diff options
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 43 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 12 | ||||
| -rw-r--r-- | src/game/server/player.h | 6 |
3 files changed, 61 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 854787d6..03372ad1 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -443,7 +443,9 @@ void IGameController::Tick() } // move the player to the other team + int Temp = pP->m_LastActionTick; pP->SetTeam(M^1); + pP->m_LastActionTick = Temp; pP->Respawn(); pP->m_ForceBalanced = true; @@ -453,6 +455,47 @@ void IGameController::Tick() } m_UnbalancedTick = -1; } + + // check for inactive players + if(g_Config.m_SvInactiveKickTime > 0) + { + for(int i = 0; i < MAX_CLIENTS; ++i) + { + if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != -1) + { + if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60) + { + switch(g_Config.m_SvInactiveKick) + { + case 0: + { + // move player to spectator + GameServer()->m_apPlayers[i]->SetTeam(-1); + } + break; + case 1: + { + // move player to spectator if the reserved slots aren't filled yet, kick him otherwise + int Spectators = 0; + for(int j = 0; j < MAX_CLIENTS; ++j) + if(GameServer()->m_apPlayers[j] && GameServer()->m_apPlayers[j]->GetTeam() == -1) + ++Spectators; + if(Spectators >= g_Config.m_SvSpectatorSlots) + Server()->Kick(i, "kicked for inactivity"); + else + GameServer()->m_apPlayers[i]->SetTeam(-1); + } + break; + case 2: + { + // kick the player + Server()->Kick(i, "Kicked for inactivity"); + } + } + } + } + } + } // update browse info int Prog = -1; diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 8b3c623a..6408707d 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -15,6 +15,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team) Character = 0; this->m_ClientID = CID; m_Team = GameServer()->m_pController->ClampTeam(Team); + m_LastActionTick = Server()->Tick(); } CPlayer::~CPlayer() @@ -126,6 +127,16 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput) if(!Character && m_Team == -1) m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY); + + // check for activity + if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX || + m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump || + NewInput->m_Fire&1 || NewInput->m_Hook) + { + m_LatestActivity.m_TargetX = NewInput->m_TargetX; + m_LatestActivity.m_TargetY = NewInput->m_TargetY; + m_LastActionTick = Server()->Tick(); + } } CCharacter *CPlayer::GetCharacter() @@ -165,6 +176,7 @@ void CPlayer::SetTeam(int Team) KillCharacter(); m_Team = Team; + m_LastActionTick = Server()->Tick(); // we got to wait 0.5 secs before respawning m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team); diff --git a/src/game/server/player.h b/src/game/server/player.h index ca7ab072..7aab0b6e 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -62,6 +62,12 @@ public: int m_Score; int m_ScoreStartTick; bool m_ForceBalanced; + int m_LastActionTick; + struct + { + int m_TargetX; + int m_TargetY; + } m_LatestActivity; private: CCharacter *Character; |