diff options
Diffstat (limited to 'src/game/server/gamemodes/mod.cpp')
| -rw-r--r-- | src/game/server/gamemodes/mod.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index 44d0effc..9213fefc 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -1,21 +1,21 @@ // copyright (c) 2007 magnus auvinen, see licence.txt for more info -#include "mod.h" - -CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) -: IGameController(pGameServer) -{ - // Exchange this to a string that identifies your game mode. - // DM, TDM and CTF are reserved for teeworlds original modes. - m_pGameType = "MOD"; - - //m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode -} - -void CGameControllerMOD::Tick() -{ - // this is the main part of the gamemode, this function is run every tick - DoPlayerScoreWincheck(); // checks for winners, no teams version - //DoTeamScoreWincheck(); // checks for winners, two teams version - - IGameController::Tick(); -} +#include "mod.h" + +CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) +: IGameController(pGameServer) +{ + // Exchange this to a string that identifies your game mode. + // DM, TDM and CTF are reserved for teeworlds original modes. + m_pGameType = "MOD"; + + //m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode +} + +void CGameControllerMOD::Tick() +{ + // this is the main part of the gamemode, this function is run every tick + DoPlayerScoreWincheck(); // checks for winners, no teams version + //DoTeamScoreWincheck(); // checks for winners, two teams version + + IGameController::Tick(); +} |