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path: root/src/game/server/gamemodes/mod.cpp
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Diffstat (limited to 'src/game/server/gamemodes/mod.cpp')
-rw-r--r--src/game/server/gamemodes/mod.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp
index ecf06e48..127be2bc 100644
--- a/src/game/server/gamemodes/mod.cpp
+++ b/src/game/server/gamemodes/mod.cpp
@@ -8,7 +8,7 @@ CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
 	// Exchange this to a string that identifies your game mode.
 	// DM, TDM and CTF are reserved for teeworlds original modes.
 	m_pGameType = "MOD";
-	
+
 	//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
 }
 
@@ -17,6 +17,6 @@ void CGameControllerMOD::Tick()
 	// this is the main part of the gamemode, this function is run every tick
 	DoPlayerScoreWincheck(); // checks for winners, no teams version
 	//DoTeamScoreWincheck(); // checks for winners, two teams version
-	
+
 	IGameController::Tick();
 }