diff options
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/game_server.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 990b150e..a6884a58 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -935,7 +935,6 @@ int player::handle_weapons() // check if we hit anything along the way int type = OBJTYPE_PLAYER; entity *ents[64]; - float reach = 20.0f; vec2 lookdir(direction.x > 0.0f ? 1.0f : -1.0f, 0.0f); vec2 dir = lookdir * data->weapons[active_weapon].meleereach; float radius = length(dir * 0.5f); |