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-rw-r--r--src/game/server/entities/character.cpp4
-rw-r--r--src/game/server/entities/projectile.cpp2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 03e409cd..2c1828da 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -489,7 +489,9 @@ void CCharacter::FireWeapon()
 			CNetObj_Projectile p;
 			pProj->FillInfo(&p);
 			
-			pProj->SetCharactersNearby();
+			pProj->InitAffectedCharacters();
+			if(m_Core.m_HookedPlayer >= 0)
+				pProj->SetAffectedCharacter(m_Core.m_HookedPlayer);
 
 			CMsgPacker Msg(NETMSGTYPE_SV_EXTRAPROJECTILE);
 			Msg.AddInt(1);
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index d9654a58..3901d50a 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -73,7 +73,7 @@ void CProjectile::Tick()
 			GameServer()->CreateSound(CurPos, m_SoundImpact);
 
 		if(m_Explosive)
-			GameServer()->CreateExplosion(CurPos, m_Owner, m_Weapon, false, m_CharactersNearbyInitialized, m_CharactersNearby);
+			GameServer()->CreateExplosion(CurPos, m_Owner, m_Weapon, false, m_AffectedCharactersInitialized, m_AffectedCharacters);
 
 		else if(TargetChr)
 			TargetChr->TakeDamage(m_Direction * max(0.001f, m_Force), m_Damage, m_Owner, m_Weapon);