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-rw-r--r--src/game/server/gamemodes/zcatch.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 328faeee..2f373e84 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -167,10 +167,6 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 	// give default weapons
 	switch(g_Config.m_SvMode)
 		{
-			case 0:
-				pChr->GiveWeapon(WEAPON_HAMMER, -1);
-				pChr->GiveWeapon(WEAPON_GUN, 10);
-				break;
 			case 1:
 				pChr->GiveWeapon(WEAPON_RIFLE, -1);
 				break;