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-rw-r--r--src/game/server/entities/character.cpp3
-rw-r--r--src/game/server/entities/character.hpp13
2 files changed, 4 insertions, 12 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 60acdca8..e79962c2 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -32,6 +32,9 @@ static INPUT_COUNT count_input(int prev, int cur)
 	return c;
 }
 
+
+MACRO_ALLOC_POOL_ID_IMPL(CHARACTER, MAX_CLIENTS)
+
 // player
 CHARACTER::CHARACTER()
 : ENTITY(NETOBJTYPE_CHARACTER)
diff --git a/src/game/server/entities/character.hpp b/src/game/server/entities/character.hpp
index 9bd441ba..c25b4b5f 100644
--- a/src/game/server/entities/character.hpp
+++ b/src/game/server/entities/character.hpp
@@ -11,19 +11,8 @@
 
 class CHARACTER : public ENTITY
 {
-	/*static CHARACTER pool_data[MAX_CLIENTS];
-	static int pool_used[MAX_CLIENTS];*/
+	MACRO_ALLOC_POOL_ID()
 public:
-/*
-	void operator delete(void *character)
-	{
-		(CHARACTER *)character 
-		int id = (CHARACTER *)character - (CHARACTER *)pool_data;
-		dbg_assert(pool_used[id], "");
-		pool_used[id] = 0;
-		mem_zero(&pool_data[id], sizeof(CHARACTER));
-	}*/
-
 	// player controlling this character
 	class PLAYER *player;