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-rw-r--r--src/game/server/gamecontext.cpp2
-rw-r--r--src/game/server/gamecontroller.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index b59a7244..dc993bfd 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -802,7 +802,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		else
 		{
 			char aBuf[128];
-			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
+			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots);
 			SendBroadcast(aBuf, ClientID);
 		}
 	}
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index f8d418c3..3d582991 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -595,7 +595,7 @@ bool IGameController::CanJoinTeam(int Team, int NotThisID)
 		}
 	}
 
-	return (aNumplayers[0] + aNumplayers[1]) < g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots;
+	return (aNumplayers[0] + aNumplayers[1]) < Server()->MaxClients()-g_Config.m_SvSpectatorSlots;
 }
 
 bool IGameController::CheckTeamBalance()