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-rw-r--r--src/game/server/gamecontext.hpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/game/server/gamecontext.hpp b/src/game/server/gamecontext.hpp
deleted file mode 100644
index bea087cb..00000000
--- a/src/game/server/gamecontext.hpp
+++ /dev/null
@@ -1,105 +0,0 @@
-#ifndef GAME_SERVER_GAMECONTEXT_H
-#define GAME_SERVER_GAMECONTEXT_H
-
-#include "eventhandler.hpp"
-#include "gamecontroller.hpp"
-#include "gameworld.hpp"
-#include "player.hpp"
-
-/*
-	Tick
-		Game Context (GAMECONTEXT::tick)
-			Game World (GAMEWORLD::tick)
-				Reset world if requested (GAMEWORLD::reset)
-				All entities in the world (ENTITY::tick)
-				All entities in the world (ENTITY::tick_defered)
-				Remove entities marked for deletion (GAMEWORLD::remove_entities)
-			Game Controller (GAMECONTROLLER::tick)
-			All players (PLAYER::tick)
-			
-
-	Snap
-		Game Context (GAMECONTEXT::snap)
-			Game World (GAMEWORLD::snap)
-				All entities in the world (ENTITY::snap)
-			Game Controller (GAMECONTROLLER::snap)
-			Events handler (EVENT_HANDLER::snap)
-			All players (PLAYER::snap)
-
-*/
-class GAMECONTEXT
-{
-public:
-	GAMECONTEXT();
-	~GAMECONTEXT();
-	
-	void clear();
-	
-	EVENTHANDLER events;
-	PLAYER *players[MAX_CLIENTS];
-	
-	GAMECONTROLLER *controller;
-	GAMEWORLD world;
-
-	void tick();
-	void snap(int client_id);
-	
-	// helper functions
-	class CHARACTER *get_player_char(int client_id);
-	
-	// voting
-	void start_vote(const char *desc, const char *command);
-	void end_vote();
-	void send_vote_set(int cid);
-	void send_vote_status(int cid);
-	void abort_vote_kick_on_disconnect(int client_id);
-	int vote_creator;
-	int64 vote_closetime;
-	char vote_description[512];
-	char vote_command[512];
-	int vote_enforce;
-	enum
-	{
-		VOTE_ENFORCE_UNKNOWN=0,
-		VOTE_ENFORCE_NO,
-		VOTE_ENFORCE_YES,
-	};
-
-	// helper functions
-	void create_damageind(vec2 p, float angle_mod, int amount);
-	void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
-	void create_smoke(vec2 p);
-	void create_hammerhit(vec2 p);
-	void create_playerspawn(vec2 p);
-	void create_death(vec2 p, int who);
-	void create_sound(vec2 pos, int sound, int mask=-1);
-	void create_sound_global(int sound, int target=-1);	
-
-
-	enum
-	{
-		CHAT_ALL=-2,
-		CHAT_SPEC=-1,
-		CHAT_RED=0,
-		CHAT_BLUE=1
-	};
-
-	// network
-	void send_chat_target(int to, const char *text);
-	void send_chat(int cid, int team, const char *text);
-	void send_emoticon(int cid, int emoticon);
-	void send_weapon_pickup(int cid, int weapon);
-	void send_broadcast(const char *text, int cid);
-
-};
-
-extern GAMECONTEXT game;
-
-// MISC stuff, move to a better place later on
-
-extern TUNING_PARAMS tuning;
-inline int cmask_all() { return -1; }
-inline int cmask_one(int cid) { return 1<<cid; }
-inline int cmask_all_except_one(int cid) { return 0x7fffffff^cmask_one(cid); }
-inline bool cmask_is_set(int mask, int cid) { return (mask&cmask_one(cid)) != 0; }
-#endif