diff options
Diffstat (limited to 'src/game/server/player.cpp')
| -rw-r--r-- | src/game/server/player.cpp | 105 |
1 files changed, 69 insertions, 36 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index aeafe3a4..75c2c1c6 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -15,17 +15,18 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team) m_RespawnTick = Server()->Tick(); m_DieTick = Server()->Tick(); m_ScoreStartTick = Server()->Tick(); - Character = 0; - this->m_ClientID = ClientID; + m_pCharacter = 0; + m_ClientID = ClientID; m_Team = GameServer()->m_pController->ClampTeam(Team); m_SpectatorID = SPEC_FREEVIEW; m_LastActionTick = Server()->Tick(); + m_TeamChangeTick = Server()->Tick(); } CPlayer::~CPlayer() { - delete Character; - Character = 0; + delete m_pCharacter; + m_pCharacter = 0; } void CPlayer::Tick() @@ -59,23 +60,37 @@ void CPlayer::Tick() } } - if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick()) - m_Spawning = true; - - if(Character) + if(!GameServer()->m_World.m_Paused) { - if(Character->IsAlive()) - { - m_ViewPos = Character->m_Pos; - } - else + if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) + m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f)); + + if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick()) + m_Spawning = true; + + if(m_pCharacter) { - delete Character; - Character = 0; + if(m_pCharacter->IsAlive()) + { + m_ViewPos = m_pCharacter->m_Pos; + } + else + { + delete m_pCharacter; + m_pCharacter = 0; + } } + else if(m_Spawning && m_RespawnTick <= Server()->Tick()) + TryRespawn(); } - else if(m_Spawning && m_RespawnTick <= Server()->Tick()) - TryRespawn(); + else + { + ++m_RespawnTick; + ++m_DieTick; + ++m_ScoreStartTick; + ++m_LastActionTick; + ++m_TeamChangeTick; + } } void CPlayer::PostTick() @@ -160,23 +175,38 @@ void CPlayer::OnDisconnect(const char *pReason) void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput) { - if(Character) - Character->OnPredictedInput(NewInput); + // skip the input if chat is active + if((m_PlayerFlags&PLAYERFLAG_CHATTING) && (NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING)) + return; + + if(m_pCharacter) + m_pCharacter->OnPredictedInput(NewInput); } void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput) { + if(NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING) + { + // skip the input if chat is active + if(m_PlayerFlags&PLAYERFLAG_CHATTING) + return; + + // reset input + if(m_pCharacter) + m_pCharacter->ResetInput(); + + m_PlayerFlags = NewInput->m_PlayerFlags; + return; + } + m_PlayerFlags = NewInput->m_PlayerFlags; - if(Character) - Character->OnDirectInput(NewInput); + if(m_pCharacter) + m_pCharacter->OnDirectInput(NewInput); - if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1)) + if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1)) m_Spawning = true; - if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) - m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY); - // check for activity if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX || m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump || @@ -190,18 +220,18 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput) CCharacter *CPlayer::GetCharacter() { - if(Character && Character->IsAlive()) - return Character; + if(m_pCharacter && m_pCharacter->IsAlive()) + return m_pCharacter; return 0; } void CPlayer::KillCharacter(int Weapon) { - if(Character) + if(m_pCharacter) { - Character->Die(m_ClientID, Weapon); - delete Character; - Character = 0; + m_pCharacter->Die(m_ClientID, Weapon); + delete m_pCharacter; + m_pCharacter = 0; } } @@ -211,7 +241,7 @@ void CPlayer::Respawn() m_Spawning = true; } -void CPlayer::SetTeam(int Team) +void CPlayer::SetTeam(int Team, bool DoChatMsg) { // clamp the team Team = GameServer()->m_pController->ClampTeam(Team); @@ -219,8 +249,11 @@ void CPlayer::SetTeam(int Team) return; char aBuf[512]; - str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team)); - GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf); + if(DoChatMsg) + { + str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team)); + GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf); + } KillCharacter(); @@ -252,7 +285,7 @@ void CPlayer::TryRespawn() return; m_Spawning = false; - Character = new(m_ClientID) CCharacter(&GameServer()->m_World); - Character->Spawn(this, SpawnPos); + m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World); + m_pCharacter->Spawn(this, SpawnPos); GameServer()->CreatePlayerSpawn(SpawnPos); } |