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-rw-r--r--src/game/server/srv_tdm.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/game/server/srv_tdm.cpp b/src/game/server/srv_tdm.cpp
new file mode 100644
index 00000000..ca1a5a67
--- /dev/null
+++ b/src/game/server/srv_tdm.cpp
@@ -0,0 +1,40 @@
+#include <engine/config.h>
+#include "srv_common.h"
+#include "srv_tdm.h"
+
+void gameobject_tdm::tick()
+{
+	if(game_over_tick == -1)
+	{
+		// game is running
+		
+		// gather some stats
+		int totalscore[2] = {0,0};
+		int topscore_count = 0;
+		for(int i = 0; i < MAX_CLIENTS; i++)
+		{
+			if(players[i].client_id != -1)
+				totalscore[players[i].team] += players[i].score;
+		}
+		if (totalscore[0] >= config.scorelimit)
+			topscore_count++;
+		if (totalscore[1] >= config.scorelimit)
+			topscore_count++;
+		
+		// check score win condition
+		if((config.scorelimit > 0 && (totalscore[0] >= config.scorelimit || totalscore[1] >= config.scorelimit)) ||
+			(config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60))
+		{
+			if(topscore_count == 1)
+				endround();
+			else
+				sudden_death = 1;
+		}
+	}
+	else
+	{
+		// game over.. wait for restart
+		if(server_tick() > game_over_tick+server_tickspeed()*10)
+			startround();
+	}
+}