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-rw-r--r--src/game/server/gs_game_dm.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/game/server/gs_game_dm.cpp b/src/game/server/gs_game_dm.cpp
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--- /dev/null
+++ b/src/game/server/gs_game_dm.cpp
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+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <engine/e_config.h>
+#include "gs_common.h"
+#include "gs_game_dm.h"
+
+void gameobject_dm::tick()
+{
+	if(game_over_tick == -1)
+	{
+		// game is running
+		
+		// gather some stats
+		int topscore = 0;
+		int topscore_count = 0;
+		for(int i = 0; i < MAX_CLIENTS; i++)
+		{
+			if(players[i].client_id != -1)
+			{
+				if(players[i].score > topscore)
+				{
+					topscore = players[i].score;
+					topscore_count = 1;
+				}
+				else if(players[i].score == topscore)
+					topscore_count++;
+			}
+		}
+		
+		// check score win condition
+		if((config.sv_scorelimit > 0 && topscore >= config.sv_scorelimit) ||
+			(config.sv_timelimit > 0 && (server_tick()-round_start_tick) >= config.sv_timelimit*server_tickspeed()*60))
+		{
+			if(topscore_count == 1)
+				endround();
+			else
+				sudden_death = 1;
+		}
+	}
+	
+	gameobject::tick();
+}
+