diff options
Diffstat (limited to 'src/game/server/gs_game_dm.cpp')
| -rw-r--r-- | src/game/server/gs_game_dm.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/game/server/gs_game_dm.cpp b/src/game/server/gs_game_dm.cpp new file mode 100644 index 00000000..98317578 --- /dev/null +++ b/src/game/server/gs_game_dm.cpp @@ -0,0 +1,42 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +#include <engine/e_config.h> +#include "gs_common.h" +#include "gs_game_dm.h" + +void gameobject_dm::tick() +{ + if(game_over_tick == -1) + { + // game is running + + // gather some stats + int topscore = 0; + int topscore_count = 0; + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(players[i].client_id != -1) + { + if(players[i].score > topscore) + { + topscore = players[i].score; + topscore_count = 1; + } + else if(players[i].score == topscore) + topscore_count++; + } + } + + // check score win condition + if((config.sv_scorelimit > 0 && topscore >= config.sv_scorelimit) || + (config.sv_timelimit > 0 && (server_tick()-round_start_tick) >= config.sv_timelimit*server_tickspeed()*60)) + { + if(topscore_count == 1) + endround(); + else + sudden_death = 1; + } + } + + gameobject::tick(); +} + |