100644 --- a/src/game/client/components/particles.h +++ b/src/game/client/components/particles.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_PARTICLES_H #define GAME_CLIENT_COMPONENTS_PARTICLES_H #include <base/vmath.h> diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 90a6b594..d1fe2aed 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/demo.h> #include <engine/graphics.h> #include <engine/shared/config.h> diff --git a/src/game/client/components/players.h b/src/game/client/components/players.h index 8d24ea91..34cebd90 100644 --- a/src/game/client/components/players.h +++ b/src/game/client/components/players.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H #define GAME_CLIENT_COMPONENTS_PLAYERS_H #include <game/client/component.h> diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp index 0f91a0df..5b17388e 100644 --- a/src/game/client/components/scoreboard.cpp +++ b/src/game/client/components/scoreboard.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/demo.h> #include <engine/graphics.h> #include <engine/textrender.h> diff --git a/src/game/client/components/scoreboard.h b/src/game/client/components/scoreboard.h index 871b34fd..64d6ad0e 100644 --- a/src/game/client/components/scoreboard.h +++ b/src/game/client/components/scoreboard.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H #define GAME_CLIENT_COMPONENTS_SCOREBOARD_H #include <game/client/component.h> diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp index 52c79220..638baeae 100644 --- a/src/game/client/components/skins.cpp +++ b/src/game/client/components/skins.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <math.h> #include <base/system.h> diff --git a/src/game/client/components/skins.h b/src/game/client/components/skins.h index 9568e793..519f2e73 100644 --- a/src/game/client/components/skins.h +++ b/src/game/client/components/skins.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SKINS_H #define GAME_CLIENT_COMPONENTS_SKINS_H #include <base/vmath.h> diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index c20a699d..d631a330 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/sound.h> #include <engine/shared/config.h> #include <game/generated/client_data.h> diff --git a/src/game/client/components/sounds.h b/src/game/client/components/sounds.h index ce74b85e..62fee72a 100644 --- a/src/game/client/components/sounds.h +++ b/src/game/client/components/sounds.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SOUNDS_H #define GAME_CLIENT_COMPONENTS_SOUNDS_H #include <game/client/component.h> diff --git a/src/game/client/components/voting.cpp b/src/game/client/components/voting.cpp index 59f6d934..4ddd6318 100644 --- a/src/game/client/components/voting.cpp +++ b/src/game/client/components/voting.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/shared/config.h> #include <game/generated/protocol.h> diff --git a/src/game/client/components/voting.h b/src/game/client/components/voting.h index ff982640..60631107 100644 --- a/src/game/client/components/voting.h +++ b/src/game/client/components/voting.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_VOTING_H #define GAME_CLIENT_COMPONENTS_VOTING_H #include <game/client/component.h> diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 26de650e..5dea0876 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/graphics.h> #include <engine/textrender.h> #include <engine/sound.h> diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index be46c678..d60fef2a 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_GAMECLIENT_H #define GAME_CLIENT_GAMECLIENT_H diff --git a/src/game/client/lineinput.cpp b/src/game/client/lineinput.cpp index f1159caf..b5d35ef8 100644 --- a/src/game/client/lineinput.cpp +++ b/src/game/client/lineinput.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/keys.h> #include "lineinput.h" diff --git a/src/game/client/lineinput.h b/src/game/client/lineinput.h index 71612b99..83614a2e 100644 --- a/src/game/client/lineinput.h +++ b/src/game/client/lineinput.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_LINEINPUT_H #define GAME_CLIENT_LINEINPUT_H diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index 2b773112..68d62ac5 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <math.h> #include <base/math.h> diff --git a/src/game/client/render.h b/src/game/client/render.h index 6d7c46a3..fe8d2dd6 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_RENDER_H #define GAME_CLIENT_RENDER_H diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp index 1af41f99..bffc4c2d 100644 --- a/src/game/client/render_map.cpp +++ b/src/game/client/render_map.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <math.h> #include <base/math.h> #include <engine/graphics.h> diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp index 0759d0c1..3b323e56 100644 --- a/src/game/client/ui.cpp +++ b/src/game/client/ui.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/system.h> #include <engine/shared/config.h> diff --git a/src/game/client/ui.h b/src/game/client/ui.h index e88b0e39..477799f7 100644 --- a/src/game/client/ui.h +++ b/src/game/client/ui.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_UI_H #define GAME_CLIENT_UI_H diff --git a/src/game/collision.cpp b/src/game/collision.cpp index f114fd06..4ffd7b9d 100644 --- a/src/game/collision.cpp +++ b/src/game/collision.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/system.h> #include <base/math.h> #include <base/vmath.h> diff --git a/src/game/collision.h b/src/game/collision.h index 66603890..def7cd47 100644 --- a/src/game/collision.h +++ b/src/game/collision.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_COLLISION_H #define GAME_COLLISION_H diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 8beb6339..fc929eb5 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/system.h> diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h index 6ff9e6c8..38532392 100644 --- a/src/game/editor/ed_editor.h +++ b/src/game/editor/ed_editor.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_EDITOR_ED_EDITOR_H #define GAME_EDITOR_ED_EDITOR_H diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/ed_io.cpp index 30fe4c0b..cb914ad9 100644 --- a/src/game/editor/ed_io.cpp +++ b/src/game/editor/ed_io.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/client.h> #include <engine/console.h> #include <engine/graphics.h> diff --git a/src/game/editor/ed_layer_game.cpp b/src/game/editor/ed_layer_game.cpp index 82a9cb1d..cf48845e 100644 --- a/src/game/editor/ed_layer_game.cpp +++ b/src/game/editor/ed_layer_game.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "ed_editor.h" diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp index 83fd4392..98f50b9e 100644 --- a/src/game/editor/ed_layer_quads.cpp +++ b/src/game/editor/ed_layer_quads.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> #include <engine/console.h> diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp index ae3e28e5..5707587e 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/ed_layer_tiles.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> #include <engine/graphics.h> diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/ed_popups.cpp index 3d153222..2054e67f 100644 --- a/src/game/editor/ed_popups.cpp +++ b/src/game/editor/ed_popups.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/console.h> #include <engine/graphics.h> #include <engine/input.h> diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp index f5aa18cf..c3c29537 100644 --- a/src/game/gamecore.cpp +++ b/src/game/gamecore.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "gamecore.h" const char *CTuningParams::m_apNames[] = diff --git a/src/game/gamecore.h b/src/game/gamecore.h index 816e1771..43456c90 100644 --- a/src/game/gamecore.h +++ b/src/game/gamecore.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_GAMECORE_H #define GAME_GAMECORE_H diff --git a/src/game/layers.cpp b/src/game/layers.cpp index e99befd2..c6ab0553 100644 --- a/src/game/layers.cpp +++ b/src/game/layers.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "layers.h" CLayers::CLayers() diff --git a/src/game/layers.h b/src/game/layers.h index 198fe695..3f8eacaa 100644 --- a/src/game/layers.h +++ b/src/game/layers.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_LAYERS_H #define GAME_LAYERS_H diff --git a/src/game/localization.cpp b/src/game/localization.cpp index 536a4fce..26db48ca 100644 --- a/src/game/localization.cpp +++ b/src/game/localization.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "localization.h" #include <base/tl/algorithm.h> diff --git a/src/game/localization.h b/src/game/localization.h index c84075e2..277d637e 100644 --- a/src/game/localization.h +++ b/src/game/localization.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_LOCALIZATION_H #define GAME_LOCALIZATION_H #include <base/tl/string.h> diff --git a/src/game/mapitems.h b/src/game/mapitems.h index 3c309561..31f7299f 100644 --- a/src/game/mapitems.h +++ b/src/game/mapitems.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_MAPITEMS_H #define GAME_MAPITEMS_H diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index ef60cd4c..581b0357 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <new> #include <engine/shared/config.h> #include <game/server/gamecontext.h> diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index bea0c002..6346570f 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_CHARACTER_H #define GAME_SERVER_ENTITIES_CHARACTER_H diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp index 4d2e1612..e155f848 100644 --- a/src/game/server/entities/flag.cpp +++ b/src/game/server/entities/flag.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <game/server/gamecontext.h> #include "flag.h" diff --git a/src/game/server/entities/flag.h b/src/game/server/entities/flag.h index 1406d982..89f5e2c5 100644 --- a/src/game/server/entities/flag.h +++ b/src/game/server/entities/flag.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_FLAG_H #define GAME_SERVER_ENTITIES_FLAG_H diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp index 6bc26074..1c598e6b 100644 --- a/src/game/server/entities/laser.cpp +++ b/src/game/server/entities/laser.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <game/generated/protocol.h> #include <game/server/gamecontext.h> #include "laser.h" diff --git a/src/game/server/entities/laser.h b/src/game/server/entities/laser.h index 040cfb4c..91ba5df6 100644 --- a/src/game/server/entities/laser.h +++ b/src/game/server/entities/laser.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_LASER_H #define GAME_SERVER_ENTITIES_LASER_H diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp index 020b4c60..87be87e7 100644 --- a/src/game/server/entities/pickup.cpp +++ b/src/game/server/entities/pickup.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <game/generated/protocol.h> #include <game/server/gamecontext.h> #include "pickup.h" diff --git a/src/game/server/entities/pickup.h b/src/game/server/entities/pickup.h index c076464c..47a8ed6f 100644 --- a/src/game/server/entities/pickup.h +++ b/src/game/server/entities/pickup.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_PICKUP_H #define GAME_SERVER_ENTITIES_PICKUP_H diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index 18652ba1..f45fe99d 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <game/generated/protocol.h> #include <game/server/gamecontext.h> #include "projectile.h" diff --git a/src/game/server/entities/projectile.h b/src/game/server/entities/projectile.h index 87f4f6c3..5e534066 100644 --- a/src/game/server/entities/projectile.h +++ b/src/game/server/entities/projectile.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_PROJECTILE_H #define GAME_SERVER_ENTITIES_PROJECTILE_H diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index d17c3fab..1f37d167 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "entity.h" #include "gamecontext.h" diff --git a/src/game/server/entity.h b/src/game/server/entity.h index b7fd3d94..b088864d 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITY_H #define GAME_SERVER_ENTITY_H diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp index 48b6689e..25eddba2 100644 --- a/src/game/server/eventhandler.cpp +++ b/src/game/server/eventhandler.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "eventhandler.h" #include "gamecontext.h" diff --git a/src/game/server/eventhandler.h b/src/game/server/eventhandler.h index 3833efe0..ea9fcb15 100644 --- a/src/game/server/eventhandler.h +++ b/src/game/server/eventhandler.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_EVENTHANDLER_H #define GAME_SERVER_EVENTHANDLER_H diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index c09beb20..0cf9bc58 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <new> #include <base/math.h> #include <engine/shared/config.h> diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index d55203e7..f2326af8 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMECONTEXT_H #define GAME_SERVER_GAMECONTEXT_H diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 1883c2f7..f9b797e7 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <engine/shared/config.h> #include <game/mapitems.h> diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h index 0624dcab..2ff6acd3 100644 --- a/src/game/server/gamecontroller.h +++ b/src/game/server/gamecontroller.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMECONTROLLER_H #define GAME_SERVER_GAMECONTROLLER_H diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 2c348df2..ad9f8e89 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <game/mapitems.h> #include <game/server/entities/character.h> #include <game/server/entities/flag.h> diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h index f50509be..ffe0baba 100644 --- a/src/game/server/gamemodes/ctf.h +++ b/src/game/server/gamemodes/ctf.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_CTF_H #define GAME_SERVER_GAMEMODES_CTF_H #include <game/server/gamecontroller.h> diff --git a/src/game/server/gamemodes/dm.cpp b/src/game/server/gamemodes/dm.cpp index 173ef5fd..d2b69b43 100644 --- a/src/game/server/gamemodes/dm.cpp +++ b/src/game/server/gamemodes/dm.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "dm.h" diff --git a/src/game/server/gamemodes/dm.h b/src/game/server/gamemodes/dm.h index f2854680..e88fad0d 100644 --- a/src/game/server/gamemodes/dm.h +++ b/src/game/server/gamemodes/dm.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_DM_H #define GAME_SERVER_GAMEMODES_DM_H #include <game/server/gamecontroller.h> diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index 9213fefc..ecf06e48 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "mod.h" CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) diff --git a/src/game/server/gamemodes/mod.h b/src/game/server/gamemodes/mod.h index 2c4b4b0d..847d35f3 100644 --- a/src/game/server/gamemodes/mod.h +++ b/src/game/server/gamemodes/mod.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_MOD_H #define GAME_SERVER_GAMEMODES_MOD_H #include <game/server/gamecontroller.h> diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index b54e3ac0..581fca2f 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <game/server/entities/character.h> #include <game/server/player.h> #include "tdm.h" diff --git a/src/game/server/gamemodes/tdm.h b/src/game/server/gamemodes/tdm.h index 2d149456..806e799a 100644 --- a/src/game/server/gamemodes/tdm.h +++ b/src/game/server/gamemodes/tdm.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_TDM_H #define GAME_SERVER_GAMEMODES_TDM_H #include <game/server/gamecontroller.h> diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp index 42c19487..6a66d526 100644 --- a/src/game/server/gameworld.cpp +++ b/src/game/server/gameworld.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "gameworld.h" #include "entity.h" diff --git a/src/game/server/gameworld.h b/src/game/server/gameworld.h index 2d1cc4be..86ac6a0c 100644 --- a/src/game/server/gameworld.h +++ b/src/game/server/gameworld.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEWORLD_H #define GAME_SERVER_GAMEWORLD_H diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 6408707d..e76c5e56 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <new> #include "player.h" diff --git a/src/game/server/player.h b/src/game/server/player.h index 7aab0b6e..c4c413fc 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_PLAYER_H #define GAME_SERVER_PLAYER_H diff --git a/src/game/tuning.h b/src/game/tuning.h index b336fcb3..5bdb576e 100644 --- a/src/game/tuning.h +++ b/src/game/tuning.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_TUNING_H #define GAME_TUNING_H #undef GAME_TUNING_H // this file will be included several times diff --git a/src/game/variables.h b/src/game/variables.h index 28efad48..f2e00a14 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_VARIABLES_H #define GAME_VARIABLES_H #undef GAME_VARIABLES_H // this file will be included several times diff --git a/src/game/version.h b/src/game/version.h index 534a5dd2..5508f942 100644 --- a/src/game/version.h +++ b/src/game/version.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_VERSION_H #define GAME_VERSION_H #include "generated/nethash.c" |