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path: root/src/game/server/entities/projectile.cpp
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Diffstat (limited to 'src/game/server/entities/projectile.cpp')
-rw-r--r--src/game/server/entities/projectile.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index 07e96627..2baa24b1 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -32,25 +32,25 @@ vec2 CProjectile::GetPos(float Time)
 {
 	float Curvature = 0;
 	float Speed = 0;
-	
+
 	switch(m_Type)
 	{
 		case WEAPON_GRENADE:
 			Curvature = GameServer()->Tuning()->m_GrenadeCurvature;
 			Speed = GameServer()->Tuning()->m_GrenadeSpeed;
 			break;
-			
+
 		case WEAPON_SHOTGUN:
 			Curvature = GameServer()->Tuning()->m_ShotgunCurvature;
 			Speed = GameServer()->Tuning()->m_ShotgunSpeed;
 			break;
-			
+
 		case WEAPON_GUN:
 			Curvature = GameServer()->Tuning()->m_GunCurvature;
 			Speed = GameServer()->Tuning()->m_GunSpeed;
 			break;
 	}
-	
+
 	return CalcPos(m_Pos, m_Direction, Curvature, Speed, Time);
 }
 
@@ -66,7 +66,7 @@ void CProjectile::Tick()
 	CCharacter *TargetChr = GameServer()->m_World.IntersectCharacter(PrevPos, CurPos, 6.0f, CurPos, OwnerChar);
 
 	m_LifeSpan--;
-	
+
 	if(TargetChr || Collide || m_LifeSpan < 0 || GameLayerClipped(CurPos))
 	{
 		if(m_LifeSpan >= 0 || m_Weapon == WEAPON_GRENADE)
@@ -74,7 +74,7 @@ void CProjectile::Tick()
 
 		if(m_Explosive)
 			GameServer()->CreateExplosion(CurPos, m_Owner, m_Weapon, false);
-			
+
 		else if(TargetChr)
 			TargetChr->TakeDamage(m_Direction * max(0.001f, m_Force), m_Damage, m_Owner, m_Weapon);
 
@@ -95,7 +95,7 @@ void CProjectile::FillInfo(CNetObj_Projectile *pProj)
 void CProjectile::Snap(int SnappingClient)
 {
 	float Ct = (Server()->Tick()-m_StartTick)/(float)Server()->TickSpeed();
-	
+
 	if(NetworkClipped(SnappingClient, GetPos(Ct)))
 		return;