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-rw-r--r--src/game/server/entity.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index b9b33eb7..0f838730 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -106,6 +106,12 @@ public:
 	virtual void TickDefered() {}
 
 	/*
+		Function: TickPaused
+			Called when the game is paused, to freeze the state and position of the entity.
+	*/
+	virtual void TickPaused() {}
+
+	/*
 		Function: snap
 			Called when a new snapshot is being generated for a specific
 			client.