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-rw-r--r--src/game/server/entities/character.cpp56
-rw-r--r--src/game/server/entities/character.h2
-rw-r--r--src/game/server/entities/flag.cpp7
-rw-r--r--src/game/server/entities/flag.h1
-rw-r--r--src/game/server/entities/laser.cpp14
-rw-r--r--src/game/server/entities/laser.h1
-rw-r--r--src/game/server/entities/pickup.cpp6
-rw-r--r--src/game/server/entities/pickup.h1
-rw-r--r--src/game/server/entities/projectile.cpp5
-rw-r--r--src/game/server/entities/projectile.h1
-rw-r--r--src/game/server/entity.h6
-rw-r--r--src/game/server/eventhandler.cpp2
-rw-r--r--src/game/server/gamecontext.cpp215
-rw-r--r--src/game/server/gamecontext.h9
-rw-r--r--src/game/server/gamecontroller.cpp179
-rw-r--r--src/game/server/gamecontroller.h5
-rw-r--r--src/game/server/gamemodes/ctf.cpp43
-rw-r--r--src/game/server/gamemodes/ctf.h1
-rw-r--r--src/game/server/gamemodes/dm.cpp1
-rw-r--r--src/game/server/gamemodes/mod.cpp2
-rw-r--r--src/game/server/gamemodes/tdm.cpp1
-rw-r--r--src/game/server/gameworld.cpp12
-rw-r--r--src/game/server/player.cpp105
-rw-r--r--src/game/server/player.h5
24 files changed, 469 insertions, 211 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 821aade5..1c76f655 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -115,15 +115,11 @@ void CCharacter::HandleNinja()
 	if(m_ActiveWeapon != WEAPON_NINJA)
 		return;
 
-	vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY));
-
 	if ((Server()->Tick() - m_Ninja.m_ActivationTick) > (g_pData->m_Weapons.m_Ninja.m_Duration * Server()->TickSpeed() / 1000))
 	{
 		// time's up, return
 		m_aWeapons[WEAPON_NINJA].m_Got = false;
 		m_ActiveWeapon = m_LastWeapon;
-		if(m_ActiveWeapon == WEAPON_NINJA)
-			m_ActiveWeapon = WEAPON_GUN;
 
 		SetWeapon(m_ActiveWeapon);
 		return;
@@ -183,7 +179,7 @@ void CCharacter::HandleNinja()
 				if(m_NumObjectsHit < 10)
 					m_apHitObjects[m_NumObjectsHit++] = aEnts[i];
 
-				aEnts[i]->TakeDamage(vec2(0, 10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
+				aEnts[i]->TakeDamage(vec2(0, -10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
 			}
 		}
 
@@ -436,8 +432,6 @@ void CCharacter::HandleWeapons()
 	//ninja
 	HandleNinja();
 
-	vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY));
-
 	// check reload timer
 	if(m_ReloadTimer)
 	{
@@ -490,7 +484,8 @@ void CCharacter::GiveNinja()
 	m_Ninja.m_ActivationTick = Server()->Tick();
 	m_aWeapons[WEAPON_NINJA].m_Got = true;
 	m_aWeapons[WEAPON_NINJA].m_Ammo = -1;
-	m_LastWeapon = m_ActiveWeapon;
+	if (m_ActiveWeapon != WEAPON_NINJA)
+		m_LastWeapon = m_ActiveWeapon;
 	m_ActiveWeapon = WEAPON_NINJA;
 
 	GameServer()->CreateSound(m_Pos, SOUND_PICKUP_NINJA);
@@ -512,7 +507,7 @@ void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_Input, pNewInput, sizeof(m_Input));
 	m_NumInputs++;
 
-	// or are not allowed to aim in the center
+	// it is not allowed to aim in the center
 	if(m_Input.m_TargetX == 0 && m_Input.m_TargetY == 0)
 		m_Input.m_TargetY = -1;
 }
@@ -522,6 +517,10 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
 	mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput));
 
+	// it is not allowed to aim in the center
+	if(m_LatestInput.m_TargetX == 0 && m_LatestInput.m_TargetY == 0)
+		m_LatestInput.m_TargetY = -1;
+
 	if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS)
 	{
 		HandleWeaponSwitch();
@@ -531,6 +530,18 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
 }
 
+void CCharacter::ResetInput()
+{
+	m_Input.m_Direction = 0;
+	m_Input.m_Hook = 0;
+	// simulate releasing the fire button
+	if((m_Input.m_Fire&1) != 0)
+		m_Input.m_Fire++;
+	m_Input.m_Fire &= INPUT_STATE_MASK;
+	m_Input.m_Jump = 0;
+	m_LatestPrevInput = m_LatestInput = m_Input;
+}
+
 void CCharacter::Tick()
 {
 	if(m_pPlayer->m_ForceBalanced)
@@ -646,6 +657,20 @@ void CCharacter::TickDefered()
 	}
 }
 
+void CCharacter::TickPaused()
+{
+	++m_AttackTick;
+	++m_DamageTakenTick;
+	++m_Ninja.m_ActivationTick;
+	++m_ReckoningTick;
+	if(m_LastAction != -1)
+		++m_LastAction;
+	if(m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart > -1)
+		++m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart;
+	if(m_EmoteStop > -1)
+		++m_EmoteStop;
+}
+
 bool CCharacter::IncreaseHealth(int Amount)
 {
 	if(m_Health >= 10)
@@ -748,7 +773,15 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
 
 	// do damage Hit sound
 	if(From >= 0 && From != m_pPlayer->GetCID() && GameServer()->m_apPlayers[From])
-		GameServer()->CreateSound(GameServer()->m_apPlayers[From]->m_ViewPos, SOUND_HIT, CmaskOne(From));
+	{
+		int Mask = CmaskOne(From);
+		for(int i = 0; i < MAX_CLIENTS; i++)
+		{
+			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS && GameServer()->m_apPlayers[i]->m_SpectatorID == From)
+				Mask |= CmaskOne(i);
+		}
+		GameServer()->CreateSound(GameServer()->m_apPlayers[From]->m_ViewPos, SOUND_HIT, Mask);
+	}
 
 	// check for death
 	if(m_Health <= 0)
@@ -821,7 +854,8 @@ void CCharacter::Snap(int SnappingClient)
 
 	pCharacter->m_Direction = m_Input.m_Direction;
 
-	if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID)
+	if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 ||
+		(!g_Config.m_SvStrictSpectateMode && m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID))
 	{
 		pCharacter->m_Health = m_Health;
 		pCharacter->m_Armor = m_Armor;
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 611dc427..aa127979 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -30,6 +30,7 @@ public:
 	virtual void Destroy();
 	virtual void Tick();
 	virtual void TickDefered();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 	bool IsGrounded();
@@ -43,6 +44,7 @@ public:
 
 	void OnPredictedInput(CNetObj_PlayerInput *pNewInput);
 	void OnDirectInput(CNetObj_PlayerInput *pNewInput);
+	void ResetInput();
 	void FireWeapon();
 
 	void Die(int Killer, int Weapon);
diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp
index d279e4df..558ee154 100644
--- a/src/game/server/entities/flag.cpp
+++ b/src/game/server/entities/flag.cpp
@@ -23,6 +23,13 @@ void CFlag::Reset()
 	m_GrabTick = 0;
 }
 
+void CFlag::TickPaused()
+{
+	++m_DropTick;
+	if(m_GrabTick)
+		++m_GrabTick;
+}
+
 void CFlag::Snap(int SnappingClient)
 {
 	if(NetworkClipped(SnappingClient))
diff --git a/src/game/server/entities/flag.h b/src/game/server/entities/flag.h
index 2f91bc02..be22d32b 100644
--- a/src/game/server/entities/flag.h
+++ b/src/game/server/entities/flag.h
@@ -21,6 +21,7 @@ public:
 	CFlag(CGameWorld *pGameWorld, int Team);
 
 	virtual void Reset();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 };
 
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index 30ed0a9b..eb40c4e1 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -21,15 +21,15 @@ CLaser::CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEner
 bool CLaser::HitCharacter(vec2 From, vec2 To)
 {
 	vec2 At;
-	CCharacter *OwnerChar = GameServer()->GetPlayerChar(m_Owner);
-	CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, OwnerChar);
-	if(!Hit)
+	CCharacter *pOwnerChar = GameServer()->GetPlayerChar(m_Owner);
+	CCharacter *pHit = GameServer()->m_World.IntersectCharacter(m_Pos, To, 0.f, At, pOwnerChar);
+	if(!pHit)
 		return false;
 
 	m_From = From;
 	m_Pos = At;
 	m_Energy = -1;
-	Hit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE);
+	pHit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE);
 	return true;
 }
 
@@ -44,7 +44,6 @@ void CLaser::DoBounce()
 	}
 
 	vec2 To = m_Pos + m_Dir * m_Energy;
-	vec2 OrgTo = To;
 
 	if(GameServer()->Collision()->IntersectLine(m_Pos, To, 0x0, &To))
 	{
@@ -92,6 +91,11 @@ void CLaser::Tick()
 		DoBounce();
 }
 
+void CLaser::TickPaused()
+{
+	++m_EvalTick;
+}
+
 void CLaser::Snap(int SnappingClient)
 {
 	if(NetworkClipped(SnappingClient))
diff --git a/src/game/server/entities/laser.h b/src/game/server/entities/laser.h
index 1d7fa227..8ae6f792 100644
--- a/src/game/server/entities/laser.h
+++ b/src/game/server/entities/laser.h
@@ -12,6 +12,7 @@ public:
 
 	virtual void Reset();
 	virtual void Tick();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 protected:
diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp
index ba26d85b..1aff5750 100644
--- a/src/game/server/entities/pickup.cpp
+++ b/src/game/server/entities/pickup.cpp
@@ -117,6 +117,12 @@ void CPickup::Tick()
 	}
 }
 
+void CPickup::TickPaused()
+{
+	if(m_SpawnTick != -1)
+		++m_SpawnTick;
+}
+
 void CPickup::Snap(int SnappingClient)
 {
 	if(m_SpawnTick != -1 || NetworkClipped(SnappingClient))
diff --git a/src/game/server/entities/pickup.h b/src/game/server/entities/pickup.h
index 77347de2..fe45b5ae 100644
--- a/src/game/server/entities/pickup.h
+++ b/src/game/server/entities/pickup.h
@@ -14,6 +14,7 @@ public:
 
 	virtual void Reset();
 	virtual void Tick();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 private:
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index 2baa24b1..e89e0e6f 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -82,6 +82,11 @@ void CProjectile::Tick()
 	}
 }
 
+void CProjectile::TickPaused()
+{
+	++m_StartTick;
+}
+
 void CProjectile::FillInfo(CNetObj_Projectile *pProj)
 {
 	pProj->m_X = (int)m_Pos.x;
diff --git a/src/game/server/entities/projectile.h b/src/game/server/entities/projectile.h
index 5df04bcd..7b5c5e0e 100644
--- a/src/game/server/entities/projectile.h
+++ b/src/game/server/entities/projectile.h
@@ -14,6 +14,7 @@ public:
 
 	virtual void Reset();
 	virtual void Tick();
+	virtual void TickPaused();
 	virtual void Snap(int SnappingClient);
 
 private:
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index b9b33eb7..0f838730 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -106,6 +106,12 @@ public:
 	virtual void TickDefered() {}
 
 	/*
+		Function: TickPaused
+			Called when the game is paused, to freeze the state and position of the entity.
+	*/
+	virtual void TickPaused() {}
+
+	/*
 		Function: snap
 			Called when a new snapshot is being generated for a specific
 			client.
diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp
index deb1ca4e..354bd4ab 100644
--- a/src/game/server/eventhandler.cpp
+++ b/src/game/server/eventhandler.cpp
@@ -46,7 +46,7 @@ void CEventHandler::Snap(int SnappingClient)
 	{
 		if(SnappingClient == -1 || CmaskIsSet(m_aClientMasks[i], SnappingClient))
 		{
-			NETEVENT_COMMON *ev = (NETEVENT_COMMON *)&m_aData[m_aOffsets[i]];
+			CNetEvent_Common *ev = (CNetEvent_Common *)&m_aData[m_aOffsets[i]];
 			if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f)
 			{
 				void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]);
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 82adcbef..5d2f22b8 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -33,6 +33,7 @@ void CGameContext::Construct(int Resetting)
 	m_pVoteOptionFirst = 0;
 	m_pVoteOptionLast = 0;
 	m_NumVoteOptions = 0;
+	m_LockTeams = 0;
 
 	if(Resetting==NO_RESET)
 		m_pVoteOptionHeap = new CHeap();
@@ -93,7 +94,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 	for(int i = 0; i < Amount; i++)
 	{
 		float f = mix(s, e, float(i+1)/float(Amount+2));
-		NETEVENT_DAMAGEIND *pEvent = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
+		CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd));
 		if(pEvent)
 		{
 			pEvent->m_X = (int)Pos.x;
@@ -106,7 +107,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 void CGameContext::CreateHammerHit(vec2 Pos)
 {
 	// create the event
-	NETEVENT_HAMMERHIT *pEvent = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -118,7 +119,7 @@ void CGameContext::CreateHammerHit(vec2 Pos)
 void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage)
 {
 	// create the event
-	NETEVENT_EXPLOSION *pEvent = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
+	CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -162,7 +163,7 @@ void create_smoke(vec2 Pos)
 void CGameContext::CreatePlayerSpawn(vec2 Pos)
 {
 	// create the event
-	NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN));
+	CNetEvent_Spawn *ev = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn));
 	if(ev)
 	{
 		ev->m_X = (int)Pos.x;
@@ -173,7 +174,7 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos)
 void CGameContext::CreateDeath(vec2 Pos, int ClientID)
 {
 	// create the event
-	NETEVENT_DEATH *pEvent = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
+	CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -188,7 +189,7 @@ void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
 		return;
 
 	// create a sound
-	NETEVENT_SOUNDWORLD *pEvent = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
+	CNetEvent_SoundWorld *pEvent = (CNetEvent_SoundWorld *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(CNetEvent_SoundWorld), Mask);
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -204,7 +205,15 @@ void CGameContext::CreateSoundGlobal(int Sound, int Target)
 
 	CNetMsg_Sv_SoundGlobal Msg;
 	Msg.m_SoundID = Sound;
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target);
+	if(Target == -2)
+		Server()->SendPackMsg(&Msg, MSGFLAG_NOSEND, -1);
+	else
+	{
+		int Flag = MSGFLAG_VITAL;
+		if(Target != -1)
+			Flag |= MSGFLAG_NORECORD;
+		Server()->SendPackMsg(&Msg, Flag, Target);
+	}
 }
 
 
@@ -225,7 +234,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText)
 		str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
 	else
 		str_format(aBuf, sizeof(aBuf), "*** %s", pText);
-	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
+	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
 
 	if(Team == CHAT_ALL)
 	{
@@ -343,7 +352,8 @@ void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
 
 void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
 {
-	if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID)
+	if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
+		(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID)))
 		m_VoteCloseTime = -1;
 }
 
@@ -378,6 +388,22 @@ void CGameContext::SendTuningParams(int ClientID)
 	Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
+void CGameContext::SwapTeams()
+{
+	if(!m_pController->IsTeamplay())
+		return;
+	
+	SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false);
+	}
+
+	(void)m_pController->CheckTeamBalance();
+}
+
 void CGameContext::OnTick()
 {
 	// check tuning
@@ -456,7 +482,9 @@ void CGameContext::OnTick()
 
 			if(m_VoteEnforce == VOTE_ENFORCE_YES)
 			{
+				Server()->SetRconCID(IServer::RCON_CID_VOTE);
 				Console()->ExecuteLine(m_aVoteCommand);
+				Server()->SetRconCID(IServer::RCON_CID_SERV);
 				EndVote();
 				SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
 
@@ -691,12 +719,12 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			}
 			if(KickID == ClientID)
 			{
-				SendChatTarget(ClientID, "You cant kick yourself");
+				SendChatTarget(ClientID, "You can't kick yourself");
 				return;
 			}
 			if(Server()->IsAuthed(KickID))
 			{
-				SendChatTarget(ClientID, "You cant kick admins");
+				SendChatTarget(ClientID, "You can't kick admins");
 				char aBufKick[128];
 				str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
 				SendChatTarget(KickID, aBufKick);
@@ -712,7 +740,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 				char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
 				Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
 				str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aAddrStr, g_Config.m_SvVoteKickBantime);
-				Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aCmd);
 			}
 		}
 		else if(str_comp_nocase(pMsg->m_Type, "spectate") == 0)
@@ -731,13 +758,13 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			}
 			if(SpectateID == ClientID)
 			{
-				SendChatTarget(ClientID, "You cant move yourself");
+				SendChatTarget(ClientID, "You can't move yourself");
 				return;
 			}
 
 			str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
 			str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
-			str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID);
+			str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
 		}
 
 		if(aCmd[0])
@@ -773,6 +800,23 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
 			return;
 
+		if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams)
+		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
+			SendBroadcast("Teams are locked", ClientID);
+			return;
+		}
+
+		if(pPlayer->m_TeamChangeTick > Server()->Tick())
+		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
+			int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);
+			SendBroadcast(aBuf, ClientID);
+			return;
+		}
+
 		// Switch team on given client and kill/respawn him
 		if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
 		{
@@ -783,6 +827,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 					m_VoteUpdate = true;
 				pPlayer->SetTeam(pMsg->m_Team);
 				(void)m_pController->CheckTeamBalance();
+				pPlayer->m_TeamChangeTick = Server()->Tick();
 			}
 			else
 				SendBroadcast("Teams must be balanced, please join other team", ClientID);
@@ -790,7 +835,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		else
 		{
 			char aBuf[128];
-			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
+			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots);
 			SendBroadcast(aBuf, ClientID);
 		}
 	}
@@ -992,6 +1037,16 @@ void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData)
 	}
 }
 
+void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+
+	if(pSelf->m_pController->IsGameOver())
+		return;
+
+	pSelf->m_World.m_Paused ^= 1;
+}
+
 void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1024,14 +1079,15 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
 	CGameContext *pSelf = (CGameContext *)pUserData;
 	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
 	int Team = clamp(pResult->GetInteger(1), -1, 1);
+	int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
+	if(!pSelf->m_apPlayers[ClientID])
+		return;
 
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 
-	if(!pSelf->m_apPlayers[ClientID])
-		return;
-
+	pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
 	pSelf->m_apPlayers[ClientID]->SetTeam(Team);
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
@@ -1042,16 +1098,75 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
 	int Team = clamp(pResult->GetInteger(0), -1, 1);
 
 	char aBuf[256];
-	str_format(aBuf, sizeof(aBuf), "moved all clients to team %d", Team);
-	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
+	str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team));
+	pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
 
 	for(int i = 0; i < MAX_CLIENTS; ++i)
 		if(pSelf->m_apPlayers[i])
-			pSelf->m_apPlayers[i]->SetTeam(Team);
+			pSelf->m_apPlayers[i]->SetTeam(Team, false);
+
+	(void)pSelf->m_pController->CheckTeamBalance();
+}
+
+void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	pSelf->SwapTeams();
+}
+
+void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	if(!pSelf->m_pController->IsTeamplay())
+		return;
+
+	int CounterRed = 0;
+	int CounterBlue = 0;
+	int PlayerTeam = 0;
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			++PlayerTeam;
+	PlayerTeam = (PlayerTeam+1)/2;
+	
+	pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+		{
+			if(CounterRed == PlayerTeam)
+				pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
+			else if(CounterBlue == PlayerTeam)
+				pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
+			else
+			{	
+				if(rand() % 2)
+				{
+					pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
+					++CounterBlue;
+				}
+				else
+				{
+					pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
+					++CounterRed;
+				}
+			}
+		}
+	}
 
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
 
+void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	pSelf->m_LockTeams ^= 1;
+	if(pSelf->m_LockTeams)
+		pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were locked");
+	else
+		pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were unlocked");
+}
+
 void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1248,7 +1363,9 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
 			return;
 		}
 
-		str_format(aBuf, sizeof(aBuf), "set_team %d -1", SpectateID);
+		str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason);
+		pSelf->SendChatTarget(-1, aBuf);
+		str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
 		pSelf->Console()->ExecuteLine(aBuf);
 	}
 }
@@ -1269,11 +1386,18 @@ void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData)
 void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
+
+	// check if there is a vote running
+	if(!pSelf->m_VoteCloseTime)
+		return;
+
 	if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
 		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
 	else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
 		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
 	char aBuf[256];
+	str_format(aBuf, sizeof(aBuf), "admin forced vote %s", pResult->GetString(0));
+	pSelf->SendChatTarget(-1, aBuf);
 	str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 }
@@ -1297,22 +1421,26 @@ void CGameContext::OnConsoleInit()
 	m_pServer = Kernel()->RequestInterface<IServer>();
 	m_pConsole = Kernel()->RequestInterface<IConsole>();
 
-	Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "");
-	Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "");
-	Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "");
-
-	Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "");
-	Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "");
-	Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "");
-	Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "");
-	Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "");
-	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "");
-
-	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "");
-	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "");
-	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "");
-	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "");
-	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "");
+	Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Tune variable to value");
+	Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning");
+	Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning");
+
+	Console()->Register("pause", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
+	Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
+	Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
+	Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message");
+	Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat");
+	Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
+	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
+	Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
+	Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, ConShuffleTeams, this, "Shuffle the current teams");
+	Console()->Register("lock_teams", "", CFGFLAG_SERVER, ConLockTeams, this, "Lock/unlock teams");
+
+	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
+	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
+	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option");
+	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
+	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
 
 	Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
 }
@@ -1400,6 +1528,17 @@ void CGameContext::OnShutdown()
 
 void CGameContext::OnSnap(int ClientID)
 {
+	// add tuning to demo
+	CTuningParams StandardTuning;
+	if(ClientID == -1 && Server()->DemoRecorder_IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
+	{
+		CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
+		int *pParams = (int *)&m_Tuning;
+		for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
+			Msg.AddInt(pParams[i]);
+		Server()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND, ClientID);
+	}
+
 	m_World.Snap(ClientID);
 	m_pController->Snap(ClientID);
 	m_Events.Snap(ClientID);
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index 6288850d..2ffb0ab4 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -48,12 +48,16 @@ class CGameContext : public IGameServer
 	static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
 	static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
 	static void ConTuneDump(IConsole::IResult *pResult, void *pUserData);
+	static void ConPause(IConsole::IResult *pResult, void *pUserData);
 	static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
 	static void ConRestart(IConsole::IResult *pResult, void *pUserData);
 	static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
 	static void ConSay(IConsole::IResult *pResult, void *pUserData);
 	static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
 	static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
+	static void ConSwapTeams(IConsole::IResult *pResult, void *pUserData);
+	static void ConShuffleTeams(IConsole::IResult *pResult, void *pUserData);
+	static void ConLockTeams(IConsole::IResult *pResult, void *pUserData);
 	static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
@@ -85,6 +89,8 @@ public:
 	// helper functions
 	class CCharacter *GetPlayerChar(int ClientID);
 
+	int m_LockTeams;
+
 	// voting
 	void StartVote(const char *pDesc, const char *pCommand, const char *pReason);
 	void EndVote();
@@ -141,6 +147,9 @@ public:
 	void CheckPureTuning();
 	void SendTuningParams(int ClientID);
 
+	//
+	void SwapTeams();
+
 	// engine events
 	virtual void OnInit();
 	virtual void OnConsoleInit();
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 6685bba3..7001ca32 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -63,10 +63,25 @@ void IGameController::EvaluateSpawnType(CSpawnEval *pEval, int Type)
 	for(int i = 0; i < m_aNumSpawnPoints[Type]; i++)
 	{
 		// check if the position is occupado
-		if(GameServer()->m_World.FindEntities(m_aaSpawnPoints[Type][i], 64, 0, 1, CGameWorld::ENTTYPE_CHARACTER))
-			continue;
+		CCharacter *aEnts[MAX_CLIENTS];
+		int Num = GameServer()->m_World.FindEntities(m_aaSpawnPoints[Type][i], 64, (CEntity**)aEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
+		vec2 Positions[5] = { vec2(0.0f, 0.0f), vec2(-32.0f, 0.0f), vec2(0.0f, -32.0f), vec2(32.0f, 0.0f), vec2(0.0f, 32.0f) };	// start, left, up, right, down
+		int Result = -1;
+		for(int Index = 0; Index < 5 && Result == -1; ++Index)
+		{
+			Result = Index;
+			for(int c = 0; c < Num; ++c)
+				if(GameServer()->Collision()->CheckPoint(m_aaSpawnPoints[Type][i]+Positions[Index]) ||
+					distance(aEnts[c]->m_Pos, m_aaSpawnPoints[Type][i]+Positions[Index]) <= aEnts[c]->m_ProximityRadius)
+				{
+					Result = -1;
+					break;
+				}
+		}
+		if(Result == -1)
+			continue;	// try next spawn point
 
-		vec2 P = m_aaSpawnPoints[Type][i];
+		vec2 P = m_aaSpawnPoints[Type][i]+Positions[Result];
 		float S = EvaluateSpawnPos(pEval, P);
 		if(!pEval->m_Got || pEval->m_Score > S)
 		{
@@ -77,47 +92,6 @@ void IGameController::EvaluateSpawnType(CSpawnEval *pEval, int Type)
 	}
 }
 
-void IGameController::FindFreeSpawn(CSpawnEval *pEval, int Type)
-{
-	// pick the spawn point that is least occupied and has free space for spawning around it
-	for(int i = 0; i < m_aNumSpawnPoints[Type]; i++)
-	{
-
-		CCharacter *aEnts[MAX_CLIENTS];
-		int Num = GameServer()->m_World.FindEntities(m_aaSpawnPoints[Type][i], 64, (CEntity**)aEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
-		float Score = 0.0f;
-		for(int c = 0; c < Num; ++c)
-			Score += 96.0f - distance(aEnts[c]->m_Pos, m_aaSpawnPoints[Type][i]);
-
-		if(!pEval->m_Got || pEval->m_Score > Score)
-		{
-			// start, left, up, right, down
-			vec2 Positions[5] = { vec2(0.0f, 0.0f), vec2(-32.0f, 0.0f), vec2(0.0f, -32.0f), vec2(32.0f, 0.0f), vec2(0.0f, 32.0f) };
-
-			// check for free space
-			int Result = -1;
-			for(int Index = 0; Index < 5 && Result == -1; ++Index)
-			{
-				Result = Index;
-				for(int c = 0; c < Num; ++c)
-					if(GameServer()->Collision()->CheckPoint(m_aaSpawnPoints[Type][i]+Positions[Index]) ||
-						distance(aEnts[c]->m_Pos, m_aaSpawnPoints[Type][i]+Positions[Index]) <= aEnts[c]->m_ProximityRadius)
-					{
-						Result = -1;
-						break;
-					}
-			}
-
-			if(Result == -1)
-				continue;	// try next spawn point
-
-			pEval->m_Got = true;
-			pEval->m_Score = Score;
-			pEval->m_Pos = m_aaSpawnPoints[Type][i]+Positions[Result];
-		}
-	}
-}
-
 bool IGameController::CanSpawn(int Team, vec2 *pOutPos)
 {
 	CSpawnEval Eval;
@@ -146,28 +120,6 @@ bool IGameController::CanSpawn(int Team, vec2 *pOutPos)
 		EvaluateSpawnType(&Eval, 2);
 	}
 
-	// handle crappy maps
-	if(!Eval.m_Got)
-	{
-		if(IsTeamplay())
-		{
-			// first try own team spawn, then normal spawn and then enemy
-			FindFreeSpawn(&Eval, 1+(Team&1));
-			if(!Eval.m_Got)
-			{
-				FindFreeSpawn(&Eval, 0);
-				if(!Eval.m_Got)
-					FindFreeSpawn(&Eval, 1+((Team+1)&1));
-			}
-		}
-		else
-		{
-			FindFreeSpawn(&Eval, 0);
-			FindFreeSpawn(&Eval, 1);
-			FindFreeSpawn(&Eval, 2);
-		}
-	}
-
 	*pOutPos = Eval.m_Pos;
 	return Eval.m_Got;
 }
@@ -265,6 +217,7 @@ void IGameController::StartRound()
 	m_aTeamscore[TEAM_RED] = 0;
 	m_aTeamscore[TEAM_BLUE] = 0;
 	m_ForceBalanced = false;
+	Server()->DemoRecorder_HandleAutoStart();
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS);
 	GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
@@ -292,7 +245,11 @@ void IGameController::CycleMap()
 		return;
 
 	if(m_RoundCount < g_Config.m_SvRoundsPerMap-1)
+	{
+		if(g_Config.m_SvRoundSwap)
+			GameServer()->SwapTeams();
 		return;
+	}
 
 	// handle maprotation
 	const char *pMapRotation = g_Config.m_SvMaprotation;
@@ -473,8 +430,12 @@ void IGameController::Tick()
 		}
 	}
 
+	// game is Paused
+	if(GameServer()->m_World.m_Paused)
+		++m_RoundStartTick;
+
 	// do team-balancing
-	if (IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60)
+	if(IsTeamplay() && m_UnbalancedTick != -1 && Server()->Tick() > m_UnbalancedTick+g_Config.m_SvTeambalanceTime*Server()->TickSpeed()*60)
 	{
 		GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "Balancing teams");
 
@@ -533,6 +494,13 @@ void IGameController::Tick()
 	{
 		for(int i = 0; i < MAX_CLIENTS; ++i)
 		{
+		#ifdef CONF_DEBUG
+			if(g_Config.m_DbgDummies)
+			{
+				if(i >= MAX_CLIENTS-g_Config.m_DbgDummies)
+					break;
+			}
+		#endif
 			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS && !Server()->IsAuthed(i))
 			{
 				if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60)
@@ -568,6 +536,8 @@ void IGameController::Tick()
 			}
 		}
 	}
+
+	DoWincheck();
 }
 
 
@@ -640,7 +610,7 @@ bool IGameController::CanJoinTeam(int Team, int NotThisID)
 		}
 	}
 
-	return (aNumplayers[0] + aNumplayers[1]) < g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots;
+	return (aNumplayers[0] + aNumplayers[1]) < Server()->MaxClients()-g_Config.m_SvSpectatorSlots;
 }
 
 bool IGameController::CheckTeamBalance()
@@ -706,51 +676,50 @@ bool IGameController::CanChangeTeam(CPlayer *pPlayer, int JoinTeam)
 		return true;
 }
 
-void IGameController::DoPlayerScoreWincheck()
+void IGameController::DoWincheck()
 {
-	if(m_GameOverTick == -1 && !m_Warmup)
+	if(m_GameOverTick == -1 && !m_Warmup && !GameServer()->m_World.m_ResetRequested)
 	{
-		// gather some stats
-		int Topscore = 0;
-		int TopscoreCount = 0;
-		for(int i = 0; i < MAX_CLIENTS; i++)
+		if(IsTeamplay())
 		{
-			if(GameServer()->m_apPlayers[i])
+			// check score win condition
+			if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) ||
+				(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
 			{
-				if(GameServer()->m_apPlayers[i]->m_Score > Topscore)
-				{
-					Topscore = GameServer()->m_apPlayers[i]->m_Score;
-					TopscoreCount = 1;
-				}
-				else if(GameServer()->m_apPlayers[i]->m_Score == Topscore)
-					TopscoreCount++;
+				if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE])
+					EndRound();
+				else
+					m_SuddenDeath = 1;
 			}
 		}
-
-		// check score win condition
-		if((g_Config.m_SvScorelimit > 0 && Topscore >= g_Config.m_SvScorelimit) ||
-			(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
+		else
 		{
-			if(TopscoreCount == 1)
-				EndRound();
-			else
-				m_SuddenDeath = 1;
-		}
-	}
-}
+			// gather some stats
+			int Topscore = 0;
+			int TopscoreCount = 0;
+			for(int i = 0; i < MAX_CLIENTS; i++)
+			{
+				if(GameServer()->m_apPlayers[i])
+				{
+					if(GameServer()->m_apPlayers[i]->m_Score > Topscore)
+					{
+						Topscore = GameServer()->m_apPlayers[i]->m_Score;
+						TopscoreCount = 1;
+					}
+					else if(GameServer()->m_apPlayers[i]->m_Score == Topscore)
+						TopscoreCount++;
+				}
+			}
 
-void IGameController::DoTeamScoreWincheck()
-{
-	if(m_GameOverTick == -1 && !m_Warmup)
-	{
-		// check score win condition
-		if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) ||
-			(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
-		{
-			if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE])
-				EndRound();
-			else
-				m_SuddenDeath = 1;
+			// check score win condition
+			if((g_Config.m_SvScorelimit > 0 && Topscore >= g_Config.m_SvScorelimit) ||
+				(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
+			{
+				if(TopscoreCount == 1)
+					EndRound();
+				else
+					m_SuddenDeath = 1;
+			}
 		}
 	}
 }
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 6ccfe977..1675fe35 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -39,7 +39,6 @@ protected:
 
 	float EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos);
 	void EvaluateSpawnType(CSpawnEval *pEval, int Type);
-	void FindFreeSpawn(CSpawnEval *pEval, int Type);
 	bool EvaluateSpawn(class CPlayer *pP, vec2 *pPos);
 
 	void CycleMap();
@@ -65,12 +64,12 @@ public:
 	const char *m_pGameType;
 
 	bool IsTeamplay() const;
+	bool IsGameOver() const { return m_GameOverTick != -1; }
 
 	IGameController(class CGameContext *pGameServer);
 	virtual ~IGameController();
 
-	void DoTeamScoreWincheck();
-	void DoPlayerScoreWincheck();
+	virtual void DoWincheck();
 
 	void DoWarmup(int Seconds);
 
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index b1d3d2fa..9e45c1fe 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -1,6 +1,9 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#include <engine/shared/config.h>
+
 #include <game/mapitems.h>
+
 #include <game/server/entities/character.h>
 #include <game/server/entities/flag.h>
 #include <game/server/player.h>
@@ -63,6 +66,30 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye
 	return HadFlag;
 }
 
+void CGameControllerCTF::DoWincheck()
+{
+	if(m_GameOverTick == -1 && !m_Warmup)
+	{
+		// check score win condition
+		if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) ||
+			(g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60))
+		{
+			if(m_SuddenDeath)
+			{
+				if(m_aTeamscore[TEAM_RED]/100 != m_aTeamscore[TEAM_BLUE]/100)
+					EndRound();
+			}
+			else
+			{
+				if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE])
+					EndRound();
+				else
+					m_SuddenDeath = 1;
+			}
+		}
+	}
+}
+
 bool CGameControllerCTF::CanBeMovedOnBalance(int ClientID)
 {
 	CCharacter* Character = GameServer()->m_apPlayers[ClientID]->GetCharacter();
@@ -117,7 +144,8 @@ void CGameControllerCTF::Tick()
 {
 	IGameController::Tick();
 
-	DoTeamScoreWincheck();
+	if(GameServer()->m_World.m_ResetRequested || GameServer()->m_World.m_Paused)
+		return;
 
 	for(int fi = 0; fi < 2; fi++)
 	{
@@ -220,14 +248,19 @@ void CGameControllerCTF::Tick()
 
 					for(int c = 0; c < MAX_CLIENTS; c++)
 					{
-						if(!GameServer()->m_apPlayers[c])
+						CPlayer *pPlayer = GameServer()->m_apPlayers[c];
+						if(!pPlayer)
 							continue;
 
-						if(GameServer()->m_apPlayers[c]->GetTeam() == fi)
-							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, GameServer()->m_apPlayers[c]->GetCID());
+						if(pPlayer->GetTeam() == TEAM_SPECTATORS && pPlayer->m_SpectatorID != SPEC_FREEVIEW && GameServer()->m_apPlayers[pPlayer->m_SpectatorID] && GameServer()->m_apPlayers[pPlayer->m_SpectatorID]->GetTeam() == fi)
+							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, c);
+						else if(pPlayer->GetTeam() == fi)
+							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, c);
 						else
-							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_PL, GameServer()->m_apPlayers[c]->GetCID());
+							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_PL, c);
 					}
+					// demo record entry
+					GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, -2);
 					break;
 				}
 			}
diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h
index 44bd9e8e..72747ed7 100644
--- a/src/game/server/gamemodes/ctf.h
+++ b/src/game/server/gamemodes/ctf.h
@@ -11,6 +11,7 @@ public:
 	class CFlag *m_apFlags[2];
 
 	CGameControllerCTF(class CGameContext *pGameServer);
+	virtual void DoWincheck();
 	virtual bool CanBeMovedOnBalance(int ClientID);
 	virtual void Snap(int SnappingClient);
 	virtual void Tick();
diff --git a/src/game/server/gamemodes/dm.cpp b/src/game/server/gamemodes/dm.cpp
index d2b69b43..bdca4c9a 100644
--- a/src/game/server/gamemodes/dm.cpp
+++ b/src/game/server/gamemodes/dm.cpp
@@ -11,6 +11,5 @@ CGameControllerDM::CGameControllerDM(class CGameContext *pGameServer)
 
 void CGameControllerDM::Tick()
 {
-	DoPlayerScoreWincheck();
 	IGameController::Tick();
 }
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp
index 127be2bc..eb8fd7c8 100644
--- a/src/game/server/gamemodes/mod.cpp
+++ b/src/game/server/gamemodes/mod.cpp
@@ -15,8 +15,6 @@ CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
 void CGameControllerMOD::Tick()
 {
 	// this is the main part of the gamemode, this function is run every tick
-	DoPlayerScoreWincheck(); // checks for winners, no teams version
-	//DoTeamScoreWincheck(); // checks for winners, two teams version
 
 	IGameController::Tick();
 }
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp
index 54e645b3..50ecd93e 100644
--- a/src/game/server/gamemodes/tdm.cpp
+++ b/src/game/server/gamemodes/tdm.cpp
@@ -48,6 +48,5 @@ void CGameControllerTDM::Snap(int SnappingClient)
 
 void CGameControllerTDM::Tick()
 {
-	DoTeamScoreWincheck();
 	IGameController::Tick();
 }
diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp
index 6444cce5..d803ae67 100644
--- a/src/game/server/gameworld.cpp
+++ b/src/game/server/gameworld.cpp
@@ -173,6 +173,17 @@ void CGameWorld::Tick()
 				pEnt = m_pNextTraverseEntity;
 			}
 	}
+	else
+	{
+		// update all objects
+		for(int i = 0; i < NUM_ENTTYPES; i++)
+			for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
+			{
+				m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
+				pEnt->TickPaused();
+				pEnt = m_pNextTraverseEntity;
+			}
+	}
 
 	RemoveEntities();
 }
@@ -183,7 +194,6 @@ CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, v
 {
 	// Find other players
 	float ClosestLen = distance(Pos0, Pos1) * 100.0f;
-	vec2 LineDir = normalize(Pos1-Pos0);
 	CCharacter *pClosest = 0;
 
 	CCharacter *p = (CCharacter *)FindFirst(ENTTYPE_CHARACTER);
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index aeafe3a4..75c2c1c6 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -15,17 +15,18 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	m_RespawnTick = Server()->Tick();
 	m_DieTick = Server()->Tick();
 	m_ScoreStartTick = Server()->Tick();
-	Character = 0;
-	this->m_ClientID = ClientID;
+	m_pCharacter = 0;
+	m_ClientID = ClientID;
 	m_Team = GameServer()->m_pController->ClampTeam(Team);
 	m_SpectatorID = SPEC_FREEVIEW;
 	m_LastActionTick = Server()->Tick();
+	m_TeamChangeTick = Server()->Tick();
 }
 
 CPlayer::~CPlayer()
 {
-	delete Character;
-	Character = 0;
+	delete m_pCharacter;
+	m_pCharacter = 0;
 }
 
 void CPlayer::Tick()
@@ -59,23 +60,37 @@ void CPlayer::Tick()
 		}
 	}
 
-	if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
-		m_Spawning = true;
-
-	if(Character)
+	if(!GameServer()->m_World.m_Paused)
 	{
-		if(Character->IsAlive())
-		{
-			m_ViewPos = Character->m_Pos;
-		}
-		else
+		if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
+			m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
+
+		if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
+			m_Spawning = true;
+
+		if(m_pCharacter)
 		{
-			delete Character;
-			Character = 0;
+			if(m_pCharacter->IsAlive())
+			{
+				m_ViewPos = m_pCharacter->m_Pos;
+			}
+			else
+			{
+				delete m_pCharacter;
+				m_pCharacter = 0;
+			}
 		}
+		else if(m_Spawning && m_RespawnTick <= Server()->Tick())
+			TryRespawn();
 	}
-	else if(m_Spawning && m_RespawnTick <= Server()->Tick())
-		TryRespawn();
+	else
+	{
+		++m_RespawnTick;
+		++m_DieTick;
+		++m_ScoreStartTick;
+		++m_LastActionTick;
+		++m_TeamChangeTick;
+ 	}
 }
 
 void CPlayer::PostTick()
@@ -160,23 +175,38 @@ void CPlayer::OnDisconnect(const char *pReason)
 
 void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)
 {
-	if(Character)
-		Character->OnPredictedInput(NewInput);
+	// skip the input if chat is active
+	if((m_PlayerFlags&PLAYERFLAG_CHATTING) && (NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING))
+		return;
+
+	if(m_pCharacter)
+		m_pCharacter->OnPredictedInput(NewInput);
 }
 
 void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 {
+	if(NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING)
+	{
+		// skip the input if chat is active
+		if(m_PlayerFlags&PLAYERFLAG_CHATTING)
+			return;
+
+		// reset input
+		if(m_pCharacter)
+			m_pCharacter->ResetInput();
+
+		m_PlayerFlags = NewInput->m_PlayerFlags;
+ 		return;
+	}
+
 	m_PlayerFlags = NewInput->m_PlayerFlags;
 
-	if(Character)
-		Character->OnDirectInput(NewInput);
+	if(m_pCharacter)
+		m_pCharacter->OnDirectInput(NewInput);
 
-	if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
+	if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
 
-	if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
-		m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);
-
 	// check for activity
 	if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX ||
 		m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump ||
@@ -190,18 +220,18 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 
 CCharacter *CPlayer::GetCharacter()
 {
-	if(Character && Character->IsAlive())
-		return Character;
+	if(m_pCharacter && m_pCharacter->IsAlive())
+		return m_pCharacter;
 	return 0;
 }
 
 void CPlayer::KillCharacter(int Weapon)
 {
-	if(Character)
+	if(m_pCharacter)
 	{
-		Character->Die(m_ClientID, Weapon);
-		delete Character;
-		Character = 0;
+		m_pCharacter->Die(m_ClientID, Weapon);
+		delete m_pCharacter;
+		m_pCharacter = 0;
 	}
 }
 
@@ -211,7 +241,7 @@ void CPlayer::Respawn()
 		m_Spawning = true;
 }
 
-void CPlayer::SetTeam(int Team)
+void CPlayer::SetTeam(int Team, bool DoChatMsg)
 {
 	// clamp the team
 	Team = GameServer()->m_pController->ClampTeam(Team);
@@ -219,8 +249,11 @@ void CPlayer::SetTeam(int Team)
 		return;
 
 	char aBuf[512];
-	str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
-	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	if(DoChatMsg)
+	{
+		str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
+		GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	}
 
 	KillCharacter();
 
@@ -252,7 +285,7 @@ void CPlayer::TryRespawn()
 		return;
 
 	m_Spawning = false;
-	Character = new(m_ClientID) CCharacter(&GameServer()->m_World);
-	Character->Spawn(this, SpawnPos);
+	m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World);
+	m_pCharacter->Spawn(this, SpawnPos);
 	GameServer()->CreatePlayerSpawn(SpawnPos);
 }
diff --git a/src/game/server/player.h b/src/game/server/player.h
index 9d5e462c..dd804a95 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -20,7 +20,7 @@ public:
 
 	void TryRespawn();
 	void Respawn();
-	void SetTeam(int Team);
+	void SetTeam(int Team, bool DoChatMsg=true);
 	int GetTeam() const { return m_Team; };
 	int GetCID() const { return m_ClientID; };
 
@@ -78,6 +78,7 @@ public:
 	int m_ScoreStartTick;
 	bool m_ForceBalanced;
 	int m_LastActionTick;
+	int m_TeamChangeTick;
 	struct
 	{
 		int m_TargetX;
@@ -96,7 +97,7 @@ public:
 	} m_Latency;
 
 private:
-	CCharacter *Character;
+	CCharacter *m_pCharacter;
 	CGameContext *m_pGameServer;
 
 	CGameContext *GameServer() const { return m_pGameServer; }