diff options
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d7fd74a8..0e21f9a0 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -68,6 +68,11 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) m_ActiveWeapon = WEAPON_HAMMER; m_LastWeapon = WEAPON_HAMMER; } + else if(GameServer()->m_pController->IsZCatch() && g_Config.m_SvMode == 4) + { + m_ActiveWeapon = WEAPON_GRENADE; + m_LastWeapon = WEAPON_GRENADE; + } else { m_ActiveWeapon = WEAPON_GUN; |