diff options
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 5 | ||||
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 3 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d7fd74a8..0e21f9a0 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -68,6 +68,11 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) m_ActiveWeapon = WEAPON_HAMMER; m_LastWeapon = WEAPON_HAMMER; } + else if(GameServer()->m_pController->IsZCatch() && g_Config.m_SvMode == 4) + { + m_ActiveWeapon = WEAPON_GRENADE; + m_LastWeapon = WEAPON_GRENADE; + } else { m_ActiveWeapon = WEAPON_GUN; diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index f9477bdc..8fe769f2 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -122,6 +122,9 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr) case 3: pChr->GiveWeapon(WEAPON_HAMMER, -1); break; + case 4: + pChr->GiveWeapon(WEAPON_GRENADE, -1); + break; } } void CGameController_zCatch::EndRound() |