diff options
Diffstat (limited to 'src/game/server/gamemodes/mod.cpp')
| -rw-r--r-- | src/game/server/gamemodes/mod.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index 87b37411..44d0effc 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -1,20 +1,21 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include "mod.hpp" +// copyright (c) 2007 magnus auvinen, see licence.txt for more info +#include "mod.h" -GAMECONTROLLER_MOD::GAMECONTROLLER_MOD() +CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) +: IGameController(pGameServer) { // Exchange this to a string that identifies your game mode. // DM, TDM and CTF are reserved for teeworlds original modes. - gametype = "MOD"; + m_pGameType = "MOD"; - //game_flags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode + //m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode } -void GAMECONTROLLER_MOD::tick() +void CGameControllerMOD::Tick() { // this is the main part of the gamemode, this function is run every tick - do_player_score_wincheck(); // checks for winners, no teams version - //do_team_score_wincheck(); // checks for winners, two teams version + DoPlayerScoreWincheck(); // checks for winners, no teams version + //DoTeamScoreWincheck(); // checks for winners, two teams version - GAMECONTROLLER::tick(); + IGameController::Tick(); } |