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Diffstat (limited to 'src/game/server/gamemodes/zcatch.hpp')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.hpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/zcatch.hpp b/src/game/server/gamemodes/zcatch.hpp new file mode 100644 index 00000000..58e43f61 --- /dev/null +++ b/src/game/server/gamemodes/zcatch.hpp @@ -0,0 +1,33 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ +/* zCatch by erd and Teetime */ + +#ifndef GAME_SERVER_GAMEMODES_ZCATCH_H +#define GAME_SERVER_GAMEMODES_ZCATCH_H + +#include <game/server/gamecontroller.h> + +class CGameController_zCatch : public IGameController +{ + private: + int m_OldMode; + + public: + CGameController_zCatch(class CGameContext *pGameServer); + virtual void Tick(); + virtual void DoWincheck(); + virtual bool IsZCatch(); + + enum + { + ZCATCH_NOT_CATCHED = -1, + }; + + virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID); + virtual void StartRound(); + virtual void OnCharacterSpawn(class CCharacter *pChr); + virtual void OnPlayerInfoChange(class CPlayer *pP); + virtual void EndRound(); +}; + +#endif |