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-rw-r--r--src/game/server/entities/laser.hpp31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/game/server/entities/laser.hpp b/src/game/server/entities/laser.hpp
deleted file mode 100644
index aa4c2284..00000000
--- a/src/game/server/entities/laser.hpp
+++ /dev/null
@@ -1,31 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-
-#ifndef GAME_SERVER_ENTITY_LASER_H
-#define GAME_SERVER_ENTITY_LASER_H
-
-#include <game/server/entity.hpp>
-
-class CHARACTER;
-
-class LASER : public ENTITY
-{
-	vec2 from;
-	vec2 dir;
-	float energy;
-	int bounces;
-	int eval_tick;
-	int owner;
-	
-	bool hit_character(vec2 from, vec2 to);
-	void do_bounce();
-	
-public:
-	
-	LASER(vec2 pos, vec2 direction, float start_energy, int owner);
-	
-	virtual void reset();
-	virtual void tick();
-	virtual void snap(int snapping_client);
-};
-
-#endif