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-rw-r--r--src/game/server/gs_game_ctf.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h
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index 00000000..02acef37
--- /dev/null
+++ b/src/game/server/gs_game_ctf.h
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+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+
+// game object
+class gameobject_ctf : public gameobject
+{
+public:
+	class flag *flags[2];
+	
+	gameobject_ctf();
+	virtual void tick();
+	
+	virtual void on_player_spawn(class player *p);
+	virtual int on_player_death(class player *victim, class player *killer, int weapon);
+};
+
+// TODO: move to seperate file
+class flag : public entity
+{
+public:
+	static const int phys_size = 14;
+	player *carrying_player;
+	vec2 vel;
+	vec2 stand_pos;
+	
+	int team;
+	int at_stand;
+	int drop_tick;
+	
+	flag(int _team);
+
+	virtual void reset();
+	virtual void snap(int snapping_client);
+};