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path: root/src/game/server/gamemodes/ctf.cpp
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Diffstat (limited to 'src/game/server/gamemodes/ctf.cpp')
-rw-r--r--src/game/server/gamemodes/ctf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 6e87841f..65058883 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -122,7 +122,7 @@ void GAMECONTROLLER_CTF::tick()
 			int num = game.world.find_entities(f->pos, 32.0f, (ENTITY**)close_characters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
 			for(int i = 0; i < num; i++)
 			{
-				if(!close_characters[i]->alive || close_characters[i]->player->team == -1 || col_intersect_line(f->pos, close_characters[i]->pos, NULL))
+				if(!close_characters[i]->alive || close_characters[i]->player->team == -1 || col_intersect_line(f->pos, close_characters[i]->pos, NULL, NULL))
 					continue;
 				
 				if(close_characters[i]->team == f->team)