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-rw-r--r--src/game/server/entities/projectile.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/game/server/entities/projectile.h b/src/game/server/entities/projectile.h
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+++ b/src/game/server/entities/projectile.h
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+#ifndef GAME_SERVER_ENTITIES_PROJECTILE_H
+#define GAME_SERVER_ENTITIES_PROJECTILE_H
+
+class CProjectile : public CEntity
+{
+public:
+	CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span,
+		int Damage, bool Explosive, float Force, int SoundImpact, int Weapon);
+
+	vec2 GetPos(float Time);
+	void FillInfo(CNetObj_Projectile *pProj);
+
+	virtual void Reset();
+	virtual void Tick();
+	virtual void Snap(int SnappingClient);
+	
+private:
+	vec2 m_Direction;
+	int m_LifeSpan;
+	int m_Owner;
+	int m_Type;
+	int m_Damage;
+	int m_SoundImpact;
+	int m_Weapon;
+	float m_Force;
+	int m_StartTick;
+	bool m_Explosive;
+};
+
+#endif