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path: root/src/game/server/entities
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-rw-r--r--src/game/server/entities/character.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 30e32a92..cc51d856 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -440,7 +440,7 @@ void CCharacter::FireWeapon()
 			for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
 				Msg.AddInt(((int *)&p)[i]);
 
-			Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID());
+			Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
 
 			GameServer()->CreateSound(m_Pos, SOUND_GUN_FIRE);
 		} break;
@@ -474,7 +474,7 @@ void CCharacter::FireWeapon()
 					Msg.AddInt(((int *)&p)[i]);
 			}
 
-			Server()->SendMsg(&Msg, 0,m_pPlayer->GetCID());
+			Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
 
 			GameServer()->CreateSound(m_Pos, SOUND_SHOTGUN_FIRE);
 		} break;
@@ -500,7 +500,7 @@ void CCharacter::FireWeapon()
 			Msg.AddInt(1);
 			for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++)
 				Msg.AddInt(((int *)&p)[i]);
-			Server()->SendMsg(&Msg, 0, m_pPlayer->GetCID());
+			Server()->SendMsg(&Msg, MSGFLAG_VITAL, m_pPlayer->GetCID());
 
 			GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE);
 		} break;