diff options
Diffstat (limited to 'src/game/server/eventhandler.cpp')
| -rw-r--r-- | src/game/server/eventhandler.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp new file mode 100644 index 00000000..8f50da1e --- /dev/null +++ b/src/game/server/eventhandler.cpp @@ -0,0 +1,49 @@ +#include "eventhandler.hpp" +#include "gamecontext.hpp" + +////////////////////////////////////////////////// +// Event handler +////////////////////////////////////////////////// +EVENTHANDLER::EVENTHANDLER() +{ + clear(); +} + +void *EVENTHANDLER::create(int type, int size, int mask) +{ + if(num_events == MAX_EVENTS) + return 0; + if(current_offset+size >= MAX_DATASIZE) + return 0; + + void *p = &data[current_offset]; + offsets[num_events] = current_offset; + types[num_events] = type; + sizes[num_events] = size; + client_masks[num_events] = mask; + current_offset += size; + num_events++; + return p; +} + +void EVENTHANDLER::clear() +{ + num_events = 0; + current_offset = 0; +} + +void EVENTHANDLER::snap(int snapping_client) +{ + for(int i = 0; i < num_events; i++) + { + if(cmask_is_set(client_masks[i], snapping_client)) + { + NETEVENT_COMMON *ev = (NETEVENT_COMMON *)&data[offsets[i]]; + if(distance(game.players[snapping_client].view_pos, vec2(ev->x, ev->y)) < 1500.0f) + { + void *d = snap_new_item(types[i], i, sizes[i]); + mem_copy(d, &data[offsets[i]], sizes[i]); + } + } + } +} |