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Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp215
1 files changed, 177 insertions, 38 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 82adcbef..5d2f22b8 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -33,6 +33,7 @@ void CGameContext::Construct(int Resetting)
 	m_pVoteOptionFirst = 0;
 	m_pVoteOptionLast = 0;
 	m_NumVoteOptions = 0;
+	m_LockTeams = 0;
 
 	if(Resetting==NO_RESET)
 		m_pVoteOptionHeap = new CHeap();
@@ -93,7 +94,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 	for(int i = 0; i < Amount; i++)
 	{
 		float f = mix(s, e, float(i+1)/float(Amount+2));
-		NETEVENT_DAMAGEIND *pEvent = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
+		CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd));
 		if(pEvent)
 		{
 			pEvent->m_X = (int)Pos.x;
@@ -106,7 +107,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 void CGameContext::CreateHammerHit(vec2 Pos)
 {
 	// create the event
-	NETEVENT_HAMMERHIT *pEvent = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -118,7 +119,7 @@ void CGameContext::CreateHammerHit(vec2 Pos)
 void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage)
 {
 	// create the event
-	NETEVENT_EXPLOSION *pEvent = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
+	CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -162,7 +163,7 @@ void create_smoke(vec2 Pos)
 void CGameContext::CreatePlayerSpawn(vec2 Pos)
 {
 	// create the event
-	NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN));
+	CNetEvent_Spawn *ev = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn));
 	if(ev)
 	{
 		ev->m_X = (int)Pos.x;
@@ -173,7 +174,7 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos)
 void CGameContext::CreateDeath(vec2 Pos, int ClientID)
 {
 	// create the event
-	NETEVENT_DEATH *pEvent = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
+	CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -188,7 +189,7 @@ void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
 		return;
 
 	// create a sound
-	NETEVENT_SOUNDWORLD *pEvent = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
+	CNetEvent_SoundWorld *pEvent = (CNetEvent_SoundWorld *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(CNetEvent_SoundWorld), Mask);
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -204,7 +205,15 @@ void CGameContext::CreateSoundGlobal(int Sound, int Target)
 
 	CNetMsg_Sv_SoundGlobal Msg;
 	Msg.m_SoundID = Sound;
-	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target);
+	if(Target == -2)
+		Server()->SendPackMsg(&Msg, MSGFLAG_NOSEND, -1);
+	else
+	{
+		int Flag = MSGFLAG_VITAL;
+		if(Target != -1)
+			Flag |= MSGFLAG_NORECORD;
+		Server()->SendPackMsg(&Msg, Flag, Target);
+	}
 }
 
 
@@ -225,7 +234,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText)
 		str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
 	else
 		str_format(aBuf, sizeof(aBuf), "*** %s", pText);
-	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
+	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
 
 	if(Team == CHAT_ALL)
 	{
@@ -343,7 +352,8 @@ void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
 
 void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
 {
-	if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID)
+	if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
+		(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID)))
 		m_VoteCloseTime = -1;
 }
 
@@ -378,6 +388,22 @@ void CGameContext::SendTuningParams(int ClientID)
 	Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
 }
 
+void CGameContext::SwapTeams()
+{
+	if(!m_pController->IsTeamplay())
+		return;
+	
+	SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false);
+	}
+
+	(void)m_pController->CheckTeamBalance();
+}
+
 void CGameContext::OnTick()
 {
 	// check tuning
@@ -456,7 +482,9 @@ void CGameContext::OnTick()
 
 			if(m_VoteEnforce == VOTE_ENFORCE_YES)
 			{
+				Server()->SetRconCID(IServer::RCON_CID_VOTE);
 				Console()->ExecuteLine(m_aVoteCommand);
+				Server()->SetRconCID(IServer::RCON_CID_SERV);
 				EndVote();
 				SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
 
@@ -691,12 +719,12 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			}
 			if(KickID == ClientID)
 			{
-				SendChatTarget(ClientID, "You cant kick yourself");
+				SendChatTarget(ClientID, "You can't kick yourself");
 				return;
 			}
 			if(Server()->IsAuthed(KickID))
 			{
-				SendChatTarget(ClientID, "You cant kick admins");
+				SendChatTarget(ClientID, "You can't kick admins");
 				char aBufKick[128];
 				str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
 				SendChatTarget(KickID, aBufKick);
@@ -712,7 +740,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 				char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
 				Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
 				str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aAddrStr, g_Config.m_SvVoteKickBantime);
-				Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aCmd);
 			}
 		}
 		else if(str_comp_nocase(pMsg->m_Type, "spectate") == 0)
@@ -731,13 +758,13 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			}
 			if(SpectateID == ClientID)
 			{
-				SendChatTarget(ClientID, "You cant move yourself");
+				SendChatTarget(ClientID, "You can't move yourself");
 				return;
 			}
 
 			str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
 			str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
-			str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID);
+			str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
 		}
 
 		if(aCmd[0])
@@ -773,6 +800,23 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
 			return;
 
+		if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams)
+		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
+			SendBroadcast("Teams are locked", ClientID);
+			return;
+		}
+
+		if(pPlayer->m_TeamChangeTick > Server()->Tick())
+		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
+			int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);
+			SendBroadcast(aBuf, ClientID);
+			return;
+		}
+
 		// Switch team on given client and kill/respawn him
 		if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
 		{
@@ -783,6 +827,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 					m_VoteUpdate = true;
 				pPlayer->SetTeam(pMsg->m_Team);
 				(void)m_pController->CheckTeamBalance();
+				pPlayer->m_TeamChangeTick = Server()->Tick();
 			}
 			else
 				SendBroadcast("Teams must be balanced, please join other team", ClientID);
@@ -790,7 +835,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		else
 		{
 			char aBuf[128];
-			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
+			str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots);
 			SendBroadcast(aBuf, ClientID);
 		}
 	}
@@ -992,6 +1037,16 @@ void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData)
 	}
 }
 
+void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+
+	if(pSelf->m_pController->IsGameOver())
+		return;
+
+	pSelf->m_World.m_Paused ^= 1;
+}
+
 void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1024,14 +1079,15 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
 	CGameContext *pSelf = (CGameContext *)pUserData;
 	int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
 	int Team = clamp(pResult->GetInteger(1), -1, 1);
+	int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
+	if(!pSelf->m_apPlayers[ClientID])
+		return;
 
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 
-	if(!pSelf->m_apPlayers[ClientID])
-		return;
-
+	pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
 	pSelf->m_apPlayers[ClientID]->SetTeam(Team);
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
@@ -1042,16 +1098,75 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
 	int Team = clamp(pResult->GetInteger(0), -1, 1);
 
 	char aBuf[256];
-	str_format(aBuf, sizeof(aBuf), "moved all clients to team %d", Team);
-	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
+	str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team));
+	pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
 
 	for(int i = 0; i < MAX_CLIENTS; ++i)
 		if(pSelf->m_apPlayers[i])
-			pSelf->m_apPlayers[i]->SetTeam(Team);
+			pSelf->m_apPlayers[i]->SetTeam(Team, false);
+
+	(void)pSelf->m_pController->CheckTeamBalance();
+}
+
+void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	pSelf->SwapTeams();
+}
+
+void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	if(!pSelf->m_pController->IsTeamplay())
+		return;
+
+	int CounterRed = 0;
+	int CounterBlue = 0;
+	int PlayerTeam = 0;
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+			++PlayerTeam;
+	PlayerTeam = (PlayerTeam+1)/2;
+	
+	pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled");
+
+	for(int i = 0; i < MAX_CLIENTS; ++i)
+	{
+		if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+		{
+			if(CounterRed == PlayerTeam)
+				pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
+			else if(CounterBlue == PlayerTeam)
+				pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
+			else
+			{	
+				if(rand() % 2)
+				{
+					pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
+					++CounterBlue;
+				}
+				else
+				{
+					pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
+					++CounterRed;
+				}
+			}
+		}
+	}
 
 	(void)pSelf->m_pController->CheckTeamBalance();
 }
 
+void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	pSelf->m_LockTeams ^= 1;
+	if(pSelf->m_LockTeams)
+		pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were locked");
+	else
+		pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were unlocked");
+}
+
 void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1248,7 +1363,9 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
 			return;
 		}
 
-		str_format(aBuf, sizeof(aBuf), "set_team %d -1", SpectateID);
+		str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason);
+		pSelf->SendChatTarget(-1, aBuf);
+		str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
 		pSelf->Console()->ExecuteLine(aBuf);
 	}
 }
@@ -1269,11 +1386,18 @@ void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData)
 void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
+
+	// check if there is a vote running
+	if(!pSelf->m_VoteCloseTime)
+		return;
+
 	if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
 		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
 	else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
 		pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
 	char aBuf[256];
+	str_format(aBuf, sizeof(aBuf), "admin forced vote %s", pResult->GetString(0));
+	pSelf->SendChatTarget(-1, aBuf);
 	str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
 }
@@ -1297,22 +1421,26 @@ void CGameContext::OnConsoleInit()
 	m_pServer = Kernel()->RequestInterface<IServer>();
 	m_pConsole = Kernel()->RequestInterface<IConsole>();
 
-	Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "");
-	Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "");
-	Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "");
-
-	Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "");
-	Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "");
-	Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "");
-	Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "");
-	Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "");
-	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "");
-
-	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "");
-	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "");
-	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "");
-	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "");
-	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "");
+	Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Tune variable to value");
+	Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning");
+	Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning");
+
+	Console()->Register("pause", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
+	Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
+	Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
+	Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message");
+	Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat");
+	Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
+	Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
+	Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
+	Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, ConShuffleTeams, this, "Shuffle the current teams");
+	Console()->Register("lock_teams", "", CFGFLAG_SERVER, ConLockTeams, this, "Lock/unlock teams");
+
+	Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
+	Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
+	Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option");
+	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
+	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
 
 	Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
 }
@@ -1400,6 +1528,17 @@ void CGameContext::OnShutdown()
 
 void CGameContext::OnSnap(int ClientID)
 {
+	// add tuning to demo
+	CTuningParams StandardTuning;
+	if(ClientID == -1 && Server()->DemoRecorder_IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
+	{
+		CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
+		int *pParams = (int *)&m_Tuning;
+		for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
+			Msg.AddInt(pParams[i]);
+		Server()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND, ClientID);
+	}
+
 	m_World.Snap(ClientID);
 	m_pController->Snap(ClientID);
 	m_Events.Snap(ClientID);