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-rw-r--r--src/game/server/entities/projectile.hpp37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/game/server/entities/projectile.hpp b/src/game/server/entities/projectile.hpp
deleted file mode 100644
index a5c3b88f..00000000
--- a/src/game/server/entities/projectile.hpp
+++ /dev/null
@@ -1,37 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-
-#ifndef GAME_SERVER_ENTITY_PROJECTILE_H
-#define GAME_SERVER_ENTITY_PROJECTILE_H
-
-class PROJECTILE : public ENTITY
-{
-public:
-	enum
-	{
-		PROJECTILE_FLAGS_EXPLODE = 1 << 0,
-	};
-	
-	vec2 direction;
-	int lifespan;
-	int owner;
-	int type;
-	int flags;
-	int damage;
-	int sound_impact;
-	int weapon;
-	int bounce;
-	float force;
-	int start_tick;
-	
-	PROJECTILE(int type, int owner, vec2 pos, vec2 vel, int span,
-		int damage, int flags, float force, int sound_impact, int weapon);
-
-	vec2 get_pos(float time);
-	void fill_info(NETOBJ_PROJECTILE *proj);
-
-	virtual void reset();
-	virtual void tick();
-	virtual void snap(int snapping_client);
-};
-
-#endif