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-rw-r--r--src/game/server/gamemodes/ctf.hpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.hpp b/src/game/server/gamemodes/ctf.hpp
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+++ b/src/game/server/gamemodes/ctf.hpp
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+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+
+#include <game/server/gamecontroller.hpp>
+#include <game/server/entity.hpp>
+
+class GAMECONTROLLER_CTF : public GAMECONTROLLER
+{
+public:
+	class FLAG *flags[2];
+	
+	GAMECONTROLLER_CTF();
+	virtual void tick();
+	
+	virtual bool on_entity(int index, vec2 pos);
+	virtual int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
+};
+
+// TODO: move to seperate file
+class FLAG : public ENTITY
+{
+public:
+	static const int phys_size = 14;
+	CHARACTER *carrying_character;
+	vec2 vel;
+	vec2 stand_pos;
+	
+	int team;
+	int at_stand;
+	int drop_tick;
+	
+	FLAG(int _team);
+
+	virtual void reset();
+	virtual void snap(int snapping_client);
+};