diff options
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/entities/character.hpp | 7 |
2 files changed, 10 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 479b1243..3bbe8670 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -550,7 +550,9 @@ void CHARACTER::tick() col_get((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2))&COLFLAG_DEATH || col_get((int)(pos.x-phys_size/2), (int)(pos.y-phys_size/2))&COLFLAG_DEATH || col_get((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2))&COLFLAG_DEATH) - die(player->client_id, -1); + { + die(player->client_id, WEAPON_WORLD); + } // handle weapons handle_weapons(); diff --git a/src/game/server/entities/character.hpp b/src/game/server/entities/character.hpp index bfb9d8c2..bd2f7afe 100644 --- a/src/game/server/entities/character.hpp +++ b/src/game/server/entities/character.hpp @@ -9,6 +9,13 @@ #include <game/gamecore.hpp> +enum +{ + WEAPON_GAME = -3, // team switching etc + WEAPON_SELF = -2, // console kill command + WEAPON_WORLD = -1, // death tiles etc +}; + class CHARACTER : public ENTITY { MACRO_ALLOC_POOL_ID() |