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Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 53b109b8..0cd8e801 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -387,6 +387,22 @@ void CGameContext::SendTuningParams(int ClientID)
 	Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
+void CGameContext::SwapTeams()
+{
+	if(!m_pController->IsTeamplay())
+		return;
+	
+	SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false);
+	}
+
+	(void)m_pController->CheckTeamBalance();
+}
+
 void CGameContext::OnTick()
 {
 	// check tuning
@@ -1044,17 +1060,14 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
 	CGameContext *pSelf = (CGameContext *)pUserData;
 	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
 	int Team = clamp(pResult->GetInteger(1), -1, 1);
-	int Delay = 0;
-	if(pResult->NumArguments() > 2)
-		Delay = pResult->GetInteger(2);
+	int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
+	if(!pSelf->m_apPlayers[ClientID])
+		return;
 
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 
-	if(!pSelf->m_apPlayers[ClientID])
-		return;
-
 	pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
 	pSelf->m_apPlayers[ClientID]->SetTeam(Team);
 	(void)pSelf->m_pController->CheckTeamBalance();
@@ -1079,18 +1092,7 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
 void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
-	if(!pSelf->m_pController->IsTeamplay())
-		return;
-	
-	pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
-
-	for(int i = 0; i < MAX_CLIENTS; ++i)
-	{
-		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
-			pSelf->m_apPlayers[i]->SetTeam(pSelf->m_apPlayers[i]->GetTeam()^1, false);
-	}
-
-	(void)pSelf->m_pController->CheckTeamBalance();
+	pSelf->SwapTeams();
 }
 
 void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)