about summary refs log tree commit diff
path: root/src/game/server/player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index cf0e6683..aeafe3a4 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -8,7 +8,7 @@
 MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS)
 
 IServer *CPlayer::Server() const { return m_pGameServer->Server(); }
-	
+
 CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 {
 	m_pGameServer = pGameServer;
@@ -58,7 +58,7 @@ void CPlayer::Tick()
 			m_Latency.m_AccumMax = 0;
 		}
 	}
-	
+
 	if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
 		m_Spawning = true;
 
@@ -148,9 +148,9 @@ void CPlayer::OnDisconnect(const char *pReason)
 	{
 		char aBuf[512];
 		if(pReason && *pReason)
-			str_format(aBuf, sizeof(aBuf),  "'%s' has left the game (%s)", Server()->ClientName(m_ClientID), pReason);
+			str_format(aBuf, sizeof(aBuf), "'%s' has left the game (%s)", Server()->ClientName(m_ClientID), pReason);
 		else
-			str_format(aBuf, sizeof(aBuf),  "'%s' has left the game", Server()->ClientName(m_ClientID));
+			str_format(aBuf, sizeof(aBuf), "'%s' has left the game", Server()->ClientName(m_ClientID));
 		GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
 
 		str_format(aBuf, sizeof(aBuf), "leave player='%d:%s'", m_ClientID, Server()->ClientName(m_ClientID));
@@ -173,7 +173,7 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 
 	if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
-	
+
 	if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
 		m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);
 
@@ -217,11 +217,11 @@ void CPlayer::SetTeam(int Team)
 	Team = GameServer()->m_pController->ClampTeam(Team);
 	if(m_Team == Team)
 		return;
-		
+
 	char aBuf[512];
 	str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
-	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf); 
-	
+	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
+
 	KillCharacter();
 
 	m_Team = Team;
@@ -230,7 +230,7 @@ void CPlayer::SetTeam(int Team)
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);
 	GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
-	
+
 	GameServer()->m_pController->OnPlayerInfoChange(GameServer()->m_apPlayers[m_ClientID]);
 
 	if(Team == TEAM_SPECTATORS)
@@ -247,7 +247,7 @@ void CPlayer::SetTeam(int Team)
 void CPlayer::TryRespawn()
 {
 	vec2 SpawnPos;
-	
+
 	if(!GameServer()->m_pController->CanSpawn(m_Team, &SpawnPos))
 		return;