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-rw-r--r--src/game/server/gs_game_ctf.cpp11
-rw-r--r--src/game/server/gs_server.cpp4
2 files changed, 13 insertions, 2 deletions
diff --git a/src/game/server/gs_game_ctf.cpp b/src/game/server/gs_game_ctf.cpp
index ee9dae08..0c54d1c5 100644
--- a/src/game/server/gs_game_ctf.cpp
+++ b/src/game/server/gs_game_ctf.cpp
@@ -86,6 +86,9 @@ void gameobject_ctf::tick()
 					// CAPTURE! \o/
 					teamscore[fi^1] += 100;
 					f->carrying_player->score += 5;
+
+					dbg_msg("game", "flag_capture player='%d:%s'", f->carrying_player->client_id, server_clientname(f->carrying_player->client_id));
+
 					for(int i = 0; i < 2; i++)
 						flags[i]->reset();
 					
@@ -105,7 +108,11 @@ void gameobject_ctf::tick()
 					// return the flag
 					if(!f->at_stand)
 					{
-						close_players[i]->score += 1;
+						player *p = close_players[i];
+						p->score += 1;
+
+						dbg_msg("game", "flag_return player='%d:%s'", p->client_id, server_clientname(p->client_id));
+
 						create_sound_global(SOUND_CTF_RETURN);
 						f->reset();
 					}
@@ -118,6 +125,8 @@ void gameobject_ctf::tick()
 					f->at_stand = 0;
 					f->carrying_player = close_players[i];
 					f->carrying_player->score += 1;
+
+					dbg_msg("game", "flag_grab player='%d:%s'", f->carrying_player->client_id, server_clientname(f->carrying_player->client_id));
 					
 					for(int c = 0; c < MAX_CLIENTS; c++)
 					{
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp
index 67a8ad97..c1f5e130 100644
--- a/src/game/server/gs_server.cpp
+++ b/src/game/server/gs_server.cpp
@@ -547,7 +547,7 @@ void player::set_team(int new_team)
 	team = new_team;
 	die(client_id, -1);
 	score = 0;
-	dbg_msg("game", "cid=%d team=%d", client_id, team);
+	dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), team);
 }
 
 vec2 spawn_points[3][64];
@@ -1762,6 +1762,8 @@ void mods_client_enter(int client_id)
 	char buf[512];
 	sprintf(buf, "%s entered and joined the %s", server_clientname(client_id), get_team_name(players[client_id].team));
 	send_chat(-1, -1, buf); 
+
+	dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), players[client_id].team);
 }
 
 void mods_connected(int client_id)