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Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp26
1 files changed, 23 insertions, 3 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index fb426ad6..0cdd4227 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -171,7 +171,7 @@ void GAMECONTEXT::send_chat(int chatter_cid, int team, const char *text)
 }
 
 
-void GAMECONTEXT::send_info(int who, int to_who)
+void GAMECONTEXT::send_info(int who, int to_who, bool recordonly)
 {
 	NETMSG_SV_SETINFO msg;
 	msg.cid = who;
@@ -180,9 +180,17 @@ void GAMECONTEXT::send_info(int who, int to_who)
 	msg.use_custom_color = players[who]->use_custom_color;
 	msg.color_body = players[who]->color_body;
 	msg.color_feet = players[who]->color_feet;
-	msg.pack(MSGFLAG_VITAL);
 	
-	server_send_msg(to_who);
+	if(recordonly)
+	{
+		msg.pack(MSGFLAG_NOSEND);
+		server_send_msg(to_who);
+	}
+	else
+	{
+		msg.pack(MSGFLAG_VITAL);
+		server_send_msg(to_who);
+	}
 }
 
 void GAMECONTEXT::send_emoticon(int cid, int emoticon)
@@ -333,6 +341,18 @@ void GAMECONTEXT::tick()
 
 void GAMECONTEXT::snap(int client_id)
 {
+	// check if we are recording a demo
+	if(client_id == -1)
+	{
+		// we are recording, make sure that we set
+		// the info for all players all the time
+		for(int i = 0; i < MAX_CLIENTS; i++)
+		{
+			if(game.players[i])
+				send_info(i, -1, true);
+		}
+	}
+	
 	world.snap(client_id);
 	controller->snap(client_id);
 	events.snap(client_id);