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-rw-r--r--src/game/server/gamemodes/zcatch.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 6da915db..2fe7569f 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -73,7 +73,6 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP
 		pVictim->GetPlayer()->m_Deaths++; 
 		
 		pKiller->m_Score++;
-		pVictim->GetPlayer()->m_Score--;
 		
 		/* Check if the killer is already killed and in spectator (victim may died through wallshot) */
 		if(pKiller->GetTeam() != TEAM_SPECTATORS)