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Diffstat (limited to 'src/game/server/gamecontroller.cpp')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 8ba69398..f4b6d33c 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -42,7 +42,7 @@ IGameController::~IGameController() float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos) { float Score = 0.0f; - CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(NETOBJTYPE_CHARACTER)); + CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(CGameWorld::ENTTYPE_CHARACTER)); for(; pC; pC = (CCharacter *)pC->TypeNext()) { // team mates are not as dangerous as enemies |