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-rw-r--r--src/game/server/entities/character.cpp2
-rw-r--r--src/game/server/gamecontext.cpp12
-rw-r--r--src/game/server/gamecontext.hpp1
3 files changed, 14 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index cc0145b0..539e250d 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -306,7 +306,7 @@ void CHARACTER::fire_weapon()
 				vec2 fdir = normalize(ents[i]->pos - pos);
 
 				// set his velocity to fast upward (for now)
-				game.create_sound(pos, SOUND_HAMMER_HIT);
+				game.create_hammerhit(pos);
 				ents[i]->take_damage(vec2(0,-1.0f), data->weapons.hammer.base->damage, player->client_id, active_weapon);
 				vec2 dir;
 				if (length(target->pos - pos) > 0.0f)
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index a36a9144..76609fe6 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -45,6 +45,18 @@ void GAMECONTEXT::create_damageind(vec2 p, float angle, int amount)
 	}
 }
 
+void GAMECONTEXT::create_hammerhit(vec2 p)
+{
+	// create the event
+	NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)events.create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	if(ev)
+	{
+		ev->x = (int)p.x;
+		ev->y = (int)p.y;
+	}
+}
+
+
 void GAMECONTEXT::create_explosion(vec2 p, int owner, int weapon, bool bnodamage)
 {
 	// create the event
diff --git a/src/game/server/gamecontext.hpp b/src/game/server/gamecontext.hpp
index 6e833178..106efd5f 100644
--- a/src/game/server/gamecontext.hpp
+++ b/src/game/server/gamecontext.hpp
@@ -58,6 +58,7 @@ public:
 	void create_damageind(vec2 p, float angle_mod, int amount);
 	void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
 	void create_smoke(vec2 p);
+	void create_hammerhit(vec2 p);
 	void create_playerspawn(vec2 p);
 	void create_death(vec2 p, int who);
 	void create_sound(vec2 pos, int sound, int mask=-1);