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-rw-r--r--src/game/server/entities/character.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index d09bc714..17aa47ca 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -732,6 +732,8 @@ void CCharacter::Die(int Killer, int Weapon)
 
 	// this is for auto respawn after 3 secs
 	m_pPlayer->m_DieTick = Server()->Tick();
+	// unfreeze the player
+	m_pPlayer->m_FreezeTicks = 0;
 
 	m_Alive = false;
 	GameServer()->m_World.RemoveEntity(this);