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path: root/src/game/server/gamemodes/ctf.cpp
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Diffstat (limited to 'src/game/server/gamemodes/ctf.cpp')
-rw-r--r--src/game/server/gamemodes/ctf.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 18905dbf..f6681ff6 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -91,8 +91,8 @@ void CGameControllerCTF::Tick()
 		if(!F)
 			continue;
 		
-		// flag hits death-tile, reset it
-		if(GameServer()->Collision()->GetCollisionAt(F->m_Pos.x, F->m_Pos.y)&CCollision::COLFLAG_DEATH)
+		// flag hits death-tile or left the game layer, reset it
+		if(GameServer()->Collision()->GetCollisionAt(F->m_Pos.x, F->m_Pos.y)&CCollision::COLFLAG_DEATH || F->GameLayerClipped(F->m_Pos))
 		{
 			GameServer()->CreateSoundGlobal(SOUND_CTF_RETURN);
 			F->Reset();