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path: root/src/game/server/entities/laser.cpp
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Diffstat (limited to 'src/game/server/entities/laser.cpp')
-rw-r--r--src/game/server/entities/laser.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index 184702cb..30ed0a9b 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -28,7 +28,7 @@ bool CLaser::HitCharacter(vec2 From, vec2 To)
 
 	m_From = From;
 	m_Pos = At;
-	m_Energy = -1;		
+	m_Energy = -1;
 	Hit->TakeDamage(vec2(0.f, 0.f), GameServer()->Tuning()->m_LaserDamage, m_Owner, WEAPON_RIFLE);
 	return true;
 }
@@ -36,16 +36,16 @@ bool CLaser::HitCharacter(vec2 From, vec2 To)
 void CLaser::DoBounce()
 {
 	m_EvalTick = Server()->Tick();
-	
+
 	if(m_Energy < 0)
 	{
 		GameServer()->m_World.DestroyEntity(this);
 		return;
 	}
-	
+
 	vec2 To = m_Pos + m_Dir * m_Energy;
 	vec2 OrgTo = To;
-	
+
 	if(GameServer()->Collision()->IntersectLine(m_Pos, To, 0x0, &To))
 	{
 		if(!HitCharacter(m_Pos, To))
@@ -56,17 +56,17 @@ void CLaser::DoBounce()
 
 			vec2 TempPos = m_Pos;
 			vec2 TempDir = m_Dir * 4.0f;
-			
+
 			GameServer()->Collision()->MovePoint(&TempPos, &TempDir, 1.0f, 0);
 			m_Pos = TempPos;
 			m_Dir = normalize(TempDir);
-			
+
 			m_Energy -= distance(m_From, m_Pos) + GameServer()->Tuning()->m_LaserBounceCost;
 			m_Bounces++;
-			
+
 			if(m_Bounces > GameServer()->Tuning()->m_LaserBounceNum)
 				m_Energy = -1;
-				
+
 			GameServer()->CreateSound(m_Pos, SOUND_RIFLE_BOUNCE);
 		}
 	}
@@ -80,7 +80,7 @@ void CLaser::DoBounce()
 		}
 	}
 }
-	
+
 void CLaser::Reset()
 {
 	GameServer()->m_World.DestroyEntity(this);