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-rw-r--r--src/game/server/entities/character.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index 0d68707a..240ee0e2 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -73,6 +73,8 @@ public:
 	bool HasBeenThereRecently(vec2 v, const vec2 *&pos, int firstTick, int lastTick) const;
 	bool AimedAtCharRecently(vec2 v, const CCharacter *c, const vec2 *&pos, const vec2 *&posVictim, int firstTick);
 	float HowCloseToXRecently(vec2 x, const vec2 *&pos, int firstTick);
+	void SetEmoteType(int EmoteType) { m_EmoteType = EmoteType; };
+	void SetEmoteStop(int EmoteStop) { m_EmoteStop = EmoteStop; };
 
 private:
 	// player controlling this character
@@ -105,6 +107,7 @@ private:
 	int m_EmoteType;
 	int m_EmoteStop;
 
+
 	// last tick that the player took any action ie some input
 	int m_LastAction;
 	int m_LastNoAmmoSound;