diff options
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 | ||||
| -rw-r--r-- | src/game/server/entities/laser.cpp | 8 | ||||
| -rw-r--r-- | src/game/server/gamecontext.cpp | 36 | ||||
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 3 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 6 |
5 files changed, 30 insertions, 25 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 9e2033b2..e926c305 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -179,7 +179,7 @@ void CCharacter::HandleNinja() if(m_NumObjectsHit < 10) m_apHitObjects[m_NumObjectsHit++] = aEnts[i]; - aEnts[i]->TakeDamage(vec2(0, 10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA); + aEnts[i]->TakeDamage(vec2(0, -10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA); } } diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp index af66fe0c..7278995f 100644 --- a/src/game/server/entities/laser.cpp +++ b/src/game/server/entities/laser.cpp @@ -21,15 +21,15 @@ CLaser::CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEner bool CLaser::HitCharacter(vec2 From, vec2 To) { vec2 At; - CCharacter *OwnerChar = GameServer()->GetPlayerChar(m_Owner); - CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, OwnerChar); - if(!Hit) + CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner); + CCharacter *pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pOwnerChar); + if(!pHit) return false; m_From = From; m_Pos = At; m_Energy = -1; - Hit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE); + pHit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE); return true; } diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index a8b2f379..b59a7244 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -1264,6 +1264,8 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData) return; } + str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason); + pSelf->SendChatTarget(-1, aBuf); str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay); pSelf->Console()->ExecuteLine(aBuf); } @@ -1290,6 +1292,8 @@ void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData) else if(str_comp_nocase(pResult->GetString(0), "no") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO; char aBuf[256]; + str_format(aBuf, sizeof(aBuf), "admin forced vote %s", pResult->GetString(0)); + pSelf->SendChatTarget(-1, aBuf); str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); } @@ -1313,22 +1317,22 @@ void CGameContext::OnConsoleInit() m_pServer = Kernel()->RequestInterface<IServer>(); m_pConsole = Kernel()->RequestInterface<IConsole>(); - Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, ""); - Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, ""); - Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, ""); - - Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, ""); - Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, ""); - Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, ""); - Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, ""); - Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, ""); - Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, ""); - - Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, ""); - Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, ""); - Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, ""); - Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, ""); - Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, ""); + Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Tune variable to value"); + Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning"); + Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning"); + + Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map"); + Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)"); + Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message"); + Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat"); + Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team"); + Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team"); + + Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option"); + Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option"); + Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option"); + Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options"); + Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no"); Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this); } diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index f0facb8c..f8d418c3 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -217,6 +217,7 @@ void IGameController::StartRound() m_aTeamscore[TEAM_RED] = 0; m_aTeamscore[TEAM_BLUE] = 0; m_ForceBalanced = false; + Server()->DemoRecorder_HandleAutoStart(); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS); GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); @@ -662,7 +663,7 @@ bool IGameController::CanChangeTeam(CPlayer *pPlayer, int JoinTeam) void IGameController::DoWincheck() { - if(m_GameOverTick == -1 && !m_Warmup) + if(m_GameOverTick == -1 && !m_Warmup && !GameServer()->m_World.m_ResetRequested) { if(IsTeamplay()) { diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 1f822524..38baad75 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -60,6 +60,9 @@ void CPlayer::Tick() } } + if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) + m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f)); + if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick()) m_Spawning = true; @@ -193,9 +196,6 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput) if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1)) m_Spawning = true; - if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) - m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY); - // check for activity if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX || m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump || |