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Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp105
1 files changed, 69 insertions, 36 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index aeafe3a4..75c2c1c6 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -15,17 +15,18 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	m_RespawnTick = Server()->Tick();
 	m_DieTick = Server()->Tick();
 	m_ScoreStartTick = Server()->Tick();
-	Character = 0;
-	this->m_ClientID = ClientID;
+	m_pCharacter = 0;
+	m_ClientID = ClientID;
 	m_Team = GameServer()->m_pController->ClampTeam(Team);
 	m_SpectatorID = SPEC_FREEVIEW;
 	m_LastActionTick = Server()->Tick();
+	m_TeamChangeTick = Server()->Tick();
 }
 
 CPlayer::~CPlayer()
 {
-	delete Character;
-	Character = 0;
+	delete m_pCharacter;
+	m_pCharacter = 0;
 }
 
 void CPlayer::Tick()
@@ -59,23 +60,37 @@ void CPlayer::Tick()
 		}
 	}
 
-	if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
-		m_Spawning = true;
-
-	if(Character)
+	if(!GameServer()->m_World.m_Paused)
 	{
-		if(Character->IsAlive())
-		{
-			m_ViewPos = Character->m_Pos;
-		}
-		else
+		if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
+			m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
+
+		if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
+			m_Spawning = true;
+
+		if(m_pCharacter)
 		{
-			delete Character;
-			Character = 0;
+			if(m_pCharacter->IsAlive())
+			{
+				m_ViewPos = m_pCharacter->m_Pos;
+			}
+			else
+			{
+				delete m_pCharacter;
+				m_pCharacter = 0;
+			}
 		}
+		else if(m_Spawning && m_RespawnTick <= Server()->Tick())
+			TryRespawn();
 	}
-	else if(m_Spawning && m_RespawnTick <= Server()->Tick())
-		TryRespawn();
+	else
+	{
+		++m_RespawnTick;
+		++m_DieTick;
+		++m_ScoreStartTick;
+		++m_LastActionTick;
+		++m_TeamChangeTick;
+ 	}
 }
 
 void CPlayer::PostTick()
@@ -160,23 +175,38 @@ void CPlayer::OnDisconnect(const char *pReason)
 
 void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)
 {
-	if(Character)
-		Character->OnPredictedInput(NewInput);
+	// skip the input if chat is active
+	if((m_PlayerFlags&PLAYERFLAG_CHATTING) && (NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING))
+		return;
+
+	if(m_pCharacter)
+		m_pCharacter->OnPredictedInput(NewInput);
 }
 
 void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 {
+	if(NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING)
+	{
+		// skip the input if chat is active
+		if(m_PlayerFlags&PLAYERFLAG_CHATTING)
+			return;
+
+		// reset input
+		if(m_pCharacter)
+			m_pCharacter->ResetInput();
+
+		m_PlayerFlags = NewInput->m_PlayerFlags;
+ 		return;
+	}
+
 	m_PlayerFlags = NewInput->m_PlayerFlags;
 
-	if(Character)
-		Character->OnDirectInput(NewInput);
+	if(m_pCharacter)
+		m_pCharacter->OnDirectInput(NewInput);
 
-	if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
+	if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
 
-	if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
-		m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);
-
 	// check for activity
 	if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX ||
 		m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump ||
@@ -190,18 +220,18 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 
 CCharacter *CPlayer::GetCharacter()
 {
-	if(Character && Character->IsAlive())
-		return Character;
+	if(m_pCharacter && m_pCharacter->IsAlive())
+		return m_pCharacter;
 	return 0;
 }
 
 void CPlayer::KillCharacter(int Weapon)
 {
-	if(Character)
+	if(m_pCharacter)
 	{
-		Character->Die(m_ClientID, Weapon);
-		delete Character;
-		Character = 0;
+		m_pCharacter->Die(m_ClientID, Weapon);
+		delete m_pCharacter;
+		m_pCharacter = 0;
 	}
 }
 
@@ -211,7 +241,7 @@ void CPlayer::Respawn()
 		m_Spawning = true;
 }
 
-void CPlayer::SetTeam(int Team)
+void CPlayer::SetTeam(int Team, bool DoChatMsg)
 {
 	// clamp the team
 	Team = GameServer()->m_pController->ClampTeam(Team);
@@ -219,8 +249,11 @@ void CPlayer::SetTeam(int Team)
 		return;
 
 	char aBuf[512];
-	str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
-	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	if(DoChatMsg)
+	{
+		str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
+		GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+	}
 
 	KillCharacter();
 
@@ -252,7 +285,7 @@ void CPlayer::TryRespawn()
 		return;
 
 	m_Spawning = false;
-	Character = new(m_ClientID) CCharacter(&GameServer()->m_World);
-	Character->Spawn(this, SpawnPos);
+	m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World);
+	m_pCharacter->Spawn(this, SpawnPos);
 	GameServer()->CreatePlayerSpawn(SpawnPos);
 }