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-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 8ba69398..f4b6d33c 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -42,7 +42,7 @@ IGameController::~IGameController()
 float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos)
 {
 	float Score = 0.0f;
-	CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(NETOBJTYPE_CHARACTER));
+	CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(CGameWorld::ENTTYPE_CHARACTER));
 	for(; pC; pC = (CCharacter *)pC->TypeNext())
 	{
 		// team mates are not as dangerous as enemies