diff options
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 58 |
1 files changed, 34 insertions, 24 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index f0facb8c..56407a77 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -136,30 +136,35 @@ bool IGameController::OnEntity(int Index, vec2 Pos) m_aaSpawnPoints[1][m_aNumSpawnPoints[1]++] = Pos; else if(Index == ENTITY_SPAWN_BLUE) m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos; - else if(Index == ENTITY_ARMOR_1) - Type = POWERUP_ARMOR; - else if(Index == ENTITY_HEALTH_1) - Type = POWERUP_HEALTH; - else if(Index == ENTITY_WEAPON_SHOTGUN) - { - Type = POWERUP_WEAPON; - SubType = WEAPON_SHOTGUN; - } - else if(Index == ENTITY_WEAPON_GRENADE) - { - Type = POWERUP_WEAPON; - SubType = WEAPON_GRENADE; - } - else if(Index == ENTITY_WEAPON_RIFLE) - { - Type = POWERUP_WEAPON; - SubType = WEAPON_RIFLE; - } - else if(Index == ENTITY_POWERUP_NINJA && g_Config.m_SvPowerups) - { - Type = POWERUP_NINJA; - SubType = WEAPON_NINJA; - } + /* zCatch */ + else if(!GameServer()->m_pController->IsZCatch() || g_Config.m_SvMode == 0) + { + if(Index == ENTITY_ARMOR_1) + Type = POWERUP_ARMOR; + else if(Index == ENTITY_HEALTH_1) + Type = POWERUP_HEALTH; + else if(Index == ENTITY_WEAPON_SHOTGUN) + { + Type = POWERUP_WEAPON; + SubType = WEAPON_SHOTGUN; + } + else if(Index == ENTITY_WEAPON_GRENADE) + { + Type = POWERUP_WEAPON; + SubType = WEAPON_GRENADE; + } + else if(Index == ENTITY_WEAPON_RIFLE) + { + Type = POWERUP_WEAPON; + SubType = WEAPON_RIFLE; + } + else if(Index == ENTITY_POWERUP_NINJA && g_Config.m_SvPowerups) + { + Type = POWERUP_NINJA; + SubType = WEAPON_NINJA; + } + } + /* end zCatch*/ if(Type != -1) { @@ -171,6 +176,11 @@ bool IGameController::OnEntity(int Index, vec2 Pos) return false; } +bool IGameController::IsZCatch() +{ + return false; +} + void IGameController::EndRound() { if(m_Warmup) // game can't end when we are running warmup |