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-rw-r--r--src/game/server/entities/character.cpp6
-rw-r--r--src/game/version.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 30e32a92..cc51d856 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -440,7 +440,7 @@ void CCharacter::FireWeapon()
 			for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
 				Msg.AddInt(((int *)&p)[i]);
 
-			Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID());
+			Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
 
 			GameServer()->CreateSound(m_Pos, SOUND_GUN_FIRE);
 		} break;
@@ -474,7 +474,7 @@ void CCharacter::FireWeapon()
 					Msg.AddInt(((int *)&p)[i]);
 			}
 
-			Server()->SendMsg(&Msg, 0,m_pPlayer->GetCID());
+			Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
 
 			GameServer()->CreateSound(m_Pos, SOUND_SHOTGUN_FIRE);
 		} break;
@@ -500,7 +500,7 @@ void CCharacter::FireWeapon()
 			Msg.AddInt(1);
 			for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
 				Msg.AddInt(((int *)&p)[i]);
-			Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID());
+			Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
 
 			GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE);
 		} break;
diff --git a/src/game/version.h b/src/game/version.h
index 76d95dd0..17010c1b 100644
--- a/src/game/version.h
+++ b/src/game/version.h
@@ -3,7 +3,7 @@
 #ifndef GAME_VERSION_H
 #define GAME_VERSION_H
 #include "generated/nethash.cpp"
-#define GAME_VERSION "0.6.2"
+#define GAME_VERSION "0.6.5"
 #define GAME_NETVERSION "0.6 " GAME_NETVERSION_HASH
-static const char GAME_RELEASE_VERSION[8] = {'0', '.', '6', '.', '2', 0};
+static const char GAME_RELEASE_VERSION[8] = {'0', '.', '6', '.', '5', 0};
 #endif