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-rw-r--r--src/game/server/gamecontroller.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index f9b797e7..e6f60141 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -535,6 +535,9 @@ bool IGameController::IsTeamplay() const
 void IGameController::Snap(int SnappingClient)
 {
 	CNetObj_Game *pGameObj = (CNetObj_Game *)Server()->SnapNewItem(NETOBJTYPE_GAME, 0, sizeof(CNetObj_Game));
+	if(!pGameObj)
+		return;
+
 	pGameObj->m_Paused = GameServer()->m_World.m_Paused;
 	pGameObj->m_GameOver = m_GameOverTick==-1?0:1;
 	pGameObj->m_SuddenDeath = m_SuddenDeath;