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-rw-r--r--src/game/server/gamemodes/tdm.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp
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+++ b/src/game/server/gamemodes/tdm.cpp
@@ -0,0 +1,31 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <engine/e_server_interface.h>
+#include <game/server/entities/character.hpp>
+#include <game/server/player.hpp>
+#include "tdm.hpp"
+
+GAMECONTROLLER_TDM::GAMECONTROLLER_TDM()
+{
+	is_teamplay = true;
+}
+
+int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon)
+{
+	GAMECONTROLLER::on_character_death(victim, killer, weapon);
+	
+	if(weapon >= 0)
+	{
+		// do team scoring
+		if(killer == victim->player)
+			teamscore[killer->team&1]--; // klant arschel
+		else
+			teamscore[killer->team&1]++; // good shit
+	}
+	return 0;
+}
+
+void GAMECONTROLLER_TDM::tick()
+{
+	do_team_score_wincheck();
+	GAMECONTROLLER::tick();
+}