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-rw-r--r--src/game/server/gamemodes/mod.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp
index 87b37411..44d0effc 100644
--- a/src/game/server/gamemodes/mod.cpp
+++ b/src/game/server/gamemodes/mod.cpp
@@ -1,20 +1,21 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */

-#include "mod.hpp"

+// copyright (c) 2007 magnus auvinen, see licence.txt for more info
+#include "mod.h"

 

-GAMECONTROLLER_MOD::GAMECONTROLLER_MOD()

+CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)

+: IGameController(pGameServer)

 {

 	// Exchange this to a string that identifies your game mode.

 	// DM, TDM and CTF are reserved for teeworlds original modes.

-	gametype = "MOD";

+	m_pGameType = "MOD";

 	

-	//game_flags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode

+	//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode

 }

 

-void GAMECONTROLLER_MOD::tick()

+void CGameControllerMOD::Tick()

 {

 	// this is the main part of the gamemode, this function is run every tick

-	do_player_score_wincheck(); // checks for winners, no teams version

-	//do_team_score_wincheck(); // checks for winners, two teams version

+	DoPlayerScoreWincheck(); // checks for winners, no teams version

+	//DoTeamScoreWincheck(); // checks for winners, two teams version

 	

-	GAMECONTROLLER::tick();

+	IGameController::Tick();

 }